vector<Face> ModelLoaderMD3::Surface::getFaces(const Triangle *tris, size_t count) { vector<Face> r(count); for (size_t i=0; i<count; ++i) { r[i] = transformTriangle(tris[i]); } return r; }
vector<Face> ModelLoaderMD2::getFaces(const Triangle *tris, const size_t count) { vector<Face> r(count); //transform(tris, tris+count, r.begin(), transformTriangle); for (size_t i=0; i<count; ++i) { r[i] = transformTriangle(tris[i]); } return r; }