void RenderForeignObject::computeAbsoluteRepaintRect(IntRect& r, bool f) { AffineTransform transform = translationForAttributes() * localTransform(); r = transform.mapRect(r); RenderBlock::computeAbsoluteRepaintRect(r, f); }
void RenderForeignObject::paint(PaintInfo& paintInfo, int parentX, int parentY) { if (paintInfo.context->paintingDisabled()) return; paintInfo.context->save(); paintInfo.context->concatCTM(AffineTransform().translate(parentX, parentY)); paintInfo.context->concatCTM(localTransform()); paintInfo.context->concatCTM(translationForAttributes()); paintInfo.context->clip(getClipRect(parentX, parentY)); float opacity = style()->opacity(); if (opacity < 1.0f) // FIXME: Possible optimization by clipping to bbox here, once relativeBBox is implemented & clip, mask and filter support added. paintInfo.context->beginTransparencyLayer(opacity); PaintInfo pi(paintInfo); pi.rect = absoluteTransform().inverse().mapRect(paintInfo.rect); RenderBlock::paint(pi, 0, 0); if (opacity < 1.0f) paintInfo.context->endTransparencyLayer(); paintInfo.context->restore(); }
void RenderForeignObject::computeRectForRepaint(RenderBox* repaintContainer, IntRect& rect, bool fixed) { TransformationMatrix transform = translationForAttributes() * localTransform(); rect = transform.mapRect(rect); RenderBlock::computeRectForRepaint(repaintContainer, rect, fixed); }
bool RenderForeignObject::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) { AffineTransform totalTransform = absoluteTransform(); totalTransform *= translationForAttributes(); double localX, localY; totalTransform.inverse().map(x, y, &localX, &localY); return RenderBlock::nodeAtPoint(request, result, static_cast<int>(localX), static_cast<int>(localY), tx, ty, hitTestAction); }
bool RenderSVGImage::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, style()->svgStyle()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { double localX, localY; absoluteTransform().inverse().map(_x, _y, &localX, &localY); translationForAttributes().inverse().map(localX, localY, &localX, &localY); if (hitRules.canHitFill) { if (FloatRect(0.0f, 0.0f, m_width, m_height).contains(narrowPrecisionToFloat(localX), narrowPrecisionToFloat(localY))) { updateHitTestResult(result, IntPoint(_x, _y)); return true; } } } return false; }
void RenderSVGImage::paint(PaintInfo& paintInfo, int parentX, int parentY) { if (paintInfo.context->paintingDisabled() || (paintInfo.phase != PaintPhaseForeground) || style()->visibility() == HIDDEN) return; paintInfo.context->save(); paintInfo.context->concatCTM(AffineTransform().translate(parentX, parentY)); paintInfo.context->concatCTM(localTransform()); paintInfo.context->concatCTM(translationForAttributes()); FloatRect boundingBox = FloatRect(0, 0, width(), height()); SVGElement* svgElement = static_cast<SVGElement*>(element()); ASSERT(svgElement && svgElement->document() && svgElement->isStyled()); SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement); const SVGRenderStyle* svgStyle = style()->svgStyle(); AtomicString filterId(SVGURIReference::getTarget(svgStyle->filter())); AtomicString clipperId(SVGURIReference::getTarget(svgStyle->clipPath())); AtomicString maskerId(SVGURIReference::getTarget(svgStyle->maskElement())); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) SVGResourceFilter* filter = getFilterById(document(), filterId); #endif SVGResourceClipper* clipper = getClipperById(document(), clipperId); SVGResourceMasker* masker = getMaskerById(document(), maskerId); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) if (filter) filter->prepareFilter(paintInfo.context, boundingBox); else if (!filterId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(filterId, styledElement); #endif if (clipper) { clipper->addClient(styledElement); clipper->applyClip(paintInfo.context, boundingBox); } else if (!clipperId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(clipperId, styledElement); if (masker) { masker->addClient(styledElement); masker->applyMask(paintInfo.context, boundingBox); } else if (!maskerId.isEmpty()) svgElement->document()->accessSVGExtensions()->addPendingResource(maskerId, styledElement); float opacity = style()->opacity(); if (opacity < 1.0f) { paintInfo.context->clip(enclosingIntRect(boundingBox)); paintInfo.context->beginTransparencyLayer(opacity); } PaintInfo pi(paintInfo); pi.rect = absoluteTransform().inverse().mapRect(pi.rect); SVGImageElement* imageElt = static_cast<SVGImageElement*>(node()); FloatRect destRect(m_x, m_y, contentWidth(), contentHeight()); FloatRect srcRect(0, 0, image()->width(), image()->height()); if (imageElt->preserveAspectRatio()->align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE) adjustRectsForAspectRatio(destRect, srcRect, imageElt->preserveAspectRatio()); paintInfo.context->drawImage(image(), destRect, srcRect); #if ENABLE(SVG_EXPERIMENTAL_FEATURES) if (filter) filter->applyFilter(paintInfo.context, boundingBox); #endif if (opacity < 1.0f) paintInfo.context->endTransparencyLayer(); paintInfo.context->restore(); }