//-------------------------------------------------------------------- // unaffect //-------------------------------------------------------------------- void EffectTransportCreature::unaffect(Creature* pCreature) throw(Error) { __BEGIN_TRY Assert(pCreature!=NULL); Assert(m_pZone!=NULL); transportCreature(pCreature, m_ZoneID, getX(), getY(), false); __END_CATCH }
//////////////////////////////////////////////////////////////////////////////// // 액션을 실행한다. //////////////////////////////////////////////////////////////////////////////// void ActionWarpToResurrectPosition::execute (Creature * pCreature1 , Creature * pCreature2) throw(Error) { __BEGIN_TRY Assert(pCreature2 != NULL); Assert(pCreature2->isPC()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature2); if (pPC == NULL ) return; ZONE_COORD zoneCoord; g_pResurrectLocationManager->getPosition(pPC, zoneCoord); transportCreature(pCreature2, zoneCoord.id, zoneCoord.x, zoneCoord.y); __END_CATCH }
void CGSelectWayPointHandler::executeEnterQuestZone(CGSelectWayPoint* pPacket , Player* pPlayer, int targetDynamicZoneType) throw(Error) { __BEGIN_TRY #ifdef __GAME_SERVER__ GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); Assert(pGamePlayer != NULL); Creature* pCreature = pGamePlayer->getCreature(); Assert(pCreature != NULL); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature); Assert(pPC != NULL); bool bQuestCondition = pPC->getGQuestManager()->canEnterDynamicZone(pPacket->getZoneID()); DynamicZoneGroup* pDynamicZoneGroup = g_pDynamicZoneManager->getDynamicZoneGroup(targetDynamicZoneType); Assert(pDynamicZoneGroup != NULL); bool bDynamicZoneAvailable = pDynamicZoneGroup->canEnter(); if (bQuestCondition && bDynamicZoneAvailable ) { DynamicZone* pDynamicZone = pDynamicZoneGroup->getAvailableDynamicZone(); transportCreature(pPC, pDynamicZone->getZoneID(), 15, 15, true); pPC->getGQuestManager()->enterDynamicZone(pPacket->getZoneID()); } #endif __END_CATCH }
void CGSelectWayPointHandler::execute(CGSelectWayPoint* pPacket , Player* pPlayer) throw(Error) { __BEGIN_TRY __BEGIN_DEBUG_EX #ifdef __GAME_SERVER__ Assert(pPacket != NULL); Assert(pPlayer != NULL); static map<Level_t,Price_t> sPriceMap; try { int targetDynamicZoneType = g_pDynamicZoneInfoManager->getDynamicZoneTypeByZoneID(pPacket->getZoneID()); if (targetDynamicZoneType != DYNAMIC_ZONE_MAX) { executeEnterQuestZone(pPacket, pPlayer, targetDynamicZoneType); } // 게임 플레이어의 상태가 정상이 아니라면 걍 리턴한다. GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer); Assert(pGamePlayer != NULL); if (pGamePlayer->getPlayerStatus() != GPS_NORMAL) return; // 크리쳐가 슬레이어가 아니라면 리턴한다. Creature* pCreature = pGamePlayer->getCreature(); Assert(pCreature != NULL); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature); Assert(pPC != NULL); if (pPC->getStore()->isOpen()) return; if (pCreature->hasRelicItem()) return; // 크리쳐가 죽었으면 리턴 if (pCreature->isDead()) return; // 초보존으로 들어가는 경우엔 종족 상관없이 보내준다. if (pPacket->getZoneID() == 1122) { ZONE_COORD pos(1122); if (pCreature->isSlayer()) { pos.x = 107; pos.y = 27; } else if (pCreature->isVampire()) { pos.x = 18; pos.y = 27; } else if (pCreature->isOusters()) { pos.x = 12; pos.y = 103; } else return; if (!canEnterBeginnerZone(pCreature)) return; // 초보존이 유료존일수도 있을라나...? #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(pos.id); // 유료존인데 유료사용자가 아니면... if (pZoneInfo == NULL || ((pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone()) && (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass()))) { //Statement* pStmt = NULL; string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else if (pZoneInfo->isPayPlay()) { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble") == 0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } pGamePlayer->sendPacket(&gcSystemMessage); return; } } #endif pPC->getGQuestManager()->illegalWarp(); transportCreature(pCreature, pos.id, pos.x, pos.y, false); return; } if (pPacket->getZoneID() == 1131) { if (g_pVariableManager->getVariable(ACTIVE_LEVEL_WAR) == 0) { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); pGamePlayer->sendPacket(&gcSystemMessage); return; } /* if (g_pConfig->getPropertyInt("ServerID" ) != 0 ) { GCNoticeEvent gcNoticeEvent; gcNoticeEvent.setCode(NOTICE_EVENT_NOT_FIRST_SERVER); pGamePlayer->sendPacket(&gcNoticeEvent); // GCSystemMessage gcSystemMessage; // gcSystemMessage.setMessage(g_pStringPool->getString(STRID_LEVEL_WAR_ONLY_FIRST_SERVER )); // pGamePlayer->sendPacket (&gcSystemMessage); return; } */ // 크리쳐 정보 보고 알아서 튕겨주자 =_=;; ZONE_COORD pos(g_pLevelWarZoneInfoManager->getCreatureZoneID(pCreature )); if (g_pSweeperBonusManager->isAble(g_pLevelWarZoneInfoManager->getCreatureZoneID(pCreature))) { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_NO_WAR_IN_ACTIVE )); pGamePlayer->sendPacket (&gcSystemMessage); return; } if (pCreature->isSlayer()) { pos.x = 12; pos.y = 9; } else if (pCreature->isVampire()) { pos.x = 117; pos.y = 8; } else if (pCreature->isOusters()) { pos.x = 9; pos.y = 111; } #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) Zone* pZone = getZoneByZoneID(pos.id); Assert(pZone != NULL); LevelWarManager* pLevelWarManager = pZone->getLevelWarManager(); Assert(pLevelWarManager != NULL); if (!pLevelWarManager->hasWar() && !g_pVariableManager->canEnterLevelWarZoneFree() && !pGamePlayer->isPayPlaying() && pGamePlayer->isFamilyFreePass() && !pLevelWarManager->canEnterFreeUser()) { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_LEVEL_WAR_ZONE)); pGamePlayer->sendPacket(&gcSystemMessage); return; } #endif pPC->getGQuestManager()->illegalWarp(); transportCreature(pCreature, pos.id, pos.x, pos.y, false); return; } if (pPacket->getZoneID() == 72) { if (!g_pWarSystem->hasActiveRaceWar()) { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_NO_WAR_IN_ACTIVE)); pGamePlayer->sendPacket (&gcSystemMessage); return; } /* if (g_pConfig->getPropertyInt("ServerID" ) != 0 ) { GCNoticeEvent gcNoticeEvent; gcNoticeEvent.setCode(NOTICE_EVENT_NOT_FIRST_SERVER); pGamePlayer->sendPacket(&gcNoticeEvent); // GCSystemMessage gcSystemMessage; // gcSystemMessage.setMessage(g_pStringPool->getString(STRID_LEVEL_WAR_ONLY_FIRST_SERVER )); // pGamePlayer->sendPacket (&gcSystemMessage); return; } */ // 크리쳐 정보 보고 알아서 튕겨주자 =_=;; ZONE_COORD pos; if (pCreature->isSlayer()) { pos.id = 73; pos.x = 30; pos.y = 124; } else if (pCreature->isVampire()) { pos.id = 71; pos.x = 104; pos.y = 128; } else if (pCreature->isOusters()) { pos.id = 72; pos.x = 67; pos.y = 165; } /*#if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(pos.id); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || (pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone()) && (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass() )) { //Statement* pStmt = NULL; string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else if (pZoneInfo->isPayPlay()) { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER )); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER )); } pGamePlayer->sendPacket (&gcSystemMessage); return; } } #endif*/ if (!g_pVariableManager->isActiveRaceWarLimiter() || pCreature->isFlag(Effect::EFFECT_CLASS_RACE_WAR_JOIN_TICKET)) { pPC->getGQuestManager()->illegalWarp(); transportCreature(pCreature, pos.id, pos.x, pos.y, false); return; } else { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_DURING_RACE_WAR)); pGamePlayer->sendPacket(&gcSystemMessage); return; } } if (!pCreature->isSlayer() && !pCreature->isOusters()) { // 뭔가를 해야하지 않을까? return; } if (pCreature->isFlag(Effect::EFFECT_CLASS_HAS_FLAG)) { // 뭔가를 해야하지 않을까? return; } if (pCreature->isFlag(Effect::EFFECT_CLASS_HAS_SWEEPER)) { // 뭔가를 해야하지 않을까? return; } //Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); //Assert(pSlayer != NULL); bool bCancel = false; // 이펙트가 걸려있어야 정상적인 이동이다. if (pCreature->isOusters() || (pCreature->isSlayer() && pCreature->isFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL))) { ZoneID_t id = pPacket->getZoneID(); ZoneCoord_t x = pPacket->getX(); ZoneCoord_t y = pPacket->getY(); if (id == 0 && x == 0 && y == 0) { bCancel = true; } else { // 석화 상태일 경우 생깐다. if (pCreature->isFlag(Effect::EFFECT_CLASS_PARALYZE)) { bCancel = true; } // 웨이포인트 매니저를 통해서 클라이언트가 보내온 // 웨이포인트가 정상적인 웨이포인트인지를 검증한다. if (!g_pWayPointManager->isValidWayPoint(id, x, y, pCreature->getRace())) { // 뭔가를 해야하지 않을까? bCancel = true; //return; } try { if (!bCancel) { #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(id); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || ((pZoneInfo->isPayPlay() || pZoneInfo->isPremiumZone()) && (!pGamePlayer->isPayPlaying() && !pGamePlayer->isFamilyFreePass()))) { //Statement* pStmt = NULL; string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else if (pZoneInfo->isPayPlay()) { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble") == 0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } pGamePlayer->sendPacket (&gcSystemMessage); bCancel = true; } } #endif if (!bCancel) { // 이동시키기 전에 이펙트를 삭제한다. if (pCreature->isSlayer()) pCreature->removeFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL); if (pCreature->isOusters()) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); Assert(pOusters != NULL); GCNoticeEvent gcNoticeEvent; // 대지정령의 뿔을 사용할라면 시오람과 계약을 맺었어야 한다. if (!pOusters->getFlagSet()->isOn(FLAGSET_GNOMES_HORN)) { gcNoticeEvent.setCode(NOTICE_EVENT_CONTRACT_GNOMES_HORN); pPlayer->sendPacket(&gcNoticeEvent); return; } Level_t level = pOusters->getLevel(); Price_t price = sPriceMap[level]; if (price == 0) { price = (Price_t)(pow((double)level, 1.3) * 100) / 2; sPriceMap[level] = price; } /*if (g_pFlagManager->hasFlagWar() && pPacket->getZoneID() == 32 && pPacket->getX() == 124 && pPacket->getY() == 144 ) price = 0;*/ if (pOusters->getGold() < price) { gcNoticeEvent.setCode(NOTICE_EVENT_NOT_ENOUGH_MONEY); pPlayer->sendPacket(&gcNoticeEvent); return; } else { pOusters->decreaseGoldEx(price); GCModifyInformation gcMI; gcMI.addLongData(MODIFY_GOLD, pOusters->getGold()); pPlayer->sendPacket(&gcMI); } } // 올바른 웨이포인트라면 슬레이어를 이동시켜준다. pPC->getGQuestManager()->illegalWarp(); transportCreature(pCreature, id, x, y, false); } } } catch (NoSuchElementException&) { bCancel = true; } } } if (bCancel && pCreature->isSlayer()) { Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); // id, x, y가 모두 0일 경우 이동을 취소한다는 뜻이다. pCreature->removeFlag(Effect::EFFECT_CLASS_SLAYER_PORTAL); // 헬기를 제거하라고 뿌려준다. GCAddHelicopter gcAddHelicopter; gcAddHelicopter.setObjectID(pCreature->getObjectID()); gcAddHelicopter.setCode(1); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcAddHelicopter); } } catch (Throwable & t) { cerr << t.toString() << endl; } #endif // __GAME_SERVER__ __END_DEBUG_EX __END_CATCH }
//////////////////////////////////////////////////////////////////////////////// // 액션을 실행한다. //////////////////////////////////////////////////////////////////////////////// void ActionEnterQuestZone::execute (Creature * pNPC , Creature * pCreature) throw(Error) { __BEGIN_TRY __BEGIN_DEBUG Assert(pCreature != NULL); Assert(pCreature->isPC()); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature); Assert(pPC != NULL); bool bTransport = true; #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) try { ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(m_ZoneID); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || pZoneInfo->isPayPlay() && !(pGamePlayer->isPayPlaying() || pGamePlayer->isFamilyFreePass())) { string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE )); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER )); } pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; } } } catch (NoSuchElementException&) { } #endif if (bTransport) { // Dynamic 존인지 확인. int targetDynamicZoneType = g_pDynamicZoneInfoManager->getDynamicZoneTypeByZoneID(m_ZoneID); if (targetDynamicZoneType != DYNAMIC_ZONE_MAX ) { // Dynamic 존일 경우 DynamicZoneGroup* pDynamicZoneGroup = g_pDynamicZoneManager->getDynamicZoneGroup(targetDynamicZoneType); Assert(pDynamicZoneGroup != NULL); DynamicZone* pDynamicZone = pDynamicZoneGroup->getAvailableDynamicZone(); Assert(pDynamicZone != NULL); transportCreature(pCreature, pDynamicZone->getZoneID(), m_X, m_Y, true); if (targetDynamicZoneType == DYNAMIC_ZONE_ALTER_OF_BLOOD ) { DynamicZoneAlterOfBlood* pAlterOfBlood = dynamic_cast<DynamicZoneAlterOfBlood*>(pDynamicZone); Assert(pAlterOfBlood != NULL); pAlterOfBlood->setRace(pPC->getRace()); } } else { // Dynamic 존이 아닐 경우 transportCreature(pCreature, m_ZoneID, m_X, m_Y, true); } } else { GCNPCResponse response; response.setCode(NPC_RESPONSE_QUIT_DIALOGUE); pGamePlayer->sendPacket(&response); } __END_DEBUG __END_CATCH }
//////////////////////////////////////////////////////////////////////////////// // 액션을 실행한다. //////////////////////////////////////////////////////////////////////////////// void ActionEnterGDRLair::execute (Creature * pNPC , Creature * pCreature) throw(Error) { __BEGIN_TRY __BEGIN_DEBUG Assert(pCreature != NULL); Assert(pCreature->isPC()); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature); Assert(pPC != NULL); ZoneID_t zoneID; ZoneCoord_t X, Y; if (m_PortalID == GDRLairManager::Instance().getCorrectPortal() ) { zoneID = 1412; X = 142; Y = 169; } else { zoneID = 1411; X = 125; Y = 58; } bool bTransport = true; #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) try { ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(zoneID); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying()) { string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE )); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER )); } pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; return; } } } catch (NoSuchElementException&) { } #endif if (bTransport) { if (pPC->isSlayer() ) { Slayer* pSlayer = dynamic_cast<Slayer*>(pPC); Assert(pSlayer != NULL); // 오토바이를 타고 있으면 오토바이에서 내린다. if (pSlayer->hasRideMotorcycle() ) { pSlayer->getOffMotorcycle(); } } if (pPC->isOusters() ) { Ousters* pOusters = dynamic_cast<Ousters*>(pPC); Assert(pOusters != NULL); // 실프 타고 있으면 내려준다 if (pOusters->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH) ) { Effect* pEffect = pOusters->findEffect(Effect::EFFECT_CLASS_SUMMON_SYLPH); if (pEffect != NULL ) pEffect->setDeadline(0); } } if (pPC->isVampire() ) { Vampire* pVampire = dynamic_cast<Vampire*>(pPC); Assert(pVampire != NULL); if (pVampire->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT) ) { addUntransformCreature(pVampire->getZone(), pVampire, true); } } Effect* pEffect = pPC->findEffect(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR); if (pEffect != NULL ) pEffect->setDeadline(0); transportCreature(pCreature, zoneID, X, Y, true); } else { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER )); pGamePlayer->sendPacket (&gcSystemMessage); } __END_DEBUG __END_CATCH }
//////////////////////////////////////////////////////////////////////////////// // 액션을 실행한다. //////////////////////////////////////////////////////////////////////////////// void ActionActivatePortal::execute (Creature * pNPC , Creature * pCreature) throw(Error) { __BEGIN_TRY __BEGIN_DEBUG Assert(pCreature != NULL); Assert(pCreature->isPC()); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer()); PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature); //Zone* pZone = pCreature->getZone(); bool bTransport = true; #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) try { ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(m_ZoneID); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying()) { string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else if (!pGamePlayer->isFamilyFreePass() ) // 패밀리 프리 패스는 유료존으로 갈 수 있다. { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE)); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; } } } catch (NoSuchElementException&) { } #endif if (bTransport) { if (m_ZoneID == 1410 ) { if (pCreature->isFlag(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR ) ) { Effect* pEffect = pCreature->findEffect(Effect::EFFECT_CLASS_CAN_ENTER_GDR_LAIR); if (pEffect != NULL ) pEffect->setDeadline(0); } if (pCreature->isSlayer() ) { Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); Assert(pSlayer != NULL); // 오토바이를 타고 있으면 오토바이에서 내린다. if (pSlayer->hasRideMotorcycle() ) { pSlayer->getOffMotorcycle(); } } if (pCreature->isOusters() ) { Ousters* pOusters = dynamic_cast<Ousters*>(pCreature); Assert(pOusters != NULL); // 실프 타고 있으면 내려준다 if (pOusters->isFlag(Effect::EFFECT_CLASS_SUMMON_SYLPH) ) { Effect* pEffect = pOusters->findEffect(Effect::EFFECT_CLASS_SUMMON_SYLPH); if (pEffect != NULL ) pEffect->setDeadline(0); } } if (pCreature->isVampire() ) { Vampire* pVampire = dynamic_cast<Vampire*>(pCreature); Assert(pVampire != NULL); if (pVampire->isFlag(Effect::EFFECT_CLASS_TRANSFORM_TO_BAT) ) { addUntransformCreature(pVampire->getZone(), pVampire, true); } } } if (pNPC != NULL ) { pPC->getGQuestManager()->illegalWarp(); } transportCreature(pCreature, m_ZoneID, m_X, m_Y, true); } else { GCNPCResponse response; response.setCode(NPC_RESPONSE_QUIT_DIALOGUE); pGamePlayer->sendPacket(&response); } __END_DEBUG __END_CATCH }
//////////////////////////////////////////////////////////////////////////////// // 액션을 실행한다. //////////////////////////////////////////////////////////////////////////////// void ActionWarpToNoviceZone::execute (Creature * pNPC , Creature * pCreature) throw(Error) { __BEGIN_TRY __BEGIN_DEBUG Assert(pCreature != NULL); Assert(pCreature->isPC()); if (!pCreature->isSlayer() ) return; Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature); ZoneID_t ZoneID = pSlayer->getZoneID(); ZoneCoord_t X = pSlayer->getX(); ZoneCoord_t Y = pSlayer->getY(); Attr_t totalAttr = pSlayer->getTotalAttr(ATTR_BASIC); GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pCreature->getPlayer()); bool bTransport = true; if (totalAttr <= 40 ) { ZoneID = m_NoviceZoneID; X = m_NoviceX; Y = m_NoviceY; } else if (totalAttr <= 60 ) { ZoneID = m_BeginnerZoneID; X = m_BeginnerX; Y = m_BeginnerY; } else { GCSystemMessage gcSystemMessage; gcSystemMessage.setMessage(g_pStringPool->getString(STRID_NOT_BEGINNER )); pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; } //Zone* pZone = pCreature->getZone(); #if defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__) try { ZoneInfo* pZoneInfo = g_pZoneInfoManager->getZoneInfo(ZoneID); // 유료존인데 유료사용자가 아니면... if (pZoneInfo==NULL || pZoneInfo->isPayPlay() && !pGamePlayer->isPayPlaying()) { string connectIP = pGamePlayer->getSocket()->getHost(); // 유료 서비스 사용이 가능한가? if (pGamePlayer->loginPayPlay(connectIP, pGamePlayer->getID())) { sendPayInfo(pGamePlayer); } else { // 유료 서비스 사용 불가인 경우 GCSystemMessage gcSystemMessage; if (g_pConfig->getPropertyInt("IsNetMarble")==0) { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER_PAY_ZONE)); } else { gcSystemMessage.setMessage(g_pStringPool->getString(STRID_CANNOT_ENTER)); } pGamePlayer->sendPacket (&gcSystemMessage); bTransport = false; } } } catch (NoSuchElementException&) { } #endif if (bTransport) { transportCreature(pCreature, ZoneID, X, Y, true); } else { if (pNPC != NULL ) { GCNPCResponse response; response.setCode(NPC_RESPONSE_QUIT_DIALOGUE); pGamePlayer->sendPacket(&response); } } __END_DEBUG __END_CATCH }