/* ** CG_DrawChat */ void CG_DrawChat( cg_gamechat_t *chat, int x, int y, char *fontName, struct qfontface_s *font, int fontSize, int width, int height, int padding_x, int padding_y, vec4_t backColor, struct shader_s *backShader ) { int i, j; int s, e, w; int utf_len; int l, total_lines, lines; int x_offset, y_offset; int font_height; int pass; int lastcolor; int message_mode; int wait_time, fade_time; const cg_gamemessage_t *msg; const char *text; char tstr[GAMECHAT_STRING_SIZE]; vec4_t fontColor; bool chat_active = false; bool background_drawn = false; int corner_radius = 12 * cgs.vidHeight / 600; int background_y; int first_candidate; font_height = trap_SCR_FontHeight( font ); message_mode = (int)trap_Cvar_Value( "con_messageMode" ); chat_active = ( chat->lastMsgTime + GAMECHAT_WAIT_IN_TIME + GAMECHAT_FADE_IN_TIME > cg.realTime || message_mode ); lines = 0; total_lines = /*!message_mode ? 0 : */ 1; if( chat_active ) { wait_time = GAMECHAT_WAIT_IN_TIME; fade_time = GAMECHAT_FADE_IN_TIME; } else { wait_time = GAMECHAT_WAIT_OUT_TIME; fade_time = GAMECHAT_FADE_OUT_TIME; } if( chat_active != chat->lastActive ) { // smooth fade ins and fade outs chat->lastActiveChangeTime = cg.realTime - ( 1.0 - chat->activeFrac ) * ( wait_time + fade_time ); } if( cg.realTime >= chat->lastActiveChangeTime + wait_time ) { int time_diff, time_interval; time_diff = cg.realTime - ( chat->lastActiveChangeTime + wait_time ); time_interval = fade_time; if( time_diff <= time_interval ) { chat->activeFrac = (float)time_diff / time_interval; } else { chat->activeFrac = 1; } } else { chat->activeFrac = 0; } if( chat_active ) { backColor[3] *= chat->activeFrac; } else { backColor[3] *= ( 1.0 - chat->activeFrac ); } for( i = 0; i < GAMECHAT_STACK_SIZE; i++ ) { bool old_msg; l = chat->nextMsg - 1 - i; if( l < 0 ) { l = GAMECHAT_STACK_SIZE + l; } msg = &chat->messages[l]; text = msg->text; old_msg = !message_mode && ( cg.realTime > msg->time + GAMECHAT_NOTIFY_TIME ); if( !background_drawn && backColor[3] ) { if( old_msg ) { // keep the box being drawn for a while to prevent it from flickering // upon arrival of the possibly entered chat message if( !( !chat_active && cg.realTime <= chat->lastActiveChangeTime + 200 ) ) { break; } } background_y = y; trap_R_DrawStretchPic( x, background_y, width, height - corner_radius, 0.0f, 0.0f, 1.0f, 0.5f, backColor, backShader ); background_y += height - corner_radius; if( trap_IN_IME_GetCandidates( NULL, 0, 10, NULL, &first_candidate ) ) { int candidates_height = ( first_candidate ? 3 : 5 ) * font_height; trap_R_DrawStretchPic( x, background_y, width, candidates_height, 0.0f, 0.5f, 1.0f, 0.5f, backColor, backShader ); background_y += candidates_height; } trap_R_DrawStretchPic( x, background_y, corner_radius, corner_radius, 0.0f, 0.5f, 0.5f, 1.0f, backColor, backShader ); trap_R_DrawStretchPic( x + corner_radius, background_y, width - corner_radius * 2, corner_radius, 0.5f, 0.5f, 0.5f, 1.0f, backColor, backShader ); trap_R_DrawStretchPic( x + width - corner_radius, background_y, corner_radius, corner_radius, 0.5f, 0.5f, 1.0f, 1.0f, backColor, backShader ); background_drawn = true; } // unless user is typing something, only display recent messages if( old_msg ) { break; } pass = 0; lines = 0; lastcolor = ColorIndex( COLOR_WHITE ); parse_string: l = 1; s = e = 0; while( 1 ) { int len; memset( tstr, 0, sizeof( tstr ) ); // skip whitespaces at start for( ; text[s] == '\n' || Q_IsBreakingSpace( text + s ); s = Q_Utf8SyncPos( text, s + 1, UTF8SYNC_RIGHT ) ) ; // empty string if( !text[s] ) { break; } w = -1; len = trap_SCR_StrlenForWidth( text + s, font, width - padding_x * 2 ); clamp_low( len, 1 ); for( j = s; ( j < ( s + len ) ) && text[j] != '\0'; j += utf_len ) { utf_len = Q_Utf8SyncPos( text + j, 1, UTF8SYNC_RIGHT ); memcpy( tstr + j - s, text + j, utf_len ); if( text[j] == '\n' || Q_IsBreakingSpace( text + j ) ) { w = j; // last whitespace } if( text[j] == '\n' ) { break; } } e = j; // end // try to word avoid splitting words, unless no other options if( text[j] != '\0' && w > 0 ) { // stop at the last encountered whitespace j = w; } tstr[j - s] = '\0'; Vector4Copy( color_table[lastcolor], fontColor ); fontColor[3] = chat_active ? chat->activeFrac : 1.0 - chat->activeFrac; if( pass ) { // now actually render the line x_offset = padding_x; y_offset = height - padding_y - font_height - ( total_lines + lines - l ) * ( font_height + 2 ); if( y_offset < padding_y ) { break; } trap_SCR_DrawClampString( x + x_offset, y + y_offset, tstr, x + padding_x, y + padding_y, x - padding_x + width, y - padding_y + height, font, fontColor ); l++; } else { // increase the lines counter lines++; } if( !text[j] ) { // fast path: we don't need two passes in case of one-liners.. if( lines == 1 ) { x_offset = padding_x; y_offset = height - font_height - total_lines * ( font_height + 2 ); if( y_offset < padding_y ) { break; } trap_SCR_DrawClampString( x + x_offset, y + y_offset, tstr, x + padding_x, y + padding_y, x - padding_x + width, y - padding_y + height, font, fontColor ); total_lines++; pass++; } break; } if( pass ) { // grab the last color token to carry it over to the next line lastcolor = Q_ColorStrLastColor( lastcolor, tstr, j - s ); } s = j; } if( !pass ) { pass++; goto parse_string; } else { total_lines += lines; } } // let the engine know where the input line should be drawn trap_SCR_DrawChat( x + padding_x, y + height - padding_y - font_height, width - padding_x, font ); chat->lastActive = chat_active; }
/* * UI_DrawConnectScreen */ void UI_DrawConnectScreen( const char *serverName, const char *rejectmessage, int downloadType, const char *downloadFilename, float downloadPercent, int downloadSpeed, int connectCount, qboolean demoplaying, qboolean backGround ) { qboolean localhost, design = qfalse; char str[MAX_QPATH]; int x, y, xoffset, yoffset, width, height; unsigned int maxwidth; qboolean downloadFromWeb; char hostName[MAX_CONFIGSTRING_CHARS], mapname[MAX_CONFIGSTRING_CHARS], mapmessage[MAX_CONFIGSTRING_CHARS], gametype[MAX_CONFIGSTRING_CHARS], gametypeTitle[MAX_CONFIGSTRING_CHARS], gametypeVersion[MAX_CONFIGSTRING_CHARS], gametypeAuthor[MAX_CONFIGSTRING_CHARS], matchName[MAX_CONFIGSTRING_CHARS]; uis.demoplaying = demoplaying; //trap_S_StopBackgroundTrack(); localhost = (qboolean)( !serverName || !serverName[0] || !Q_stricmp( serverName, "localhost" ) ); trap_GetConfigString( CS_MAPNAME, mapname, sizeof( mapname ) ); trap_GetConfigString( CS_MESSAGE, mapmessage, sizeof( mapmessage ) ); if( backGround ) { Q_snprintfz( str, sizeof( str ), UI_SHADER_BACKGROUND, uis.backgroundNum ); trap_R_DrawStretchPic( 0, 0, uis.vidWidth, uis.vidHeight, 0, 0, 1, 1, colorWhite, trap_R_RegisterPic( str ) ); } // // not yet connected // x = 64; y = 64; xoffset = yoffset = 0; if( demoplaying ) Q_snprintfz( str, sizeof( str ), "Loading demo: %s", serverName ); else if( localhost ) Q_strncpyz( str, "Loading...", sizeof( str ) ); else if( mapname[0] ) Q_snprintfz( str, sizeof( str ), "Connecting to %s", serverName ); else Q_snprintfz( str, sizeof( str ), "Awaiting connection... %i", connectCount ); trap_SCR_DrawString( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, uis.fontSystemBig, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemBig ); if( design && !rejectmessage ) rejectmessage = "Connection was interrupted because the weather sux :P"; if( rejectmessage ) { x = uis.vidWidth / 2; y = uis.vidHeight / 3; height = trap_SCR_strHeight( uis.fontSystemMedium ) * 4; Q_strncpyz( str, "Refused: ", sizeof( str ) ); width = max( trap_SCR_strWidth( str, uis.fontSystemMedium, 0 ), trap_SCR_strWidth( rejectmessage, uis.fontSystemSmall, 0 ) ); width += 32 * 2; xoffset = UISCR_HorizontalAlignOffset( ALIGN_CENTER_MIDDLE, width ); yoffset = UISCR_VerticalAlignOffset( ALIGN_CENTER_MIDDLE, height ); UI_DrawBox( x + xoffset, y + yoffset, width, height, colorWarsowOrange, colorWhite, NULL, colorDkGrey ); yoffset += trap_SCR_strHeight( uis.fontSystemMedium ); xoffset += 32; trap_SCR_DrawString( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, uis.fontSystemMedium, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemMedium ); trap_SCR_DrawString( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, rejectmessage, uis.fontSystemSmall, colorBlack ); return; } if( mapname[0] ) { char levelshot[MAX_QPATH]; struct shader_s *levelshotShader; qboolean isDefaultlevelshot = qtrue; // // connected // x = 64; y = uis.vidHeight - 300; xoffset = yoffset = 0; width = uis.vidWidth; height = 200; UI_DrawBox( x + xoffset, y + yoffset, width, height, colorWarsowPurple, colorWhite, NULL, colorDkGrey ); xoffset += 16; yoffset += 16 + 4; maxwidth = uis.vidWidth - ( x + xoffset ); trap_GetConfigString( CS_HOSTNAME, hostName, sizeof( hostName ) ); trap_GetConfigString( CS_GAMETYPENAME, gametype, sizeof( gametype ) ); trap_GetConfigString( CS_GAMETYPETITLE, gametypeTitle, sizeof( gametypeTitle ) ); trap_GetConfigString( CS_GAMETYPEVERSION, gametypeVersion, sizeof( gametypeVersion ) ); trap_GetConfigString( CS_GAMETYPEAUTHOR, gametypeAuthor, sizeof( gametypeAuthor ) ); trap_GetConfigString( CS_MATCHNAME, matchName, sizeof( matchName ) ); Q_snprintfz( levelshot, sizeof( levelshot ), "levelshots/%s.jpg", mapname ); levelshotShader = trap_R_RegisterLevelshot( levelshot, uis.whiteShader, &isDefaultlevelshot ); if( !isDefaultlevelshot ) { int lw, lh, lx, ly; lh = height - 8; lw = lh * ( 4.0f/3.0f ); lx = uis.vidWidth - lw; ly = y + 4; trap_R_DrawStretchPic( lx, ly, lw, lh, 0, 0, 1, 1, colorWhite, levelshotShader ); } if( !localhost && !demoplaying ) { Q_snprintfz( str, sizeof( str ), "Server: %s", hostName ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; } if( mapmessage[0] && Q_stricmp( mapname, mapmessage ) ) { Q_snprintfz( str, sizeof( str ), "Level: "S_COLOR_ORANGE"%s", COM_RemoveColorTokens( mapmessage ) ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; } Q_snprintfz( str, sizeof( str ), "Map: %s", mapname ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; if( matchName[0] ) { Q_snprintfz( str, sizeof( str ), "Match: %s", matchName ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; } yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; Q_snprintfz( str, sizeof( str ), "Gametype: "S_COLOR_ORANGE"%s", COM_RemoveColorTokens( gametypeTitle ) ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; Q_snprintfz( str, sizeof( str ), "Version: %s", COM_RemoveColorTokens( gametypeVersion ) ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; Q_snprintfz( str, sizeof( str ), "Author: %s", gametypeAuthor ); trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ) + 8; } // downloading if( design && !downloadFilename ) { downloadFilename = "http://www.warsow.net/autoupdate/basewsw/map_wdm9a.pk3"; downloadType = 2; downloadPercent = 65.8; downloadSpeed = 325; } if( downloadType && downloadFilename ) { size_t len; const char *s; downloadFromWeb = ( downloadType == 2 ); x = uis.vidWidth / 2; y = uis.vidHeight / 3; width = 400; height = 128 - trap_SCR_strHeight( uis.fontSystemSmall ); if( uis.vidWidth <= width ) width = uis.vidWidth - 64; maxwidth = width - 48; xoffset = UISCR_HorizontalAlignOffset( ALIGN_CENTER_MIDDLE, width ); yoffset = UISCR_VerticalAlignOffset( ALIGN_CENTER_MIDDLE, height ); // adjust the box size for the extra number of lines needed to draw the file path s = downloadFilename; while( ( len = trap_SCR_StrlenForWidth( s, uis.fontSystemSmall, maxwidth ) ) > 0 ) { s += len; height += trap_SCR_strHeight( uis.fontSystemSmall ); } UI_DrawBox( x + xoffset, y + yoffset, width, height, colorWarsowPurple, colorWhite, NULL, colorDkGrey ); xoffset += 24; yoffset += 24; trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, downloadFromWeb ? "Downloading from web" : "Downloading from server", maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += trap_SCR_strHeight( uis.fontSystemSmall ); s = downloadFilename; while( ( len = trap_SCR_DrawStringWidth( x + xoffset, y + yoffset, ALIGN_LEFT_TOP, s, maxwidth, uis.fontSystemSmall, colorWhite ) ) > 0 ) { s += len; yoffset += trap_SCR_strHeight( uis.fontSystemSmall ); } yoffset += 16; UI_DrawPicBar( x + xoffset, y + yoffset, maxwidth, 24, ALIGN_LEFT_TOP, downloadPercent, trap_R_RegisterPic( "gfx/ui/progressbar" ),colorDkGrey, colorOrange ); Q_snprintfz( str, sizeof( str ), "%3.1f%c", downloadPercent, '%' ); trap_SCR_DrawStringWidth( x + xoffset + 12, y + yoffset + 12, ALIGN_LEFT_MIDDLE, str, maxwidth, uis.fontSystemSmall, colorWhite ); Q_snprintfz( str, sizeof( str ), "%ik/s", downloadSpeed ); trap_SCR_DrawStringWidth( x + xoffset + maxwidth - 12, y + yoffset + 12, ALIGN_RIGHT_MIDDLE, str, maxwidth, uis.fontSystemSmall, colorWhite ); yoffset += 24 + 8; } }