Esempio n. 1
0
t_translation::t_terrain gamemap::merge_terrains(const t_translation::t_terrain old_t, const t_translation::t_terrain new_t, const tmerge_mode mode, bool replace_if_failed) {
	t_translation::t_terrain result = t_translation::NONE_TERRAIN;

	if(mode == OVERLAY) {
		const t_translation::t_terrain t = t_translation::t_terrain(old_t.base, new_t.overlay);
		if (try_merge_terrains(t)) {
			result = t;
		}
	}
	else if(mode == BASE) {
		const t_translation::t_terrain t = t_translation::t_terrain(new_t.base, old_t.overlay);
		if (try_merge_terrains(t)) {
			result = t;
		}
	}
	else if(mode == BOTH && new_t.base != t_translation::NO_LAYER) {
		// We need to merge here, too, because the dest terrain might be a combined one.
		if (try_merge_terrains(new_t)) {
			result = new_t;
		}
	}

	// if merging of overlay and base failed, and replace_if_failed is set,
	// replace the terrain with the complete new terrain (if given)
	// or with (default base)^(new overlay)
	if(result == t_translation::NONE_TERRAIN && replace_if_failed && tcodeToTerrain_.count(new_t) > 0) {
		if(new_t.base != t_translation::NO_LAYER) {
			// Same as above
			if (try_merge_terrains(new_t)) {
				result = new_t;
			}
		}
		else if (get_terrain_info(new_t).default_base() != t_translation::NONE_TERRAIN) {
			result = get_terrain_info(new_t).terrain_with_default_base();
		}
	}
	return result;
}
Esempio n. 2
0
void gamemap::read(const std::string& data)
{
	// Initial stuff
	tiles_.clear();
	villages_.clear();
	std::fill(startingPositions_, startingPositions_ +
		sizeof(startingPositions_) / sizeof(*startingPositions_), map_location());
	std::map<int, t_translation::coordinate> starting_positions;

	if(data.empty()) {
		w_ = 0;
		h_ = 0;
		return;
	}

	// Test whether there is a header section
	size_t header_offset = data.find("\n\n");
	if(header_offset == std::string::npos) {
		// For some reason Windows will fail to load a file with \r\n
		// lineending properly no problems on Linux with those files.
		// This workaround fixes the problem the copy later will copy
		// the second \r\n to the map, but that's no problem.
		header_offset = data.find("\r\n\r\n");
	}
	const size_t comma_offset = data.find(",");
	// The header shouldn't contain commas, so if the comma is found
	// before the header, we hit a \n\n inside or after a map.
	// This is no header, so don't parse it as it would be.
	VALIDATE(
		!(header_offset == std::string::npos || comma_offset < header_offset),
		_("A map without a header is not supported"));

	std::string header_str(std::string(data, 0, header_offset + 1));
	config header;
	::read(header, header_str);

	border_size_ = lexical_cast_default<int>(header["border_size"], 0);
	const std::string usage = header["usage"];

	utils::string_map symbols;
	symbols["border_size_key"] = "border_size";
	symbols["usage_key"] = "usage";
	symbols["usage_val"] = usage;
	const std::string msg = "'$border_size_key|' should be "
		"'$border_size_val|' when '$usage_key| = $usage_val|'";

	if(usage == "map") {
		usage_ = IS_MAP;
		symbols["border_size_val"] = "1";
		VALIDATE(border_size_ == 1, vgettext(msg.c_str(), symbols));
	} else if(usage == "mask") {
		usage_ = IS_MASK;
		symbols["border_size_val"] = "0";
		VALIDATE(border_size_ == 0, vgettext(msg.c_str(), symbols));
	} else if(usage == "") {
		throw incorrect_map_format_exception("Map has a header but no usage");
	} else {
		std::string msg = "Map has a header but an unknown usage:" + usage;
		throw incorrect_map_format_exception(msg.c_str());
	}

	/* The third parameter is required for MSVC++ 6.0 */
	const std::string& map = std::string(data, header_offset + 2, std::string::npos);

	try {
		tiles_ = t_translation::read_game_map(map, starting_positions);

	} catch(t_translation::error& e) {
		// We re-throw the error but as map error.
		// Since all codepaths test for this, it's the least work.
		throw incorrect_map_format_exception(e.message);
	}

	// Convert the starting positions to the array
	std::map<int, t_translation::coordinate>::const_iterator itor =
		starting_positions.begin();

	for(; itor != starting_positions.end(); ++itor) {

		// Check for valid position,
		// the first valid position is 1,
		// so the offset 0 in the array is never used.
		if(itor->first < 1 || itor->first >= MAX_PLAYERS+1) {
			std::stringstream ss;
			ss << "Starting position " << itor->first << " out of range\n";
			ERR_CF << ss.str();
			ss << "The map cannot be loaded.";
			throw incorrect_map_format_exception(ss.str().c_str());
		}

		// Add to the starting position array
		startingPositions_[itor->first] = map_location(itor->second.x - 1, itor->second.y - 1);
	}

	// Post processing on the map
	total_width_ = tiles_.size();
	total_height_ = total_width_ > 0 ? tiles_[0].size() : 0;
	w_ = total_width_ - 2 * border_size_;
	h_ = total_height_ - 2 * border_size_;

	for(int x = 0; x < total_width_; ++x) {
		for(int y = 0; y < total_height_; ++y) {

			// Is the terrain valid?
			if(tcodeToTerrain_.count(tiles_[x][y]) == 0) {
				if(!try_merge_terrains(tiles_[x][y])) {
					std::stringstream ss;
					ss << "Illegal character in map: (" << t_translation::write_terrain_code(tiles_[x][y])
						   << ") '" << tiles_[x][y] << "'\n";
					ERR_CF << ss.str();
					ss << "The map cannot be loaded.";
					throw incorrect_map_format_exception(ss.str().c_str());
				}
			}

			// Is it a village?
			if(x >= border_size_ && y >= border_size_
					&& x < total_width_-border_size_  && y < total_height_-border_size_
					&& is_village(tiles_[x][y])) {
				villages_.push_back(map_location(x-border_size_, y-border_size_));
			}
		}
	}
}
Esempio n. 3
0
void gamemap::read(const std::string& data, const bool allow_invalid, int border_size, std::string usage) {

	// Initial stuff
	border_size_ = border_size;
	set_usage(usage);
	tiles_.clear();
	villages_.clear();
	std::fill(startingPositions_, startingPositions_ +
		sizeof(startingPositions_) / sizeof(*startingPositions_), map_location());
	std::map<int, t_translation::coordinate> starting_positions;

	if(data.empty()) {
		w_ = 0;
		h_ = 0;
		total_width_ = 0;
		total_height_ = 0;
		if(allow_invalid) return;
	}

	int offset = read_header(data);

	const std::string& data_only = std::string(data, offset);

	try {
		tiles_ = t_translation::read_game_map(data_only, starting_positions);

	} catch(t_translation::error& e) {
		// We re-throw the error but as map error.
		// Since all codepaths test for this, it's the least work.
		throw incorrect_map_format_error(e.message);
	}

	// Convert the starting positions to the array
	std::map<int, t_translation::coordinate>::const_iterator itor =
		starting_positions.begin();

	for(; itor != starting_positions.end(); ++itor) {

		// Check for valid position,
		// the first valid position is 1,
		// so the offset 0 in the array is never used.
		if(itor->first < 1 || itor->first >= MAX_PLAYERS+1) {
			std::stringstream ss;
			ss << "Starting position " << itor->first << " out of range\n";
			ERR_CF << ss.str();
			ss << "The map cannot be loaded.";
			throw incorrect_map_format_error(ss.str().c_str());
		}

		// Add to the starting position array
		startingPositions_[itor->first] = map_location(itor->second.x - 1, itor->second.y - 1);
	}

	// Post processing on the map
	total_width_ = tiles_.size();
	total_height_ = total_width_ > 0 ? tiles_[0].size() : 0;
	w_ = total_width_ - 2 * border_size_;
	h_ = total_height_ - 2 * border_size_;
	//Disabled since there are callcases which pass along a valid map header but empty
	//map data. Still, loading (and actually applying) an empty map causes problems later on.
	//Other callcases which need to load a dummy map use completely empty data :(.
	//VALIDATE((w_ >= 1 && h_ >= 1), "A map needs at least 1 tile, the map cannot be loaded.");

	for(int x = 0; x < total_width_; ++x) {
		for(int y = 0; y < total_height_; ++y) {

			// Is the terrain valid?
			if(tcodeToTerrain_.count(tiles_[x][y]) == 0) {
				if(!try_merge_terrains(tiles_[x][y])) {
					std::stringstream ss;
					ss << "Illegal tile in map: (" << t_translation::write_terrain_code(tiles_[x][y])
						   << ") '" << tiles_[x][y] << "'\n";
					ERR_CF << ss.str();
					ss << "The map cannot be loaded.";
					throw incorrect_map_format_error(ss.str().c_str());
				}
			}

			// Is it a village?
			if(x >= border_size_ && y >= border_size_
					&& x < total_width_-border_size_  && y < total_height_-border_size_
					&& is_village(tiles_[x][y])) {
				villages_.push_back(map_location(x-border_size_, y-border_size_));
			}
		}
	}
}