Esempio n. 1
0
void tween_manager_update(TweenManager* self, f32 dt) {
    for (u32 i = 0; i < self->capacity; ++i) {
        Tween* tween = &self->tweens[i];
        if (tween->state != TWEEN_STATE_FREE) {
            tween_update(tween, dt);

            // If the most recent update finished
            if (tween->state == TWEEN_STATE_DESTROY) {
                //push the index back into the free indices stack
                ASSERT(self->freeHead < self->capacity - 1, "No room in free indices stack.");
                tween_zero(tween);
                ++self->freeHead;
                self->freeIndices[self->freeHead] = i;
                --self->count;
            }
        }
    }
}
Esempio n. 2
0
void engine_update()
{
	// do smth here

	// update tweens
	list_t* it = tweens;
	list_t* safe;

	while (it)
	{
		safe = it->next;
		tween_update((tween*)(it->value));

		it = safe;
	}

	game_update();
}