Esempio n. 1
0
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	uiBlock *block = uiLayoutGetBlock(layout);

	uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);

	if (obedit && (obedit->type == OB_MESH)) {
		BMEditMesh *em = BMEdit_FromObject(obedit);
		uiLayout *row;

		row = uiLayoutRow(layout, TRUE);
		block = uiLayoutGetBlock(row);
		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select - Shift-Click for multiple modes");
		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select - Shift-Click for multiple modes");
		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select - Shift-Click for multiple modes");
	}
}
Esempio n. 2
0
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	uiBlock *block= uiLayoutGetBlock(layout);

	uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);

	if(obedit && (obedit->type == OB_MESH)) {
		EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
		uiLayout *row;

		row= uiLayoutRow(layout, 1);
		block= uiLayoutGetBlock(row);
		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");

		BKE_mesh_end_editmesh(obedit->data, em);
	}
}
Esempio n. 3
0
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	uiBlock *block = uiLayoutGetBlock(layout);

	UI_block_func_handle_set(block, do_view3d_header_buttons, NULL);

	if (obedit && (obedit->type == OB_MESH)) {
		BMEditMesh *em = BKE_editmesh_from_object(obedit);
		uiLayout *row;

		row = uiLayoutRow(layout, true);
		block = uiLayoutGetBlock(row);
		uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Vertex select - Shift-Click for multiple modes, Ctrl-Click contracts selection"));
		uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Edge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection"));
		uiDefIconButBitS(block, UI_BTYPE_TOGGLE, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL,
		                 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0,
		                 TIP_("Face select - Shift-Click for multiple modes, Ctrl-Click expands selection"));
	}
}
Esempio n. 4
0
static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
{
//	uiBlock *block= uiLayoutGetBlock(layout);
//	bArmature *arm;
	bPoseChannel *pchan;
//	TransformProperties *tfp= v3d->properties_storage;
	PointerRNA pchanptr;
	uiLayout *col;
//	uiLayout *row;
//	uiBut *but;

	pchan= get_active_posechannel(ob);

//	row= uiLayoutRow(layout, 0);
	
	if (!pchan)	{
		uiItemL(layout, "No Bone Active", ICON_NONE);
		return; 
	}

	RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &pchanptr);

	col= uiLayoutColumn(layout, 0);
	
	/* XXX: RNA buts show data in native types (i.e. quats, 4-component axis/angle, etc.)
	 * but oldskool UI shows in eulers always. Do we want to be able to still display in Eulers?
	 * Maybe needs RNA/ui options to display rotations as different types... */
	v3d_transform_butsR(col, &pchanptr);

#if 0
	uiLayoutAbsoluteBlock(layout);

	if (pchan->rotmode == ROT_MODE_AXISANGLE) {
		float quat[4];
		/* convert to euler, passing through quats... */
		axis_angle_to_quat(quat, pchan->rotAxis, pchan->rotAngle);
		quat_to_eul( tfp->ob_eul,quat);
	}
	else if (pchan->rotmode == ROT_MODE_QUAT)
		quat_to_eul( tfp->ob_eul,pchan->quat);
	else
		copy_v3_v3(tfp->ob_eul, pchan->eul);
	tfp->ob_eul[0]*= 180.0/M_PI;
	tfp->ob_eul[1]*= 180.0/M_PI;
	tfp->ob_eul[2]*= 180.0/M_PI;
	
	uiDefBut(block, LABEL, 0, "Location:",			0, 240, 100, 20, 0, 0, 0, 0, 0, "");
	uiBlockBeginAlign(block);
	
	but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "X:",	0, 220, 120, 19, pchan->loc, -lim, lim, 100, 3, "");
	uiButSetUnitType(but, PROP_UNIT_LENGTH);
	but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "Y:",	0, 200, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
	uiButSetUnitType(but, PROP_UNIT_LENGTH);
	but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "Z:",	0, 180, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
	uiButSetUnitType(but, PROP_UNIT_LENGTH);
	uiBlockEndAlign(block);
	
	uiBlockBeginAlign(block);
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCX, B_REDR, ICON_UNLOCKED,	125, 220, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects X Location value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, B_REDR, ICON_UNLOCKED,	125, 200, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects Y Location value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, B_REDR, ICON_UNLOCKED,	125, 180, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects Z Location value from being Transformed");
	uiBlockEndAlign(block);
	
	uiDefBut(block, LABEL, 0, "Rotation:",			0, 160, 100, 20, 0, 0, 0, 0, 0, "");
	uiBlockBeginAlign(block);
	uiDefButF(block, NUM, B_ARMATUREPANEL3, "X:",	0, 140, 120, 19, tfp->ob_eul, -1000.0, 1000.0, 100, 3, "");
	uiDefButF(block, NUM, B_ARMATUREPANEL3, "Y:",	0, 120, 120, 19, tfp->ob_eul+1, -1000.0, 1000.0, 100, 3, "");
	uiDefButF(block, NUM, B_ARMATUREPANEL3, "Z:",	0, 100, 120, 19, tfp->ob_eul+2, -1000.0, 1000.0, 100, 3, "");
	uiBlockEndAlign(block);
	
	uiBlockBeginAlign(block);
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED,	125, 140, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects X Rotation value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED,	125, 120, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects Y Rotation value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED,	125, 100, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects Z Rotation value from being Transformed");
	uiBlockEndAlign(block);
	
	uiDefBut(block, LABEL, 0, "Scale:",				0, 80, 100, 20, 0, 0, 0, 0, 0, "");
	uiBlockBeginAlign(block);
	uiDefButF(block, NUM, B_ARMATUREPANEL2, "X:",	0, 60, 120, 19, pchan->size, -lim, lim, 10, 3, "");
	uiDefButF(block, NUM, B_ARMATUREPANEL2, "Y:",	0, 40, 120, 19, pchan->size+1, -lim, lim, 10, 3, "");
	uiDefButF(block, NUM, B_ARMATUREPANEL2, "Z:",	0, 20, 120, 19, pchan->size+2, -lim, lim, 10, 3, "");
	uiBlockEndAlign(block);
	
	uiBlockBeginAlign(block);
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEX, B_REDR, ICON_UNLOCKED,	125, 60, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects X Scale value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEY, B_REDR, ICON_UNLOCKED,	125, 40, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects Y Scale value from being Transformed");
	uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEZ, B_REDR, ICON_UNLOCKED,	125, 20, 25, 19, &(pchan->protectflag), 0, 0, 0, 0, "Protects z Scale value from being Transformed");
	uiBlockEndAlign(block);
#endif
}