static void test_monsters_learn_exp(CuTest * tc) { faction *f, *f2; unit *u, *m; skill* sk; create_monsters(&f, &f2, &u, &m); config_set("study.produceexp", "30"); u_setrace(u, u_race(m)); produceexp(u, SK_MELEE, u->number); sk = unit_skill(u, SK_MELEE); CuAssertTrue(tc, !sk); produceexp(m, SK_MELEE, u->number); sk = unit_skill(m, SK_MELEE); CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0))); test_cleanup(); }
static int study_days(unit * scholar, skill_t sk) { int speed = STUDYDAYS; if (u_race(scholar)->study_speed) { speed += u_race(scholar)->study_speed[sk]; if (speed < STUDYDAYS) { skill *sv = unit_skill(scholar, sk); if (sv == 0) { speed = STUDYDAYS; } } } return scholar->number * speed; }
static int study_days(unit * student, skill_t sk) { int speed = 30; if (u_race(student)->study_speed) { speed += u_race(student)->study_speed[sk]; if (speed < 30) { skill *sv = unit_skill(student, sk); if (sv == 0) { speed = 30; } } } return student->number * speed; }
void reduce_skill_days(unit *u, skill_t sk, int days) { skill *sv = unit_skill(u, sk); if (sv) { while (days > 0) { if (days >= STUDYDAYS * u->number) { reduce_skill(u, sv, 1); days -= STUDYDAYS; } else { if (chance (days / ((double) STUDYDAYS * u->number))) /* (rng_int() % (30 * u->number) < days)*/ reduce_skill(u, sv, 1); days = 0; } } } }
bool check_student(const struct unit *u, struct order *ord, skill_t sk) { int err = 0; const race *rc = u_race(u); if (sk < 0) { err = 77; } /* Hack: Talente mit Malus -99 koennen nicht gelernt werden */ else if (rc->bonus[sk] == -99) { err = 771; } else { static int config; static bool learn_newskills; if (config_changed(&config)) { learn_newskills = config_get_int("study.newskills", 1) != 0; } if (!learn_newskills) { skill *sv = unit_skill(u, sk); if (sv == NULL) { /* we can only learn skills we already have */ err = 771; } } } if (err) { if (ord) { cmistake(u, ord, err, MSG_EVENT); } return false; } if ((u_race(u)->flags & RCF_NOLEARN) || fval(u, UFL_WERE)) { if (ord) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race", u_race(u))); } return false; } return true; }
/** A mind blast spell for monsters. * This spell PERMANENTLY reduces the skill of the victims or kills them * when they have no skills left. Not currently in use. */ int sp_mindblast(struct castorder * co) { fighter * fi = co->magician.fig; int level = co->level; double power = co->force; const spell * sp = co->sp; battle *b = fi->side->battle; unit *mage = fi->unit; int killed = 0, k = 0, reset = 0; message *m; int force = lovar(power * 25); int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE); if (!enemies) { m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp); message_all(b, m); msg_release(m); return 0; } while (enemies > 0 && force > 0) { unit *du; troop dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE); assert(dt.fighter); du = dt.fighter->unit; if (du->flags & UFL_MARK) { /* not this one again */ continue; } if (humanoidrace(u_race(du)) && force >= du->number) { if (!is_magic_resistant(mage, du, 0)) { skill_t sk = random_skill(du, false); if (sk != NOSKILL) { skill *sv = unit_skill(du, sk); if (sv) { int n = 1 + rng_int() % 3; reduce_skill(du, sv, n); k += du->number; } } else { /* unit has no skill. kill it. */ kill_troop(dt); ++killed; } } force -= du->number; } else { /* only works against humanoids, don't try others. but do remove them * from 'force' once or we may never terminate. */ du->flags |= UFL_MARK; reset = 1; } enemies -= du->number; } if (reset) { unit *u; for (u = b->region->units; u; u = u->next) { u->flags &= ~UFL_MARK; } } m = msg_message("sp_mindblast_effect", "mage spell amount dead", mage, sp, k, killed); message_all(b, m); msg_release(m); return level; }
int learn_cmd(unit * u, order * ord) { region *r = u->region; int p; magic_t mtyp; int l; int studycost, days; double multi = 1.0; attrib *a = NULL; teaching_info *teach = NULL; int money = 0; skill_t sk; int maxalchemy = 0; int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0); static int learn_newskills = -1; if (learn_newskills < 0) { const char *str = get_param(global.parameters, "study.newskills"); if (str && strcmp(str, "false") == 0) learn_newskills = 0; else learn_newskills = 1; } if (!unit_can_study(u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race", u_race(u))); return 0; } init_order(ord); sk = getskill(u->faction->locale); if (sk < 0) { cmistake(u, ord, 77, MSG_EVENT); return 0; } if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) { cmistake(u, ord, 771, MSG_EVENT); return 0; } /* Hack: Talente mit Malus -99 koennen nicht gelernt werden */ if (u_race(u)->bonus[sk] == -99) { cmistake(u, ord, 771, MSG_EVENT); return 0; } if (learn_newskills == 0) { skill *sv = unit_skill(u, sk); if (sv == NULL) { /* we can only learn skills we already have */ cmistake(u, ord, 771, MSG_EVENT); return 0; } } /* snotlings koennen Talente nur bis T8 lernen */ if (u_race(u) == get_race(RC_SNOTLING)) { if (get_level(u, sk) >= 8) { cmistake(u, ord, 308, MSG_EVENT); return 0; } } p = studycost = study_cost(u, sk); a = a_find(u->attribs, &at_learning); if (a != NULL) { teach = (teaching_info *)a->data.v; } /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind * keine Migranten, wird in is_migrant abgefangen. Vorsicht, * studycost darf hier noch nicht durch Akademie erhoeht sein */ if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn", "")); return 0; } /* Akademie: */ { struct building *b = inside_building(u); const struct building_type *btype = b ? b->type : NULL; if (btype && btype == bt_find("academy")) { studycost = _max(50, studycost * 2); } } if (sk == SK_MAGIC) { if (u->number > 1) { cmistake(u, ord, 106, MSG_MAGIC); return 0; } if (is_familiar(u)) { /* Vertraute zaehlen nicht zu den Magiern einer Partei, * koennen aber nur Graue Magie lernen */ mtyp = M_GRAY; if (!is_mage(u)) create_mage(u, mtyp); } else if (!has_skill(u, SK_MAGIC)) { int mmax = skill_limit(u->faction, SK_MAGIC); /* Die Einheit ist noch kein Magier */ if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians", "amount", mmax)); return 0; } mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE || mtyp == M_GRAY) { /* wurde kein Magiegebiet angegeben, wird davon * ausgegangen, dass das normal gelernt werden soll */ if (u->faction->magiegebiet != 0) { mtyp = u->faction->magiegebiet; } else { /* Es wurde kein Magiegebiet angegeben und die Partei * hat noch keins gewaehlt. */ mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return 0; } } } if (mtyp != u->faction->magiegebiet) { /* Es wurde versucht, ein anderes Magiegebiet zu lernen * als das der Partei */ if (u->faction->magiegebiet != 0) { cmistake(u, ord, 179, MSG_MAGIC); return 0; } else { /* Lernt zum ersten mal Magie und legt damit das * Magiegebiet der Partei fest */ u->faction->magiegebiet = mtyp; } } if (!is_mage(u)) create_mage(u, mtyp); } else { /* ist schon ein Magier und kein Vertrauter */ if (u->faction->magiegebiet == 0) { /* die Partei hat noch kein Magiegebiet gewaehlt. */ mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return 0; } } /* Legt damit das Magiegebiet der Partei fest */ u->faction->magiegebiet = mtyp; } } } if (sk == SK_ALCHEMY) { maxalchemy = eff_skill(u, SK_ALCHEMY, r); if (!has_skill(u, SK_ALCHEMY)) { int amax = skill_limit(u->faction, SK_ALCHEMY); if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists", "amount", amax)); return 0; } } } if (studycost) { int cost = studycost * u->number; money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost); money = _min(money, cost); } if (money < studycost * u->number) { studycost = p; /* Ohne Univertreurung */ money = _min(money, studycost); if (p > 0 && money < studycost * u->number) { cmistake(u, ord, 65, MSG_EVENT); multi = money / (double)(studycost * u->number); } } if (teach == NULL) { a = a_add(&u->attribs, a_new(&at_learning)); teach = (teaching_info *)a->data.v; teach->teachers[0] = 0; } if (money > 0) { use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money); ADDMSG(&u->faction->msgs, msg_message("studycost", "unit region cost skill", u, u->region, money, sk)); } if (get_effect(u, oldpotiontype[P_WISE])) { l = _min(u->number, get_effect(u, oldpotiontype[P_WISE])); teach->value += l * 10; change_effect(u, oldpotiontype[P_WISE], -l); } if (get_effect(u, oldpotiontype[P_FOOL])) { l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL])); teach->value -= l * 30; change_effect(u, oldpotiontype[P_FOOL], -l); } if (p != studycost) { /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */ /* p ist Kosten ohne Uni, studycost mit; wenn * p!=studycost, ist die Einheit zwangsweise * in einer Uni */ teach->value += u->number * 10; } if (is_cursed(r->attribs, C_BADLEARN, 0)) { teach->value -= u->number * 10; } multi *= study_speedup(u, sk, speed_rule); days = study_days(u, sk); days = (int)((days + teach->value) * multi); /* the artacademy currently improves the learning of entertainment of all units in the region, to be able to make it cumulative with with an academy */ if (sk == SK_ENTERTAINMENT && buildingtype_exists(r, bt_find("artacademy"), false)) { days *= 2; } if (fval(u, UFL_HUNGER)) days /= 2; while (days) { if (days >= u->number * 30) { learn_skill(u, sk, 1.0); days -= u->number * 30; } else { double chance = (double)days / u->number / 30; learn_skill(u, sk, chance); days = 0; } } if (a != NULL) { if (teach != NULL) { int index = 0; while (teach->teachers[index] && index != MAXTEACHERS) { unit *teacher = teach->teachers[index++]; if (teacher->faction != u->faction) { bool feedback = alliedunit(u, teacher->faction, HELP_GUARD); if (feedback) { ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher", "teacher student skill level", teacher, u, sk, effskill(u, sk))); } ADDMSG(&u->faction->msgs, msg_message("teach_student", "teacher student skill", teacher, u, sk)); } } } a_remove(&u->attribs, a); a = NULL; } fset(u, UFL_LONGACTION | UFL_NOTMOVING); /* Anzeigen neuer Traenke */ /* Spruchlistenaktualiesierung ist in Regeneration */ if (sk == SK_ALCHEMY) { const potion_type *ptype; faction *f = u->faction; int skill = eff_skill(u, SK_ALCHEMY, r); if (skill > maxalchemy) { for (ptype = potiontypes; ptype; ptype = ptype->next) { if (skill == ptype->level * 2) { attrib *a = a_find(f->attribs, &at_showitem); while (a && a->type == &at_showitem && a->data.v != ptype) a = a->next; if (a == NULL || a->type != &at_showitem) { a = a_add(&f->attribs, a_new(&at_showitem)); a->data.v = (void *)ptype->itype; } } } } } else if (sk == SK_MAGIC) { sc_mage *mage = get_mage(u); if (!mage) { mage = create_mage(u, u->faction->magiegebiet); } } return 0; }