Esempio n. 1
0
void* unity_realloc(void * oldMem, size_t size)
{
    Guard* guard = (Guard*)oldMem;
//    char* memAsChar = (char*)oldMem;
    void* newMem;

    if (oldMem == 0)
        return unity_malloc(size);

    guard--;
    if (isOverrun(oldMem))
    {
        release_memory(oldMem);
        TEST_FAIL_MESSAGE("Buffer overrun detected during realloc()");
    }

    if (size == 0)
    {
        release_memory(oldMem);
        return 0;
    }

    if (guard->size >= size)
        return oldMem;

    newMem = unity_malloc(size);
    memcpy(newMem, oldMem, guard->size);
    unity_free(oldMem);
    return newMem;
}
Esempio n. 2
0
void* unity_realloc(void * oldMem, size_t size)
{
    Guard* guard = (Guard*)oldMem;
//    char* memAsChar = (char*)oldMem;
    void* newMem;

    if (oldMem == 0)
        return unity_malloc(size);

    guard--;
    if (isOverrun(oldMem))
    {
        release_memory(oldMem);
        /*DX_PATCH for jumless version*/
        UnityPrint("Buffer overrun detected during realloc()", unity_p);
        return 0;
    }

    if (size == 0)
    {
        release_memory(oldMem);
        return 0;
    }

    if (guard->size >= size)
        return oldMem;

    newMem = unity_malloc(size);
    memcpy(newMem, oldMem, guard->size);
    unity_free(oldMem);
    return newMem;
}
Esempio n. 3
0
void* unity_calloc(size_t num, size_t size)
{
    void* mem = unity_malloc(num * size);
    if (mem == NULL) return NULL;
    memset(mem, 0, num * size);
    return mem;
}
Esempio n. 4
0
void* unity_realloc(void* oldMem, size_t size)
{
    Guard* guard = (Guard*)oldMem;
    void* newMem;

    if (oldMem == NULL) return unity_malloc(size);

    guard--;
    if (isOverrun(oldMem))
    {
        release_memory(oldMem);
        UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
    }

    if (size == 0)
    {
        release_memory(oldMem);
        return NULL;
    }

    if (guard->size >= size) return oldMem;

#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
    if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
        heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
    {
        release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
        return unity_malloc(size); /* No memcpy since data is in place */
    }
#endif
    newMem = unity_malloc(size);
    if (newMem == NULL) return NULL; /* Do not release old memory */
    memcpy(newMem, oldMem, guard->size);
    release_memory(oldMem);
    return newMem;
}