Esempio n. 1
0
MainWindow::MainWindow(QMQTT::Client *client, QWidget *parent) :
    QMainWindow(parent),
    _client(client),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    ui->conForm->init(client);
    ui->pubForm->init(client);
    ui->subForm->init(client);

    //add pushBtuoon slots
    connect(ui->pushButtonConnect,SIGNAL(clicked(bool)),this,SLOT(connectServer()));
    connect(ui->pushButtonPusblish,SIGNAL(clicked(bool)),this,SLOT(publishTopic()));
    connect(ui->pushButtonSubscribe,SIGNAL(clicked(bool)),this,SLOT(subscribeTopic()));
    connect(ui->pushButtonQuit,SIGNAL(clicked(bool)),this,SLOT(quitApp()));
    connect(ui->pushButtonClear,SIGNAL(clicked(bool)),this,SLOT(clearMsg()));
    connect(ui->pushButtonAbout,SIGNAL(clicked(bool)),this,SLOT(aboutApp()));

    //connform slots
    connect(_client, SIGNAL(disconnected()), ui->conForm, SLOT(updateUiStatus()));
    connect(_client, SIGNAL(connected()), ui->conForm, SLOT(updateUiStatus()));
    //mainwindow slots
    connect(_client, SIGNAL(connected()), this, SLOT(onMQTT_Connected()));
    connect(_client, SIGNAL(connacked(quint8)), this, SLOT(onMQTT_Connacked(quint8)));
    connect(_client, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onMQTT_error(QAbstractSocket::SocketError)));
    connect(_client, SIGNAL(published(QMQTT::Message &)), this, SLOT(onMQTT_Published(QMQTT::Message &)));
    connect(_client, SIGNAL(pubacked(quint8, quint16)), this, SLOT(onMQTT_Pubacked(quint8, quint16)));
    connect(_client, SIGNAL(received(const QMQTT::Message &)), this, SLOT(onMQTT_Received(const QMQTT::Message &)));
    connect(_client, SIGNAL(subscribed(const QString &)), this, SLOT(onMQTT_subscribed(const QString &)));
    connect(_client, SIGNAL(subacked(quint16, quint8)), this, SLOT(onMQTT_subacked(quint16, quint8)));
    connect(_client, SIGNAL(unsubscribed(const QString &)), this, SLOT(onMQTT_unsubscribed(const QString &)));
    connect(_client, SIGNAL(unsubacked(quint16)), this, SLOT(onMQTT_unsubacked(quint16)));
    connect(_client, SIGNAL(pong()), this, SLOT(onMQTT_Pong()));
    connect(_client, SIGNAL(disconnected()), this, SLOT(onMQTT_disconnected()));
}
Esempio n. 2
0
//---------------------------------------------
//---------------------------------------------
void Client::onReceived(Frame &frame)
{
    quint8 qos = 0;
    bool retain, dup;
    QString topic;
    quint16 mid = 0;
    quint8 header = frame.header();
    quint8 type = GETTYPE(header);
    Message message;
    qCDebug(client, "handleFrame: type=%d", type);

    switch(type) {
    case CONNACK:
        //skip reserved
        frame.readChar();
        handleConnack(frame.readChar());
        break;
    case PUBLISH:
        qos = GETQOS(header);;
        retain = GETRETAIN(header);
        dup = GETDUP(header);
        topic = frame.readString();
        if( qos > MQTT_QOS0) {
            mid = frame.readInt();
        }
        message.setId(mid);
        message.setTopic(topic);
        message.setPayload(frame.data());
        message.setQos(qos);
        message.setRetain(retain);
        message.setDup(dup);
        handlePublish(message);
        break;
    case PUBACK:
    case PUBREC:
    case PUBREL:
    case PUBCOMP:
        mid = frame.readInt();
        handlePuback(type, mid);
        break;
    case SUBACK:
        mid = frame.readInt();
        qos = frame.readChar();
        emit subacked(mid, qos);
        break;
    case UNSUBACK:
        emit unsubacked(mid);
        break;
    case PINGRESP:
        emit pong();
        break;
    default:
        break;
    }
}