Esempio n. 1
0
void Debugger::returnEvent(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    {
        PauseReasonDeclaration reason(*this, PausedBeforeReturn);
        updateCallFrame(callFrame, AttemptPause);
    }

    // Detach may have been called during pauseIfNeeded.
    if (!m_currentCallFrame)
        return;

    VMEntryFrame* topVMEntryFrame = m_vm.topVMEntryFrame;
    CallFrame* callerFrame = m_currentCallFrame->callerFrame(topVMEntryFrame);

    // Returning from a call, there was at least one expression on the statement we are returning to.
    m_pastFirstExpressionInStatement = true;

    // Treat stepping over a return statement like a step-out.
    if (m_currentCallFrame == m_pauseOnCallFrame) {
        m_pauseOnCallFrame = callerFrame;
        m_pauseOnStepOut = true;
    }

    updateCallFrame(callerFrame, NoPause);
}
Esempio n. 2
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void Debugger::didExecuteProgram(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    PauseReasonDeclaration reason(*this, PausedAtEndOfProgram);
    updateCallFrame(callFrame, AttemptPause);

    // Detach may have been called during pauseIfNeeded.
    if (!m_currentCallFrame)
        return;

    VMEntryFrame* topVMEntryFrame = m_vm.topVMEntryFrame;
    CallFrame* callerFrame = m_currentCallFrame->callerFrame(topVMEntryFrame);

    // Returning from a program, could be eval(), there was at least one expression on the statement we are returning to.
    m_pastFirstExpressionInStatement = true;

    // Treat stepping over the end of a program like a step-out.
    if (m_currentCallFrame == m_pauseOnCallFrame) {
        m_pauseOnCallFrame = callerFrame;
        m_pauseAtNextOpportunity = true;
    }

    updateCallFrame(callerFrame, NoPause);

    // Do not continue stepping into an unknown future program.
    if (!m_currentCallFrame)
        clearNextPauseState();
}
Esempio n. 3
0
void Debugger::updateCallFrameAndPauseIfNeeded(CallFrame* callFrame)
{
    updateCallFrame(callFrame);
    pauseIfNeeded(callFrame);
    if (!isStepping())
        m_currentCallFrame = 0;
}
Esempio n. 4
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void Debugger::willExecuteProgram(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    updateCallFrame(callFrame, NoPause);
}
Esempio n. 5
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void Debugger::callEvent(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    updateCallFrame(callFrame, NoPause);
}
Esempio n. 6
0
void ScriptDebugServer::updateCallFrameAndPauseIfNeeded(CallFrame* callFrame)
{
    updateCallFrame(callFrame);
    pauseIfNeeded(callFrame);
    if (!needsOpDebugCallbacks())
        m_currentCallFrame = 0;
}
Esempio n. 7
0
void Debugger::didReachBreakpoint(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    PauseReasonDeclaration reason(*this, PausedForDebuggerStatement);
    m_pauseAtNextOpportunity = true;
    setSteppingMode(SteppingModeEnabled);
    updateCallFrame(callFrame, AttemptPause);
}
Esempio n. 8
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void Debugger::unwindEvent(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    updateCallFrame(callFrame, NoPause);

    if (!m_currentCallFrame)
        return;

    VMEntryFrame* topVMEntryFrame = m_vm.topVMEntryFrame;
    CallFrame* callerFrame = m_currentCallFrame->callerFrame(topVMEntryFrame);

    // Treat stepping over an exception location like a step-out.
    if (m_currentCallFrame == m_pauseOnCallFrame)
        m_pauseOnCallFrame = callerFrame;

    updateCallFrame(callerFrame, NoPause);
}
Esempio n. 9
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void Debugger::atStatement(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    m_pastFirstExpressionInStatement = false;

    PauseReasonDeclaration reason(*this, PausedAtStatement);
    updateCallFrame(callFrame, AttemptPause);
}
Esempio n. 10
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void Debugger::willExecuteProgram(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    PauseReasonDeclaration reason(*this, PausedAtStartOfProgram);
    // FIXME: This check for whether we're debugging a worker thread is a workaround
    // for https://bugs.webkit.org/show_bug.cgi?id=102637. Remove it when we rework
    // the debugger implementation to not require callbacks.
    if (!m_isInWorkerThread)
        updateCallFrameAndPauseIfNeeded(callFrame);
    else if (isStepping())
        updateCallFrame(callFrame);
}
Esempio n. 11
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void Debugger::atExpression(CallFrame* callFrame)
{
    if (m_isPaused)
        return;

    // If this is the first call in a statement, then we would have paused at the statement.
    if (!m_pastFirstExpressionInStatement) {
        m_pastFirstExpressionInStatement = true;
        return;
    }

    // Only pause at the next expression with step-in and step-out, not step-over.
    bool shouldAttemptPause = m_pauseAtNextOpportunity || m_pauseOnStepOut;

    PauseReasonDeclaration reason(*this, PausedAtExpression);
    updateCallFrame(callFrame, shouldAttemptPause ? AttemptPause : NoPause);
}
Esempio n. 12
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void Debugger::exception(CallFrame* callFrame, JSValue exception, bool hasCatchHandler)
{
    if (m_isPaused)
        return;

    PauseReasonDeclaration reason(*this, PausedForException);
    if (m_pauseOnExceptionsState == PauseOnAllExceptions || (m_pauseOnExceptionsState == PauseOnUncaughtExceptions && !hasCatchHandler)) {
        m_pauseAtNextOpportunity = true;
        setSteppingMode(SteppingModeEnabled);
    }

    m_hasHandlerForExceptionCallback = true;
    m_currentException = exception;
    updateCallFrame(callFrame, AttemptPause);
    m_currentException = JSValue();
    m_hasHandlerForExceptionCallback = false;
}
Esempio n. 13
0
void WorkerScriptDebugServer::willExecuteProgram(JSC::CallFrame* callFrame)
{
    if (!m_paused)
        updateCallFrame(callFrame);
}