inline void vertex_buffer_object<Ta, Te>::update() { updateVertices(); updateNormals(); updateColors(); updateTexCoords(); updateElements(); }
void BreakMeshByBlockManual_3Blocks::modify() { // if distributeb mesh raise an error _mesh_ptr->errorIfDistributedMesh( "BreakMeshByBlockManual_3Blocks only works on a REPLICATED mesh"); checkInputParameter(); updateElements(); addInterfaceBoundary(); }