void SceneTree::update(dp::sg::core::CameraSharedPtr const& camera, float lodScaleRange) { // for now it is important to update the transform tree first to clear the DIRTY_TRANSFORM bit { dp::util::ProfileEntry p("Update TransformTree"); updateTransformTree(camera); } { dp::util::ProfileEntry p("Update ObjectTree"); updateObjectTree(camera, lodScaleRange); } }
void SceneTree::update( dp::sg::ui::ViewStateSharedPtr const& vs ) { ObjectTreeIndexSet dirtyGeoNodes; m_geoNodeObserver->popDirtyGeoNodes(dirtyGeoNodes); for ( ObjectTreeIndexSet::const_iterator it = dirtyGeoNodes.begin(); it != dirtyGeoNodes.end(); ++it ) { drawableInstanceUpdate( *it ); } { dp::util::ProfileEntry p("Update TransformTree"); updateTransformTree( vs ); } { dp::util::ProfileEntry p("Update ObjectTree"); updateObjectTree( vs ); } }