void ScrollingTree::updateTreeFromStateNode(ScrollingStateNode* stateNode) { // This fuction recurses through the ScrollingStateTree and updates the corresponding ScrollingTreeNodes. // Find the ScrollingTreeNode associated with the current stateNode using the shared ID and our HashMap. ScrollingTreeNodeMap::const_iterator it = m_nodeMap.find(stateNode->scrollingNodeID()); if (it != m_nodeMap.end()) { ScrollingTreeNode* node = it->value; node->update(stateNode); } else { // If the node isn't found, it's either new and needs to be added to the tree, or there is a new ID for our // root node. if (!stateNode->parent()) { // This is the root node. m_rootNode->setScrollingNodeID(stateNode->scrollingNodeID()); m_nodeMap.set(stateNode->scrollingNodeID(), m_rootNode.get()); m_rootNode->update(stateNode); } else { // FIXME: In the future, we will have more than just ScrollingTreeScrollingNode, so we'll have to // figure out which type of node to create. OwnPtr<ScrollingTreeNode> newNode = ScrollingTreeScrollingNode::create(this); ScrollingTreeNode* newNodeRawPtr = newNode.get(); m_nodeMap.set(stateNode->scrollingNodeID(), newNodeRawPtr); ScrollingTreeNodeMap::const_iterator it = m_nodeMap.find(stateNode->parent()->scrollingNodeID()); ASSERT(it != m_nodeMap.end()); if (it != m_nodeMap.end()) { ScrollingTreeNode* parent = it->value; newNode->setParent(parent); parent->appendChild(newNode.release()); } newNodeRawPtr->update(stateNode); } } // Now update the children if we have any. Vector<OwnPtr<ScrollingStateNode> >* stateNodeChildren = stateNode->children(); if (!stateNodeChildren) return; size_t size = stateNodeChildren->size(); for (size_t i = 0; i < size; ++i) updateTreeFromStateNode(stateNodeChildren->at(i).get()); }
void ScrollingTree::commitNewTreeState(PassOwnPtr<ScrollingStateTree> scrollingStateTree) { ASSERT(ScrollingThread::isCurrentThread()); if (scrollingStateTree->rootStateNode()->changedProperties() & (ScrollingStateScrollingNode::WheelEventHandlerCount | ScrollingStateScrollingNode::NonFastScrollableRegion) || scrollingStateTree->rootStateNode()->scrollLayerDidChange()) { MutexLocker lock(m_mutex); if (scrollingStateTree->rootStateNode()->scrollLayerDidChange()) m_mainFrameScrollPosition = IntPoint(); if (scrollingStateTree->rootStateNode()->changedProperties() & ScrollingStateScrollingNode::WheelEventHandlerCount) m_hasWheelEventHandlers = scrollingStateTree->rootStateNode()->wheelEventHandlerCount(); if (scrollingStateTree->rootStateNode()->changedProperties() & ScrollingStateScrollingNode::NonFastScrollableRegion) m_nonFastScrollableRegion = scrollingStateTree->rootStateNode()->nonFastScrollableRegion(); } TemporaryChange<bool> changeHandlingProgrammaticScroll(m_isHandlingProgrammaticScroll, scrollingStateTree->rootStateNode()->requestedScrollPositionRepresentsProgrammaticScroll()); removeDestroyedNodes(scrollingStateTree.get()); updateTreeFromStateNode(scrollingStateTree->rootStateNode()); }
void ScrollingTree::updateTreeFromStateNode(ScrollingStateNode* stateNode) { if (!stateNode) { m_nodeMap.clear(); m_rootNode = nullptr; return; } // This fuction recurses through the ScrollingStateTree and updates the corresponding ScrollingTreeNodes. // Find the ScrollingTreeNode associated with the current stateNode using the shared ID and our HashMap. ScrollingTreeNodeMap::const_iterator it = m_nodeMap.find(stateNode->scrollingNodeID()); ScrollingTreeNode* node; if (it != m_nodeMap.end()) { node = it->value; node->updateBeforeChildren(stateNode); } else { // If the node isn't found, it's either new and needs to be added to the tree, or there is a new ID for our // root node. ScrollingNodeID nodeID = stateNode->scrollingNodeID(); if (!stateNode->parent()) { // This is the root node. Nuke the node map. m_nodeMap.clear(); m_rootNode = ScrollingTreeScrollingNode::create(*this, nodeID); m_nodeMap.set(nodeID, m_rootNode.get()); m_rootNode->updateBeforeChildren(stateNode); node = m_rootNode.get(); } else { OwnPtr<ScrollingTreeNode> newNode; if (stateNode->isScrollingNode()) newNode = ScrollingTreeScrollingNode::create(*this, nodeID); else if (stateNode->isFixedNode()) newNode = ScrollingTreeFixedNode::create(*this, nodeID); else if (stateNode->isStickyNode()) newNode = ScrollingTreeStickyNode::create(*this, nodeID); else ASSERT_NOT_REACHED(); node = newNode.get(); m_nodeMap.set(nodeID, node); ScrollingTreeNodeMap::const_iterator it = m_nodeMap.find(stateNode->parent()->scrollingNodeID()); ASSERT(it != m_nodeMap.end()); if (it != m_nodeMap.end()) { ScrollingTreeNode* parent = it->value; newNode->setParent(parent); parent->appendChild(newNode.release()); } node->updateBeforeChildren(stateNode); } } // Now update the children if we have any. Vector<OwnPtr<ScrollingStateNode>>* stateNodeChildren = stateNode->children(); if (stateNodeChildren) { size_t size = stateNodeChildren->size(); for (size_t i = 0; i < size; ++i) updateTreeFromStateNode(stateNodeChildren->at(i).get()); } node->updateAfterChildren(stateNode); }