Esempio n. 1
0
void KAsteroidsView::newGame()
{
    if ( !initialized )
	return;
    if ( shieldOn )
    {
      shield->hide();
      shieldOn = FALSE;
    }
    reset();
    if ( mTimerId < 0 )
	mTimerId = startTimer( REFRESH_DELAY );
    emit updateVitals();
}
Esempio n. 2
0
void Model::run(const std::string& output_file) {
	YoungSetter young_setter;
	int max_survival = Parameters::instance()->getIntParameter(MAX_SURVIVAL);
	float size_of_timestep = Parameters::instance()->getIntParameter(SIZE_OF_TIMESTEP);
	for (int t = 2; t < 26; ++t) {
		std::cout << " ---- " << t << " ---- " << std::endl;
		simulate(R, net, young_setter, t);
		births(t);
		runTransmission(t);
		updateVitals(size_of_timestep, max_survival);

		NumericVector theta_form = as<NumericVector>((*R)["theta.form"]);
		std::cout << "pop sizes: " << popsize[t - 2] << ", " << popsize[t - 1] << std::endl;
		theta_form[0] = theta_form[0] + std::log(popsize[t - 2]) - std::log(popsize[t - 1]);
		((*R)["theta_form"]) = theta_form;

		std::cout << "edge count: " << net.edgeCount() << std::endl;
		stats.incrementCurrentEdgeCount(net.edgeCount());
		stats.incrementCurrentSize(net.vertexCount());
		stats.resetForNextTimeStep();
	}
	stats.writeToCSV(output_file);
}
Esempio n. 3
0
KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
    : Q3MainWindow( parent, name, 0 )
{
    QWidget *border = new QWidget( this );
    border->setBackgroundColor( Qt::black );
    setCentralWidget( border );

    Q3VBoxLayout *borderLayout = new Q3VBoxLayout( border );
    borderLayout->addStretch( 1 );

    QWidget *mainWin = new QWidget( border );
    mainWin->setFixedSize(640, 480);
    borderLayout->addWidget( mainWin, 0, Qt::AlignHCenter );

    borderLayout->addStretch( 1 );

    view = new KAsteroidsView( mainWin );
    view->setFocusPolicy( Qt::StrongFocus );
    connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );
    connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );
    connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );
    connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );

    Q3VBoxLayout *vb = new Q3VBoxLayout( mainWin );
    Q3HBoxLayout *hb = new Q3HBoxLayout;
    Q3HBoxLayout *hbd = new Q3HBoxLayout;
    vb->addLayout( hb );

    QFont labelFont( "helvetica", 24 );
    QColorGroup grp( Qt::darkGreen, Qt::black, QColor( 128, 128, 128 ),
	    QColor( 64, 64, 64 ), Qt::black, Qt::darkGreen, Qt::black );
    QPalette pal( grp, grp, grp );

    mainWin->setPalette( pal );

    hb->addSpacing( 10 );

    QLabel *label;
    label = new QLabel( tr("Score"), mainWin );
    label->setFont( labelFont );
    label->setPalette( pal );
    label->setFixedWidth( label->sizeHint().width() );
    hb->addWidget( label );

    scoreLCD = new QLCDNumber( 6, mainWin );
    scoreLCD->setFrameStyle( Q3Frame::NoFrame );
    scoreLCD->setSegmentStyle( QLCDNumber::Flat );
    scoreLCD->setFixedWidth( 150 );
    scoreLCD->setPalette( pal );
    hb->addWidget( scoreLCD );
    hb->addStretch( 10 );

    label = new QLabel( tr("Level"), mainWin );
    label->setFont( labelFont );
    label->setPalette( pal );
    label->setFixedWidth( label->sizeHint().width() );
    hb->addWidget( label );

    levelLCD = new QLCDNumber( 2, mainWin );
    levelLCD->setFrameStyle( Q3Frame::NoFrame );
    levelLCD->setSegmentStyle( QLCDNumber::Flat );
    levelLCD->setFixedWidth( 70 );
    levelLCD->setPalette( pal );
    hb->addWidget( levelLCD );
    hb->addStretch( 10 );

    label = new QLabel( tr("Ships"), mainWin );
    label->setFont( labelFont );
    label->setFixedWidth( label->sizeHint().width() );
    label->setPalette( pal );
    hb->addWidget( label );

    shipsLCD = new QLCDNumber( 1, mainWin );
    shipsLCD->setFrameStyle( Q3Frame::NoFrame );
    shipsLCD->setSegmentStyle( QLCDNumber::Flat );
    shipsLCD->setFixedWidth( 40 );
    shipsLCD->setPalette( pal );
    hb->addWidget( shipsLCD );

    hb->addStrut( 30 );

    vb->addWidget( view, 10 );

// -- bottom layout:
    vb->addLayout( hbd );

    QFont smallFont( "helvetica", 14 );
    hbd->addSpacing( 10 );

    QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/";
/*
    label = new QLabel( tr( "T" ), mainWin );
    label->setFont( smallFont );
    label->setFixedWidth( label->sizeHint().width() );
    label->setPalette( pal );
    hbd->addWidget( label );

    teleportsLCD = new QLCDNumber( 1, mainWin );
    teleportsLCD->setFrameStyle( QFrame::NoFrame );
    teleportsLCD->setSegmentStyle( QLCDNumber::Flat );
    teleportsLCD->setPalette( pal );
    teleportsLCD->setFixedHeight( 20 );
    hbd->addWidget( teleportsLCD );

    hbd->addSpacing( 10 );
*/
    QPixmap pm( sprites_prefix + "powerups/brake.png" );
    label = new QLabel( mainWin );
    label->setPixmap( pm );
    label->setFixedWidth( label->sizeHint().width() );
    label->setPalette( pal );
    hbd->addWidget( label );

    brakesLCD = new QLCDNumber( 1, mainWin );
    brakesLCD->setFrameStyle( Q3Frame::NoFrame );
    brakesLCD->setSegmentStyle( QLCDNumber::Flat );
    brakesLCD->setPalette( pal );
    brakesLCD->setFixedHeight( 20 );
    hbd->addWidget( brakesLCD );

    hbd->addSpacing( 10 );

    pm.load( sprites_prefix + "powerups/shield.png" );
    label = new QLabel( mainWin );
    label->setPixmap( pm );
    label->setFixedWidth( label->sizeHint().width() );
    label->setPalette( pal );
    hbd->addWidget( label );

    shieldLCD = new QLCDNumber( 1, mainWin );
    shieldLCD->setFrameStyle( Q3Frame::NoFrame );
    shieldLCD->setSegmentStyle( QLCDNumber::Flat );
    shieldLCD->setPalette( pal );
    shieldLCD->setFixedHeight( 20 );
    hbd->addWidget( shieldLCD );

    hbd->addSpacing( 10 );

    pm.load( sprites_prefix + "powerups/shoot.png" );
    label = new QLabel( mainWin );
    label->setPixmap( pm );
    label->setFixedWidth( label->sizeHint().width() );
    label->setPalette( pal );
    hbd->addWidget( label );

    shootLCD = new QLCDNumber( 1, mainWin );
    shootLCD->setFrameStyle( Q3Frame::NoFrame );
    shootLCD->setSegmentStyle( QLCDNumber::Flat );
    shootLCD->setPalette( pal );
    shootLCD->setFixedHeight( 20 );
    hbd->addWidget( shootLCD );

    hbd->addStretch( 1 );

    label = new QLabel( tr( "Fuel" ), mainWin );
    label->setFont( smallFont );
    label->setFixedWidth( label->sizeHint().width() + 10 );
    label->setPalette( pal );
    hbd->addWidget( label );

    powerMeter = new KALedMeter( mainWin );
    powerMeter->setFrameStyle( Q3Frame::Box | Q3Frame::Plain );
    powerMeter->setRange( MAX_POWER_LEVEL );
    powerMeter->addColorRange( 10, Qt::darkRed );
    powerMeter->addColorRange( 20, QColor(160, 96, 0) );
    powerMeter->addColorRange( 70, Qt::darkGreen );
    powerMeter->setCount( 40 );
    powerMeter->setPalette( pal );
    powerMeter->setFixedSize( 200, 12 );
    hbd->addWidget( powerMeter );

    shipsRemain = 3;
    showHiscores = FALSE;

    actions.insert( Qt::Key_Up, Thrust );
    actions.insert( Qt::Key_Left, RotateLeft );
    actions.insert( Qt::Key_Right, RotateRight );
    actions.insert( Qt::Key_Space, Shoot );
    actions.insert( Qt::Key_Z, Teleport );
    actions.insert( Qt::Key_X, Brake );
    actions.insert( Qt::Key_S, Shield );
    actions.insert( Qt::Key_P, Pause );
    actions.insert( Qt::Key_L, Launch );
    actions.insert( Qt::Key_N, NewGame );

    view->showText( tr( "Press N to start playing" ), Qt::yellow );
}