Esempio n. 1
0
/**
 * Do error-check tests for texture targets
 */
static bool
test_target_errors(GLenum target)
{
	GLint width = 64, height = 14, depth = 8;
	const GLsizei levels = 1;
	GLuint tex;
	enum piglit_result pass = true;
	GLenum legalTargets[4];
	unsigned int numTargets, numIllegalTargets;
	GLenum illegalTargets[] = {
		GL_TEXTURE_1D,
		GL_TEXTURE_2D,
		GL_TEXTURE_3D,
		GL_TEXTURE_CUBE_MAP,
		GL_TEXTURE_RECTANGLE,
		GL_TEXTURE_1D_ARRAY,
		GL_TEXTURE_2D_ARRAY,
		GL_TEXTURE_CUBE_MAP_ARRAY,
		GL_TEXTURE_2D_MULTISAMPLE,
		GL_TEXTURE_2D_MULTISAMPLE_ARRAY
	};
	GLsizei texSamples;

	if (piglit_is_extension_supported("GL_ARB_texture_storage_multisample")) {
		numIllegalTargets = ARRAY_SIZE(illegalTargets);
		glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &texSamples);
	} else {
		numIllegalTargets =  ARRAY_SIZE(illegalTargets) -2;
		texSamples = 1;
	}

	glGenTextures(1, &tex);   /* orig tex */
	glBindTexture(target, tex);

	switch (target) {
	case GL_TEXTURE_1D:
		glTexStorage1D(target, levels, GL_RGBA8, width);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, 0);
		break;
	case GL_TEXTURE_1D_ARRAY:
		glTexStorage2D(target, levels, GL_RGBA8, width, height);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, 0);
		break;
	case GL_TEXTURE_2D:
		glTexStorage2D(target, levels, GL_RGBA8, width, height);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, 0);
		break;
	case  GL_TEXTURE_RECTANGLE:
		glTexStorage2D(target, levels, GL_RGBA8, width, height);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_RECTANGLE, 0);
		break;
	case GL_TEXTURE_CUBE_MAP:
		width = height;
		glTexStorage2D(target, levels, GL_RGBA8, width, height);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D,
				    GL_TEXTURE_2D_ARRAY,
				    GL_TEXTURE_CUBE_MAP_ARRAY, 0);
		break;
	case GL_TEXTURE_3D:
		glTexStorage3D(target, levels, GL_RGBA8, width, height, depth);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_3D, 0);
		break;
	case GL_TEXTURE_CUBE_MAP_ARRAY:
	case GL_TEXTURE_2D_ARRAY:
		height = width;
		glTexStorage3D(target, levels, GL_RGBA8, width, height, depth*6);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D,
				    GL_TEXTURE_2D_ARRAY,
				    GL_TEXTURE_CUBE_MAP_ARRAY, 0);
		break;
	case GL_TEXTURE_2D_MULTISAMPLE:
		glTexStorage2DMultisample(target, texSamples, GL_RGBA8,
					  width, height, GL_TRUE);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_2D_MULTISAMPLE,
				    GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
		break;
	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
		glTexStorage3DMultisample(target, texSamples, GL_RGBA8,
					  width, height, depth, GL_TRUE);
		numTargets = update_valid_arrays(legalTargets, illegalTargets,
				    numIllegalTargets,
				    GL_TEXTURE_2D_MULTISAMPLE,
				    GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
		break;
	default:
		assert(0);
		numTargets = 0;
		break;
	}

	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		printf("%s Found gl errors prior to testing glTextureView\n",
				   TestName);
		pass = false;
		goto err_out;
	}

	/* ensure TextureView of legal targets  works without gl errors */
	pass = pass && check_target_array(GL_NO_ERROR, numTargets, legalTargets,
					  GL_RG16, tex, levels);
	/* ensure TextureView  of illegal targets returns an error */
	pass = pass && check_target_array(GL_INVALID_OPERATION,
					  numIllegalTargets,
					  illegalTargets,
					  GL_RG16, tex, levels);
err_out:
	glDeleteTextures(1, &tex);

	return pass;
}
/**
 * Do error-check tests for texture formats
 */
static bool
test_format_errors(GLenum format_class)
{
	const GLint width = 16, height = 16;
	const GLsizei levels = 5, layers = 6;
	GLenum target = GL_TEXTURE_CUBE_MAP;
	GLuint tex;
	bool pass = true;
	GLenum legalFormats[MAX_ILLEGAL_FORMATS];
	unsigned int numFormats;
	GLenum illegalFormats[] = {
		/* skip compressed sized formats */
		/* 128 bit */
		GL_RGBA32F,
		GL_RGBA32UI,
		GL_RGBA32I,
		/* 96 bit */
		GL_RGB32F,
		GL_RGB32UI,
		GL_RGB32I,
		/* 64 bit */
		GL_RGBA16F,
		GL_RG32F,
		GL_RGBA16UI,
		GL_RG32UI,
		GL_RGBA16I,
		GL_RG32I,
		GL_RGBA16,
		GL_RGBA16_SNORM,
		/* 48 bit */
		GL_RGB16,
		GL_RGB16_SNORM,
		GL_RGB16F,
		GL_RGB16UI,
		GL_RGB16I,
		/* 32 bits */
		GL_RG16F,
		GL_R11F_G11F_B10F,
		GL_R32F,
		GL_RGB10_A2UI,
		GL_RGBA8UI,
		GL_RG16UI,
		GL_R32UI,
		GL_RGBA8I,
		GL_RG16I,
		GL_R32I,
		GL_RGB10_A2,
		GL_RGBA8,
		GL_RG16,
		GL_RGBA8_SNORM,
		GL_RG16_SNORM,
		GL_SRGB8_ALPHA8,
		GL_RGB9_E5,
		/* 24 bits */
		GL_RGB8,
		GL_RGB8_SNORM,
		GL_SRGB8,
		GL_RGB8UI,
		GL_RGB8I,
		/* 16 bits */
		GL_R16F,
		GL_RG8UI,
		GL_R16UI,
		GL_RG8I,
		GL_R16I,
		GL_RG8,
		GL_R16,
		GL_RG8_SNORM,
		GL_R16_SNORM,
		/* 8 bits */
		GL_R8UI,
		GL_R8I,
		GL_R8,
		GL_R8_SNORM,
		/* a sampling of unsized formats */
		GL_ALPHA,
		GL_LUMINANCE,
		GL_LUMINANCE_ALPHA,
		GL_INTENSITY,
		GL_RGB,
		GL_RGBA,
		GL_DEPTH_COMPONENT,
		GL_COMPRESSED_ALPHA,
		GL_COMPRESSED_LUMINANCE_ALPHA,
		GL_COMPRESSED_LUMINANCE,
		GL_COMPRESSED_INTENSITY,
		GL_COMPRESSED_RGB,
		GL_COMPRESSED_RGBA,
		GL_COMPRESSED_RGBA,
		GL_COMPRESSED_SRGB,
		GL_COMPRESSED_SRGB_ALPHA,
		GL_COMPRESSED_SLUMINANCE,
		GL_COMPRESSED_SLUMINANCE_ALPHA,
		/* format that is legal for TexStorage but not in table */
		GL_RGB12
	};

	glGenTextures(1, &tex);   /* orig tex */
	glBindTexture(target, tex);

	switch (format_class) {
	case GL_VIEW_CLASS_128_BITS:
		glTexStorage2D(target, levels, GL_RGBA32F, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGBA32F, GL_RGBA32UI, GL_RGBA32I, 0);
		break;
	case GL_VIEW_CLASS_96_BITS:
		glTexStorage2D(target, levels, GL_RGB32F, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGB32F, GL_RGB32UI, GL_RGB32I, 0);
		break;
	case GL_VIEW_CLASS_64_BITS:
		glTexStorage2D(target, levels, GL_RGBA16F, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGBA16F, GL_RG32F, GL_RGBA16UI,
				    GL_RG32UI, GL_RGBA16I, GL_RG32I, GL_RGBA16,
				    GL_RGBA16_SNORM, 0);
		break;
	case GL_VIEW_CLASS_48_BITS:
		glTexStorage2D(target, levels, GL_RGB16, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGB16, GL_RGB16_SNORM, GL_RGB16F,
				    GL_RGB16UI, GL_RGB16I, 0);
		break;
	case GL_VIEW_CLASS_32_BITS:
		glTexStorage2D(target, levels, GL_RG16F, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RG16F, GL_R11F_G11F_B10F, GL_R32F,
				    GL_RGB10_A2UI, GL_RGBA8UI, GL_RG16UI,
				    GL_R32UI, GL_RGBA8I, GL_RG16I,
				    GL_R32I, GL_RGB10_A2, GL_RGBA8, GL_RG16,
				    GL_RGBA8_SNORM, GL_RG16_SNORM,
				    GL_SRGB8_ALPHA8, GL_RGB9_E5, 0);
		break;
	case GL_VIEW_CLASS_24_BITS:
		glTexStorage2D(target, levels, GL_RGB8, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGB8, GL_RGB8_SNORM, GL_SRGB8,
				    GL_RGB8UI, GL_RGB8I, 0);
		break;
	case GL_VIEW_CLASS_16_BITS:
		glTexStorage2D(target, levels, GL_R16F, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_R16F, GL_RG8UI, GL_R16UI, GL_RG8I,
				    GL_R16I, GL_RG8, GL_R16, GL_RG8_SNORM,
				    GL_R16_SNORM, 0);
		break;
	case GL_VIEW_CLASS_8_BITS:
		glTexStorage2D(target, levels, GL_R8I, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_R8UI, GL_R8I, GL_R8, GL_R8_SNORM, 0);
		break;
	case VIEW_CLASS_NOT_IN_TABLE:
		glTexStorage2D(target, levels, GL_RGB12, width, height);
		numFormats = update_valid_arrays(legalFormats, illegalFormats,
				    ARRAY_SIZE(illegalFormats),
				    GL_RGB12, 0);
		break;
	default:
	    assert(!"Invalid format_class\n");
	}

	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		printf("%s Found gl errors prior to testing glTextureView\n",
				   TestName);
		pass = false;
		goto err_out;
	}

	/* ensure TextureView of legal formats gives no gl error */
	pass = check_format_array(GL_NO_ERROR, numFormats, legalFormats,
			   target, tex, levels, layers) && pass;

	/* ensure TextureView  of illegal formats returns an error */
	pass = check_format_array(GL_INVALID_OPERATION,
				  ARRAY_SIZE(illegalFormats), illegalFormats,
				  target, tex, levels, layers) && pass;
err_out:
	glDeleteTextures(1, &tex);

	return pass;
}