Esempio n. 1
0
bool user_getPositionW(const char* user, double* x, double* y, double* z, int* w,float* yaw, float* pitch, double *stance)
{
  std::string userStr(user);
  for (std::vector<User*>::iterator it = Mineserver::get()->usersBegin();
    it != Mineserver::get()->usersEnd();
    ++it)
  {
    User *user = *it;
    if(user->fd && user->logged)
    {
      //Is this the user?
      if(userStr == user->nick)
      {
        //For safety, check for NULL pointers!
        if(x != NULL)
          *x=user->pos.x;
        if(y != NULL)
          *y=user->pos.y;
        if(z != NULL)
          *z=user->pos.z;
        if(yaw != NULL)
          *yaw=user->pos.yaw;
        if(pitch != NULL)
          *pitch=user->pos.pitch;
        if(stance != NULL)
          *stance=user->pos.stance;
        if(w != NULL)
          *w=user->pos.map;
        //We found the user
        return true;
      }
    }
  }
  return false;
}
Esempio n. 2
0
// CHAT WRAPPER FUNCTIONS
bool chat_sendmsgTo(const char* user,const char* msg)
{
  std::string userStr(user);
  if (userStr == "[Server]")
  {
	  LOG(INFO, "Chat", msg);
	  return true;
  }
  for (std::vector<User*>::iterator it = Mineserver::get()->usersBegin();
    it != Mineserver::get()->usersEnd();
    ++it)
  {
    User *user = *it;
    if(user->fd && user->logged)
    {
      // Don't send to his user if he is DND and the message is a chat message
      if(userStr == user->nick)
      {
        user->buffer << (int8_t)PACKET_CHAT_MESSAGE << std::string(msg);
        return true;
      }
    }
  }
  return false;
}
Esempio n. 3
0
bool user_getPositionW(const char* user, double* x, double* y, double* z, int* w,float* yaw, float* pitch, double *stance)
{
  std::string userStr(user);
  for(unsigned int i = 0; i < Mineserver::get()->users().size(); i++)
  {
    if(Mineserver::get()->users()[i]->fd && Mineserver::get()->users()[i]->logged)
    {
      //Is this the user?
      if(userStr == Mineserver::get()->users()[i]->nick)
      {
        //For safety, check for NULL pointers!
        if(x != NULL)
          *x=Mineserver::get()->users()[i]->pos.x;
        if(y != NULL)
          *y=Mineserver::get()->users()[i]->pos.y;
        if(z != NULL)
          *z=Mineserver::get()->users()[i]->pos.z;
        if(yaw != NULL)
          *yaw=Mineserver::get()->users()[i]->pos.yaw;
        if(pitch != NULL)
          *pitch=Mineserver::get()->users()[i]->pos.pitch;
        if(stance != NULL)
          *stance=Mineserver::get()->users()[i]->pos.stance;
        if(w != NULL)
          *w=Mineserver::get()->users()[i]->pos.map;
        //We found the user
        return true;
      }
    }
  }
  return false;
}
Esempio n. 4
0
bool chat_sendUserlist(const char* user)
{
  std::string userStr(user);

  User *userPtr = userFromName(userStr);
  if(userPtr != NULL)
  {
    Mineserver::get()->chat()->sendUserlist(userPtr);
    return true;
  }
  return false;
}
Esempio n. 5
0
// CHAT WRAPPER FUNCTIONS
bool chat_sendmsgTo(const char* user, const char* msg)
{
  std::string userStr(user);
  if (userStr == "[Server]")
  {
    LOG(INFO, "Chat", msg);
    return true;
  }
  for (unsigned int i = 0; i < Mineserver::get()->users().size(); i++)
  {
    if (Mineserver::get()->users()[i]->fd && Mineserver::get()->users()[i]->logged)
    {
      // Don't send to his user if he is DND and the message is a chat message
      if (userStr == Mineserver::get()->users()[i]->nick)
      {
        Mineserver::get()->users()[i]->buffer << (int8_t)PACKET_CHAT_MESSAGE << std::string(msg);
        return true;
      }
    }
  }
  return false;
}