Esempio n. 1
0
static void
i915_surface_copy_render(struct pipe_context *pipe,
                         struct pipe_resource *dst, unsigned dst_level,
                         unsigned dstx, unsigned dsty, unsigned dstz,
                         struct pipe_resource *src, unsigned src_level,
                         const struct pipe_box *src_box)
{
   struct i915_context *i915 = i915_context(pipe);
   unsigned src_width0 = src->width0;
   unsigned src_height0 = src->height0;
   unsigned dst_width0 = dst->width0;
   unsigned dst_height0 = dst->height0;
   struct pipe_box dstbox;
   struct pipe_sampler_view src_templ, *src_view;
   struct pipe_surface dst_templ, *dst_view;
   const struct util_format_description *desc;

   /* Fallback for buffers. */
   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER)
      goto fallback;

   /* Fallback for depth&stencil. XXX: see if we can use a proxy format */
   desc = util_format_description(src->format);
   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
      goto fallback;

   desc = util_format_description(dst->format);
   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
      goto fallback;

   util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
   util_blitter_default_src_texture(i915->blitter, &src_templ, src, src_level);

   if (!util_blitter_is_copy_supported(i915->blitter, dst, src))
      goto fallback;

   i915_util_blitter_save_states(i915);

   dst_view = i915_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
   src_view = i915_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);

   u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
            abs(src_box->depth), &dstbox);

   util_blitter_blit_generic(i915->blitter, dst_view, &dstbox,
                             src_view, src_box, src_width0, src_height0,
                             PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
                             FALSE);
   return;

fallback:
   util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                             src, src_level, src_box);
}
Esempio n. 2
0
static void r600_copy_first_sample(struct pipe_context *ctx,
				   const struct pipe_resolve_info *info)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	struct pipe_box box;

	if (rsrc->is_depth && !rsrc->is_flushing_texture) {
		if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
			return; /* error */

		/* Decompress the first sample only. */
		r600_blit_decompress_depth(ctx,	rsrc, NULL,
					   0, 0,
					   info->src.layer, info->src.layer,
					   0, 0);
	}
	if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
		r600_blit_decompress_color(ctx, rsrc,
					   0, 0,
					   info->src.layer, info->src.layer);
	}

	/* this is correct for upside-down blits too */
	u_box_2d(info->src.x0,
		 info->src.y0,
		 info->src.x1 - info->src.x0,
		 info->src.y1 - info->src.y0, &box);

	/* Initialize the surface. */
	util_blitter_default_dst_texture(&dst_templ, info->dst.res,
					 info->dst.level, info->dst.layer, &box);
	dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);

	/* Initialize the sampler view. */
	util_blitter_default_src_texture(&src_templ, info->src.res, 0);
	src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);

	/* Copy the first sample into dst. */
	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
	util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
				       info->dst.y0, src_view, 0, &box,
				       info->src.res->width0, info->src.res->height0,
				       info->mask);
	r600_blitter_end(ctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);
}
Esempio n. 3
0
/* Copy a block of pixels from one surface to another. */
static void r300_resource_copy_region(struct pipe_context *pipe,
                                      struct pipe_resource *dst,
                                      unsigned dst_level,
                                      unsigned dstx, unsigned dsty, unsigned dstz,
                                      struct pipe_resource *src,
                                      unsigned src_level,
                                      const struct pipe_box *src_box)
{
    struct pipe_screen *screen = pipe->screen;
    struct r300_context *r300 = r300_context(pipe);
    struct pipe_framebuffer_state *fb =
        (struct pipe_framebuffer_state*)r300->fb_state.state;
    unsigned src_width0 = r300_resource(src)->tex.width0;
    unsigned src_height0 = r300_resource(src)->tex.height0;
    unsigned dst_width0 = r300_resource(dst)->tex.width0;
    unsigned dst_height0 = r300_resource(dst)->tex.height0;
    unsigned layout;
    struct pipe_box box;
    struct pipe_sampler_view src_templ, *src_view;
    struct pipe_surface dst_templ, *dst_view;

    /* Fallback for buffers. */
    if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
        !r300_is_blit_supported(dst->format)) {
        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                                  src, src_level, src_box);
        return;
    }

    /* The code below changes the texture format so that the copy can be done
     * on hardware. E.g. depth-stencil surfaces are copied as RGBA
     * colorbuffers. */

    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
    util_blitter_default_src_texture(&src_templ, src, src_level);

    layout = util_format_description(dst_templ.format)->layout;

    /* Handle non-renderable plain formats. */
    if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
        (!screen->is_format_supported(screen, src_templ.format, src->target,
                                      src->nr_samples,
                                      PIPE_BIND_SAMPLER_VIEW) ||
         !screen->is_format_supported(screen, dst_templ.format, dst->target,
                                      dst->nr_samples,
                                      PIPE_BIND_RENDER_TARGET))) {
        switch (util_format_get_blocksize(dst_templ.format)) {
            case 1:
                dst_templ.format = PIPE_FORMAT_I8_UNORM;
                break;
            case 2:
                dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
                break;
            case 4:
                dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
                break;
            case 8:
                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
                break;
            default:
                debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
                             "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
                             util_format_short_name(dst_templ.format));
        }
        src_templ.format = dst_templ.format;
    }

    /* Handle compressed formats. */
    if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
        layout == UTIL_FORMAT_LAYOUT_RGTC) {
        assert(src_templ.format == dst_templ.format);

        box = *src_box;
        src_box = &box;

        dst_width0 = align(dst_width0, 4);
        dst_height0 = align(dst_height0, 4);
        src_width0 = align(src_width0, 4);
        src_height0 = align(src_height0, 4);
        box.width = align(box.width, 4);
        box.height = align(box.height, 4);

        switch (util_format_get_blocksize(dst_templ.format)) {
        case 8:
            /* one 4x4 pixel block has 8 bytes.
             * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
            dst_width0 = dst_width0 / 2;
            src_width0 = src_width0 / 2;
            dstx /= 2;
            box.x /= 2;
            box.width /= 2;
            break;
        case 16:
            /* one 4x4 pixel block has 16 bytes.
             * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
            dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
            break;
        }
        src_templ.format = dst_templ.format;

        dst_height0 = dst_height0 / 4;
        src_height0 = src_height0 / 4;
        dsty /= 4;
        box.y /= 4;
        box.height /= 4;
    }

    /* Fallback for textures. */
    if (!screen->is_format_supported(screen, dst_templ.format,
                                     dst->target, dst->nr_samples,
                                     PIPE_BIND_RENDER_TARGET) ||
	!screen->is_format_supported(screen, src_templ.format,
                                     src->target, src->nr_samples,
                                     PIPE_BIND_SAMPLER_VIEW)) {
        assert(0 && "this shouldn't happen, update r300_is_blit_supported");
        util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
                                  src, src_level, src_box);
        return;
    }

    /* Decompress ZMASK. */
    if (r300->zmask_in_use && !r300->locked_zbuffer) {
        if (fb->zsbuf->texture == src ||
            fb->zsbuf->texture == dst) {
            r300_decompress_zmask(r300);
        }
    }

    dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
    src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);

    r300_blitter_begin(r300, R300_COPY);
    util_blitter_blit_generic(r300->blitter, dst_view, dstx, dsty,
                              abs(src_box->width), abs(src_box->height),
                              src_view, src_box,
                              src_width0, src_height0, PIPE_MASK_RGBAZS,
                              PIPE_TEX_FILTER_NEAREST, NULL, FALSE);
    r300_blitter_end(r300);

    pipe_surface_reference(&dst_view, NULL);
    pipe_sampler_view_reference(&src_view, NULL);
}
Esempio n. 4
0
static void r600_resource_copy_region(struct pipe_context *ctx,
				      struct pipe_resource *dst,
				      unsigned dst_level,
				      unsigned dstx, unsigned dsty, unsigned dstz,
				      struct pipe_resource *src,
				      unsigned src_level,
				      const struct pipe_box *src_box)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL;
	unsigned src_force_level = 0;
	struct pipe_box sbox, dstbox;

	/* Handle buffers first. */
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
		if ((src->bind & PIPE_BIND_GLOBAL) ||
					(dst->bind & PIPE_BIND_GLOBAL)) {
			r600_copy_global_buffer(ctx, dst, dstx, src, src_box);
		} else {
			r600_copy_buffer(ctx, dst, dstx, src, src_box);
		}
		return;
	}

	assert(u_max_sample(dst) == u_max_sample(src));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	if (!r600_decompress_subresource(ctx, src, src_level,
					 src_box->z, src_box->z + src_box->depth - 1)) {
		return; /* error */
	}

	dst_width = u_minify(dst->width0, dst_level);
        dst_height = u_minify(dst->height0, dst_level);
	src_width0 = src->width0;
	src_height0 = src->height0;
        src_widthFL = u_minify(src->width0, src_level);
        src_heightFL = u_minify(src->height0, src_level);

	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
	util_blitter_default_src_texture(&src_templ, src, src_level);

	if (util_format_is_compressed(src->format)) {
		unsigned blocksize = util_format_get_blocksize(src->format);

		if (blocksize == 8)
			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
		else
			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
		dst_templ.format = src_templ.format;

		dst_width = util_format_get_nblocksx(dst->format, dst_width);
		dst_height = util_format_get_nblocksy(dst->format, dst_height);
		src_width0 = util_format_get_nblocksx(src->format, src_width0);
		src_height0 = util_format_get_nblocksy(src->format, src_height0);
		src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);
		src_heightFL = util_format_get_nblocksy(src->format, src_heightFL);

		dstx = util_format_get_nblocksx(dst->format, dstx);
		dsty = util_format_get_nblocksy(dst->format, dsty);

		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
		sbox.z = src_box->z;
		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
		sbox.depth = src_box->depth;
		src_box = &sbox;

		src_force_level = src_level;
	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) {
		if (util_format_is_subsampled_422(src->format)) {

			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;

			dst_width = util_format_get_nblocksx(dst->format, dst_width);
			src_width0 = util_format_get_nblocksx(src->format, src_width0);
			src_widthFL = util_format_get_nblocksx(src->format, src_widthFL);

			dstx = util_format_get_nblocksx(dst->format, dstx);

			sbox = *src_box;
			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
			src_box = &sbox;
		} else {
			unsigned blocksize = util_format_get_blocksize(src->format);

			switch (blocksize) {
			case 1:
				dst_templ.format = PIPE_FORMAT_R8_UNORM;
				src_templ.format = PIPE_FORMAT_R8_UNORM;
				break;
                        case 2:
				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
				break;
			case 4:
				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				break;
                        case 8:
                                dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
                                src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
                                break;
                        case 16:
                                dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
                                src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
                                break;
			default:
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
					util_format_short_name(src->format), blocksize);
				assert(0);
			}
		}
	}

	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height);

	if (rctx->b.chip_class >= EVERGREEN) {
		src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ,
								src_width0, src_height0,
								src_force_level);
	} else {
		src_view = r600_create_sampler_view_custom(ctx, src, &src_templ,
							   src_widthFL, src_heightFL);
	}

        u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
                 abs(src_box->depth), &dstbox);

	/* Copy. */
	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
	util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox,
				  src_view, src_box, src_width0, src_height0,
				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
	r600_blitter_end(ctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);
}
Esempio n. 5
0
static void si_resource_copy_region(struct pipe_context *ctx,
				    struct pipe_resource *dst,
				    unsigned dst_level,
				    unsigned dstx, unsigned dsty, unsigned dstz,
				    struct pipe_resource *src,
				    unsigned src_level,
				    const struct pipe_box *src_box)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct r600_texture *rdst = (struct r600_texture*)dst;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	struct texture_orig_info orig_info[2];
	struct pipe_box sbox, dstbox;
	boolean restore_orig[2];

	/* Fallback for buffers. */
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
		si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
		return;
	}

	memset(orig_info, 0, sizeof(orig_info));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, src, src_level,
				  src_box->z, src_box->z + src_box->depth - 1);

	restore_orig[0] = restore_orig[1] = FALSE;

	if (util_format_is_compressed(src->format) &&
	    util_format_is_compressed(dst->format)) {
		si_compressed_to_blittable(src, src_level, &orig_info[0]);
		restore_orig[0] = TRUE;
		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
		sbox.z = src_box->z;
		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
		sbox.depth = src_box->depth;
		src_box = &sbox;

		si_compressed_to_blittable(dst, dst_level, &orig_info[1]);
		restore_orig[1] = TRUE;
		/* translate the dst box as well */
		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
	} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
		if (util_format_is_subsampled_422(src->format)) {
			/* XXX untested */
			si_change_format(src, src_level, &orig_info[0],
					 PIPE_FORMAT_R8G8B8A8_UINT);
			si_change_format(dst, dst_level, &orig_info[1],
					 PIPE_FORMAT_R8G8B8A8_UINT);

			sbox = *src_box;
			sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
			sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
			src_box = &sbox;
			dstx = util_format_get_nblocksx(orig_info[1].format, dstx);

			restore_orig[0] = TRUE;
			restore_orig[1] = TRUE;
		} else {
			unsigned blocksize = util_format_get_blocksize(src->format);

			switch (blocksize) {
			case 1:
				si_change_format(src, src_level, &orig_info[0],
						PIPE_FORMAT_R8_UNORM);
				si_change_format(dst, dst_level, &orig_info[1],
						PIPE_FORMAT_R8_UNORM);
				break;
			case 2:
				si_change_format(src, src_level, &orig_info[0],
						PIPE_FORMAT_R8G8_UNORM);
				si_change_format(dst, dst_level, &orig_info[1],
						PIPE_FORMAT_R8G8_UNORM);
				break;
			case 4:
				si_change_format(src, src_level, &orig_info[0],
						PIPE_FORMAT_R8G8B8A8_UNORM);
				si_change_format(dst, dst_level, &orig_info[1],
						PIPE_FORMAT_R8G8B8A8_UNORM);
				break;
			case 8:
				si_change_format(src, src_level, &orig_info[0],
						PIPE_FORMAT_R16G16B16A16_UINT);
				si_change_format(dst, dst_level, &orig_info[1],
						PIPE_FORMAT_R16G16B16A16_UINT);
				break;
			case 16:
				si_change_format(src, src_level, &orig_info[0],
						PIPE_FORMAT_R32G32B32A32_UINT);
				si_change_format(dst, dst_level, &orig_info[1],
						PIPE_FORMAT_R32G32B32A32_UINT);
				break;
			default:
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
					util_format_short_name(src->format), blocksize);
				assert(0);
			}
			restore_orig[0] = TRUE;
			restore_orig[1] = TRUE;
		}
	}

	/* Initialize the surface. */
	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
					      rdst->surface.level[dst_level].npix_x,
					      rdst->surface.level[dst_level].npix_y);

	/* Initialize the sampler view. */
	util_blitter_default_src_texture(&src_templ, src, src_level);
	src_view = ctx->create_sampler_view(ctx, src, &src_templ);

	u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
		 abs(src_box->depth), &dstbox);

	/* Copy. */
	si_blitter_begin(ctx, SI_COPY);
	util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
				  src_view, src_box, src->width0, src->height0,
				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
	si_blitter_end(ctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);

	if (restore_orig[0])
		si_reset_blittable_to_orig(src, src_level, &orig_info[0]);

	if (restore_orig[1])
		si_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
Esempio n. 6
0
File: si_blit.c Progetto: ifzz/mesa
void si_resource_copy_region(struct pipe_context *ctx,
			     struct pipe_resource *dst,
			     unsigned dst_level,
			     unsigned dstx, unsigned dsty, unsigned dstz,
			     struct pipe_resource *src,
			     unsigned src_level,
			     const struct pipe_box *src_box)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct pipe_surface *dst_view, dst_templ;
	struct pipe_sampler_view src_templ, *src_view;
	unsigned dst_width, dst_height, src_width0, src_height0;
	unsigned src_force_level = 0;
	struct pipe_box sbox, dstbox;

	/* Handle buffers first. */
	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
		si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
		return;
	}

	assert(u_max_sample(dst) == u_max_sample(src));

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
				  src_box->z, src_box->z + src_box->depth - 1);

	dst_width = u_minify(dst->width0, dst_level);
	dst_height = u_minify(dst->height0, dst_level);
	src_width0 = src->width0;
	src_height0 = src->height0;

	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
	util_blitter_default_src_texture(&src_templ, src, src_level);

	if (util_format_is_compressed(src->format) ||
	    util_format_is_compressed(dst->format)) {
		unsigned blocksize = util_format_get_blocksize(src->format);

		if (blocksize == 8)
			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
		else
			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
		dst_templ.format = src_templ.format;

		dst_width = util_format_get_nblocksx(dst->format, dst_width);
		dst_height = util_format_get_nblocksy(dst->format, dst_height);
		src_width0 = util_format_get_nblocksx(src->format, src_width0);
		src_height0 = util_format_get_nblocksy(src->format, src_height0);

		dstx = util_format_get_nblocksx(dst->format, dstx);
		dsty = util_format_get_nblocksy(dst->format, dsty);

		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
		sbox.z = src_box->z;
		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
		sbox.depth = src_box->depth;
		src_box = &sbox;

		src_force_level = src_level;
	} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) ||
		   /* also *8_SNORM has precision issues, use UNORM instead */
		   util_format_is_snorm8(src->format)) {
		if (util_format_is_subsampled_422(src->format)) {
			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;

			dst_width = util_format_get_nblocksx(dst->format, dst_width);
			src_width0 = util_format_get_nblocksx(src->format, src_width0);

			dstx = util_format_get_nblocksx(dst->format, dstx);

			sbox = *src_box;
			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
			src_box = &sbox;
		} else {
			unsigned blocksize = util_format_get_blocksize(src->format);

			switch (blocksize) {
			case 1:
				dst_templ.format = PIPE_FORMAT_R8_UNORM;
				src_templ.format = PIPE_FORMAT_R8_UNORM;
				break;
			case 2:
				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
				break;
			case 4:
				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
				break;
			case 8:
				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
				break;
			case 16:
				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
				break;
			default:
				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
					util_format_short_name(src->format), blocksize);
				assert(0);
			}
		}
	}

	/* Initialize the surface. */
	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
					      dst_width, dst_height);

	/* Initialize the sampler view. */
	src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
						 src_width0, src_height0,
						 src_force_level);

	u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
		 abs(src_box->depth), &dstbox);

	/* Copy. */
	si_blitter_begin(ctx, SI_COPY);
	util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
				  src_view, src_box, src_width0, src_height0,
				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
				  FALSE);
	si_blitter_end(ctx);

	pipe_surface_reference(&dst_view, NULL);
	pipe_sampler_view_reference(&src_view, NULL);
}
Esempio n. 7
0
void util_blitter_copy_texture(struct blitter_context *blitter,
                               struct pipe_resource *dst,
                               unsigned dstlevel,
                               unsigned dstx, unsigned dsty, unsigned dstz,
                               struct pipe_resource *src,
                               unsigned srclevel,
                               const struct pipe_box *srcbox,
                               boolean ignore_stencil)
{
   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
   struct pipe_context *pipe = ctx->base.pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_surface *dst_view, dst_templ;
   struct pipe_sampler_view src_templ, *src_view;
   unsigned bind;
   boolean is_stencil, is_depth;

   /* Give up if textures are not set. */
   assert(dst && src);
   if (!dst || !src)
      return;

   assert(src->target < PIPE_MAX_TEXTURE_TYPES);

   /* Is this a ZS format? */
   is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
   is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;

   if (is_depth || is_stencil)
      bind = PIPE_BIND_DEPTH_STENCIL;
   else
      bind = PIPE_BIND_RENDER_TARGET;

   /* Check if we can sample from and render to the surfaces. */
   /* (assuming copying a stencil buffer is not possible) */
   if ((!ignore_stencil && is_stencil) ||
       !screen->is_format_supported(screen, dst->format, dst->target,
                                    dst->nr_samples, bind) ||
       !screen->is_format_supported(screen, src->format, src->target,
                                    src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
      blitter_set_running_flag(ctx);
      util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
                                src, srclevel, srcbox);
      blitter_unset_running_flag(ctx);
      return;
   }

   /* Initialize the surface. */
   util_blitter_default_dst_texture(&dst_templ, dst, dstlevel, dstz, srcbox);
   dst_view = pipe->create_surface(pipe, dst, &dst_templ);

   /* Initialize the sampler view. */
   util_blitter_default_src_texture(&src_templ, src, srclevel);
   src_view = pipe->create_sampler_view(pipe, src, &src_templ);

   /* Copy. */
   util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
                                  srcbox, src->width0, src->height0);

   pipe_surface_reference(&dst_view, NULL);
   pipe_sampler_view_reference(&src_view, NULL);
}
Esempio n. 8
0
static void *vc4_get_yuv_vs(struct pipe_context *pctx)
{
   struct vc4_context *vc4 = vc4_context(pctx);
   struct pipe_screen *pscreen = pctx->screen;

   if (vc4->yuv_linear_blit_vs)
           return vc4->yuv_linear_blit_vs;

   const struct nir_shader_compiler_options *options =
           pscreen->get_compiler_options(pscreen,
                                         PIPE_SHADER_IR_NIR,
                                         PIPE_SHADER_VERTEX);

   nir_builder b;
   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options);
   b.shader->info.name = ralloc_strdup(b.shader, "linear_blit_vs");

   const struct glsl_type *vec4 = glsl_vec4_type();
   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
                                              vec4, "pos");

   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
                                               vec4, "gl_Position");
   pos_out->data.location = VARYING_SLOT_POS;

   nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf);

   struct pipe_shader_state shader_tmpl = {
           .type = PIPE_SHADER_IR_NIR,
           .ir.nir = b.shader,
   };

   vc4->yuv_linear_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl);

   return vc4->yuv_linear_blit_vs;
}

static void *vc4_get_yuv_fs(struct pipe_context *pctx, int cpp)
{
   struct vc4_context *vc4 = vc4_context(pctx);
   struct pipe_screen *pscreen = pctx->screen;
   struct pipe_shader_state **cached_shader;
   const char *name;

   if (cpp == 1) {
           cached_shader = &vc4->yuv_linear_blit_fs_8bit;
           name = "linear_blit_8bit_fs";
   } else {
           cached_shader = &vc4->yuv_linear_blit_fs_16bit;
           name = "linear_blit_16bit_fs";
   }

   if (*cached_shader)
           return *cached_shader;

   const struct nir_shader_compiler_options *options =
           pscreen->get_compiler_options(pscreen,
                                         PIPE_SHADER_IR_NIR,
                                         PIPE_SHADER_FRAGMENT);

   nir_builder b;
   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options);
   b.shader->info.name = ralloc_strdup(b.shader, name);

   const struct glsl_type *vec4 = glsl_vec4_type();
   const struct glsl_type *glsl_int = glsl_int_type();

   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                 vec4, "f_color");
   color_out->data.location = FRAG_RESULT_COLOR;

   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
                                              vec4, "pos");
   pos_in->data.location = VARYING_SLOT_POS;
   nir_ssa_def *pos = nir_load_var(&b, pos_in);

   nir_ssa_def *one = nir_imm_int(&b, 1);
   nir_ssa_def *two = nir_imm_int(&b, 2);

   nir_ssa_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0));
   nir_ssa_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1));

   nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform,
                                                 glsl_int, "stride");
   nir_ssa_def *stride = nir_load_var(&b, stride_in);

   nir_ssa_def *x_offset;
   nir_ssa_def *y_offset;
   if (cpp == 1) {
           nir_ssa_def *intra_utile_x_offset =
                   nir_ishl(&b, nir_iand(&b, x, one), two);
           nir_ssa_def *inter_utile_x_offset =
                   nir_ishl(&b, nir_iand(&b, x, nir_imm_int(&b, ~3)), one);

           x_offset = nir_iadd(&b,
                               intra_utile_x_offset,
                               inter_utile_x_offset);
           y_offset = nir_imul(&b,
                               nir_iadd(&b,
                                        nir_ishl(&b, y, one),
                                        nir_ushr(&b, nir_iand(&b, x, two), one)),
                               stride);
   } else {
           x_offset = nir_ishl(&b, x, two);
           y_offset = nir_imul(&b, y, stride);
   }

   nir_intrinsic_instr *load =
           nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ubo);
   load->num_components = 1;
   nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, 32, NULL);
   load->src[0] = nir_src_for_ssa(one);
   load->src[1] = nir_src_for_ssa(nir_iadd(&b, x_offset, y_offset));
   nir_builder_instr_insert(&b, &load->instr);

   nir_store_var(&b, color_out,
                 nir_unpack_unorm_4x8(&b, &load->dest.ssa),
                 0xf);

   struct pipe_shader_state shader_tmpl = {
           .type = PIPE_SHADER_IR_NIR,
           .ir.nir = b.shader,
   };

   *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl);

   return *cached_shader;
}

static bool
vc4_yuv_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct vc4_resource *src = vc4_resource(info->src.resource);
        struct vc4_resource *dst = vc4_resource(info->dst.resource);
        bool ok;

        if (src->tiled)
                return false;
        if (src->base.format != PIPE_FORMAT_R8_UNORM &&
            src->base.format != PIPE_FORMAT_R8G8_UNORM)
                return false;

        /* YUV blits always turn raster-order to tiled */
        assert(dst->base.format == src->base.format);
        assert(dst->tiled);

        /* Always 1:1 and at the origin */
        assert(info->src.box.x == 0 && info->dst.box.x == 0);
        assert(info->src.box.y == 0 && info->dst.box.y == 0);
        assert(info->src.box.width == info->dst.box.width);
        assert(info->src.box.height == info->dst.box.height);

        if ((src->slices[info->src.level].offset & 3) ||
            (src->slices[info->src.level].stride & 3)) {
                perf_debug("YUV-blit src texture offset/stride misaligned: 0x%08x/%d\n",
                           src->slices[info->src.level].offset,
                           src->slices[info->src.level].stride);
                goto fallback;
        }

        vc4_blitter_save(vc4);

        /* Create a renderable surface mapping the T-tiled shadow buffer.
         */
        struct pipe_surface dst_tmpl;
        util_blitter_default_dst_texture(&dst_tmpl, info->dst.resource,
                                         info->dst.level, info->dst.box.z);
        dst_tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
        struct pipe_surface *dst_surf =
                pctx->create_surface(pctx, info->dst.resource, &dst_tmpl);
        if (!dst_surf) {
                fprintf(stderr, "Failed to create YUV dst surface\n");
                util_blitter_unset_running_flag(vc4->blitter);
                return false;
        }
        dst_surf->width /= 2;
        if (dst->cpp == 1)
                dst_surf->height /= 2;

        /* Set the constant buffer. */
        uint32_t stride = src->slices[info->src.level].stride;
        struct pipe_constant_buffer cb_uniforms = {
                .user_buffer = &stride,
                .buffer_size = sizeof(stride),
        };
        pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb_uniforms);
        struct pipe_constant_buffer cb_src = {
                .buffer = info->src.resource,
                .buffer_offset = src->slices[info->src.level].offset,
                .buffer_size = (src->bo->size -
                                src->slices[info->src.level].offset),
        };
        pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, &cb_src);

        /* Unbind the textures, to make sure we don't try to recurse into the
         * shadow blit.
         */
        pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
        pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);

        util_blitter_custom_shader(vc4->blitter, dst_surf,
                                   vc4_get_yuv_vs(pctx),
                                   vc4_get_yuv_fs(pctx, src->cpp));

        util_blitter_restore_textures(vc4->blitter);
        util_blitter_restore_constant_buffer_state(vc4->blitter);
        /* Restore cb1 (util_blitter doesn't handle this one). */
        struct pipe_constant_buffer cb_disabled = { 0 };
        pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, &cb_disabled);

        pipe_surface_reference(&dst_surf, NULL);

        return true;

fallback:
        /* Do an immediate SW fallback, since the render blit path
         * would just recurse.
         */
        ok = util_try_blit_via_copy_region(pctx, info);
        assert(ok); (void)ok;

        return true;
}

static bool
vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
        struct vc4_context *vc4 = vc4_context(ctx);

        if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
                fprintf(stderr, "blit unsupported %s -> %s\n",
                    util_format_short_name(info->src.resource->format),
                    util_format_short_name(info->dst.resource->format));
                return false;
        }

        /* Enable the scissor, so we get a minimal set of tiles rendered. */
        if (!info->scissor_enable) {
                info->scissor_enable = true;
                info->scissor.minx = info->dst.box.x;
                info->scissor.miny = info->dst.box.y;
                info->scissor.maxx = info->dst.box.x + info->dst.box.width;
                info->scissor.maxy = info->dst.box.y + info->dst.box.height;
        }

        vc4_blitter_save(vc4);
        util_blitter_blit(vc4->blitter, info);

        return true;
}

/* Optimal hardware path for blitting pixels.
 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
 */
void
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
        struct pipe_blit_info info = *blit_info;

        if (vc4_yuv_blit(pctx, blit_info))
                return;

        if (vc4_tile_blit(pctx, blit_info))
                return;

        if (info.mask & PIPE_MASK_S) {
                if (util_try_blit_via_copy_region(pctx, &info))
                        return;

                info.mask &= ~PIPE_MASK_S;
                fprintf(stderr, "cannot blit stencil, skipping\n");
        }

        if (vc4_render_blit(pctx, &info))
                return;

        fprintf(stderr, "Unsupported blit\n");
}