static bool fd6_clear(struct fd_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); struct fd_ringbuffer *ring = ctx->batch->draw; if ((buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && is_z32(pfb->zsbuf->format)) return false; fd6_emit_render_cntl(ctx, true, false); OUT_PKT4(ring, REG_A6XX_RB_BLIT_SCISSOR_TL, 2); OUT_RING(ring, A6XX_RB_BLIT_SCISSOR_TL_X(scissor->minx) | A6XX_RB_BLIT_SCISSOR_TL_Y(scissor->miny)); OUT_RING(ring, A6XX_RB_BLIT_SCISSOR_BR_X(scissor->maxx - 1) | A6XX_RB_BLIT_SCISSOR_BR_Y(scissor->maxy - 1)); if (buffers & PIPE_CLEAR_COLOR) { for (int i = 0; i < pfb->nr_cbufs; i++) { union util_color uc = {0}; if (!pfb->cbufs[i]) continue; if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) continue; enum pipe_format pfmt = pfb->cbufs[i]->format; // XXX I think RB_CLEAR_COLOR_DWn wants to take into account SWAP?? union pipe_color_union swapped; switch (fd6_pipe2swap(pfmt)) { case WZYX: swapped.ui[0] = color->ui[0]; swapped.ui[1] = color->ui[1]; swapped.ui[2] = color->ui[2]; swapped.ui[3] = color->ui[3]; break; case WXYZ: swapped.ui[2] = color->ui[0]; swapped.ui[1] = color->ui[1]; swapped.ui[0] = color->ui[2]; swapped.ui[3] = color->ui[3]; break; case ZYXW: swapped.ui[3] = color->ui[0]; swapped.ui[0] = color->ui[1]; swapped.ui[1] = color->ui[2]; swapped.ui[2] = color->ui[3]; break; case XYZW: swapped.ui[3] = color->ui[0]; swapped.ui[2] = color->ui[1]; swapped.ui[1] = color->ui[2]; swapped.ui[0] = color->ui[3]; break; } if (util_format_is_pure_uint(pfmt)) { util_format_write_4ui(pfmt, swapped.ui, 0, &uc, 0, 0, 0, 1, 1); } else if (util_format_is_pure_sint(pfmt)) { util_format_write_4i(pfmt, swapped.i, 0, &uc, 0, 0, 0, 1, 1); } else { util_pack_color(swapped.f, pfmt, &uc); } OUT_PKT4(ring, REG_A6XX_RB_BLIT_DST_INFO, 1); OUT_RING(ring, A6XX_RB_BLIT_DST_INFO_TILE_MODE(TILE6_LINEAR) | A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(fd6_pipe2color(pfmt))); OUT_PKT4(ring, REG_A6XX_RB_BLIT_INFO, 1); OUT_RING(ring, A6XX_RB_BLIT_INFO_GMEM | A6XX_RB_BLIT_INFO_CLEAR_MASK(0xf)); OUT_PKT4(ring, REG_A6XX_RB_BLIT_BASE_GMEM, 1); OUT_RINGP(ring, i, &ctx->batch->gmem_patches); OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_88D0, 1); OUT_RING(ring, 0); OUT_PKT4(ring, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 4); OUT_RING(ring, uc.ui[0]); OUT_RING(ring, uc.ui[1]); OUT_RING(ring, uc.ui[2]); OUT_RING(ring, uc.ui[3]); fd6_emit_blit(ctx->batch, ring); } } if (pfb->zsbuf && (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { enum pipe_format pfmt = pfb->zsbuf->format; uint32_t clear = util_pack_z_stencil(pfmt, depth, stencil); uint32_t mask = 0; if (buffers & PIPE_CLEAR_DEPTH) mask |= 0x1; if (buffers & PIPE_CLEAR_STENCIL) mask |= 0x2; OUT_PKT4(ring, REG_A6XX_RB_BLIT_DST_INFO, 1); OUT_RING(ring, A6XX_RB_BLIT_DST_INFO_TILE_MODE(TILE6_LINEAR) | A6XX_RB_BLIT_DST_INFO_COLOR_FORMAT(fd6_pipe2color(pfmt))); OUT_PKT4(ring, REG_A6XX_RB_BLIT_INFO, 1); OUT_RING(ring, A6XX_RB_BLIT_INFO_GMEM | // XXX UNK0 for separate stencil ?? A6XX_RB_BLIT_INFO_DEPTH | A6XX_RB_BLIT_INFO_CLEAR_MASK(mask)); OUT_PKT4(ring, REG_A6XX_RB_BLIT_BASE_GMEM, 1); OUT_RINGP(ring, MAX_RENDER_TARGETS, &ctx->batch->gmem_patches); OUT_PKT4(ring, REG_A6XX_RB_UNKNOWN_88D0, 1); OUT_RING(ring, 0); OUT_PKT4(ring, REG_A6XX_RB_BLIT_CLEAR_COLOR_DW0, 1); OUT_RING(ring, clear); fd6_emit_blit(ctx->batch, ring); if (pfb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { struct fd_resource *zsbuf = fd_resource(pfb->zsbuf->texture); if (zsbuf->lrz) { zsbuf->lrz_valid = true; fd6_clear_lrz(ctx->batch, zsbuf, depth); } } } return true; }
/* * Try to clear one color buffer of the attached fb, either by binning a clear * command or queuing up the clear for later (when binning is started). */ static boolean lp_setup_try_clear_color_buffer(struct lp_setup_context *setup, const union pipe_color_union *color, unsigned cbuf) { union lp_rast_cmd_arg clearrb_arg; union util_color uc; enum pipe_format format = setup->fb.cbufs[cbuf]->format; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); if (util_format_is_pure_integer(format)) { /* * We expect int/uint clear values here, though some APIs * might disagree (but in any case util_pack_color() * couldn't handle it)... */ if (util_format_is_pure_sint(format)) { util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); } else { assert(util_format_is_pure_uint(format)); util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); } } else { util_pack_color(color->f, format, &uc); } if (setup->state == SETUP_ACTIVE) { struct lp_scene *scene = setup->scene; /* Add the clear to existing scene. In the unusual case where * both color and depth-stencil are being cleared when there's * already been some rendering, we could discard the currently * binned scene and start again, but I don't see that as being * a common usage. */ struct lp_rast_clear_rb *cc_scene = (struct lp_rast_clear_rb *) lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8); if (!cc_scene) { return FALSE; } cc_scene->cbuf = cbuf; cc_scene->color_val = uc; clearrb_arg.clear_rb = cc_scene; if (!lp_scene_bin_everywhere(scene, LP_RAST_OP_CLEAR_COLOR, clearrb_arg)) return FALSE; } else { /* Put ourselves into the 'pre-clear' state, specifically to try * and accumulate multiple clears to color and depth_stencil * buffers which the app or state-tracker might issue * separately. */ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); assert(PIPE_CLEAR_COLOR0 == (1 << 2)); setup->clear.flags |= 1 << (cbuf + 2); setup->clear.color_val[cbuf] = uc; } return TRUE; }
/** * Fallback for pipe->clear_render_target() function. * XXX this looks too hackish to be really useful. * cpp > 4 looks like a gross hack at best... * Plus can't use these transfer fallbacks when clearing * multisampled surfaces for instance. * Clears all bound layers. */ void util_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct pipe_transfer *dst_trans; ubyte *dst_map; union util_color uc; unsigned max_layer; assert(dst->texture); if (!dst->texture) return; if (dst->texture->target == PIPE_BUFFER) { /* * The fill naturally works on the surface format, however * the transfer uses resource format which is just bytes for buffers. */ unsigned dx, w; unsigned pixstride = util_format_get_blocksize(dst->format); dx = (dst->u.buf.first_element + dstx) * pixstride; w = width * pixstride; max_layer = 0; dst_map = pipe_transfer_map(pipe, dst->texture, 0, 0, PIPE_TRANSFER_WRITE, dx, 0, w, 1, &dst_trans); } else { max_layer = dst->u.tex.last_layer - dst->u.tex.first_layer; dst_map = pipe_transfer_map_3d(pipe, dst->texture, dst->u.tex.level, PIPE_TRANSFER_WRITE, dstx, dsty, dst->u.tex.first_layer, width, height, max_layer + 1, &dst_trans); } assert(dst_map); if (dst_map) { enum pipe_format format = dst->format; assert(dst_trans->stride > 0); if (util_format_is_pure_integer(format)) { /* * We expect int/uint clear values here, though some APIs * might disagree (but in any case util_pack_color() * couldn't handle it)... */ if (util_format_is_pure_sint(format)) { util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); } else { assert(util_format_is_pure_uint(format)); util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); } } else { util_pack_color(color->f, format, &uc); } util_fill_box(dst_map, dst->format, dst_trans->stride, dst_trans->layer_stride, 0, 0, 0, width, height, max_layer + 1, &uc); pipe->transfer_unmap(pipe, dst_trans); } }
/** * Clear the rasterizer's current color tile. * This is a bin command called during bin processing. */ static void lp_rast_clear_color(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { const struct lp_scene *scene = task->scene; if (scene->fb.nr_cbufs) { unsigned i; union util_color uc; if (util_format_is_pure_integer(scene->fb.cbufs[0]->format)) { /* * We expect int/uint clear values here, though some APIs * might disagree (but in any case util_pack_color() * couldn't handle it)... */ LP_DBG(DEBUG_RAST, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, arg.clear_color.ui[0], arg.clear_color.ui[1], arg.clear_color.ui[2], arg.clear_color.ui[3]); for (i = 0; i < scene->fb.nr_cbufs; i++) { enum pipe_format format = scene->fb.cbufs[i]->format; if (util_format_is_pure_sint(format)) { util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1); } else { assert(util_format_is_pure_uint(format)); util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1); } util_fill_rect(scene->cbufs[i].map, scene->fb.cbufs[i]->format, scene->cbufs[i].stride, task->x, task->y, TILE_SIZE, TILE_SIZE, &uc); } } else { uint8_t clear_color[4]; for (i = 0; i < 4; ++i) { clear_color[i] = float_to_ubyte(arg.clear_color.f[i]); } LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, clear_color[0], clear_color[1], clear_color[2], clear_color[3]); for (i = 0; i < scene->fb.nr_cbufs; i++) { util_pack_color(arg.clear_color.f, scene->fb.cbufs[i]->format, &uc); util_fill_rect(scene->cbufs[i].map, scene->fb.cbufs[i]->format, scene->cbufs[i].stride, task->x, task->y, TILE_SIZE, TILE_SIZE, &uc); } } } LP_COUNT(nr_color_tile_clear); }