void RealTier_draw (RealTier me, Graphics g, double tmin, double tmax, double fmin, double fmax, int garnish, const char32 *method, const char32 *quantity) { bool drawLines = str32str (method, U"lines") || str32str (method, U"Lines"); bool drawSpeckles = str32str (method, U"speckles") || str32str (method, U"Speckles"); long n = my points.size, imin, imax, i; if (tmax <= tmin) { tmin = my xmin; tmax = my xmax; } Graphics_setWindow (g, tmin, tmax, fmin, fmax); Graphics_setInner (g); imin = AnyTier_timeToHighIndex (me->asAnyTier(), tmin); imax = AnyTier_timeToLowIndex (me->asAnyTier(), tmax); if (n == 0) { } else if (imax < imin) { double fleft = RealTier_getValueAtTime (me, tmin); double fright = RealTier_getValueAtTime (me, tmax); if (drawLines) Graphics_line (g, tmin, fleft, tmax, fright); } else for (i = imin; i <= imax; i ++) { RealPoint point = my points.at [i]; double t = point -> number, f = point -> value; if (drawSpeckles) Graphics_speckle (g, t, f); if (drawLines) { if (i == 1) Graphics_line (g, tmin, f, t, f); else if (i == imin) Graphics_line (g, t, f, tmin, RealTier_getValueAtTime (me, tmin)); if (i == n) Graphics_line (g, t, f, tmax, f); else if (i == imax) Graphics_line (g, t, f, tmax, RealTier_getValueAtTime (me, tmax)); else { RealPoint pointRight = my points.at [i + 1]; Graphics_line (g, t, f, pointRight -> number, pointRight -> value); } } } Graphics_unsetInner (g); if (garnish) { Graphics_drawInnerBox (g); Graphics_textBottom (g, true, my v_getUnitText (0, 0, 0)); Graphics_marksBottom (g, 2, true, true, false); Graphics_marksLeft (g, 2, true, true, false); if (quantity) Graphics_textLeft (g, true, quantity); } }
const char32 * Function_getUnitText (Function me, long ilevel, int unit, unsigned long flags) { Melder_assert (unit >= my v_getMinimumUnit (ilevel) && unit <= my v_getMaximumUnit (ilevel)); return my v_getUnitText (ilevel, unit, flags); }