static void rmenu_set_texture(void) { menu_handle_t *menu = menu_driver_get_ptr(); if (!menu) return; if (menu_texture_inited) return; if (!menu_texture) return; if (!menu_texture->pixels) return; video_driver_set_texture_frame(menu_texture->pixels, true, menu->frame_buf.width, menu->frame_buf.height, 1.0f); menu_texture_inited = true; }
static void rmenu_set_texture(void) { menu_handle_t *menu = menu_driver_get_ptr(); menu_framebuf_t *frame_buf = menu_display_fb_get_ptr(); if (!menu) return; if (menu_texture_inited) return; if (!menu_texture) return; if (!menu_texture->pixels) return; video_driver_set_texture_frame(menu_texture->pixels, true, frame_buf->width, frame_buf->height, 1.0f); menu_texture_inited = true; }
static void rmenu_set_texture(void) { unsigned fb_width, fb_height; menu_handle_t *menu = menu_driver_get_ptr(); if (!menu) return; if (menu_texture_inited) return; if (!menu_texture) return; if (!menu_texture->pixels) return; menu_display_ctl(MENU_DISPLAY_CTL_WIDTH, &fb_width); menu_display_ctl(MENU_DISPLAY_CTL_HEIGHT, &fb_height); video_driver_set_texture_frame(menu_texture->pixels, true, fb_width, fb_height, 1.0f); menu_texture_inited = true; }
void init_video(void) { unsigned max_dim, scale, width, height; video_viewport_t *custom_vp = NULL; const input_driver_t *tmp = NULL; const struct retro_game_geometry *geom = NULL; video_info_t video = {0}; static uint16_t dummy_pixels[32] = {0}; driver_t *driver = driver_get_ptr(); global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); init_video_filter(video_state.pix_fmt); event_command(EVENT_CMD_SHADER_DIR_INIT); if (av_info) geom = (const struct retro_game_geometry*)&av_info->geometry; max_dim = max(geom->max_width, geom->max_height); scale = next_pow2(max_dim) / RARCH_SCALE_BASE; scale = max(scale, 1); if (video_state.filter.filter) scale = video_state.filter.scale; /* Update core-dependent aspect ratio values. */ video_viewport_set_square_pixel(geom->base_width, geom->base_height); video_viewport_set_core(); video_viewport_set_config(); /* Update CUSTOM viewport. */ custom_vp = video_viewport_get_custom(); if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { float default_aspect = aspectratio_lut[ASPECT_RATIO_CORE].value; aspectratio_lut[ASPECT_RATIO_CUSTOM].value = (custom_vp->width && custom_vp->height) ? (float)custom_vp->width / custom_vp->height : default_aspect; } video_driver_set_aspect_ratio_value( aspectratio_lut[settings->video.aspect_ratio_idx].value); if (settings->video.fullscreen) { width = settings->video.fullscreen_x; height = settings->video.fullscreen_y; } else { if (settings->video.force_aspect) { /* Do rounding here to simplify integer scale correctness. */ unsigned base_width = roundf(geom->base_height * video_driver_get_aspect_ratio()); width = roundf(base_width * settings->video.scale); } else width = roundf(geom->base_width * settings->video.scale); height = roundf(geom->base_height * settings->video.scale); } if (width && height) RARCH_LOG("Video @ %ux%u\n", width, height); else RARCH_LOG("Video @ fullscreen\n"); driver->display_type = RARCH_DISPLAY_NONE; driver->video_display = 0; driver->video_window = 0; if (!init_video_pixel_converter(RARCH_SCALE_BASE * scale)) { RARCH_ERR("Failed to initialize pixel converter.\n"); rarch_fail(1, "init_video()"); } video.width = width; video.height = height; video.fullscreen = settings->video.fullscreen; video.vsync = settings->video.vsync && !global->system.force_nonblock; video.force_aspect = settings->video.force_aspect; #ifdef GEKKO video.viwidth = settings->video.viwidth; video.vfilter = settings->video.vfilter; #endif video.smooth = settings->video.smooth; video.input_scale = scale; video.rgb32 = video_state.filter.filter ? video_state.filter.out_rgb32 : (video_state.pix_fmt == RETRO_PIXEL_FORMAT_XRGB8888); tmp = (const input_driver_t*)driver->input; /* Need to grab the "real" video driver interface on a reinit. */ find_video_driver(); #ifdef HAVE_THREADS if (settings->video.threaded && !video_state.hw_render_callback.context_type) { /* Can't do hardware rendering with threaded driver currently. */ RARCH_LOG("Starting threaded video driver ...\n"); if (!rarch_threaded_video_init(&driver->video, &driver->video_data, &driver->input, &driver->input_data, driver->video, &video)) { RARCH_ERR("Cannot open threaded video driver ... Exiting ...\n"); rarch_fail(1, "init_video()"); } } else #endif driver->video_data = driver->video->init(&video, &driver->input, &driver->input_data); if (!driver->video_data) { RARCH_ERR("Cannot open video driver ... Exiting ...\n"); rarch_fail(1, "init_video()"); } driver->video_poke = NULL; if (driver->video->poke_interface) driver->video->poke_interface(driver->video_data, &driver->video_poke); if (driver->video->viewport_info && (!custom_vp->width || !custom_vp->height)) { /* Force custom viewport to have sane parameters. */ custom_vp->width = width; custom_vp->height = height; video_driver_viewport_info(custom_vp); } video_driver_set_rotation( (settings->video.rotation + global->system.rotation) % 4); video_driver_suppress_screensaver(settings->ui.suspend_screensaver_enable); if (!driver->input) init_video_input(tmp); event_command(EVENT_CMD_OVERLAY_DEINIT); event_command(EVENT_CMD_OVERLAY_INIT); video_driver_cached_frame_set(&dummy_pixels, 4, 4, 8); #if defined(PSP) video_driver_set_texture_frame(&dummy_pixels, false, 1, 1, 1.0f); #endif }
static void* xui_init(void **userdata, bool video_is_threaded) { HRESULT hr; d3d9_video_t *d3d = NULL; D3DPRESENT_PARAMETERS d3dpp = {0}; video_info_t video_info = {0}; TypefaceDescriptor typeface = {0}; settings_t *settings = config_get_ptr(); menu_handle_t *menu = (menu_handle_t*)calloc(1, sizeof(*menu)); if (!menu) return NULL; d3d = (d3d9_video_t*)video_driver_get_ptr(false); if (d3d->resolution_hd_enable) RARCH_LOG("HD menus enabled.\n"); video_info.vsync = settings->bools.video_vsync; video_info.force_aspect = false; video_info.smooth = settings->bools.video_smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; d3d9_make_d3dpp(d3d, &video_info, &d3dpp); hr = app.InitShared((D3DDevice*)d3d->dev, &d3dpp, (PFN_XUITEXTURELOADER)XuiTextureLoader); if (FAILED(hr)) { RARCH_ERR("Failed initializing XUI application.\n"); goto error; } /* Register font */ typeface.szTypeface = L"Arial Unicode MS"; typeface.szLocator = L"file://game:/media/rarch.ttf"; typeface.szReserved1 = NULL; hr = XuiRegisterTypeface( &typeface, TRUE ); if (FAILED(hr)) { RARCH_ERR("Failed to register default typeface.\n"); goto error; } hr = XuiLoadVisualFromBinary( L"file://game:/media/rarch_scene_skin.xur", NULL); if (FAILED(hr)) { RARCH_ERR("Failed to load skin.\n"); goto error; } hr = XuiSceneCreate(d3d->resolution_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &root_menu); if (FAILED(hr)) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); goto error; } current_menu = root_menu; hr = XuiSceneNavigateFirst(app.GetRootObj(), current_menu, XUSER_INDEX_FOCUS); if (FAILED(hr)) { RARCH_ERR("XuiSceneNavigateFirst failed.\n"); goto error; } video_driver_set_texture_frame(NULL, true, 0, 0, 1.0f); xui_msg_queue = msg_queue_new(16); return menu; error: free(menu); return NULL; }