Esempio n. 1
0
void LineSegments::interpolate(unsigned primID, float u, float v, RTCBufferType buffer, float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, size_t numFloats)
{
    /* test if interpolation is enabled */
#if defined(DEBUG)
    if ((parent->aflags & RTC_INTERPOLATE) == 0)
        throw_RTCError(RTC_INVALID_OPERATION,"rtcInterpolate can only get called when RTC_INTERPOLATE is enabled for the scene");
#endif


    /* calculate base pointer and stride */
    assert((buffer >= RTC_VERTEX_BUFFER0 && buffer < RTCBufferType(RTC_VERTEX_BUFFER0 + numTimeSteps)) ||
           (buffer >= RTC_USER_VERTEX_BUFFER0 && buffer <= RTC_USER_VERTEX_BUFFER1));
    const char* src = nullptr;
    size_t stride = 0;
    if (buffer >= RTC_USER_VERTEX_BUFFER0) {
        src    = userbuffers[buffer&0xFFFF]->getPtr();
        stride = userbuffers[buffer&0xFFFF]->getStride();
    } else {
        src    = vertices[buffer&0xFFFF].getPtr();
        stride = vertices[buffer&0xFFFF].getStride();
    }

    for (size_t i=0; i<numFloats; i+=VSIZEX)
    {
        const size_t ofs = i*sizeof(float);
        const size_t segment = segments[primID];
        const vboolx valid = vintx((int)i)+vintx(step) < vintx(numFloats);
        const vfloatx p0 = vfloatx::loadu(valid,(float*)&src[(segment+0)*stride+ofs]);
        const vfloatx p1 = vfloatx::loadu(valid,(float*)&src[(segment+1)*stride+ofs]);
        if (P      ) vfloatx::storeu(valid,P+i,(1.0f-u)*p0 + u*p1);
        if (dPdu   ) vfloatx::storeu(valid,dPdu+i,p1-p0);
        if (ddPdudu) vfloatx::storeu(valid,dPdu+i,vfloatx(zero));
    }
}
Esempio n. 2
0
  void QuadMesh::interpolate(unsigned primID, float u, float v, RTCBufferType buffer, float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, size_t numFloats)
  {
    /* test if interpolation is enabled */
#if defined(DEBUG)
    if ((scene->aflags & RTC_INTERPOLATE) == 0) 
      throw_RTCError(RTC_INVALID_OPERATION,"rtcInterpolate can only get called when RTC_INTERPOLATE is enabled for the scene");
#endif

    /* calculate base pointer and stride */
    assert((buffer >= RTC_VERTEX_BUFFER0 && buffer < RTCBufferType(RTC_VERTEX_BUFFER0 + numTimeSteps)) ||
           (buffer >= RTC_USER_VERTEX_BUFFER0 && buffer <= RTC_USER_VERTEX_BUFFER1));
    const char* src = nullptr; 
    size_t stride = 0;
    if (buffer >= RTC_USER_VERTEX_BUFFER0) {
      src    = userbuffers[buffer&0xFFFF].getPtr();
      stride = userbuffers[buffer&0xFFFF].getStride();
    } else {
      src    = vertices[buffer&0xFFFF].getPtr();
      stride = vertices[buffer&0xFFFF].getStride();
    }

    for (size_t i=0; i<numFloats; i+=VSIZEX)
    {
      const vboolx valid = vintx((int)i)+vintx(step) < vintx(int(numFloats));
      const size_t ofs = i*sizeof(float);
      const Quad& tri = quad(primID);
      const vfloatx p0 = vfloatx::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);
      const vfloatx p1 = vfloatx::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);
      const vfloatx p2 = vfloatx::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);
      const vfloatx p3 = vfloatx::loadu(valid,(float*)&src[tri.v[3]*stride+ofs]);      
      const vboolx left = u+v <= 1.0f;
      const vfloatx Q0 = select(left,p0,p2);
      const vfloatx Q1 = select(left,p1,p3);
      const vfloatx Q2 = select(left,p3,p1);
      const vfloatx U  = select(left,u,vfloatx(1.0f)-u);
      const vfloatx V  = select(left,v,vfloatx(1.0f)-v);
      const vfloatx W  = 1.0f-U-V;
      if (P) {
        vfloatx::storeu(valid,P+i,madd(W,Q0,madd(U,Q1,V*Q2)));
      }
      if (dPdu) { 
        assert(dPdu); vfloatx::storeu(valid,dPdu+i,select(left,Q1-Q0,Q0-Q1));
        assert(dPdv); vfloatx::storeu(valid,dPdv+i,select(left,Q2-Q0,Q0-Q2));
      }
      if (ddPdudu) { 
        assert(ddPdudu); vfloatx::storeu(valid,ddPdudu+i,vfloatx(zero));
        assert(ddPdvdv); vfloatx::storeu(valid,ddPdvdv+i,vfloatx(zero));
        assert(ddPdudv); vfloatx::storeu(valid,ddPdudv+i,vfloatx(zero));
      }
    }
  }
Esempio n. 3
0
  void TriangleMesh::interpolate(unsigned primID, float u, float v, RTCBufferType buffer, float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, size_t numFloats) 
  {
    /* test if interpolation is enabled */
#if defined(DEBUG)
    if ((parent->aflags & RTC_INTERPOLATE) == 0) 
      throw_RTCError(RTC_INVALID_OPERATION,"rtcInterpolate can only get called when RTC_INTERPOLATE is enabled for the scene");
#endif

    /* calculate base pointer and stride */
    assert((buffer >= RTC_VERTEX_BUFFER0 && buffer <= RTC_VERTEX_BUFFER1) ||
           (buffer >= RTC_USER_VERTEX_BUFFER0 && buffer <= RTC_USER_VERTEX_BUFFER1));
    const char* src = nullptr; 
    size_t stride = 0;
    if (buffer >= RTC_USER_VERTEX_BUFFER0) {
      src    = userbuffers[buffer&0xFFFF]->getPtr();
      stride = userbuffers[buffer&0xFFFF]->getStride();
    } else {
      src    = vertices[buffer&0xFFFF].getPtr();
      stride = vertices[buffer&0xFFFF].getStride();
    }

    for (size_t i=0; i<numFloats; i+=VSIZEX)
    {
      size_t ofs = i*sizeof(float);
      const float w = 1.0f-u-v;
      const Triangle& tri = triangle(primID);
      const vboolx valid = vintx(i)+vintx(step) < vintx(numFloats);
      const vfloatx p0 = vfloatx::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);
      const vfloatx p1 = vfloatx::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);
      const vfloatx p2 = vfloatx::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);
      
      if (P) {
        vfloatx::storeu(valid,P+i,w*p0 + u*p1 + v*p2);
      }
      if (dPdu) {
        assert(dPdu); vfloatx::storeu(valid,dPdu+i,p1-p0);
        assert(dPdv); vfloatx::storeu(valid,dPdv+i,p2-p0);
      }
      if (ddPdudu) {
        assert(ddPdudu); vfloatx::storeu(valid,ddPdudu+i,vfloatx(zero));
        assert(ddPdvdv); vfloatx::storeu(valid,ddPdvdv+i,vfloatx(zero));
        assert(ddPdudv); vfloatx::storeu(valid,ddPdudv+i,vfloatx(zero));
      }
    }
  }
Esempio n. 4
0
    __forceinline void NativeCurvesISA::interpolate_helper(unsigned primID, float u, float v, RTCBufferType buffer, 
                                                           float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, size_t numFloats) 
    {
      /* test if interpolation is enabled */
#if defined(DEBUG) 
      if ((scene->aflags & RTC_INTERPOLATE) == 0) 
        throw_RTCError(RTC_INVALID_OPERATION,"rtcInterpolate can only get called when RTC_INTERPOLATE is enabled for the scene");
#endif
      
      /* calculate base pointer and stride */
      assert((buffer >= RTC_VERTEX_BUFFER0 && buffer < RTCBufferType(RTC_VERTEX_BUFFER0 + numTimeSteps)) ||
             (buffer >= RTC_USER_VERTEX_BUFFER0 && buffer <= RTC_USER_VERTEX_BUFFER1));
      const char* src = nullptr; 
      size_t stride = 0;
      if (buffer >= RTC_USER_VERTEX_BUFFER0) {
        src    = userbuffers[buffer&0xFFFF].getPtr();
        stride = userbuffers[buffer&0xFFFF].getStride();
      } else {
        src    = vertices[buffer&0xFFFF].getPtr();
        stride = vertices[buffer&0xFFFF].getStride();
      }
      
      for (size_t i=0; i<numFloats; i+=VSIZEX)
      {
        size_t ofs = i*sizeof(float);
        const size_t curve = curves[primID];
        const vboolx valid = vintx((int)i)+vintx(step) < vintx((int)numFloats);
        const vfloatx p0 = vfloatx::loadu(valid,(float*)&src[(curve+0)*stride+ofs]);
        const vfloatx p1 = vfloatx::loadu(valid,(float*)&src[(curve+1)*stride+ofs]);
        const vfloatx p2 = vfloatx::loadu(valid,(float*)&src[(curve+2)*stride+ofs]);
        const vfloatx p3 = vfloatx::loadu(valid,(float*)&src[(curve+3)*stride+ofs]);
        
        const Curve bezier(p0,p1,p2,p3);
        if (P      ) vfloatx::storeu(valid,P+i,      bezier.eval(u));
        if (dPdu   ) vfloatx::storeu(valid,dPdu+i,   bezier.eval_du(u));
        if (ddPdudu) vfloatx::storeu(valid,ddPdudu+i,bezier.eval_dudu(u));
      }
    }
          {
            const vintx vi = vintx(int(j)) + vintx(step);
            const vboolx valid = vi < vintx(int(numOctantRays));
            const vintx offset = *(vintx*)&rayIDs[j] * int(stride);
            rayN.setHitByOffset(valid, offset, rays[j/VSIZEX], intersect);
          }

          raysInOctant[curOctant] = 0;
        }
      }
      else
      {
        /* fallback to packets */
        for (size_t i = 0; i < N; i += VSIZEX)
        {
          const vintx vi = vintx(int(i)) + vintx(step);
          vboolx valid = vi < vintx(int(N));
          const vintx offset = vi * int(stride);

          RayK<VSIZEX> ray = rayN.getRayByOffset(valid, offset);
          valid &= ray.tnear <= ray.tfar;

          if (intersect)
            scene->intersectors.intersect(valid, ray, context);
          else
            scene->intersectors.occluded(valid, ray, context);

          rayN.setHitByOffset(valid, offset, ray, intersect);
        }
      }
    }