Esempio n. 1
0
void visual_2d_fill_irect(GF_VisualManager *visual, GF_IRect *rc, u32 fill, u32 strike)
{
	GF_Path *path;
	GF_Path *outline;
	GF_PenSettings pen;
	GF_Raster2D *raster = visual->compositor->rasterizer;
#ifdef SKIP_DRAW
	return;
#endif

	if (!rc) return;
	if (!visual->is_attached) return;
	if (!fill && !strike ) return;

	/*no aa*/
	visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);
	raster->surface_set_matrix(visual->raster_surface, NULL);

	raster->surface_set_raster_level(visual->raster_surface, GF_RASTER_HIGH_SPEED);
	raster->surface_set_matrix(visual->raster_surface, NULL);

	path = gf_path_new();
	gf_path_add_move_to(path, INT2FIX(rc->x-1), INT2FIX(rc->y+2-rc->height));
	gf_path_add_line_to(path, INT2FIX(rc->x+rc->width-2), INT2FIX(rc->y+2-rc->height));
	gf_path_add_line_to(path, INT2FIX(rc->x+rc->width), INT2FIX(rc->y));
	gf_path_add_line_to(path, INT2FIX(rc->x), INT2FIX(rc->y));
	gf_path_close(path);

	if (fill) {
		raster->surface_set_path(visual->raster_surface, path);
		raster->stencil_set_brush_color(visual->raster_brush, fill);

		raster->surface_set_clipper(visual->raster_surface, rc);
		raster->surface_fill(visual->raster_surface, visual->raster_brush);

		raster->surface_set_path(visual->raster_surface, NULL);
	}

	if (strike) {
		memset(&pen, 0, sizeof(GF_PenSettings));
		pen.width = 2;
		pen.align = GF_PATH_LINE_INSIDE;
		pen.join = GF_LINE_JOIN_BEVEL;
		outline = gf_path_get_outline(path, pen);
		outline->flags &= ~GF_PATH_FILL_ZERO_NONZERO;

		raster->surface_set_path(visual->raster_surface, outline);
		raster->stencil_set_brush_color(visual->raster_brush, strike);

		raster->surface_set_clipper(visual->raster_surface, rc);
		raster->surface_fill(visual->raster_surface, visual->raster_brush);

		raster->surface_set_path(visual->raster_surface, NULL);
		gf_path_del(outline);
	}

	gf_path_del(path);
}
void visual_2d_fill_rect(GF_VisualManager *visual, DrawableContext *ctx, GF_Rect *_rc, u32 color, u32 strike_color, GF_TraverseState *tr_state)
{
	GF_Path *path;
	GF_Rect *rc;
	GF_Raster2D *raster = visual->compositor->rasterizer;
#ifdef SKIP_DRAW
	return;
#endif

	if (! visual->CheckAttached(visual) ) return;

	if (!color && !strike_color) return;

	if ((ctx->flags & CTX_PATH_FILLED) && (ctx->flags & CTX_PATH_STROKE) ) {
		if (visual->compositor->draw_bvol) draw_clipper(visual, ctx);
		return;
	}

	/*no aa*/
	visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);
	if (_rc) {
		rc = _rc;
		raster->surface_set_matrix(visual->raster_surface, &ctx->transform);
	}
	else {
		rc = &ctx->bi->unclip;
		raster->surface_set_matrix(visual->raster_surface, NULL);
	}

	path = gf_path_new();
	gf_path_add_move_to(path, rc->x, rc->y-rc->height);
	gf_path_add_line_to(path, rc->x+rc->width, rc->y-rc->height);
	gf_path_add_line_to(path, rc->x+rc->width, rc->y);
	gf_path_add_line_to(path, rc->x, rc->y);
	gf_path_close(path);


	if (color) {
		/*push path*/
		raster->surface_set_path(visual->raster_surface, path);
		raster->stencil_set_brush_color(visual->raster_brush, color);
		visual_2d_fill_path(visual, ctx, visual->raster_brush, tr_state, 0);
		raster->surface_set_path(visual->raster_surface, NULL);
	}
	if (strike_color) {
		GF_Path *outline;
		GF_PenSettings pen;
		memset(&pen, 0, sizeof(GF_PenSettings));
		pen.width = 1;
		pen.join = GF_LINE_JOIN_BEVEL;
		pen.dash = GF_DASH_STYLE_DOT;
		raster->stencil_set_brush_color(visual->raster_brush, strike_color);
		outline = gf_path_get_outline(path,  pen);
		outline->flags &= ~GF_PATH_FILL_ZERO_NONZERO;
		raster->surface_set_path(visual->raster_surface, outline);
		visual_2d_fill_path(visual, ctx, visual->raster_brush, tr_state, 0);
		raster->surface_set_path(visual->raster_surface, NULL);
		gf_path_del(outline);
	}

	gf_path_del(path);
}
void visual_2d_draw_path_extended(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_STENCIL brush, GF_STENCIL pen, GF_TraverseState *tr_state, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, Bool is_erase)
{
	Bool dofill, dostrike;
	GF_Raster2D *raster = visual->compositor->rasterizer;
#ifdef SKIP_DRAW
	return;
#endif
	if (! visual->CheckAttached(visual) ) return;

	if ((ctx->flags & CTX_PATH_FILLED) && (ctx->flags & CTX_PATH_STROKE) ) {
		if (visual->compositor->draw_bvol) draw_clipper(visual, ctx);
		return;
	}

	if (! (ctx->flags & CTX_IS_BACKGROUND) )
		visual_2d_set_options(visual->compositor, visual->raster_surface, ctx->flags & CTX_IS_TEXT, ctx->flags & CTX_NO_ANTIALIAS);

	dofill = dostrike = 0;
	if (!(ctx->flags & CTX_PATH_FILLED) && (is_erase || GF_COL_A(ctx->aspect.fill_color)) ) {
		dofill = 1;
		if (!brush) {
			brush = visual->raster_brush;
			raster->stencil_set_brush_color(brush, ctx->aspect.fill_color);
		}
	}


	/*compute width based on transform and top_level transform*/
	if (!(ctx->flags & CTX_PATH_STROKE) && ctx->aspect.pen_props.width) {
		dostrike = 1;
	} else if (!dofill) {
		return;
	}

	/*set path transform, except for background2D node which is directly build in the final coord system*/
	raster->surface_set_matrix(visual->raster_surface, (ctx->flags & CTX_IS_BACKGROUND) ? NULL : &ctx->transform);

	/*fill path*/
	if (dofill) {
#if ADAPTATION_SIZE
		if ((ctx->bi->clip.width<ADAPTATION_SIZE) && (ctx->bi->clip.height<ADAPTATION_SIZE)) {
			raster->surface_clear(visual->raster_surface, &ctx->bi->clip, ctx->aspect.fill_color);
		} else
#endif
		{
			/*push path*/
			raster->surface_set_path(visual->raster_surface, path);
			visual_2d_fill_path(visual, ctx, brush, tr_state, is_erase);
			raster->surface_set_path(visual->raster_surface, NULL);
		}
	}

	if (dostrike) {
#if ADAPTATION_SIZE
		if ((ctx->bi->clip.width<ADAPTATION_SIZE) && (ctx->bi->clip.height<ADAPTATION_SIZE)) {
		} else
#endif
		{
			StrikeInfo2D *si;

			if (!pen) {
				pen = visual->raster_brush;
				raster->stencil_set_brush_color(pen, ctx->aspect.line_color);
			}

			si = drawable_get_strikeinfo(visual->compositor, ctx->drawable, &ctx->aspect, ctx->appear, path, ctx->flags, NULL);
			if (si && si->outline) {
				if (ctx->aspect.line_texture) {
					visual_2d_texture_path_extended(visual, si->outline, ctx->aspect.line_texture, ctx, orig_bounds, ext_mx, tr_state);
				} else {
					raster->surface_set_path(visual->raster_surface, si->outline);
					visual_2d_fill_path(visual, ctx, pen, tr_state, 0);
				}
				/*that's ugly, but we cannot cache path outline for IFS2D/ILS2D*/
				if (path && !(ctx->flags & CTX_IS_TEXT) && (path!=ctx->drawable->path) ) {
					gf_path_del(si->outline);
					si->outline = NULL;
				}
			}
//			drawable_reset_path_outline(ctx->drawable);
		}
	}

	if (visual->compositor->draw_bvol) draw_clipper(visual, ctx);
}
void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
{
	Fixed sS, sT;
	u32 tx_tile;
	GF_STENCIL tx_raster;
	GF_Matrix2D mx_texture;
	GF_Rect orig_rc;
	GF_Raster2D *raster;

	if (! visual->CheckAttached(visual) ) return;

	raster = visual->compositor->rasterizer;

	if (!txh) txh = ctx->aspect.fill_texture;
	if (!txh) return;
	if (!txh->tx_io) {
		gf_node_dirty_set(txh->owner, 0, 1);

		txh->needs_refresh=1;
		return;
	}


	/*this is gradient draw*/
	if (txh->compute_gradient_matrix) {
		visual_2d_draw_gradient(visual, path, txh, ctx, tr_state, ext_mx, orig_bounds);
		return;
	}


#ifndef GPAC_DISABLE_3D
	if (visual->compositor->hybrid_opengl) {
		visual_2d_texture_path_opengl_auto(visual, path, txh, ctx, orig_bounds, ext_mx, tr_state);
		return;
	}
#endif

	if (txh->flags & GF_SR_TEXTURE_PRIVATE_MEDIA) {
		GF_Window src, dst;
		visual_2d_fill_path(visual, ctx, NULL, tr_state, 0);

		/*if texture not ready, update the size before computing output rectangles */
		if (!txh->width || !txh->height) {
			gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
			/*in case the node is an MPEG-4 bitmap, force stack rebuild at next frame */
			gf_node_dirty_set(ctx->drawable->node, GF_SG_NODE_DIRTY, 1);
		}

		if (compositor_texture_rectangles(visual, txh, &ctx->bi->clip, &ctx->bi->unclip, &src, &dst, NULL, NULL)) {
			if (txh->stream && gf_mo_set_position(txh->stream, &src, &dst)) {
				gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
				/*force dirty flag to get called again*/
				gf_node_dirty_set(ctx->drawable->node, GF_SG_NODE_DIRTY, 1);
				gf_sc_next_frame_state(visual->compositor, GF_SC_DRAW_FRAME);
			}
		}



		return;
	}

	if (!gf_sc_texture_push_image(txh, 0, 1)) return;
	tx_raster = gf_sc_texture_get_stencil(txh);

	/*setup quality even for background (since quality concerns images)*/
	visual_2d_set_options(visual->compositor, visual->raster_surface, ctx->flags & CTX_IS_TEXT, ctx->flags & CTX_NO_ANTIALIAS);

	/*get original bounds*/
	if (orig_bounds) {
		orig_rc = *orig_bounds;
	} else {
		gf_path_get_bounds(path, &orig_rc);
	}

	/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
	sS = orig_rc.width / txh->width;
	sT = orig_rc.height / txh->height;

	gf_mx2d_init(mx_texture);
	gf_mx2d_add_scale(&mx_texture, sS, sT);

#ifndef GPAC_DISABLE_VRML
	/*apply texture transform*/
	if (ctx->flags & CTX_HAS_APPEARANCE) {
		GF_Matrix2D tex_trans;
		visual_2d_get_texture_transform(ctx->appear, txh, &tex_trans, (txh == ctx->aspect.fill_texture) ? 0 : 1, txh->width * sS, txh->height * sT);
		gf_mx2d_add_matrix(&mx_texture, &tex_trans);
	}
#endif

	/*move to bottom-left corner of bounds */
	gf_mx2d_add_translation(&mx_texture, (orig_rc.x), (orig_rc.y - orig_rc.height));

	if (ext_mx) gf_mx2d_add_matrix(&mx_texture, ext_mx);

	/*move to final coordinate system (except background which is built directly in final coord system)*/
	if (!(ctx->flags & CTX_IS_BACKGROUND) ) gf_mx2d_add_matrix(&mx_texture, &ctx->transform);

	/*set path transform*/
	raster->stencil_set_matrix(tx_raster, &mx_texture);


	tx_tile = 0;
	if (txh->flags & GF_SR_TEXTURE_REPEAT_S) tx_tile |= GF_TEXTURE_REPEAT_S;
	if (txh->flags & GF_SR_TEXTURE_REPEAT_T) tx_tile |= GF_TEXTURE_REPEAT_T;
	if (ctx->flags & CTX_FLIPED_COORDS)
		tx_tile |= GF_TEXTURE_FLIP;
	raster->stencil_set_tiling(tx_raster, (GF_TextureTiling) tx_tile);

	if (!(ctx->flags & CTX_IS_BACKGROUND) ) {
		u8 a = GF_COL_A(ctx->aspect.fill_color);
		if (!a) a = GF_COL_A(ctx->aspect.line_color);
		/*texture alpha scale is the original material transparency, NOT the one after color transform*/
		raster->stencil_set_alpha(tx_raster, a );
		raster->stencil_set_color_matrix(tx_raster, ctx->col_mat);

		raster->surface_set_matrix(visual->raster_surface, &ctx->transform);
	} else {
		raster->surface_set_matrix(visual->raster_surface, NULL);
	}
	txh->flags |= GF_SR_TEXTURE_USED;

	/*push path & draw*/
	raster->surface_set_path(visual->raster_surface, path);
	visual_2d_fill_path(visual, ctx, tx_raster, tr_state, 0);
	raster->surface_set_path(visual->raster_surface, NULL);



	ctx->flags |= CTX_PATH_FILLED;
}
void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state)
{
	GF_STENCIL stencil;
	Fixed sS, sT;
	GF_Matrix2D gf_mx2d_txt;
	GF_Rect orig_rc;
	u8 alpha, r, g, b;
	GF_ColorMatrix cmat;
	GF_Raster2D *raster;

	if (! visual->CheckAttached(visual) ) return;

	raster = visual->compositor->rasterizer;

	stencil = gf_sc_texture_get_stencil(txh);
	if (!stencil) return;

	visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);

	/*get original bounds*/
	orig_rc = *object_bounds;

	/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
	sS = gf_divfix(orig_rc.width, INT2FIX(txh->width));
	sT = gf_divfix(orig_rc.height, INT2FIX(txh->height));

	gf_mx2d_init(gf_mx2d_txt);
	gf_mx2d_add_scale(&gf_mx2d_txt, sS, sT);

	/*move to bottom-left corner of bounds */
	gf_mx2d_add_translation(&gf_mx2d_txt, (orig_rc.x), (orig_rc.y - orig_rc.height));

	/*move to final coordinate system*/
	gf_mx2d_add_matrix(&gf_mx2d_txt, &txt_ctx->transform);

	/*set path transform, except for background2D node which is directly build in the final coord system*/
	raster->stencil_set_matrix(stencil, &gf_mx2d_txt);

	alpha = GF_COL_A(txt_ctx->aspect.fill_color);
	r = GF_COL_R(txt_ctx->aspect.fill_color);
	g = GF_COL_G(txt_ctx->aspect.fill_color);
	b = GF_COL_B(txt_ctx->aspect.fill_color);

	/*if col do a cxmatrix*/
	if (!r && !g && !b) {
		raster->stencil_set_alpha(stencil, alpha);
	} else {
		raster->stencil_set_alpha(stencil, 0xFF);
		memset(cmat.m, 0, sizeof(Fixed) * 20);
		cmat.m[4] = INT2FIX(r)/255;
		cmat.m[9] = INT2FIX(g)/255;
		cmat.m[14] = INT2FIX(b)/255;
		cmat.m[18] = INT2FIX(alpha)/255;
		cmat.identity = 0;
		raster->stencil_set_color_matrix(stencil, &cmat);
	}

	raster->surface_set_matrix(visual->raster_surface, &txt_ctx->transform);
	txh->flags |= GF_SR_TEXTURE_USED;

	/*push path*/
	raster->surface_set_path(visual->raster_surface, path);

	visual_2d_fill_path(visual, txt_ctx, stencil, tr_state, 0);
	raster->surface_set_path(visual->raster_surface, NULL);
	txt_ctx->flags |= CTX_PATH_FILLED;
}