Esempio n. 1
0
void RenderView::removeDataObject(DataObject * dataObject)
{
    AbstractVisualizedData * renderedData = m_dataObjectToVisualization.value(dataObject, nullptr);

    // for the case that we are currently loading this object
    m_deletedData << dataObject;

    // we didn't render this object
    if (!renderedData)
    {
        return;
    }

    implementation().removeContent(renderedData, 0);

    emit beforeDeleteVisualizations({ renderedData });

    auto toDelete = removeFromInternalLists({ dataObject });

    updateGuiForRemovedData();

    implementation().renderViewContentsChanged();

    emit visualizationsChanged();

    render();

    toDelete.clear();

    m_deletedData.clear();
}
Esempio n. 2
0
void RenderView::hideDataObjectsImpl(const QList<DataObject *> & dataObjects, int /*suViewIndex*/)
{
    bool changed = false;
    for (auto dataObject : dataObjects)
    {
        auto rendered = m_dataObjectToVisualization.value(dataObject);
        if (!rendered)
        {
            continue;
        }

        // cached data is only accessible internally in the view, so let others know that it's gone for the moment
        emit beforeDeleteVisualizations({ rendered });

        // move data to cache if it isn't already invisible
        auto contentsIt = findUnique(m_contents, rendered);
        if (contentsIt != m_contents.end())
        {
            m_contentCache.push_back(std::move(*contentsIt));
            m_contents.erase(contentsIt);

            rendered->setVisible(false);

            changed = true;
        }
        assert(!containsUnique(m_contents, (AbstractVisualizedData*)nullptr));
    }

    if (!changed)
    {
        return;
    }

    resetFriendlyName();

    updateGuiForRemovedData();

    implementation().renderViewContentsChanged();

    emit visualizationsChanged();

    render();
}
Esempio n. 3
0
SkDebuggerGUI::SkDebuggerGUI(QWidget *parent) :
        QMainWindow(parent)
    , fCentralSplitter(this)
    , fStatusBar(this)
    , fToolBar(this)
    , fActionOpen(this)
    , fActionBreakpoint(this)
    , fActionCancel(this)
    , fActionClearBreakpoints(this)
    , fActionClearDeletes(this)
    , fActionClose(this)
    , fActionCreateBreakpoint(this)
    , fActionDelete(this)
    , fActionDirectory(this)
    , fActionGoToLine(this)
    , fActionInspector(this)
    , fActionSettings(this)
    , fActionPlay(this)
    , fActionPause(this)
    , fActionRewind(this)
    , fActionSave(this)
    , fActionSaveAs(this)
    , fActionShowDeletes(this)
    , fActionStepBack(this)
    , fActionStepForward(this)
    , fActionZoomIn(this)
    , fActionZoomOut(this)
    , fMapper(this)
    , fListWidget(&fCentralSplitter)
    , fDirectoryWidget(&fCentralSplitter)
    , fCanvasWidget(this, &fDebugger)
    , fDrawCommandGeometryWidget(&fDebugger)
    , fMenuBar(this)
    , fMenuFile(this)
    , fMenuNavigate(this)
    , fMenuView(this)
    , fLoading(false)
{
    setupUi(this);
    fListWidget.setSelectionMode(QAbstractItemView::ExtendedSelection);
    connect(&fListWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this,
            SLOT(updateDrawCommandInfo()));
    connect(&fActionOpen, SIGNAL(triggered()), this, SLOT(openFile()));
    connect(&fActionDirectory, SIGNAL(triggered()), this, SLOT(toggleDirectory()));
    connect(&fDirectoryWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(loadFile(QListWidgetItem *)));
    connect(&fDirectoryWatcher, SIGNAL(directoryChanged(QString)), this, SLOT(populateDirectoryWidget()));
    connect(&fActionDelete, SIGNAL(triggered()), this, SLOT(actionDelete()));
    connect(&fListWidget, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(toggleBreakpoint()));
    connect(&fActionRewind, SIGNAL(triggered()), this, SLOT(actionRewind()));
    connect(&fActionPlay, SIGNAL(triggered()), this, SLOT(actionPlay()));
    connect(&fActionStepBack, SIGNAL(triggered()), this, SLOT(actionStepBack()));
    connect(&fActionStepForward, SIGNAL(triggered()), this, SLOT(actionStepForward()));
    connect(&fActionBreakpoint, SIGNAL(triggered()), this, SLOT(actionBreakpoints()));
    connect(&fActionInspector, SIGNAL(triggered()), this, SLOT(actionInspector()));
    connect(&fActionSettings, SIGNAL(triggered()), this, SLOT(actionSettings()));
    connect(&fFilter, SIGNAL(activated(QString)), this, SLOT(toggleFilter(QString)));
    connect(&fActionCancel, SIGNAL(triggered()), this, SLOT(actionCancel()));
    connect(&fActionClearBreakpoints, SIGNAL(triggered()), this, SLOT(actionClearBreakpoints()));
    connect(&fActionClearDeletes, SIGNAL(triggered()), this, SLOT(actionClearDeletes()));
    connect(&fActionClose, SIGNAL(triggered()), this, SLOT(actionClose()));
#if SK_SUPPORT_GPU
    connect(&fSettingsWidget, SIGNAL(glSettingsChanged()), this, SLOT(actionGLSettingsChanged()));
#endif
    connect(&fSettingsWidget, SIGNAL(rasterSettingsChanged()), this, SLOT(actionRasterSettingsChanged()));
    connect(&fSettingsWidget, SIGNAL(visualizationsChanged()), this, SLOT(actionVisualizationsChanged()));
    connect(&fSettingsWidget, SIGNAL(texFilterSettingsChanged()), this, SLOT(actionTextureFilter()));
    connect(&fActionPause, SIGNAL(toggled(bool)), this, SLOT(pauseDrawing(bool)));
    connect(&fActionCreateBreakpoint, SIGNAL(activated()), this, SLOT(toggleBreakpoint()));
    connect(&fActionShowDeletes, SIGNAL(triggered()), this, SLOT(showDeletes()));
    connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(int)));
    connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(updateHit(int)));
    connect(&fCanvasWidget, SIGNAL(scaleFactorChanged(float)), this, SLOT(actionScale(float)));

    connect(&fActionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
    connect(&fActionSave, SIGNAL(triggered()), this, SLOT(actionSave()));

    fMapper.setMapping(&fActionZoomIn, SkCanvasWidget::kIn_ZoomCommand);
    fMapper.setMapping(&fActionZoomOut, SkCanvasWidget::kOut_ZoomCommand);

    connect(&fActionZoomIn, SIGNAL(triggered()), &fMapper, SLOT(map()));
    connect(&fActionZoomOut, SIGNAL(triggered()), &fMapper, SLOT(map()));
    connect(&fMapper, SIGNAL(mapped(int)), &fCanvasWidget, SLOT(zoom(int)));

    fViewStateFrame.setDisabled(true);
    fInspectorWidget.setDisabled(true);
    fMenuEdit.setDisabled(true);
    fMenuNavigate.setDisabled(true);
    fMenuView.setDisabled(true);
}
Esempio n. 4
0
void RenderView::showDataObjectsImpl(const QList<DataObject *> & uncheckedDataObjects, QList<DataObject *> & incompatibleObjects, unsigned int /*subViewIndex*/)
{
    if (uncheckedDataObjects.isEmpty())
    {
        return;
    }

    const bool wasEmpty = m_contents.empty();

    if (wasEmpty)
    {
        updateImplementation(uncheckedDataObjects);
    }

    AbstractVisualizedData * aNewObject = nullptr;

    const auto && dataObjects = implementation().filterCompatibleObjects(uncheckedDataObjects, incompatibleObjects);

    if (dataObjects.isEmpty())
    {
        return;
    }

    for (auto dataObject : dataObjects)
    {
        auto previouslyRendered = m_dataObjectToVisualization.value(dataObject);

        // create new rendered representation
        if (!previouslyRendered)
        {
            aNewObject = addDataObject(dataObject);

            if (m_closingRequested) // just abort here, if we processed a close event while addDataObject()
            {
                return;
            }

            continue;
        }

        // reuse currently rendered / cached data

        auto contensIt = findUnique(m_contents, previouslyRendered);
        if (contensIt != m_contents.end())
        {
            continue;
        }

        aNewObject = previouslyRendered;

        auto cacheIt = findUnique(m_contentCache, previouslyRendered);
        m_contents.push_back(std::move(*cacheIt));
        m_contentCache.erase(cacheIt);

        previouslyRendered->setVisible(true);
    }

    if (aNewObject)
    {
        implementation().renderViewContentsChanged();

        updateGuiForSelectedData(aNewObject);

        emit visualizationsChanged();
    }

    if (aNewObject)
    {
        implementation().resetCamera(wasEmpty, 0);
    }

    resetFriendlyName();
    updateTitle();
}