Esempio n. 1
0
int run_emu(const char *path)
{
	SceCtrlData pad;
	unsigned int joypad1, joypad2;
	
	setup_audio();

	emu->set_sample_rate(44100);
	emu->set_equalizer(Nes_Emu::nes_eq);
	emu->set_palette_range(0);

	vita2d_texture *tex = vita2d_create_empty_texture(Nes_Emu::image_width, Nes_Emu::image_height);
	void *tex_data = vita2d_texture_get_datap(tex);

	static uint32_t video_buffer[Nes_Emu::image_width * Nes_Emu::image_height];
	emu->set_pixels(video_buffer, Nes_Emu::image_width);

	Auto_File_Reader freader(path);
	emu->load_ines(freader);

	int scale = 2;
	int pos_x = SCREEN_W/2 - (Nes_Emu::image_width/2)*scale;
	int pos_y = SCREEN_H/2 - (Nes_Emu::image_height/2)*scale;

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if ((pad.buttons & CHANGE_GAME_MASK) == CHANGE_GAME_MASK) break;

		joypad1 = joypad2 = update_input(&pad);

		emu->emulate_frame(joypad1, joypad2);
		const Nes_Emu::frame_t &frame = emu->frame();

		const uint8_t *in_pixels = frame.pixels;
		uint32_t *out_pixels = (uint32_t *)tex_data;

		for (unsigned h = 0; h < Nes_Emu::image_height;
			h++, in_pixels += frame.pitch, out_pixels += Nes_Emu::image_width) {
			for (unsigned w = 0; w < Nes_Emu::image_width; w++) {
				unsigned col = frame.palette[in_pixels[w]];
				const Nes_Emu::rgb_t& rgb = emu->nes_colors[col];
				unsigned r = rgb.red;
				unsigned g = rgb.green;
				unsigned b = rgb.blue;
				out_pixels[w] = 0xFF000000 | (r << 0) | (g << 8) | (b << 16);
			}
		}

		vita2d_start_drawing();
		vita2d_clear_screen();

		vita2d_draw_texture_scale(tex, pos_x, pos_y, scale, scale);
		show_fps();

		vita2d_end_drawing();
		vita2d_swap_buffers();
	}

	return 0;
}
Esempio n. 2
0
void video_DrawFrame(){

	uint16_t *src = (uint16_t *)GPU->GetDisplayInfo().masterNativeBuffer;

	vita2d_start_drawing();
	vita2d_clear_screen();

	memcpy(data, src, sizeof(uint16_t) * 256 * 192 * 2);

	switch(video_layout){
		case LAYOUT_PORTRAIT:
			vita2d_draw_texture_scale_rotate(fb, PORTRAIT_X, PORTRAIT_Y, 2, 2, PI/2);
			break;
		case LAYOUT_SBS:
			vita2d_draw_texture_part_scale(fb, 0, SBS_Y, 0, 0, 256, 192, SBS_SCALE, SBS_SCALE);
			vita2d_draw_texture_part_scale(fb, SBS_X, SBS_Y, 0, 192, 256, 192, SBS_SCALE, SBS_SCALE);
			break;
		case LAYOUT_LANDSCAPE:
		default:
			vita2d_draw_texture_scale(fb, LANDSCAPE_X, LANDSCAPE_Y, LANDSCAPE_SCALE, LANDSCAPE_SCALE);
			break;
	}

	vita2d_draw_rectangle(930,514,30,30,RGBA8(30,30,30,255));

	vita2d_end_drawing();
	vita2d_swap_buffers();

}
void Psp2Ui::UpdateDisplay() {
	vita2d_start_drawing();
	vita2d_clear_screen();
	switch (zoom_state){
		case 0: // 640x480
			vita2d_draw_texture_scale(main_texture, 160, 32, 2.0, 2.0);
			break;
		case 1: // 725x544
			vita2d_draw_texture_scale(main_texture, 117, 0, 2.266, 2.266);
			break;
		case 2: // 960x544
			vita2d_draw_texture_scale(main_texture, 0, 0, 3, 2.266);
			break;
	}
	vita2d_end_drawing();
	vita2d_wait_rendering_done();
	vita2d_swap_buffers();
}
Esempio n. 4
0
static int renderThread(unsigned int args, void* arg){
	
	for (;;){
	
		sceKernelWaitSema(GPU_Mutex, 1, NULL);
		memcpy(vita2d_texture_get_datap(gpu_texture), vita2d_texture_get_datap(next_texture), vita2d_texture_get_stride(gpu_texture)*240);
		sceKernelSignalSema(GPU_Mutex, 1);
		
		sceKernelWaitSema(GPU_Cleanup_Mutex, 1, NULL);
		
		if (main_texture == NULL) sceKernelExitDeleteThread(0); // Exit procedure
		
		vita2d_start_drawing();
   
		if (set_shader){
			Output::Post("Shader set to %s.",shader_names[in_use_shader]);
			set_shader = false;
			vita2d_texture_set_program(shaders[in_use_shader]->vertexProgram, shaders[in_use_shader]->fragmentProgram);
			vita2d_texture_set_wvp(shaders[in_use_shader]->wvpParam);
			vita2d_texture_set_vertexInput(&shaders[in_use_shader]->vertexInput);
			vita2d_texture_set_fragmentInput(&shaders[in_use_shader]->fragmentInput);
		}
   
		vita2d_clear_screen();
		switch (zoom_state){
			case 0: // 640x480
				vita2d_draw_texture_scale(gpu_texture, 160, 32, 2.0, 2.0);
				break;
			case 1: // 725x544
				vita2d_draw_texture_scale(gpu_texture, 117, 0, 2.266, 2.266);
				break;
			case 2: // 960x544
				vita2d_draw_texture_scale(gpu_texture, 0, 0, 3, 2.266);
				break;
		}
		vita2d_end_drawing();
		vita2d_wait_rendering_done();
		vita2d_swap_buffers();
		sceKernelSignalSema(GPU_Cleanup_Mutex, 1);
	
	}
	
}
Esempio n. 5
0
static void update(void)
{
	vita2d_start_drawing();
	vita2d_clear_screen();

	update_input();

	theGearboyCore->RunToVBlank((GB_Color *)gb_texture_pixels);

	if (fullscreen) {
		vita2d_draw_texture_scale(gb_texture, 0, 0,
			fullscreen_scale_x, fullscreen_scale_y);

	} else {
		vita2d_draw_texture_scale(gb_texture,
			gb_draw_x, gb_draw_y, scale, scale);
	}

	vita2d_end_drawing();
	vita2d_swap_buffers();
}
Esempio n. 6
0
void	VID_Update (vrect_t *rects)
{
	
	if (fixpalette > 0){
		Cvar_SetValue ("v_gamma", fixpalette);
		fixpalette = 0;
	}
	vita2d_start_drawing();
	vita2d_draw_texture_scale(tex_buffer, 0, 0, rend_scale, rend_scale);
	vita2d_end_drawing();
	if (isKeyboard) vita2d_common_dialog_update();
	vita2d_wait_rendering_done();
	vita2d_swap_buffers();	
	if (vid_vsync.value) sceDisplayWaitVblankStart();
}
Esempio n. 7
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
   void *tex_p;
   vita_video_t *vita = (vita_video_t *)data;

   if (frame)
   {
      if(!(vita->texture&&vita2d_texture_get_datap(vita->texture)==frame))
      {
         unsigned i;
         unsigned int stride;

         if ((width != vita->width || height != vita->height) && vita->texture)
         {
            vita2d_free_texture(vita->texture);
            vita->texture = NULL;
         }

         if (!vita->texture)
         {
            RARCH_LOG("Creating texture: %ix%i\n", width, height);
            vita->width = width;
            vita->height = height;
            vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
            vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
         }
         tex_p = vita2d_texture_get_datap(vita->texture);
         stride = vita2d_texture_get_stride(vita->texture);

         if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
         {
            stride                     /= 4;
            pitch                      /= 4;
            uint32_t             *tex32 = tex_p;
            const uint32_t     *frame32 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex32[i*stride],&frame32[i*pitch],pitch*sizeof(uint32_t));
         }
         else
         {
            stride                 /= 2;
            pitch                  /= 2;
            uint16_t *tex16         = tex_p;
            const uint16_t *frame16 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex16[i*stride],&frame16[i*pitch],width*sizeof(uint16_t));
         }
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();

   vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,vita2d_get_clear_color());

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

#ifdef HAVE_OVERLAY
   if (vita->overlay_enable)
      vita2d_render_overlay(vita);
#endif

   if (vita->menu.active)
   {
#ifdef HAVE_MENU
      menu_driver_frame(video_info);
#endif

      if(vita->menu.texture)
      {
         if (vita->fullscreen)
            vita2d_draw_texture_scale(vita->menu.texture,
                  0, 0,
                  PSP_FB_WIDTH  / (float)vita->menu.width,
                  PSP_FB_HEIGHT / (float)vita->menu.height);
         else
         {
            if (vita->menu.width > vita->menu.height)
            {
               float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
               float w = vita->menu.width * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                     scale, scale);
            }
            else
            {
               float scale = PSP_FB_WIDTH / (float)vita->menu.width;
               float h = vita->menu.height * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                     scale, scale);
            }
         }
      }
   }

   if(!string_is_empty(msg))
      font_driver_render_msg(video_info, NULL, msg, NULL);

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}
Esempio n. 8
0
/***
 * Callback for when a new frame is generated that we need to render.
 */
bool retro_video_refresh_callback(const void *data, unsigned width, unsigned height, size_t pitch)
{
	curr_frame++;

    // initialize our main render texture once we get the dimensions for the first time
    if (!tex)
    {
        tex = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
        tex_data = vita2d_texture_get_datap(tex);

        // initialize PSPImage
        if (Screen)
            free(Screen);
        int size = width * height * 2;

        Screen = (PspImage*)malloc(sizeof(PspImage));

        Screen->TextureFormat = SCE_GXM_TEXTURE_FORMAT_R5G6B5;
        Screen->PalSize = (unsigned short)0;
        memset(tex_data, 0, size);

        Screen->Width = width;
        Screen->Height = height;
        Screen->Pixels = tex_data;
        Screen->Texture = tex;

        Screen->Viewport.X = 0;
        Screen->Viewport.Y = 0;
        Screen->Viewport.Width = width;
        Screen->Viewport.Height = height;

        int i;
        for (i = 1; i < width; i *= 2);
            Screen->PowerOfTwo = (i == width);
        Screen->BytesPerPixel = 2;
        Screen->FreeBuffer = 0;
        Screen->Depth = 16;
    }

    // initialize our render variables if they're uninitalized, or
    // if they've changed due to user action
	if(OptionsChanged)
	{
        OptionsChanged = false;

		// handle changes to scale from the options
        switch (Options.DisplayMode)
        {
        case DISPLAY_MODE_UNSCALED:
            scale_x = 1.0f;
            scale_y = 1.0f;
            break;
        case DISPLAY_MODE_2X:
            scale_x = 2.0f;
            scale_y = 2.0f;
            break;
        case DISPLAY_MODE_FIT_HEIGHT:
            scale_y = (float)SCREEN_H / (float)height;
            scale_x = scale_y;
            break;
        case DISPLAY_MODE_FILL_SCREEN:
            scale_x = (float)SCREEN_W / (float)width;
            scale_y = (float)SCREEN_H / (float)height;
            break;
        }

		curr_frame = 0;
        curr_fps = 0.0f;
		pos_x = (SCREEN_W / 2) - (width / 2) * scale_x;
		pos_y = (SCREEN_H / 2) - (height / 2) * scale_y;

        // handle texture filtering options
        tex_filter = Options.TextureFilter ? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;

        sceGxmTextureSetMinFilter(&(tex->gxm_tex), tex_filter);
        sceGxmTextureSetMagFilter(&(tex->gxm_tex), tex_filter);
	}

	// copy the input pixels into the output buffer
	const uint16_t* in_pixels = (const uint16_t*)data;
	uint16_t *out_pixels = (uint16_t *)tex_data;

	for (h = 0; h < height; h++, in_pixels += pitch / 2, out_pixels += width) 
	{
		memcpy(out_pixels, in_pixels, width * sizeof(uint16_t));
	}

    // draw the screen
	vita2d_start_drawing();

	vita2d_draw_texture_scale(tex, pos_x, pos_y, scale_x, scale_y);

    if(Options.ShowFps)
        show_fps();

	vita2d_end_drawing();
	vita2d_swap_buffers();

	return true;
}
Esempio n. 9
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg)
{
   int i, j;
   void *tex_p;
   unsigned int stride;
   vita_video_t *vita = (vita_video_t *)data;

   (void)frame;
   (void)width;
   (void)height;
   (void)pitch;
   (void)msg;

   if (frame)
   {
      if ((width != vita->width || height != vita->height) && vita->texture)
      {
         vita2d_free_texture(vita->texture);
         vita->texture = NULL;
      }

      if (!vita->texture)
      {
         RARCH_LOG("Creating texture: %ix%i\n", width, height);
         vita->width = width;
         vita->height = height;
         vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
         vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
      }
      tex_p = vita2d_texture_get_datap(vita->texture);
      stride = vita2d_texture_get_stride(vita->texture);

      if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
      {
         stride                     /= 4;
         pitch                      /= 4;
         uint32_t             *tex32 = tex_p;
         const uint32_t     *frame32 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex32[j + i*stride] = frame32[j + i*pitch];
      }
      else
      {
         stride                 /= 2;
         pitch                  /= 2;
         uint16_t *tex16         = tex_p;
         const uint16_t *frame16 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex16[j + i*stride] = frame16[j + i*pitch];
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();
   vita2d_clear_screen();

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture, vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

   if (vita->menu.active && vita->menu.texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->menu.texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->menu.width,
               PSP_FB_HEIGHT / (float)vita->menu.height);
      else
      {
         if (vita->menu.width > vita->menu.height)
         {
            float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
            float w = vita->menu.width * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                  scale, scale);
         }
         else
         {
            float scale = PSP_FB_WIDTH / (float)vita->menu.width;
            float h = vita->menu.height * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                  scale, scale);
         }
      }
   }

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}