void Copy_To_Swapchain::destroy() { vkDestroyDescriptorSetLayout(vk.device, set_layout, nullptr); vkDestroyPipelineLayout(vk.device, pipeline_layout, nullptr); vkDestroyPipeline(vk.device, pipeline, nullptr); vkDestroySampler(vk.device, point_sampler, nullptr); sets.clear(); }
void VulkanTexturedQuad::ShutdownImpl() { vkDestroyPipeline(device_, pipeline_, nullptr); vkDestroyPipelineLayout(device_, pipelineLayout_, nullptr); vkDestroyBuffer(device_, vertexBuffer_, nullptr); vkDestroyBuffer(device_, indexBuffer_, nullptr); vkFreeMemory(device_, deviceBufferMemory_, nullptr); vkDestroyImageView (device_, rubyImageView_, nullptr); vkDestroyImage (device_, rubyImage_, nullptr); vkFreeMemory (device_, deviceImageMemory_, nullptr); vkDestroyBuffer (device_, uploadImageBuffer_, nullptr); vkFreeMemory (device_, uploadImageMemory_, nullptr); vkDestroyBuffer (device_, uploadBufferBuffer_, nullptr); vkFreeMemory (device_, uploadBufferMemory_, nullptr); vkDestroyDescriptorSetLayout (device_, descriptorSetLayout_, nullptr); vkDestroyDescriptorPool (device_, descriptorPool_, nullptr); vkDestroySampler (device_, sampler_, nullptr); vkDestroyShaderModule(device_, vertexShader_, nullptr); vkDestroyShaderModule(device_, fragmentShader_, nullptr); VulkanSample::ShutdownImpl(); }
void ObjectCache::DestroySamplers() { ClearSamplerCache(); if (m_point_sampler != VK_NULL_HANDLE) { vkDestroySampler(g_vulkan_context->GetDevice(), m_point_sampler, nullptr); m_point_sampler = VK_NULL_HANDLE; } if (m_linear_sampler != VK_NULL_HANDLE) { vkDestroySampler(g_vulkan_context->GetDevice(), m_linear_sampler, nullptr); m_linear_sampler = VK_NULL_HANDLE; } }
void loadAssets() { // Models models.skybox.loadFromFile(vulkanDevice, getAssetPath() + "models/cube.obj", vertexLayout, 0.05f, queue); std::vector<std::string> filenames = {"sphere.obj", "teapot.dae", "torusknot.obj"}; for (auto file : filenames) { vks::Model model; model.loadFromFile(vulkanDevice, getAssetPath() + "models/" + file, vertexLayout, 0.05f, queue); models.objects.push_back(model); } // Load HDR texture (equirectangular projected) // VK_FORMAT_BC6H_UFLOAT_BLOCK is a compressed 16 bit unsigned floating point format for storing HDR content textures.envmap.loadFromFile(getAssetPath() + "textures/hdr_uffizi_bc6uf.DDS", VK_FORMAT_BC6H_UFLOAT_BLOCK, vulkanDevice, queue); // Custom sampler with clamping adress mode vkDestroySampler(device, textures.envmap.sampler, nullptr); VkSamplerCreateInfo sampler{}; sampler.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; sampler.magFilter = VK_FILTER_LINEAR; sampler.minFilter = VK_FILTER_LINEAR; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.maxLod = (float)textures.envmap.mipLevels; sampler.maxLod = 1.0f; sampler.anisotropyEnable = VK_TRUE; sampler.maxAnisotropy = vulkanDevice->properties.limits.maxSamplerAnisotropy; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(vulkanDevice->logicalDevice, &sampler, nullptr, &textures.envmap.sampler)); textures.envmap.descriptor.sampler = textures.envmap.sampler; }
~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class // Clean up texture resources vkDestroyImageView(device, cubeMap.view, nullptr); vkDestroyImage(device, cubeMap.image, nullptr); vkDestroySampler(device, cubeMap.sampler, nullptr); vkFreeMemory(device, cubeMap.deviceMemory, nullptr); vkDestroyPipeline(device, pipelines.skybox, nullptr); vkDestroyPipeline(device, pipelines.reflect, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); for (auto& model : models.objects) { model.destroy(); } models.skybox.destroy(); uniformBuffers.object.destroy(); uniformBuffers.skybox.destroy(); }
SamplerImpl::~SamplerImpl() { if(m_handle) { vkDestroySampler(getDevice(), m_handle, nullptr); } }
void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() { ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++) { if (g_VertexBuffer[i]) vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator); if (g_VertexBufferMemory[i]) vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator); if (g_IndexBuffer[i]) vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator); if (g_IndexBufferMemory[i]) vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator); } if (g_FontView) vkDestroyImageView(g_Device, g_FontView, g_Allocator); if (g_FontImage) vkDestroyImage(g_Device, g_FontImage, g_Allocator); if (g_FontMemory) vkFreeMemory(g_Device, g_FontMemory, g_Allocator); if (g_FontSampler) vkDestroySampler(g_Device, g_FontSampler, g_Allocator); if (g_DescriptorSetLayout) vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); if (g_PipelineLayout) vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); if (g_Pipeline) vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); }
void ObjectCache::ClearSamplerCache() { for (const auto& it : m_sampler_cache) { if (it.second != VK_NULL_HANDLE) vkDestroySampler(g_vulkan_context->GetDevice(), it.second, nullptr); } m_sampler_cache.clear(); }
void destroy_global_resources() { g_null_texture.reset(); g_null_image_view .reset(); if (g_null_sampler) vkDestroySampler(g_current_renderer, g_null_sampler, nullptr); g_null_sampler = nullptr; }
// Free all Vulkan resources used a texture object void destroyTextureImage(Texture texture) { if (texture.view != VK_NULL_HANDLE) vkDestroyImageView(device, texture.view, nullptr); if (texture.image != VK_NULL_HANDLE) vkDestroyImage(device, texture.image, nullptr); if (texture.sampler != VK_NULL_HANDLE) vkDestroySampler(device, texture.sampler, nullptr); if (texture.deviceMemory != VK_NULL_HANDLE) vkFreeMemory(device, texture.deviceMemory, nullptr); }
~VulkanExample() { vkDestroyPipeline(device, pipelines.skybox, nullptr); vkDestroyPipeline(device, pipelines.reflect, nullptr); vkDestroyPipeline(device, pipelines.composition, nullptr); vkDestroyPipeline(device, pipelines.bloom[0], nullptr); vkDestroyPipeline(device, pipelines.bloom[1], nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.models, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.composition, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.bloomFilter, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.models, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.composition, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.bloomFilter, nullptr); vkDestroySemaphore(device, offscreen.semaphore, nullptr); vkDestroyRenderPass(device, offscreen.renderPass, nullptr); vkDestroyRenderPass(device, filterPass.renderPass, nullptr); vkDestroyFramebuffer(device, offscreen.frameBuffer, nullptr); vkDestroyFramebuffer(device, filterPass.frameBuffer, nullptr); vkDestroySampler(device, offscreen.sampler, nullptr); vkDestroySampler(device, filterPass.sampler, nullptr); offscreen.depth.destroy(device); offscreen.color[0].destroy(device); offscreen.color[1].destroy(device); filterPass.color[0].destroy(device); for (auto& model : models.objects) { model.destroy(); } models.skybox.destroy(); uniformBuffers.matrices.destroy(); uniformBuffers.params.destroy(); textures.envmap.destroy(); }
~VulkanExample() { destroyTextureImage(texture); vkDestroyPipeline(device, pipelines.solid, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); uniformBufferVS.destroy(); for (auto sampler : samplers) { vkDestroySampler(device, sampler, nullptr); } vkMeshLoader::freeMeshBufferResources(device, &meshes.tunnel); }
void destroy_vulkan_texture(vulkan_texture& texture) { if (texture.sampler != VK_NULL_HANDLE) { vkDestroySampler(_vulkan_device, texture.sampler, NULL); } if (texture.image != VK_NULL_HANDLE) { vkDestroyImage(_vulkan_device, texture.image, NULL); } if (texture.view != VK_NULL_HANDLE) { vkDestroyImageView(_vulkan_device, texture.view, NULL); } if (texture.device_memory != VK_NULL_HANDLE) { vkFreeMemory(_vulkan_device, texture.device_memory, NULL); } }
/** * Default destructor, frees up all Vulkan resources acquired by the text overlay */ ~VulkanTextOverlay() { // Free up all Vulkan resources requested by the text overlay vertexBuffer.destroy(); vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr); vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr); vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr); vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr); vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr); vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr); vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr); vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr); vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr); vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr); vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data()); vkDestroyCommandPool(vulkanDevice->logicalDevice, commandPool, nullptr); vkDestroyFence(vulkanDevice->logicalDevice, fence, nullptr); }
void destroy_global_resources() { g_null_texture.reset(); g_null_image_view.reset(); g_scratch_buffer.reset(); g_typeless_textures.clear(); g_deleted_typeless_textures.clear(); if (g_null_sampler) vkDestroySampler(*g_current_renderer, g_null_sampler, nullptr); g_null_sampler = nullptr; for (const auto& p : g_compute_tasks) { p.second->destroy(); } g_compute_tasks.clear(); }
void ModelLoader::CleanupModels(VkDevice device) { for (auto& model : mModelMap) { // Free vertex and index buffers vkDestroyBuffer(device, model.second->vertices.buffer, nullptr); vkFreeMemory(device, model.second->vertices.memory, nullptr); vkDestroyBuffer(device, model.second->indices.buffer, nullptr); vkFreeMemory(device, model.second->indices.memory, nullptr); // Free the texture (NOTE: not sure if this is the right place to delete them, texture loader maybe?) if (model.second->texture != nullptr) { vkDestroyImageView(device, model.second->texture->view, nullptr); // NOTE: Ugly vkDestroyImage(device, model.second->texture->image, nullptr); vkDestroySampler(device, model.second->texture->sampler, nullptr); vkFreeMemory(device, model.second->texture->deviceMemory, nullptr); } delete model.second; } }
~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class // Frame buffer // Color attachment vkDestroyImageView(device, offscreenPass.color.view, nullptr); vkDestroyImage(device, offscreenPass.color.image, nullptr); vkFreeMemory(device, offscreenPass.color.mem, nullptr); // Depth attachment vkDestroyImageView(device, offscreenPass.depth.view, nullptr); vkDestroyImage(device, offscreenPass.depth.image, nullptr); vkFreeMemory(device, offscreenPass.depth.mem, nullptr); vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr); vkDestroySampler(device, offscreenPass.sampler, nullptr); vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr); vkDestroyPipeline(device, pipelines.radialBlur, nullptr); vkDestroyPipeline(device, pipelines.phongPass, nullptr); vkDestroyPipeline(device, pipelines.colorPass, nullptr); vkDestroyPipeline(device, pipelines.offscreenDisplay, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.radialBlur, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.radialBlur, nullptr); models.example.destroy(); uniformBuffers.scene.destroy(); uniformBuffers.blurParams.destroy(); textures.gradient.destroy(); }
~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class // Clean up texture resources vkDestroyImageView(device, textureArray.view, nullptr); vkDestroyImage(device, textureArray.image, nullptr); vkDestroySampler(device, textureArray.sampler, nullptr); vkFreeMemory(device, textureArray.deviceMemory, nullptr); vkDestroyPipeline(device, pipelines.solid, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkMeshLoader::freeMeshBufferResources(device, &meshes.quad); vkTools::destroyUniformData(device, &uniformData.vertexShader); delete[] uboVS.instance; }
~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class // Clean up texture resources vkDestroyImageView(device, cubeMap.view, nullptr); vkDestroyImage(device, cubeMap.image, nullptr); vkDestroySampler(device, cubeMap.sampler, nullptr); vkFreeMemory(device, cubeMap.deviceMemory, nullptr); vkDestroyPipeline(device, pipelines.skybox, nullptr); vkDestroyPipeline(device, pipelines.reflect, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkMeshLoader::freeMeshBufferResources(device, &meshes.object); vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox); vkTools::destroyUniformData(device, &uniformData.objectVS); vkTools::destroyUniformData(device, &uniformData.skyboxVS); }
void BaseImage::ValidateContent(RandomNumberGenerator& rand) { /* dstBuf has following layout: For each of texels to be sampled, [0..valueCount): struct { in uint32_t pixelX; in uint32_t pixelY; out uint32_t pixelColor; } */ const uint32_t valueCount = 128; VkBufferCreateInfo dstBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; dstBufCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; dstBufCreateInfo.size = valueCount * sizeof(uint32_t) * 3; VmaAllocationCreateInfo dstBufAllocCreateInfo = {}; dstBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT; dstBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU; VkBuffer dstBuf = nullptr; VmaAllocation dstBufAlloc = nullptr; VmaAllocationInfo dstBufAllocInfo = {}; TEST( vmaCreateBuffer(g_hAllocator, &dstBufCreateInfo, &dstBufAllocCreateInfo, &dstBuf, &dstBufAlloc, &dstBufAllocInfo) == VK_SUCCESS ); // Fill dstBuf input data. { uint32_t* dstBufContent = (uint32_t*)dstBufAllocInfo.pMappedData; for(uint32_t i = 0; i < valueCount; ++i) { const uint32_t x = rand.Generate() % m_CreateInfo.extent.width; const uint32_t y = rand.Generate() % m_CreateInfo.extent.height; dstBufContent[i * 3 ] = x; dstBufContent[i * 3 + 1] = y; dstBufContent[i * 3 + 2] = 0; } } VkSamplerCreateInfo samplerCreateInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; samplerCreateInfo.magFilter = VK_FILTER_NEAREST; samplerCreateInfo.minFilter = VK_FILTER_NEAREST; samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.unnormalizedCoordinates = VK_TRUE; VkSampler sampler = nullptr; TEST( vkCreateSampler( g_hDevice, &samplerCreateInfo, nullptr, &sampler) == VK_SUCCESS ); VkDescriptorSetLayoutBinding bindings[2] = {}; bindings[0].binding = 0; bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; bindings[0].descriptorCount = 1; bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; bindings[0].pImmutableSamplers = &sampler; bindings[1].binding = 1; bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; bindings[1].descriptorCount = 1; bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; VkDescriptorSetLayoutCreateInfo descSetLayoutCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; descSetLayoutCreateInfo.bindingCount = 2; descSetLayoutCreateInfo.pBindings = bindings; VkDescriptorSetLayout descSetLayout = nullptr; TEST( vkCreateDescriptorSetLayout(g_hDevice, &descSetLayoutCreateInfo, nullptr, &descSetLayout) == VK_SUCCESS ); VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; pipelineLayoutCreateInfo.setLayoutCount = 1; pipelineLayoutCreateInfo.pSetLayouts = &descSetLayout; VkPipelineLayout pipelineLayout = nullptr; TEST( vkCreatePipelineLayout(g_hDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) == VK_SUCCESS ); std::vector<char> shaderCode; LoadShader(shaderCode, "SparseBindingTest.comp.spv"); VkShaderModuleCreateInfo shaderModuleCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; shaderModuleCreateInfo.codeSize = shaderCode.size(); shaderModuleCreateInfo.pCode = (const uint32_t*)shaderCode.data(); VkShaderModule shaderModule = nullptr; TEST( vkCreateShaderModule(g_hDevice, &shaderModuleCreateInfo, nullptr, &shaderModule) == VK_SUCCESS ); VkComputePipelineCreateInfo pipelineCreateInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO }; pipelineCreateInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; pipelineCreateInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT; pipelineCreateInfo.stage.module = shaderModule; pipelineCreateInfo.stage.pName = "main"; pipelineCreateInfo.layout = pipelineLayout; VkPipeline pipeline = nullptr; TEST( vkCreateComputePipelines(g_hDevice, nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline) == VK_SUCCESS ); VkDescriptorPoolSize poolSizes[2] = {}; poolSizes[0].type = bindings[0].descriptorType; poolSizes[0].descriptorCount = bindings[0].descriptorCount; poolSizes[1].type = bindings[1].descriptorType; poolSizes[1].descriptorCount = bindings[1].descriptorCount; VkDescriptorPoolCreateInfo descPoolCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; descPoolCreateInfo.maxSets = 1; descPoolCreateInfo.poolSizeCount = 2; descPoolCreateInfo.pPoolSizes = poolSizes; VkDescriptorPool descPool = nullptr; TEST( vkCreateDescriptorPool(g_hDevice, &descPoolCreateInfo, nullptr, &descPool) == VK_SUCCESS ); VkDescriptorSetAllocateInfo descSetAllocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; descSetAllocInfo.descriptorPool = descPool; descSetAllocInfo.descriptorSetCount = 1; descSetAllocInfo.pSetLayouts = &descSetLayout; VkDescriptorSet descSet = nullptr; TEST( vkAllocateDescriptorSets(g_hDevice, &descSetAllocInfo, &descSet) == VK_SUCCESS ); VkImageViewCreateInfo imageViewCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; imageViewCreateInfo.image = m_Image; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; imageViewCreateInfo.format = m_CreateInfo.format; imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageViewCreateInfo.subresourceRange.layerCount = 1; imageViewCreateInfo.subresourceRange.levelCount = 1; VkImageView imageView = nullptr; TEST( vkCreateImageView(g_hDevice, &imageViewCreateInfo, nullptr, &imageView) == VK_SUCCESS ); VkDescriptorImageInfo descImageInfo = {}; descImageInfo.imageView = imageView; descImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkDescriptorBufferInfo descBufferInfo = {}; descBufferInfo.buffer = dstBuf; descBufferInfo.offset = 0; descBufferInfo.range = VK_WHOLE_SIZE; VkWriteDescriptorSet descWrites[2] = {}; descWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descWrites[0].dstSet = descSet; descWrites[0].dstBinding = bindings[0].binding; descWrites[0].dstArrayElement = 0; descWrites[0].descriptorCount = 1; descWrites[0].descriptorType = bindings[0].descriptorType; descWrites[0].pImageInfo = &descImageInfo; descWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descWrites[1].dstSet = descSet; descWrites[1].dstBinding = bindings[1].binding; descWrites[1].dstArrayElement = 0; descWrites[1].descriptorCount = 1; descWrites[1].descriptorType = bindings[1].descriptorType; descWrites[1].pBufferInfo = &descBufferInfo; vkUpdateDescriptorSets(g_hDevice, 2, descWrites, 0, nullptr); BeginSingleTimeCommands(); vkCmdBindPipeline(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline); vkCmdBindDescriptorSets(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descSet, 0, nullptr); vkCmdDispatch(g_hTemporaryCommandBuffer, valueCount, 1, 1); EndSingleTimeCommands(); // Validate dstBuf output data. { const uint32_t* dstBufContent = (const uint32_t*)dstBufAllocInfo.pMappedData; for(uint32_t i = 0; i < valueCount; ++i) { const uint32_t x = dstBufContent[i * 3 ]; const uint32_t y = dstBufContent[i * 3 + 1]; const uint32_t color = dstBufContent[i * 3 + 2]; const uint8_t a = (uint8_t)(color >> 24); const uint8_t b = (uint8_t)(color >> 16); const uint8_t g = (uint8_t)(color >> 8); const uint8_t r = (uint8_t)color; TEST(r == (uint8_t)x && g == (uint8_t)y && b == 13 && a == 25); } } vkDestroyImageView(g_hDevice, imageView, nullptr); vkDestroyDescriptorPool(g_hDevice, descPool, nullptr); vmaDestroyBuffer(g_hAllocator, dstBuf, dstBufAlloc); vkDestroyPipeline(g_hDevice, pipeline, nullptr); vkDestroyShaderModule(g_hDevice, shaderModule, nullptr); vkDestroyPipelineLayout(g_hDevice, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(g_hDevice, descSetLayout, nullptr); vkDestroySampler(g_hDevice, sampler, nullptr); }
void loadAssets() { models.skysphere.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, 1.0f, vulkanDevice, queue); // Textures std::string texFormatSuffix; VkFormat texFormat; // Get supported compressed texture format if (vulkanDevice->features.textureCompressionBC) { texFormatSuffix = "_bc3_unorm"; texFormat = VK_FORMAT_BC3_UNORM_BLOCK; } else if (vulkanDevice->features.textureCompressionASTC_LDR) { texFormatSuffix = "_astc_8x8_unorm"; texFormat = VK_FORMAT_ASTC_8x8_UNORM_BLOCK; } else if (vulkanDevice->features.textureCompressionETC2) { texFormatSuffix = "_etc2_unorm"; texFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; } else { vks::tools::exitFatal("Device does not support any compressed texture format!", VK_ERROR_FEATURE_NOT_PRESENT); } textures.skySphere.loadFromFile(getAssetPath() + "textures/skysphere" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue); // Terrain textures are stored in a texture array with layers corresponding to terrain height textures.terrainArray.loadFromFile(getAssetPath() + "textures/terrain_texturearray" + texFormatSuffix + ".ktx", texFormat, vulkanDevice, queue); // Height data is stored in a one-channel texture textures.heightMap.loadFromFile(getAssetPath() + "textures/terrain_heightmap_r16.ktx", VK_FORMAT_R16_UNORM, vulkanDevice, queue); VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo(); // Setup a mirroring sampler for the height map vkDestroySampler(device, textures.heightMap.sampler, nullptr); samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; samplerInfo.addressModeV = samplerInfo.addressModeU; samplerInfo.addressModeW = samplerInfo.addressModeU; samplerInfo.compareOp = VK_COMPARE_OP_NEVER; samplerInfo.minLod = 0.0f; samplerInfo.maxLod = (float)textures.heightMap.mipLevels; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textures.heightMap.sampler)); textures.heightMap.descriptor.sampler = textures.heightMap.sampler; // Setup a repeating sampler for the terrain texture layers vkDestroySampler(device, textures.terrainArray.sampler, nullptr); samplerInfo = vks::initializers::samplerCreateInfo(); samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; samplerInfo.addressModeV = samplerInfo.addressModeU; samplerInfo.addressModeW = samplerInfo.addressModeU; samplerInfo.compareOp = VK_COMPARE_OP_NEVER; samplerInfo.minLod = 0.0f; samplerInfo.maxLod = (float)textures.terrainArray.mipLevels; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; if (deviceFeatures.samplerAnisotropy) { samplerInfo.maxAnisotropy = 4.0f; samplerInfo.anisotropyEnable = VK_TRUE; } VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &textures.terrainArray.sampler)); textures.terrainArray.descriptor.sampler = textures.terrainArray.sampler; }
void VulkanDeleteList::PerformDeletes(VkDevice device) { for (auto &cmdPool : cmdPools_) { vkDestroyCommandPool(device, cmdPool, nullptr); } cmdPools_.clear(); for (auto &descPool : descPools_) { vkDestroyDescriptorPool(device, descPool, nullptr); } descPools_.clear(); for (auto &module : modules_) { vkDestroyShaderModule(device, module, nullptr); } modules_.clear(); for (auto &buf : buffers_) { vkDestroyBuffer(device, buf, nullptr); } buffers_.clear(); for (auto &bufView : bufferViews_) { vkDestroyBufferView(device, bufView, nullptr); } bufferViews_.clear(); for (auto &image : images_) { vkDestroyImage(device, image, nullptr); } images_.clear(); for (auto &imageView : imageViews_) { vkDestroyImageView(device, imageView, nullptr); } imageViews_.clear(); for (auto &mem : deviceMemory_) { vkFreeMemory(device, mem, nullptr); } deviceMemory_.clear(); for (auto &sampler : samplers_) { vkDestroySampler(device, sampler, nullptr); } samplers_.clear(); for (auto &pipeline : pipelines_) { vkDestroyPipeline(device, pipeline, nullptr); } pipelines_.clear(); for (auto &pcache : pipelineCaches_) { vkDestroyPipelineCache(device, pcache, nullptr); } pipelineCaches_.clear(); for (auto &renderPass : renderPasses_) { vkDestroyRenderPass(device, renderPass, nullptr); } renderPasses_.clear(); for (auto &framebuffer : framebuffers_) { vkDestroyFramebuffer(device, framebuffer, nullptr); } framebuffers_.clear(); for (auto &pipeLayout : pipelineLayouts_) { vkDestroyPipelineLayout(device, pipeLayout, nullptr); } pipelineLayouts_.clear(); for (auto &descSetLayout : descSetLayouts_) { vkDestroyDescriptorSetLayout(device, descSetLayout, nullptr); } descSetLayouts_.clear(); for (auto &callback : callbacks_) { callback.func(callback.userdata); } callbacks_.clear(); }
int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; struct sample_info info = {}; char sample_title[] = "Separate Image Sampler"; const bool depthPresent = true; process_command_line_args(info, argc, argv); init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); init_window_size(info, 500, 500); init_connection(info); init_window(info); init_swapchain_extension(info); init_device(info); init_command_pool(info); init_command_buffer(info); execute_begin_command_buffer(info); init_device_queue(info); init_swap_chain(info); init_depth_buffer(info); init_uniform_buffer(info); init_renderpass(info, depthPresent); init_shaders(info, vertShaderText, fragShaderText); init_framebuffers(info, depthPresent); init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true); /* VULKAN_KEY_START */ // Sample from a green texture to easily see that we've pulled correct texel // value // Create our separate image struct texture_object texObj; const char *textureName = "green.ppm"; init_image(info, texObj, textureName); info.textures.push_back(texObj); info.texture_data.image_info.sampler = 0; info.texture_data.image_info.imageView = info.textures[0].view; info.texture_data.image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // Create our separate sampler VkSampler separateSampler = {}; init_sampler(info, separateSampler); VkDescriptorImageInfo samplerInfo = {}; samplerInfo.sampler = separateSampler; // Set up one descriptor set static const unsigned descriptor_set_count = 1; static const unsigned resource_count = 3; static const unsigned resource_type_count = 3; // Create binding and layout for the following, matching contents of shader // binding 0 = uniform buffer (MVP) // binding 1 = texture2D // binding 2 = sampler VkDescriptorSetLayoutBinding resource_binding[resource_count] = {}; resource_binding[0].binding = 0; resource_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; resource_binding[0].descriptorCount = 1; resource_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; resource_binding[0].pImmutableSamplers = NULL; resource_binding[1].binding = 1; resource_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; resource_binding[1].descriptorCount = 1; resource_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; resource_binding[1].pImmutableSamplers = NULL; resource_binding[2].binding = 2; resource_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; resource_binding[2].descriptorCount = 1; resource_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; resource_binding[2].pImmutableSamplers = NULL; VkDescriptorSetLayoutCreateInfo resource_layout_info[1] = {}; resource_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; resource_layout_info[0].pNext = NULL; resource_layout_info[0].bindingCount = resource_count; resource_layout_info[0].pBindings = resource_binding; VkDescriptorSetLayout descriptor_layouts[1] = {}; res = vkCreateDescriptorSetLayout(info.device, resource_layout_info, NULL, &descriptor_layouts[0]); assert(res == VK_SUCCESS); // Create pipeline layout VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {}; pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutCreateInfo[0].pNext = NULL; pipelineLayoutCreateInfo[0].pushConstantRangeCount = 0; pipelineLayoutCreateInfo[0].pPushConstantRanges = NULL; pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count; pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts; res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout); assert(res == VK_SUCCESS); // Create a single pool to contain data for our descriptor set VkDescriptorPoolSize pool_sizes[resource_type_count] = {}; pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; pool_sizes[0].descriptorCount = 1; pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; pool_sizes[1].descriptorCount = 1; pool_sizes[2].type = VK_DESCRIPTOR_TYPE_SAMPLER; pool_sizes[2].descriptorCount = 1; VkDescriptorPoolCreateInfo pool_info[1] = {}; pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_info[0].pNext = NULL; pool_info[0].maxSets = descriptor_set_count; pool_info[0].poolSizeCount = resource_type_count; pool_info[0].pPoolSizes = pool_sizes; VkDescriptorPool descriptor_pool[1] = {}; res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool); assert(res == VK_SUCCESS); VkDescriptorSetAllocateInfo alloc_info[1]; alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info[0].pNext = NULL; alloc_info[0].descriptorPool = descriptor_pool[0]; alloc_info[0].descriptorSetCount = descriptor_set_count; alloc_info[0].pSetLayouts = descriptor_layouts; // Populate descriptor sets VkDescriptorSet descriptor_sets[descriptor_set_count] = {}; res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets); assert(res == VK_SUCCESS); VkWriteDescriptorSet descriptor_writes[resource_count]; // Populate with info about our uniform buffer for MVP descriptor_writes[0] = {}; descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[0].pNext = NULL; descriptor_writes[0].dstSet = descriptor_sets[0]; descriptor_writes[0].descriptorCount = 1; descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info; // populated by init_uniform_buffer() descriptor_writes[0].dstArrayElement = 0; descriptor_writes[0].dstBinding = 0; // Populate with info about our image descriptor_writes[1] = {}; descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[1].pNext = NULL; descriptor_writes[1].dstSet = descriptor_sets[0]; descriptor_writes[1].descriptorCount = 1; descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor_writes[1].pImageInfo = &info.texture_data.image_info; // populated by init_texture() descriptor_writes[1].dstArrayElement = 0; descriptor_writes[1].dstBinding = 1; // Populate with info about our sampler descriptor_writes[2] = {}; descriptor_writes[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[2].pNext = NULL; descriptor_writes[2].dstSet = descriptor_sets[0]; descriptor_writes[2].descriptorCount = 1; descriptor_writes[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; descriptor_writes[2].pImageInfo = &samplerInfo; descriptor_writes[2].dstArrayElement = 0; descriptor_writes[2].dstBinding = 2; vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL); /* VULKAN_KEY_END */ init_pipeline_cache(info); init_pipeline(info, depthPresent); init_presentable_image(info); VkClearValue clear_values[2]; init_clear_color_and_depth(info, clear_values); VkRenderPassBeginInfo rp_begin; init_render_pass_begin_info(info, rp_begin); rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, descriptor_sets, 0, NULL); const VkDeviceSize offsets[1] = {0}; vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); res = vkEndCommandBuffer(info.cmd); assert(res == VK_SUCCESS); VkFence drawFence = {}; init_fence(info, drawFence); VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submit_info = {}; init_submit_info(info, submit_info, pipe_stage_flags); /* Queue the command buffer for execution */ res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence); assert(res == VK_SUCCESS); /* Now present the image in the window */ VkPresentInfoKHR present = {}; init_present_info(info, present); /* Make sure command buffer is finished before presenting */ do { res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT); } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); res = vkQueuePresentKHR(info.present_queue, &present); assert(res == VK_SUCCESS); wait_seconds(1); if (info.save_images) write_ppm(info, "separate_image_sampler"); vkDestroyFence(info.device, drawFence, NULL); vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL); destroy_pipeline(info); destroy_pipeline_cache(info); vkDestroySampler(info.device, separateSampler, NULL); vkDestroyImageView(info.device, info.textures[0].view, NULL); vkDestroyImage(info.device, info.textures[0].image, NULL); vkFreeMemory(info.device, info.textures[0].mem, NULL); // instead of destroy_descriptor_pool(info); vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL); destroy_vertex_buffer(info); destroy_framebuffers(info); destroy_shaders(info); destroy_renderpass(info); // instead of destroy_descriptor_and_pipeline_layouts(info); for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL); vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL); destroy_uniform_buffer(info); destroy_depth_buffer(info); destroy_swap_chain(info); destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0; }
int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; bool U_ASSERT_ONLY pass; struct sample_info info = {}; char sample_title[] = "Texture Initialization Sample"; init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); init_connection(info); init_window_size(info, 50, 50); init_window(info); init_swapchain_extension(info); init_device(info); init_command_pool(info); init_command_buffer(info); execute_begin_command_buffer(info); init_device_queue(info); /* VULKAN_KEY_START */ /* * Set up textures: * - Create a linear tiled image * - Map it and write the texture data into it * - If linear images cannot be used as textures, create an optimally * tiled image and blit from the linearly tiled image to the optimally * tiled image * - * - * - */ struct texture_object texObj; std::string filename = get_base_data_dir(); filename.append("lunarg.ppm"); if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height, 0, NULL)) { std::cout << "Could not read texture file lunarg.ppm\n"; exit(-1); } VkFormatProperties formatProps; vkGetPhysicalDeviceFormatProperties(info.gpus[0], VK_FORMAT_R8G8B8A8_UNORM, &formatProps); /* See if we can use a linear tiled image for a texture, if not, we will * need a staging image for the texture data */ bool needStaging = (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) ? true : false; VkImageCreateInfo image_create_info = {}; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM; image_create_info.extent.width = texObj.tex_width; image_create_info.extent.height = texObj.tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = NUM_SAMPLES; image_create_info.tiling = VK_IMAGE_TILING_LINEAR; image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; image_create_info.usage = needStaging ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; VkImage mappableImage; VkDeviceMemory mappableMemory; VkMemoryRequirements mem_reqs; /* Create a mappable image. It will be the texture if linear images are ok * to be textures or it will be the staging image if they are not. */ res = vkCreateImage(info.device, &image_create_info, NULL, &mappableImage); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(info.device, mappableImage, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; /* Find the memory type that is host mappable */ pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ res = vkAllocateMemory(info.device, &mem_alloc, NULL, &(mappableMemory)); assert(res == VK_SUCCESS); /* bind memory */ res = vkBindImageMemory(info.device, mappableImage, mappableMemory, 0); assert(res == VK_SUCCESS); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; subres.arrayLayer = 0; VkSubresourceLayout layout; void *data; /* Get the subresource layout so we know what the row pitch is */ vkGetImageSubresourceLayout(info.device, mappableImage, &subres, &layout); res = vkMapMemory(info.device, mappableMemory, 0, mem_reqs.size, 0, &data); assert(res == VK_SUCCESS); /* Read the ppm file into the mappable image's memory */ if (!read_ppm(filename.c_str(), texObj.tex_width, texObj.tex_height, layout.rowPitch, (unsigned char *)data)) { std::cout << "Could not load texture file lunarg.ppm\n"; exit(-1); } vkUnmapMemory(info.device, mappableMemory); if (!needStaging) { /* If we can use the linear tiled image as a texture, just do it */ texObj.image = mappableImage; texObj.mem = mappableMemory; texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, texObj.imageLayout); } else { /* The mappable image cannot be our texture, so create an optimally * tiled image and blit to it */ image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; res = vkCreateImage(info.device, &image_create_info, NULL, &texObj.image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(info.device, texObj.image, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; /* Find memory type - don't specify any mapping requirements */ pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, 0, &mem_alloc.memoryTypeIndex); assert(pass); /* allocate memory */ res = vkAllocateMemory(info.device, &mem_alloc, NULL, &texObj.mem); assert(res == VK_SUCCESS); /* bind memory */ res = vkBindImageMemory(info.device, texObj.image, texObj.mem, 0); assert(res == VK_SUCCESS); /* Since we're going to blit from the mappable image, set its layout to * SOURCE_OPTIMAL */ /* Side effect is that this will create info.cmd */ set_image_layout(info, mappableImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); /* Since we're going to blit to the texture image, set its layout to * DESTINATION_OPTIMAL */ set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copy_region; copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.srcSubresource.mipLevel = 0; copy_region.srcSubresource.baseArrayLayer = 0; copy_region.srcSubresource.layerCount = 1; copy_region.srcOffset.x = 0; copy_region.srcOffset.y = 0; copy_region.srcOffset.z = 0; copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.dstSubresource.mipLevel = 0; copy_region.dstSubresource.baseArrayLayer = 0; copy_region.dstSubresource.layerCount = 1; copy_region.dstOffset.x = 0; copy_region.dstOffset.y = 0; copy_region.dstOffset.z = 0; copy_region.extent.width = texObj.tex_width; copy_region.extent.height = texObj.tex_height; copy_region.extent.depth = 1; /* Put the copy command into the command buffer */ vkCmdCopyImage(info.cmd, mappableImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texObj.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); /* Set the layout for the texture image from DESTINATION_OPTIMAL to * SHADER_READ_ONLY */ texObj.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; set_image_layout(info, texObj.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texObj.imageLayout); } execute_end_command_buffer(info); execute_queue_command_buffer(info); VkSamplerCreateInfo samplerCreateInfo = {}; samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerCreateInfo.magFilter = VK_FILTER_NEAREST; samplerCreateInfo.minFilter = VK_FILTER_NEAREST; samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerCreateInfo.mipLodBias = 0.0; samplerCreateInfo.anisotropyEnable = VK_FALSE, samplerCreateInfo.maxAnisotropy = 0; samplerCreateInfo.compareEnable = VK_FALSE; samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER; samplerCreateInfo.minLod = 0.0; samplerCreateInfo.maxLod = 0.0; samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; /* create sampler */ res = vkCreateSampler(info.device, &samplerCreateInfo, NULL, &texObj.sampler); assert(res == VK_SUCCESS); VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = VK_NULL_HANDLE; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = VK_FORMAT_R8G8B8A8_UNORM; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; /* create image view */ view_info.image = texObj.image; res = vkCreateImageView(info.device, &view_info, NULL, &texObj.view); assert(res == VK_SUCCESS); info.textures.push_back(texObj); /* VULKAN_KEY_END */ /* Clean Up */ vkDestroySampler(info.device, texObj.sampler, NULL); vkDestroyImageView(info.device, texObj.view, NULL); vkDestroyImage(info.device, texObj.image, NULL); vkFreeMemory(info.device, texObj.mem, NULL); if (needStaging) { /* Release the resources for the staging image */ vkFreeMemory(info.device, mappableMemory, NULL); vkDestroyImage(info.device, mappableImage, NULL); } destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0; }