void opengl_light_init()
{
	opengl_calculate_ambient_factor();

	glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);

	glMaterialf(GL_FRONT, GL_SHININESS, Cmdline_ogl_spec /*80.0f*/ );

	// more realistic lighting model
	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);

	glGetIntegerv(GL_MAX_LIGHTS, &GL_max_lights); // Get the max number of lights supported

	// allocate memory for enabled lights
	Verify(GL_max_lights > 0);

	if ( opengl_lights == NULL )
		opengl_lights = (opengl_light *) vm_malloc_q(MAX_LIGHTS * sizeof(opengl_light));

	if (opengl_lights == NULL)
		Error( LOCATION, "Unable to allocate memory for lights!\n");

	memset( opengl_lights, 0, MAX_LIGHTS * sizeof(opengl_light) );
}
void obj_reset_pairs()
{
	int i;
	
//	mprintf(( "Resetting object pairs...\n" ));

	pair_used_list.a = pair_used_list.b = NULL;		
	pair_used_list.next = NULL;
	pair_free_list.a = pair_free_list.b = NULL;

	Num_pairs = 0;

	if (Obj_pairs != NULL) {
		vm_free(Obj_pairs);
		Obj_pairs = NULL;
	}

	Obj_pairs = (obj_pair*) vm_malloc_q( sizeof(obj_pair) * MIN_PAIRS );

	if ( Obj_pairs == NULL ) {
		mprintf(("Unable to create space for collision pairs!!\n"));
		return;
	}

	Num_pairs_allocated = MIN_PAIRS;

	memset( Obj_pairs, 0, sizeof(obj_pair) * MIN_PAIRS );

	for (i = 0; i < MIN_PAIRS; i++) {
		Obj_pairs[i].next = &Obj_pairs[i+1];
	}

	Obj_pairs[MIN_PAIRS-1].next = NULL;

	pair_free_list.next = &Obj_pairs[0];
}
int fs2netd_get_valid_missions_do()
{
	if (Local_timeout == -1) {
		Local_timeout = timer_get_seconds() + 30;
	}

	// get the available CRCs from the server if we need to
	if ( FS2NetD_file_list.empty() ) {
		int rc = FS2NetD_GetMissionsList(FS2NetD_file_list, do_full_packet);

		do_full_packet = false;

		// communications error
		if (rc < 0) {
			Local_timeout = -1;
			return 4;
		}

		// no missions
		if ( rc && FS2NetD_file_list.empty() ) {
			Local_timeout = -1;
			return 2;
		}

		// if timeout passes then bail on crc failure
		if ( timer_get_seconds() > Local_timeout ) {
			Local_timeout = -1;
			return 1;
		}
	}
	// we should have the CRCs, or there were no missions, so process them
	else {
		static char **file_names = NULL;
		static int idx = 0, count = 0;

		bool found = false;
		int file_index = 0;
		char valid_status = MVALID_STATUS_UNKNOWN;
		char full_name[MAX_FILENAME_LEN], wild_card[10];
		char val_text[MAX_FILENAME_LEN+15];
		uint checksum = 0;

		if (file_names == NULL) {
			// allocate filename space	
			file_names = (char**) vm_malloc_q( sizeof(char*) * 1024 ); // 1024 files should be safe!

			if (file_names == NULL) {
				Local_timeout = -1;
				return 3;
			}

			memset( wild_card, 0, sizeof(wild_card) );
			strcpy_s( wild_card, NOX("*") );
			strcat_s( wild_card, FS_MISSION_FILE_EXT );

			idx = count = cf_get_file_list(1024, file_names, CF_TYPE_MISSIONS, wild_card);
		}

		// drop idx first thing
		idx--;

		// we should be done validating, or just not have nothing to validate
		if (idx < 0) {
			for (idx = 0; idx < count; idx++) {
				if (file_names[idx] != NULL) {
					vm_free(file_names[idx]);
					file_names[idx] = NULL;
				}
			}

			vm_free(file_names);
			file_names = NULL;

			idx = count = 0;

			Local_timeout = -1;
			return 4;
		}


		// verify all filenames that we know about with their CRCs
		// NOTE: that this is done for one file per frame, since this is inside of a popup
		memset( full_name, 0, MAX_FILENAME_LEN );
		strncpy( full_name, cf_add_ext(file_names[idx], FS_MISSION_FILE_EXT), sizeof(full_name) - 1 );

		memset( val_text, 0, sizeof(val_text) );
		snprintf( val_text, sizeof(val_text) - 1, "Validating:  %s", full_name );

		if (Is_standalone) {
			if ( std_gen_is_active() ) {
				std_gen_set_text(val_text, 1);
			}
		} else {
			popup_change_text(val_text);
		}

		cf_chksum_long(full_name, &checksum);

		// try and find the file
		file_index = multi_create_lookup_mission(full_name);

		found = false;

		if (file_index >= 0) {
			for (SCP_vector<file_record>::iterator fr = FS2NetD_file_list.begin(); fr != FS2NetD_file_list.end() && !found; ++fr) {
				if ( !stricmp(full_name, fr->name) ) {
					if (fr->crc32 == checksum) {
						found = true;
						valid_status = MVALID_STATUS_VALID;
					} else {
						valid_status = MVALID_STATUS_INVALID;
					}

					Multi_create_mission_list[file_index].valid_status = valid_status;
				}
			}

			if (found) {
				ml_printf("FS2NetD Mission Validation: %s  =>  Valid!", full_name);
			} else {
				ml_printf("FS2NetD Mission Validation: %s  =>  INVALID! -- 0x%08x", full_name, checksum);
			}
		}
	}

	return 0;
}