Esempio n. 1
0
static int ControlReopenDevice(vout_display_t *vd)
{
    vout_display_sys_t *sys = vd->sys;

    if (!sys->use_desktop) {
        /* Save non-desktop state */
        sys->desktop_save.is_fullscreen = vd->cfg->is_fullscreen;
        sys->desktop_save.is_on_top     = sys->is_on_top;

        WINDOWPLACEMENT wp = { .length = sizeof(wp), };
        GetWindowPlacement(sys->hparent ? sys->hparent : sys->hwnd, &wp);
        sys->desktop_save.win = wp.rcNormalPosition;
    }

    /* */
    Direct3DClose(vd);
    EventThreadStop(sys->event);

    /* */
    vlc_mutex_lock(&sys->lock);
    sys->use_desktop = sys->desktop_requested;
    sys->ch_desktop = false;
    vlc_mutex_unlock(&sys->lock);

    /* */
    event_cfg_t cfg;
    memset(&cfg, 0, sizeof(cfg));
    cfg.use_desktop = sys->use_desktop;
    if (!sys->use_desktop) {
        cfg.win.type   = VOUT_WINDOW_TYPE_HWND;
        cfg.win.x      = sys->desktop_save.win.left;
        cfg.win.y      = sys->desktop_save.win.top;
        cfg.win.width  = sys->desktop_save.win.right  - sys->desktop_save.win.left;
        cfg.win.height = sys->desktop_save.win.bottom - sys->desktop_save.win.top;
    }

    event_hwnd_t hwnd;
    if (EventThreadStart(sys->event, &hwnd, &cfg)) {
        msg_Err(vd, "Failed to restart event thread");
        return VLC_EGENERIC;
    }
    sys->parent_window = hwnd.parent_window;
    sys->hparent       = hwnd.hparent;
    sys->hwnd          = hwnd.hwnd;
    sys->hvideownd     = hwnd.hvideownd;
    sys->hfswnd        = hwnd.hfswnd;
    SetRectEmpty(&sys->rect_parent);

    /* */
    video_format_t fmt;
    if (Direct3DOpen(vd, &fmt)) {
        CommonClean(vd);
        msg_Err(vd, "Failed to reopen device");
        return VLC_EGENERIC;
    }
    vd->fmt = fmt;
    sys->is_first_display = true;

    if (sys->use_desktop) {
        /* Disable fullscreen/on_top while using desktop */
        if (sys->desktop_save.is_fullscreen)
            vout_display_SendEventFullscreen(vd, false);
        if (sys->desktop_save.is_on_top)
            vout_display_SendWindowState(vd, VOUT_WINDOW_STATE_NORMAL);
    } else {
        /* Restore fullscreen/on_top */
        if (sys->desktop_save.is_fullscreen)
            vout_display_SendEventFullscreen(vd, true);
        if (sys->desktop_save.is_on_top)
            vout_display_SendWindowState(vd, VOUT_WINDOW_STATE_ABOVE);
    }
    return VLC_SUCCESS;
}
Esempio n. 2
0
/*****************************************************************************
 * DirectXEventProc: This is the window event processing function.
 *****************************************************************************
 * On Windows, when you create a window you have to attach an event processing
 * function to it. The aim of this function is to manage "Queued Messages" and
 * "Nonqueued Messages".
 * Queued Messages are those picked up and retransmitted by vout_Manage
 * (using the GetMessage and DispatchMessage functions).
 * Nonqueued Messages are those that Windows will send directly to this
 * procedure (like WM_DESTROY, WM_WINDOWPOSCHANGED...)
 *****************************************************************************/
static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
                                         WPARAM wParam, LPARAM lParam )
{
    event_thread_t *p_event;

    if( message == WM_CREATE )
    {
        /* Store vd for future use */
        p_event = (event_thread_t *)((CREATESTRUCT *)lParam)->lpCreateParams;
        SetWindowLongPtr( hwnd, GWLP_USERDATA, (LONG_PTR)p_event );
        return TRUE;
    }
    else
    {
        LONG_PTR p_user_data = GetWindowLongPtr( hwnd, GWLP_USERDATA );
        p_event = (event_thread_t *)p_user_data;
        if( !p_event )
        {
            /* Hmmm mozilla does manage somehow to save the pointer to our
             * windowproc and still calls it after the vout has been closed. */
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
    }
    vout_display_t *vd = p_event->vd;

#ifndef UNDER_CE
    /* Catch the screensaver and the monitor turn-off */
    if( message == WM_SYSCOMMAND &&
        ( (wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER ) )
    {
        //if( vd ) msg_Dbg( vd, "WinProc WM_SYSCOMMAND screensaver" );
        return 0; /* this stops them from happening */
    }
#endif
#if 0
    if( message == WM_SETCURSOR )
    {
        msg_Err(vd, "WM_SETCURSOR: %d (t2)", p_event->is_cursor_hidden);
        SetCursor( p_event->is_cursor_hidden ? p_event->cursor_empty : p_event->cursor_arrow );
        return 1;
    }
#endif
    if( message == WM_CAPTURECHANGED )
    {
        for( int button = 0; p_event->button_pressed; button++ )
        {
            unsigned m = 1 << button;
            if( p_event->button_pressed & m )
                vout_display_SendEventMouseReleased( p_event->vd, button );
            p_event->button_pressed &= ~m;
        }
        p_event->button_pressed = 0;
        return 0;
    }

    if( hwnd == p_event->hvideownd )
    {
#ifdef MODULE_NAME_IS_directx
        vlc_mutex_lock( &p_event->lock );
        const bool use_overlay = p_event->use_overlay;
        vlc_mutex_unlock( &p_event->lock );
#endif

        switch( message )
        {
#ifdef MODULE_NAME_IS_directx
        case WM_ERASEBKGND:
        /* For overlay, we need to erase background */
            return !use_overlay ? 1 : DefWindowProc(hwnd, message, wParam, lParam);
        case WM_PAINT:
        /*
        ** For overlay, DefWindowProc() will erase dirty regions
        ** with colorkey.
        ** For non-overlay, vout will paint the whole window at
        ** regular interval, therefore dirty regions can be ignored
        ** to minimize repaint.
        */
            if( !use_overlay )
            {
                ValidateRect(hwnd, NULL);
            }
            // fall through to default
#else
        /*
        ** For OpenGL and Direct3D, vout will update the whole
        ** window at regular interval, therefore dirty region
        ** can be ignored to minimize repaint.
        */
        case WM_ERASEBKGND:
            /* nothing to erase */
            return 1;
        case WM_PAINT:
            /* nothing to repaint */
            ValidateRect(hwnd, NULL);
            // fall through
#endif
        default:
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    switch( message )
    {

    case WM_WINDOWPOSCHANGED:
        vlc_mutex_lock( &p_event->lock );
        p_event->has_moved = true;
        vlc_mutex_unlock( &p_event->lock );
        return 0;

    /* the user wants to close the window */
    case WM_CLOSE:
        vout_display_SendEventClose(vd);
        return 0;

    /* the window has been closed so shut down everything now */
    case WM_DESTROY:
        msg_Dbg( vd, "WinProc WM_DESTROY" );
        /* just destroy the window */
        PostQuitMessage( 0 );
        return 0;

    case WM_SYSCOMMAND:
        switch (wParam)
        {
        case IDM_TOGGLE_ON_TOP:            /* toggle the "on top" status */
        {
            msg_Dbg(vd, "WinProc WM_SYSCOMMAND: IDM_TOGGLE_ON_TOP");
            HMENU hMenu = GetSystemMenu(vd->sys->hwnd, FALSE);
            vout_display_SendWindowState(vd, (GetMenuState(hMenu, IDM_TOGGLE_ON_TOP, MF_BYCOMMAND) & MF_CHECKED) ?
                    VOUT_WINDOW_STATE_NORMAL : VOUT_WINDOW_STATE_ABOVE);
            return 0;
        }
        default:
            break;
        }
        break;

    case WM_PAINT:
    case WM_NCPAINT:
    case WM_ERASEBKGND:
        return DefWindowProc(hwnd, message, wParam, lParam);

    case WM_KILLFOCUS:
#ifdef MODULE_NAME_IS_wingapi
        GXSuspend();
#endif
#ifdef UNDER_CE
        if( hwnd == p_event->hfswnd )
        {
            HWND htbar = FindWindow( _T("HHTaskbar"), NULL );
            ShowWindow( htbar, SW_SHOW );
        }

        if( !p_event->hparent ||
            hwnd == p_event->hfswnd )
        {
            SHFullScreen( hwnd, SHFS_SHOWSIPBUTTON );
        }
#endif
        return 0;

    case WM_SETFOCUS:
#ifdef MODULE_NAME_IS_wingapi
        GXResume();
#endif
#ifdef UNDER_CE
        /* FIXME vd->cfg is not lock[ed/able] */
#warning "FIXME: race condition"
        if( p_event->hparent &&
            hwnd != p_event->hfswnd && vd->cfg->is_fullscreen )
            vout_display_SendEventFullscreen(vd, false);

        if( hwnd == p_event->hfswnd )
        {
            HWND htbar = FindWindow( _T("HHTaskbar"), NULL );
            ShowWindow( htbar, SW_HIDE );
        }

        if( !p_event->hparent ||
            hwnd == p_event->hfswnd )
        {
            SHFullScreen( hwnd, SHFS_HIDESIPBUTTON );
        }
#endif
        return 0;

    default:
        //msg_Dbg( vd, "WinProc WM Default %i", message );
        break;
    }

    /* Let windows handle the message */
    return DefWindowProc(hwnd, message, wParam, lParam);
}
Esempio n. 3
0
/*****************************************************************************
 * WinVoutEventProc: This is the window event processing function.
 *****************************************************************************
 * On Windows, when you create a window you have to attach an event processing
 * function to it. The aim of this function is to manage "Queued Messages" and
 * "Nonqueued Messages".
 * Queued Messages are those picked up and retransmitted by vout_Manage
 * (using the GetMessage and DispatchMessage functions).
 * Nonqueued Messages are those that Windows will send directly to this
 * procedure (like WM_DESTROY, WM_WINDOWPOSCHANGED...)
 *****************************************************************************/
static long FAR PASCAL WinVoutEventProc( HWND hwnd, UINT message,
                                         WPARAM wParam, LPARAM lParam )
{
    event_thread_t *p_event;

    if( message == WM_CREATE )
    {
        /* Store vd for future use */
        p_event = (event_thread_t *)((CREATESTRUCT *)lParam)->lpCreateParams;
        SetWindowLongPtr( hwnd, GWLP_USERDATA, (LONG_PTR)p_event );
        return TRUE;
    }
    else
    {
        LONG_PTR p_user_data = GetWindowLongPtr( hwnd, GWLP_USERDATA );
        p_event = (event_thread_t *)p_user_data;
        if( !p_event )
        {
            /* Hmmm mozilla does manage somehow to save the pointer to our
             * windowproc and still calls it after the vout has been closed. */
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
    }
    vout_display_t *vd = p_event->vd;

#if 0
    if( message == WM_SETCURSOR )
    {
        msg_Err(vd, "WM_SETCURSOR: %d (t2)", p_event->is_cursor_hidden);
        SetCursor( p_event->is_cursor_hidden ? p_event->cursor_empty : p_event->cursor_arrow );
        return 1;
    }
#endif
    if( message == WM_CAPTURECHANGED )
    {
        for( int button = 0; p_event->button_pressed; button++ )
        {
            unsigned m = 1 << button;
            if( p_event->button_pressed & m )
                vout_display_SendEventMouseReleased( p_event->vd, button );
            p_event->button_pressed &= ~m;
        }
        p_event->button_pressed = 0;
        return 0;
    }

    if( hwnd == p_event->hvideownd )
    {
#ifdef MODULE_NAME_IS_directdraw
        vlc_mutex_lock( &p_event->lock );
        const bool use_overlay = p_event->use_overlay;
        vlc_mutex_unlock( &p_event->lock );
#endif

        switch( message )
        {
#ifdef MODULE_NAME_IS_directdraw
        case WM_ERASEBKGND:
        /* For overlay, we need to erase background */
            return !use_overlay ? 1 : DefWindowProc(hwnd, message, wParam, lParam);
        case WM_PAINT:
        /*
        ** For overlay, DefWindowProc() will erase dirty regions
        ** with colorkey.
        ** For non-overlay, vout will paint the whole window at
        ** regular interval, therefore dirty regions can be ignored
        ** to minimize repaint.
        */
            if( !use_overlay )
            {
                ValidateRect(hwnd, NULL);
            }
            // fall through to default
#else
        /*
        ** For OpenGL and Direct3D, vout will update the whole
        ** window at regular interval, therefore dirty region
        ** can be ignored to minimize repaint.
        */
        case WM_ERASEBKGND:
            /* nothing to erase */
            return 1;
        case WM_PAINT:
            /* nothing to repaint */
            ValidateRect(hwnd, NULL);
            // fall through
#endif
        default:
            return DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    switch( message )
    {

    case WM_WINDOWPOSCHANGED:
        atomic_store(&p_event->has_moved, true);
        return 0;

    /* the user wants to close the window */
    case WM_CLOSE:
        vout_display_SendEventClose(vd);
        return 0;

    /* the window has been closed so shut down everything now */
    case WM_DESTROY:
        msg_Dbg( vd, "WinProc WM_DESTROY" );
        /* just destroy the window */
        PostQuitMessage( 0 );
        return 0;

    case WM_SYSCOMMAND:
        switch (wParam)
        {
        case IDM_TOGGLE_ON_TOP:            /* toggle the "on top" status */
        {
            msg_Dbg(vd, "WinProc WM_SYSCOMMAND: IDM_TOGGLE_ON_TOP");
            HMENU hMenu = GetSystemMenu(vd->sys->hwnd, FALSE);
            vout_display_SendWindowState(vd, (GetMenuState(hMenu, IDM_TOGGLE_ON_TOP, MF_BYCOMMAND) & MF_CHECKED) ?
                    VOUT_WINDOW_STATE_NORMAL : VOUT_WINDOW_STATE_ABOVE);
            return 0;
        }
        default:
            break;
        }
        break;

    case WM_PAINT:
    case WM_NCPAINT:
    case WM_ERASEBKGND:
        return DefWindowProc(hwnd, message, wParam, lParam);

    case WM_KILLFOCUS:
        return 0;

    case WM_SETFOCUS:
        return 0;

    case WM_GESTURE:
        return DecodeGesture( VLC_OBJECT(vd), p_event->p_gesture, hwnd, message, wParam, lParam );

    default:
        //msg_Dbg( vd, "WinProc WM Default %i", message );
        break;
    }

    /* Let windows handle the message */
    return DefWindowProc(hwnd, message, wParam, lParam);
}