//------------------------------------------------------------------------------------
// покупка-апгрейд корпуса
//------------------------------------------------------------------------------------
void Workshop_Shipyard()
{

	// затемнение при выводе
	int SizeI;
	RECT SrcRect, DstRect;


	// затемнение
	SetRect(&SrcRect,0,0,256,256 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-480,100-32,Setup.iAspectRatioWidth/2-32,450+32);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/back_spot2.tga"), true, 0.45f*MenuContentTransp);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+32,100-32,Setup.iAspectRatioWidth/2+480,450+32);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/back_spot2.tga"), true, 0.45f*MenuContentTransp);



	vw_End2DMode();
	WorkshopDrawShip(WorkshopFighterGame, 3);
	WorkshopDrawShip(WorkshopNewFighter, 2);
	vw_Start2DMode(-1,1);


	// условия, при которых корабль купить можно
	bool CanBuy = false;
	if (GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame) +
		Setup.Profile[CurrentProfile].Money >= GetWorkshopShipCost(CurrentWorkshopNewFighter))
		CanBuy = true;


	// на новом корабле
	vw_SetFontSize(24);
	vw_SetFontOffsetY(2);
	vw_DrawFont(Setup.iAspectRatioWidth/2-445, 600, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_Ships_Stock"));
	vw_SetFontSize(Setup.FontSize);
	vw_SetFontOffsetY(8 - ceil(Setup.FontSize/2.0f) + 2);


	// вывод названия корабля
	vw_DrawFont(Setup.iAspectRatioWidth/2-448, 50+6, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_shipfullname"), vw_GetText(GetWorkshopShipName(CurrentWorkshopNewFighter)), 1);
	if (DrawButton128_2(Setup.iAspectRatioWidth/2-197,50, vw_GetText("1_Info"), MenuContentTransp, false))
	{
		SetCurrentDialogBox(6);
		DialogSpaceShip = WorkshopNewFighter;
	}


	// находим смещение, чтобы было красиво
	int SmSizeI = vw_FontSize(vw_GetText("4_Armor:"));
	int SmSizeI2 = vw_FontSize(vw_GetText("4_Weapons"));
	if (SmSizeI < SmSizeI2) SmSizeI = SmSizeI2;

	vw_DrawFont(Setup.iAspectRatioWidth/2-78-40-SmSizeI, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
	vw_DrawFont(Setup.iAspectRatioWidth/2-78-vw_FontSize("%i", (int)WorkshopNewFighter->StrengthStart), 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", (int)WorkshopNewFighter->StrengthStart);

	vw_DrawFont(Setup.iAspectRatioWidth/2-78-40-SmSizeI, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%s:", vw_GetText("4_Weapons"));
	vw_DrawFont(Setup.iAspectRatioWidth/2-78-vw_FontSize("%i", WorkshopNewFighter->WeaponQuantity), 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", WorkshopNewFighter->WeaponQuantity);

	// вывод стоимости корабля
	if (CanBuy)
		vw_DrawFont(Setup.iAspectRatioWidth/2-438, 420, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Hull_Cost"), GetWorkshopShipCost(CurrentWorkshopNewFighter));
	else
		vw_DrawFont(Setup.iAspectRatioWidth/2-438, 420, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Hull_Cost"), GetWorkshopShipCost(CurrentWorkshopNewFighter));



	// рамки
	SetRect(&SrcRect,0,0,400,35 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-457,100-11,Setup.iAspectRatioWidth/2-57,100+35-11);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel4.tga"), true, MenuContentTransp);

	SetRect(&SrcRect,0,0,400,173 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-457,450-13,Setup.iAspectRatioWidth/2-57,450+173-13);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel1.tga"), true, MenuContentTransp);


	// проверяем колесо мышки
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-457,100+35-11,Setup.iAspectRatioWidth/2-57,450-13);
	if (vw_OnRect(&DstRect))
	{
		if (vw_GetWheelStatus() != 0 && !isDialogBoxDrawing())
		{
			CurrentWorkshopNewFighter += vw_GetWheelStatus();

			if (CurrentWorkshopNewFighter < 1) CurrentWorkshopNewFighter = 22;
			if (CurrentWorkshopNewFighter > 22) CurrentWorkshopNewFighter = 1;
			WorkshopCreateNewShip();

			vw_ResetWheelStatus();
		}
	}
	else if (vw_GetWheelStatus() != 0)
	{
		vw_ResetWheelStatus();
	}

	if (DrawButton128_2(Setup.iAspectRatioWidth/2-395,482, vw_GetText("1_Prev"), MenuContentTransp, false))
	{
		CurrentWorkshopNewFighter --;
		if (CurrentWorkshopNewFighter < 1) CurrentWorkshopNewFighter = 22;
		WorkshopCreateNewShip();
	}
	if (DrawButton128_2(Setup.iAspectRatioWidth/2-247,482, vw_GetText("1_Next"), MenuContentTransp, false))
	{
		CurrentWorkshopNewFighter ++;
		if (CurrentWorkshopNewFighter > 22) CurrentWorkshopNewFighter = 1;
		WorkshopCreateNewShip();
	}
	if (DrawButton200_2(Setup.iAspectRatioWidth/2-357,533, vw_GetText("1_Buy_Ship"), MenuContentTransp, !CanBuy))
	{
		BuyShip();
	}








	// на корабле игрока
	vw_SetFontSize(24);
	vw_SetFontOffsetY(2);
	vw_DrawFont(Setup.iAspectRatioWidth/2+445-vw_FontSize(vw_GetText("7_Player_Ship")), 600, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_Player_Ship"));
	vw_SetFontSize(Setup.FontSize);
	vw_SetFontOffsetY(8 - ceil(Setup.FontSize/2.0f) + 2);

	// вывод названия корабля
	vw_DrawFont(Setup.iAspectRatioWidth/2+64, 56, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_shipfullname"), vw_GetText(GetWorkshopShipName(Setup.Profile[CurrentProfile].Ship)), Setup.Profile[CurrentProfile].ShipHullUpgrade);

	if (DrawButton128_2(Setup.iAspectRatioWidth/2+315, 50, vw_GetText("1_Info"), MenuContentTransp, false))
	{
		SetCurrentDialogBox(6);
		DialogSpaceShip = WorkshopFighterGame;
	}





	int LinePos = 420;

	// вывод стомости модернизации
	// модернизация корпуса
	bool CanUpgrade = false;
	if (Setup.Profile[CurrentProfile].ShipHullUpgrade<4) CanUpgrade = true;

	if (CanUpgrade)
	{
		if (Setup.Profile[CurrentProfile].Money < GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)) CanUpgrade = false;
		if (CanUpgrade)
			vw_DrawFont(Setup.iAspectRatioWidth/2+438-vw_FontSize("%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)), LinePos, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship));
		else
			vw_DrawFont(Setup.iAspectRatioWidth/2+438-vw_FontSize("%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)), LinePos, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship));

		LinePos -= 20;
	}


	// вывод стомости ремонта, если нужно
	bool NeedRepair = false;
	if (GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame) > 0)
	{
		SizeI = vw_FontSize("%s: %i", vw_GetText("7_Repair_Hull_Cost"), GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
		vw_DrawFont(Setup.iAspectRatioWidth/2+438-SizeI, LinePos, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Repair_Hull_Cost"), GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
		LinePos -= 20;
		NeedRepair = true;

		// надпись Armor, красная
		vw_DrawFont(Setup.iAspectRatioWidth/2+74, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
		SizeI = vw_FontSize("%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
		vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI, 110, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, "%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
	}
	else
	{	// надпись Armor, нормальная
		vw_DrawFont(Setup.iAspectRatioWidth/2+74, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
		SizeI = vw_FontSize("%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
		vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI, 110, 0, 0,1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
	}

	SizeI = SizeI - vw_FontSize("%i", WorkshopFighterGame->WeaponQuantity);
	vw_DrawFont(Setup.iAspectRatioWidth/2+74, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%s:", vw_GetText("4_Weapons"));
	vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI+SizeI, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", WorkshopFighterGame->WeaponQuantity);




	// вывод стоимости корабля (со всеми системами)
	SizeI = vw_FontSize("%s: %i", vw_GetText("7_Ship_Cost"), GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
	vw_DrawFont(Setup.iAspectRatioWidth/2+438-SizeI, LinePos, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Cost"), GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));


	// рамки
	SetRect(&SrcRect,0,0,400,35 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+57,100-11,Setup.iAspectRatioWidth/2+457,100+35-11);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel4.tga"), true, MenuContentTransp);

	SetRect(&SrcRect,0,0,400,173 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+57,450-13,Setup.iAspectRatioWidth/2+457,450+173-13);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel1+.tga"), true, MenuContentTransp);



	if (DrawButton200_2(Setup.iAspectRatioWidth/2+153, 482, vw_GetText("1_Repair_Hull"), MenuContentTransp, !NeedRepair))
	{
		RepairShip();
	}


	if (DrawButton200_2(Setup.iAspectRatioWidth/2+153, 533, vw_GetText("1_Upgrade_Hull"), MenuContentTransp, !CanUpgrade))
	{
		UpgradeShip();
	}


	// вывод информации
	vw_SetFontSize(20);
	vw_SetFontOffsetY(2);
	SizeI = (Setup.iAspectRatioWidth-vw_FontSize("%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money))/2;
	if (CanBuy)
		vw_DrawFont(SizeI, 630, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);
	else
		vw_DrawFont(SizeI, 630, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);
	vw_SetFontSize(Setup.FontSize);
	vw_SetFontOffsetY(8 - ceil(Setup.FontSize/2.0f) + 2);
}
//------------------------------------------------------------------------------------
// выбор миссии
//------------------------------------------------------------------------------------
void MissionMenu()
{

	// проверка ограничения
	if (Setup.Profile[CurrentProfile].OpenLevelNum > AllMission-1)
		Setup.Profile[CurrentProfile].OpenLevelNum = AllMission-1;



	RECT SrcRect, DstRect;
	SetRect(&SrcRect,2,2,863-2,484-2);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-427,175-15,Setup.iAspectRatioWidth/2-427+863-4,175-15+484-4);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/panel800_444_back.tga"), true, 0.9f*MenuContentTransp);



	int X1 = Setup.iAspectRatioWidth/2 - 372;
	int Y1 = 270;




	// выводим текущий профиль пилота
	int Size = vw_FontSize("%s: ", vw_GetText("3_Pilot_Profile"));
	vw_DrawFont(X1, 208+12, 0, 0, 1.0f, 0.0f,1.0f,0.0f, 1.0f*MenuContentTransp, "%s: ", vw_GetText("3_Pilot_Profile"));

	if (Size+vw_FontSize(Setup.Profile[CurrentProfile].Name) > 500)
	{
		vw_DrawFont(X1+Size, 208+12, 0, 500-Size, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, Setup.Profile[CurrentProfile].Name);
		vw_DrawFont(X1+510, 208+12, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "...");
	}
	else
		vw_DrawFont(X1+Size, 208+12, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, Setup.Profile[CurrentProfile].Name);

	if (DrawButton200_2(X1+616-72, 212, vw_GetText("1_Change_Profile"), MenuContentTransp, false))
	{
		ComBuffer = PROFILE;
	}




	// подложка для вывода описания миссий
	SetRect(&SrcRect,0,0,2,2);
	SetRect(&DstRect,X1-2,Y1-2,X1+2+710,Y1+2+320);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/blackpoint.tga"), true, 0.2f*MenuContentTransp);
	SetRect(&DstRect,X1,Y1,X1+710,Y1+320);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/blackpoint.tga"), true, 0.5f*MenuContentTransp);




	// подсвечиваем выбранный уровень
	if (CurrentMission != -1)
	if (StartMission<=CurrentMission && CurrentMission<=EndMission)
	{
		int ShowLine = CurrentMission;
		if (ShowLine>=StartMission) ShowLine -= StartMission;

		SetRect(&SrcRect,0,0,2,2);
		SetRect(&DstRect,X1+1,Y1 + 64*ShowLine+1,X1+709,Y1 + 64*ShowLine+63);
		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/whitepoint.tga"), true, 0.1f*MenuContentTransp);
	}




	// выводим миссии текущего листа
	int TMPSoundOnMissionID = -1;
	for (int i=StartMission; i<=EndMission; i++)
	if (AllMission > i)
	{
		// если не можем выбирать...
		if (i > Setup.Profile[CurrentProfile].OpenLevelNum)
		{
			SetRect(&SrcRect,0,0,64,64);
			SetRect(&DstRect,X1+2,Y1+2,X1+62,Y1+62);

			if (MissionIcon[i] != 0)
				vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName(MissionIcon[i]), true, 0.3f*MenuContentTransp);


			if (MissionTitleType[i] == 1)
				vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], 0.3f*MenuContentTransp, vw_GetText(MissionTitle[i]));
			else
				vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], 0.3f*MenuContentTransp, MissionTitle[i]);

			if (MissionDescrType[i] == 1)
				vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], 0.3f*MenuContentTransp, vw_GetText(MissionDescr[i]));
			else
				vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], 0.3f*MenuContentTransp, MissionDescr[i]);

		}


		SetRect(&DstRect,X1,Y1+1,X1+710,Y1+64);
		if (i <= Setup.Profile[CurrentProfile].OpenLevelNum)
		{
			// работаем с клавиатурой
			if ((MenuContentTransp >= 0.99f) && !isDialogBoxDrawing()) CurrentActiveMenuElement++;
			bool InFocusByKeyboard = false;
			if (CurrentKeyboardSelectMenuElement > 0)
			{
				if (CurrentKeyboardSelectMenuElement == CurrentActiveMenuElement)
				{
					InFocusByKeyboard = true;
				}
			}


			if ((vw_OnRect(&DstRect) || InFocusByKeyboard) && !isDialogBoxDrawing())
			{
				TMPSoundOnMissionID = i;
				CurrentCursorStatus = 1;
				// если только встали - нужно звуком это показать
				if (SoundOnMissionID != i)
				{
					SoundOnMissionID = i;
					// если задействуем клавиатуру - неиграем тут звук
					if (CurrentKeyboardSelectMenuElement == 0) Audio_PlaySound2D(5,1.0f);
				}

				// если стоим над ним...
				SetRect(&SrcRect,0,0,64,64);
				SetRect(&DstRect,X1,Y1,X1+64,Y1+64);
				if (MissionIcon != 0)
					vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName(MissionIcon[i]), true, MenuContentTransp);


				if (MissionTitleType[i] == 1)
					vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], MenuContentTransp, vw_GetText(MissionTitle[i]));
				else
					vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], MenuContentTransp, MissionTitle[i]);

				if (MissionDescrType[i] == 1)
					vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], MenuContentTransp, vw_GetText(MissionDescr[i]));
				else
					vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], MenuContentTransp, MissionDescr[i]);


				if (CurrentMission != i)
				{
					SetRect(&SrcRect,0,0,2,2);
					SetRect(&DstRect,X1+64,Y1+1,X1+709,Y1+63);
					vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/whitepoint.tga"), true, 0.1f*MenuContentTransp);
				}
				if (vw_GetWindowLBMouse(true) || (InFocusByKeyboard && (vw_GetKeys(SDLK_KP_ENTER) || vw_GetKeys(SDLK_RETURN))))
				{

					CurrentMission = i;
					Setup.Profile[CurrentProfile].LastMission = CurrentMission;
					Audio_PlaySound2D(6,1.0f);
					if (InFocusByKeyboard)
					{
						vw_SetKeys(SDLK_KP_ENTER, false);
						vw_SetKeys(SDLK_RETURN, false);
					}
				}

				if (vw_GetWindowLBDoubleMouse(true))
				{
					CurrentMission = i;
					Setup.Profile[CurrentProfile].LastMission = CurrentMission;
					// если уже играли в эту миссию
					if (Setup.Profile[CurrentProfile].MissionReplayCount[CurrentMission] > 0)
					{
						if (Setup.NeedShowHint[5])
						{
							SetCurrentDialogBox(14);
						}
						else
						{
							ComBuffer = WORKSHOP;
							CurrentWorkshop = 3;
							WorkshopCreate();
						}
					}
					else
					{
						ComBuffer = WORKSHOP;
						CurrentWorkshop = 3;
						WorkshopCreate();
					}
				}
			}
			else
			{
				// если не стоим над ним, но можем выбирать
				SetRect(&SrcRect,0,0,64,64);
				SetRect(&DstRect,X1+2,Y1+2,X1+62,Y1+62);
				if (MissionIcon != 0)
					vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName(MissionIcon[i]), true, 0.8f*MenuContentTransp);


				if (MissionTitleType[i] == 1)
					vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], 0.8f*MenuContentTransp, vw_GetText(MissionTitle[i]));
				else
					vw_DrawFont(X1+20+64, Y1+9, -610, 0, 1.0f, MissionTitleColorR[i],MissionTitleColorG[i],MissionTitleColorB[i], 0.8f*MenuContentTransp, MissionTitle[i]);

				if (MissionDescrType[i] == 1)
					vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], 0.8f*MenuContentTransp, vw_GetText(MissionDescr[i]));
				else
					vw_DrawFont(X1+20+64, Y1+33, -610, 0, 1.0f, MissionDescrColorR[i],MissionDescrColorG[i],MissionDescrColorB[i], 0.8f*MenuContentTransp, MissionDescr[i]);

			}
		}

		Y1 += 64;
	}
	// если не стоим над профилями - нужно сбросить флаг
	if (TMPSoundOnMissionID == -1) SoundOnMissionID = -1;





	Y1 = 270;
	// стрелки перемещения списка
	if (DrawListUpButton(X1+718, Y1, MenuContentTransp, !(StartMission > 0)))
	{
		StartMission--;
		EndMission--;
	}

	if (DrawListDownButton(X1+718,Y1+320-32, MenuContentTransp, !(StartMission < AllMission-5)))
	{
		StartMission++;
		EndMission++;
	}
	// проверяем колесико мышки, если курсор находится над активной частью
	SetRect(&DstRect,X1,Y1,X1+750,Y1+320);
	if (vw_OnRect(&DstRect))
	{
		if (vw_GetWheelStatus() != 0 && !isDialogBoxDrawing())
		{
			StartMission += vw_GetWheelStatus();
			EndMission += vw_GetWheelStatus();

			if (StartMission < 0)
			{
				StartMission = 0;
				EndMission = 4;
			}
			if (EndMission > AllMission-1)
			{
				EndMission = AllMission-1;
				StartMission = EndMission-4;
			}

			vw_ResetWheelStatus();
		}
	}
	else if (vw_GetWheelStatus() != 0)
	{
		vw_ResetWheelStatus();
	}

	// выводим отображение положени в списке на полоске со стрелками
	SetRect(&SrcRect,0,0,32,32);
	SetRect(&DstRect,X1+750-32+4,Y1+32+((320.0f-64)/AllMission)*StartMission,X1+750-4,Y1+32+((320.0f-64)/AllMission)*(EndMission+1));
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/whitepoint.tga"), true, 0.3f*MenuContentTransp);

	// обработка перетягивания ползунка отображения позиции списка
	// если стоим на ползунком и нажали кнопку мышки - "захватываем"
	if (!SliderUnderMouseControl && vw_OnRect(&DstRect) && vw_GetWindowLBMouse(false) && !isDialogBoxDrawing())
	{
		SliderUnderMouseControl = true;
		Audio_PlaySound2D(2,1.0f);
	}
	// если ползунок был захвачен, но уже не над секцией где его можно перетягивать или отпустили мышку - отпускаем
	RECT DstRect2;
	SetRect(&DstRect2,X1+750-32+4,Y1+32,X1+750-4,Y1+32+(320.0f-64));
	if ((SliderUnderMouseControl && (!vw_OnRect(&DstRect2) || !vw_GetWindowLBMouse(false))) || isDialogBoxDrawing())
	{
		SliderUnderMouseControl = false;
	}
	// просто кликнули на зону перетягивания, не на ползунок
	if (!vw_OnRect(&DstRect) && vw_OnRect(&DstRect2) && vw_GetWindowLBMouse(false) && !isDialogBoxDrawing())
	{
		SliderUnderMouseControl = true;
		Audio_PlaySound2D(2,1.0f);
		vw_SetWindowLBMouse(false);
	}
	// отображаем курсором, что можно кликать на полосе прокрутки
	if (vw_OnRect(&DstRect2)) CurrentCursorStatus = 1;
	// корректируем его положение ползунка согласно положению мышки
	if (SliderUnderMouseControl)
	{
		int MouseX, MouseY;
		vw_GetMousePos(&MouseX, &MouseY);
		int SliderNewPosition = (MouseY - Y1-32)/((320.0f-64)/AllMission);

		StartMission = 0;
		EndMission = 4;
		if (SliderNewPosition > 2)
		{
			StartMission = SliderNewPosition-2;
			EndMission = SliderNewPosition+2;

			if (SliderNewPosition >= AllMission-2)
			{
				StartMission = AllMission-5;
				EndMission = AllMission-1;
			}
		}
	}






	int X = Setup.iAspectRatioWidth/2 - 284;
	int Y = 165+100*5;
	if (DrawButton256(X,Y, vw_GetText("1_MAIN_MENU"), MenuContentTransp, &Button10Transp, &LastButton10UpdateTime))
	{
		ComBuffer = MAIN_MENU;
	}

	X = Setup.iAspectRatioWidth/2 + 28;
	if (DrawButton256(X,Y, vw_GetText("1_NEXT"), MenuContentTransp, &Button11Transp, &LastButton11UpdateTime, !(CurrentMission >= 0)))
	{
		// если уже играли в эту миссию
		if (Setup.Profile[CurrentProfile].MissionReplayCount[CurrentMission] > 0)
		{
			if (Setup.NeedShowHint[5])
			{
				SetCurrentDialogBox(14);
			}
			else
			{
				ComBuffer = WORKSHOP;
				CurrentWorkshop = 3;
				WorkshopCreate();
			}
		}
		else
		{
			ComBuffer = WORKSHOP;
			CurrentWorkshop = 3;
			WorkshopCreate();
		}
	}




}