//------------------------------------------------------------------------------------
// покупка-апгрейд корпуса
//------------------------------------------------------------------------------------
void Workshop_Shipyard()
{

	// затемнение при выводе
	int SizeI;
	RECT SrcRect, DstRect;


	// затемнение
	SetRect(&SrcRect,0,0,256,256 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-480,100-32,Setup.iAspectRatioWidth/2-32,450+32);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/back_spot2.tga"), true, 0.45f*MenuContentTransp);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+32,100-32,Setup.iAspectRatioWidth/2+480,450+32);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/back_spot2.tga"), true, 0.45f*MenuContentTransp);



	vw_End2DMode();
	WorkshopDrawShip(WorkshopFighterGame, 3);
	WorkshopDrawShip(WorkshopNewFighter, 2);
	vw_Start2DMode(-1,1);


	// условия, при которых корабль купить можно
	bool CanBuy = false;
	if (GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame) +
		Setup.Profile[CurrentProfile].Money >= GetWorkshopShipCost(CurrentWorkshopNewFighter))
		CanBuy = true;


	// на новом корабле
	vw_DrawFont(Setup.iAspectRatioWidth/2-445, 600, 0, 0, 1.5f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_Ships_Stock"));


	// вывод названия корабля
	vw_DrawFont(Setup.iAspectRatioWidth/2-448, 50+6, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_shipfullname"), vw_GetText(GetWorkshopShipName(CurrentWorkshopNewFighter)), 1);
	if (DrawButton128_2(Setup.iAspectRatioWidth/2-197,50, vw_GetText("1_Info"), MenuContentTransp, false))
	{
		SetCurrentDialogBox(6);
		DialogSpaceShip = WorkshopNewFighter;
	}


	// находим смещение, чтобы было красиво
	int SmSizeI = vw_FontSize(vw_GetText("4_Armor:"));
	int SmSizeI2 = vw_FontSize(vw_GetText("4_Weapons"));
	if (SmSizeI < SmSizeI2) SmSizeI = SmSizeI2;

	vw_DrawFont(Setup.iAspectRatioWidth/2-78-40-SmSizeI, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
	vw_DrawFont(Setup.iAspectRatioWidth/2-78-vw_FontSize("%i", (int)WorkshopNewFighter->StrengthStart), 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", (int)WorkshopNewFighter->StrengthStart);

	vw_DrawFont(Setup.iAspectRatioWidth/2-78-40-SmSizeI, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%s:", vw_GetText("4_Weapons"));
	vw_DrawFont(Setup.iAspectRatioWidth/2-78-vw_FontSize("%i", WorkshopNewFighter->WeaponQuantity), 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", WorkshopNewFighter->WeaponQuantity);

	// вывод стоимости корабля
	if (CanBuy)
		vw_DrawFont(Setup.iAspectRatioWidth/2-438, 420, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Hull_Cost"), GetWorkshopShipCost(CurrentWorkshopNewFighter));
	else
		vw_DrawFont(Setup.iAspectRatioWidth/2-438, 420, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Hull_Cost"), GetWorkshopShipCost(CurrentWorkshopNewFighter));



	// рамки
	SetRect(&SrcRect,0,0,400,35 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-457,100-11,Setup.iAspectRatioWidth/2-57,100+35-11);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel4.tga"), true, MenuContentTransp);

	SetRect(&SrcRect,0,0,400,173 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-457,450-13,Setup.iAspectRatioWidth/2-57,450+173-13);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel1.tga"), true, MenuContentTransp);


	if (DrawButton128_2(Setup.iAspectRatioWidth/2-395,482, vw_GetText("1_Prev"), MenuContentTransp, false))
	{
		CurrentWorkshopNewFighter --;
		if (CurrentWorkshopNewFighter < 1) CurrentWorkshopNewFighter = 22;
		WorkshopCreateNewShip();
	}
	if (DrawButton128_2(Setup.iAspectRatioWidth/2-247,482, vw_GetText("1_Next"), MenuContentTransp, false))
	{
		CurrentWorkshopNewFighter ++;
		if (CurrentWorkshopNewFighter > 22) CurrentWorkshopNewFighter = 1;
		WorkshopCreateNewShip();
	}
	if (DrawButton200_2(Setup.iAspectRatioWidth/2-357,533, vw_GetText("1_Buy_Ship"), MenuContentTransp, !CanBuy))
	{
		BuyShip();
	}








	// на корабле игрока
	vw_DrawFont(Setup.iAspectRatioWidth/2+445-vw_FontSize(vw_GetText("7_Player_Ship"))*1.5f, 600, 0, 0, 1.5f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_Player_Ship"));

	// вывод названия корабля
	vw_DrawFont(Setup.iAspectRatioWidth/2+64, 56, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_shipfullname"), vw_GetText(GetWorkshopShipName(Setup.Profile[CurrentProfile].Ship)), Setup.Profile[CurrentProfile].ShipHullUpgrade);

	if (DrawButton128_2(Setup.iAspectRatioWidth/2+315, 50, vw_GetText("1_Info"), MenuContentTransp, false))
	{
		SetCurrentDialogBox(6);
		DialogSpaceShip = WorkshopFighterGame;
	}





	int LinePos = 420;

	// вывод стомости модернизации
	// модернизация корпуса
	bool CanUpgrade = false;
	if (Setup.Profile[CurrentProfile].ShipHullUpgrade<4) CanUpgrade = true;

	if (CanUpgrade)
	{
		if (Setup.Profile[CurrentProfile].Money < GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)) CanUpgrade = false;
		if (CanUpgrade)
			vw_DrawFont(Setup.iAspectRatioWidth/2+438-vw_FontSize("%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)), LinePos, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship));
		else
			vw_DrawFont(Setup.iAspectRatioWidth/2+438-vw_FontSize("%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship)), LinePos, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Upgrade_Hull_Cost"), GetWorkshopShipCost(Setup.Profile[CurrentProfile].Ship));

		LinePos -= 20;
	}


	// вывод стомости ремонта, если нужно
	bool NeedRepair = false;
	if (GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame) > 0)
	{
		SizeI = vw_FontSize("%s: %i", vw_GetText("7_Repair_Hull_Cost"), GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
		vw_DrawFont(Setup.iAspectRatioWidth/2+438-SizeI, LinePos, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Repair_Hull_Cost"), GetWorkshopShipRepairCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
		LinePos -= 20;
		NeedRepair = true;

		// надпись Armor, красная
		vw_DrawFont(Setup.iAspectRatioWidth/2+74, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
		SizeI = vw_FontSize("%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
		vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI, 110, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, "%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
	}
	else
	{	// надпись Armor, нормальная
		vw_DrawFont(Setup.iAspectRatioWidth/2+74, 110, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, vw_GetText("4_Armor:"));
		SizeI = vw_FontSize("%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
		vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI, 110, 0, 0,1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i/%i", (int)WorkshopFighterGame->Strength, (int)WorkshopFighterGame->StrengthStart);
	}

	SizeI = SizeI - vw_FontSize("%i", WorkshopFighterGame->WeaponQuantity);
	vw_DrawFont(Setup.iAspectRatioWidth/2+74, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%s:", vw_GetText("4_Weapons"));
	vw_DrawFont(Setup.iAspectRatioWidth/2+74+14+SmSizeI+SizeI, 130, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.5f*MenuContentTransp, "%i", WorkshopFighterGame->WeaponQuantity);




	// вывод стоимости корабля (со всеми системами)
	SizeI = vw_FontSize("%s: %i", vw_GetText("7_Ship_Cost"), GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));
	vw_DrawFont(Setup.iAspectRatioWidth/2+438-SizeI, LinePos, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Ship_Cost"), GetWorkshopShipFullCost(Setup.Profile[CurrentProfile].Ship, WorkshopFighterGame));


	// рамки
	SetRect(&SrcRect,0,0,400,35 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+57,100-11,Setup.iAspectRatioWidth/2+457,100+35-11);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel4.tga"), true, MenuContentTransp);

	SetRect(&SrcRect,0,0,400,173 );
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+57,450-13,Setup.iAspectRatioWidth/2+457,450+173-13);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel1+.tga"), true, MenuContentTransp);



	if (DrawButton200_2(Setup.iAspectRatioWidth/2+153, 482, vw_GetText("1_Repair_Hull"), MenuContentTransp, !NeedRepair))
	{
		RepairShip();
	}


	if (DrawButton200_2(Setup.iAspectRatioWidth/2+153, 533, vw_GetText("1_Upgrade_Hull"), MenuContentTransp, !CanUpgrade))
	{
		UpgradeShip();
	}


	// вывод информации
	SizeI = (Setup.iAspectRatioWidth-vw_FontSize("%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money)*1.25f)/2;
	if (CanBuy)
		vw_DrawFont(SizeI, 630, 0, 0, 1.25f, 1.0f,1.0f,0.0f, MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);
	else
		vw_DrawFont(SizeI, 630, 0, 0, 1.25f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);
}
//-----------------------------------------------------------------------------
// Прорисовываем все объекты
//-----------------------------------------------------------------------------
void DrawAllObject3D(int DrawType)
{
	// ставим всегда меньше или равно!
	vw_DepthTest(true, RI_LESSEQUAL);


	bool ShadowMap = false;

	if (Setup.ShadowMap > 0)
	{
		switch (DrawType)
		{
			// меню
			case 1: ShadowMap_StartRenderToFBO(VECTOR3D(50,-5,-120), 120.0f, 500.0f); break;
			// игра
			case 2: ShadowMap_StartRenderToFBO(VECTOR3D(0,0,160), 600.0f, 800.0f); break;
		}

		DrawAllSpaceShip(true, 0);
		DrawAllWeapon(true, 0);
		DrawAllGroundObject(true, 0);
		DrawAllProjectile(true, 0);
		DrawAllExplosion(true);
		DrawAllSpaceObject(true, 0);

		ShadowMap_EndRenderToFBO();

		// работаем с 3-м стейджем текстур (первые два у нас заняты)
		ShadowMap = true;
		ShadowMap_StartFinalRender();
	}


	// космические объекты
	DrawAllSpaceObject(false, ShadowMap);
	// корабли
	DrawAllSpaceShip(false, ShadowMap);
	// оружие
	DrawAllWeapon(false, ShadowMap);
	// наземные объекты
	DrawAllGroundObject(false, ShadowMap);
	// снаряды
	DrawAllProjectile(false, ShadowMap);


	if (Setup.ShadowMap > 0)
	{
		ShadowMap_EndFinalRender();
	}

	// взрывы
#ifndef PANDORA
	DrawAllExplosion(false);
#endif


	// эффекты - самые последние в прорисовке!
	vw_DrawAllParticleSystems();







	// второй слой тайловой анимации "пыли"
	StarSystemDrawSecondLayer(DrawType);

	// эмуляция гаммы, фактически это простой пост эффект, всегда самый последний в прорисовке
	if( Setup.Brightness != 5 )
	{

		// RI_2f_XY | RI_1_TEX
		float buff[4*4];

		int k=0;

		buff[k++] = 0.0f;
		buff[k++] = 0.0f;
		buff[k++] = 1.0f;
		buff[k++] = 0.0f;

		buff[k++] = 0.0f;
		buff[k++] = Setup.fAspectRatioHeight;
		buff[k++] = 1.0f;
		buff[k++] = 1.0f;

		buff[k++] = Setup.fAspectRatioWidth;
		buff[k++] = 0.0f;
		buff[k++] = 0.0f;
		buff[k++] = 0.0f;

		buff[k++] = Setup.fAspectRatioWidth;
		buff[k++] = Setup.fAspectRatioHeight;
		buff[k++] = 0.0f;
		buff[k++] = 1.0f;


		eTexture *TileTexture = vw_FindTextureByName("DATA/MENU/whitepoint.tga");
		vw_SetTexture(0, TileTexture);

		float BrightnessF = 1.0f + (Setup.Brightness - 5)/5.0f;

		if( BrightnessF > 1.0f )
		{
			vw_SetTextureBlend(true, RI_BLEND_DESTCOLOR, RI_BLEND_ONE);
			vw_SetColor(BrightnessF-1.0f, BrightnessF-1.0f, BrightnessF-1.0f, 1.0f);
		}
		else
		{
			vw_SetTextureBlend(true, RI_BLEND_ZERO, RI_BLEND_SRCCOLOR);
			vw_SetColor(BrightnessF, BrightnessF, BrightnessF, 1.0f);
		}

		vw_Start2DMode(-1,1);
		vw_SendVertices(RI_TRIANGLE_STRIP, 4, RI_2f_XY | RI_1_TEX, buff, 4*sizeof(float));
		vw_End2DMode();

		vw_SetTextureBlend(false, 0, 0);
		vw_BindTexture(0, 0);
	}
}
Esempio n. 3
0
//------------------------------------------------------------------------------------
// прорисовка меню
//------------------------------------------------------------------------------------
void DrawMenu()
{

	// делаем плавное появление меню
	if (NeedShowMenu)
	{
		MenuContentTransp = 2.4f*(vw_GetTime()-LastMenuUpdateTime);
		if (MenuContentTransp >= 1.0f)
		{
			MenuContentTransp = 1.0f;
			NeedShowMenu = false;
			LastMenuUpdateTime = vw_GetTime();

			// выводим подсказку, если нужно
			if (GameStatus == PROFILE)
				if (Setup.NeedShowHint[0]) SetCurrentDialogBox(9);
			if (GameStatus == WORKSHOP)
			{
				if (CurrentWorkshop == 1)
					if (Setup.NeedShowHint[1]) SetCurrentDialogBox(10);
				if (CurrentWorkshop == 2)
					if (Setup.NeedShowHint[2]) SetCurrentDialogBox(11);
				if (CurrentWorkshop == 3)
					if (Setup.NeedShowHint[3]) SetCurrentDialogBox(12);
			}
			if (GameStatus == MISSION)
			{
				// проверяем, если в одном из профайлов уже открыли 3 миссии - выводим хинт с пожертвованием
				bool NeedShowDonate = false;
				for (int i=0; i<5; i++)
				{
					if (Setup.Profile[i].Used)
						if (Setup.Profile[i].ByMissionExperience[2] > 0) NeedShowDonate = true;
				}

				if (NeedShowDonate)
					if (Setup.NeedShowHint[6]) SetCurrentDialogBox(15);
			}

		}
	}

	// делаем полавное угасание меню
	if (NeedHideMenu)
	{
		MenuContentTransp = 1.0f - 2.4f*(vw_GetTime() - LastMenuUpdateTime);
		if (MenuContentTransp <= 0.0f)
		{
			MenuContentTransp = 0.0f;
			SetMenu2(NextMenu);
			LastMenuUpdateTime = vw_GetTime();
			NeedShowMenu = true;
			NeedHideMenu = false;
		}
	}


	vw_SetCameraMoveAroundPoint(VECTOR3D(0,0,0), 0.0f, VECTOR3D(0.0f, 0.0f, 0.0f));
	vw_CameraLookAt();




	// всегда первым рисуем скайбокс и "далекое" окружение
	StarSystemUpdate();
	StarSystemDraw(1);




	// рисуем название игры, чтобы звезды и корабли пролетали перед ним
	vw_Start2DMode(-1,1);
	// надпись AstroMenace
	RECT SrcRect, DstRect;
	SetRect(&SrcRect,0,0,863,128 );
	int StartX = (Setup.iAspectRatioWidth - 863)/2;
	SetRect(&DstRect,StartX,10,StartX+863,10+128);

	if (GameStatus != WORKSHOP &&
		GameStatus != INFORMATION &&
		GameStatus != INTERFACE &&
		GameStatus != OPTIONS &&
		GameStatus != CONFCONTROL &&
		GameStatus != OPTIONS_ADVANCED)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/astromenace.tga"),
			true, MenuContentTransp, 0.0f, RI_UL_CORNER, 1.0f, 1.0f, 1.0f);
	}

	vw_End2DMode();



	// рисуем все 3д объекты
	DrawAllObject3D(1);



	// после полной прорисовки делаем обновление данных
	UpdateAllObject3D(vw_GetTime());
	vw_UpdateAllParticleSystems(vw_GetTime());




	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	// работаем со скриптом, пока он есть
	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	if (Script != 0)
	if (!Script->Update(vw_GetTime()))
	{
		// удаляем скрипт
		delete Script; Script = 0;
	}





	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	// переходим в 2д режим для прорисовки всех 2д частей
	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	vw_Start2DMode(-1,1);




	switch(GameStatus)
	{
		case MAIN_MENU:		MainMenu(); break;
		case TOP_SCORES:	TopScoresMenu(); break;
		case INTERFACE:		InterfaceMenu(MenuContentTransp, &Button10Transp, &LastButton10UpdateTime); break;
		case OPTIONS:		OptionsMenu(MenuContentTransp, &Button10Transp, &LastButton10UpdateTime, &Button11Transp, &LastButton11UpdateTime); break;
		case OPTIONS_ADVANCED: OptionsAdvMenu(MenuContentTransp, &Button10Transp, &LastButton10UpdateTime, &Button11Transp, &LastButton11UpdateTime); break;
		case INFORMATION:	InformationMenu(); break;
		case CREDITS:		CreditsMenu(); break;
		case CONFCONTROL:	ConfControlMenu(MenuContentTransp, &Button10Transp, &LastButton10UpdateTime); break;
		case PROFILE:		ProfileMenu(); break;
		case DIFFICULTY:	DifficultyMenu(); break;
		case MISSION:		MissionMenu(); break;
		case WORKSHOP:		WorkshopMenu(); break;

		default:
			break;
	}




	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	// последнее - вывод версии и копирайта
	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

	// Version
	vw_DrawFont(6, 740, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.99f, "%s %s %s %i", vw_GetText("11_Version"), GAME_VERSION, vw_GetText("11_build"), GAME_BUILD);

	// Copyright
	int CSize = vw_FontSize("%s © 2007-2012, Viewizard", vw_GetText("11_Copyright"));
	vw_DrawFont(Setup.iAspectRatioWidth-7-CSize, 740, 0, 0, 1.0f, 1.0f,1.0f,1.0f, 0.99f, "%s © 2007-2012, Viewizard", vw_GetText("11_Copyright"));




	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	// завершение прорисовки
	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	vw_End2DMode();


	// если нужно - рисуем в окошке еще одном
	switch(GameStatus)
	{
		case INFORMATION:	InformationDrawObject(); break;

		default:
			break;
	}




	// черное затемнение, если нужно
	if (NeedOnMenu)
	{
		MenuBlackTransp = 1.0f - 2.4f*(vw_GetTime() - LastMenuOnOffUpdateTime);
		if (MenuBlackTransp <= 0.0f)
		{
			MenuBlackTransp = 0.0f;
			NeedOnMenu = false;
			LastMenuOnOffUpdateTime = vw_GetTime();
		}

		vw_Start2DMode(-1,1);

		RECT SrcRect, DstRect;
		SetRect(&SrcRect,0,0,2,2);
		SetRect(&DstRect,0,0,Setup.iAspectRatioWidth,768);
		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/blackpoint.tga"), true, MenuBlackTransp);

		vw_End2DMode();
	}

	// черное затемнение, если нужно
	if (NeedOffMenu)
	{
		MenuBlackTransp = 2.4f*(vw_GetTime() - LastMenuOnOffUpdateTime);
		if (MenuBlackTransp >= 1.0f)
		{
			MenuBlackTransp = 1.0f;
			NeedOffMenu = false;
			LastMenuOnOffUpdateTime = vw_GetTime();
			// переход на игру
			WorkshopDestroyData();
			ComBuffer = GAME;
		}

		vw_Start2DMode(-1,1);

		RECT SrcRect, DstRect;
		SetRect(&SrcRect,0,0,2,2);
		SetRect(&DstRect,0,0,Setup.iAspectRatioWidth,768);
		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/blackpoint.tga"), true, MenuBlackTransp);

		vw_End2DMode();
	}

}
//------------------------------------------------------------------------------------
// покупка-установка систем корабля
//------------------------------------------------------------------------------------
void Workshop_Workshop()
{
	RECT SrcRect, DstRect;


	SetRect(&SrcRect,0,0,256,256);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-256,0,Setup.iAspectRatioWidth/2-256+512,412);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/back_spot.tga"), true, 0.35f*MenuContentTransp);



	vw_End2DMode();
	WorkshopDrawShip(WorkshopFighterGame, 1);
	vw_Start2DMode(-1,1);


	SetRect(&SrcRect,0,0,210,600);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-492,50-10,Setup.iAspectRatioWidth/2-492+210,50+600-10);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel2.tga"), true, MenuContentTransp);



	// стрелки

	SetRect(&SrcRect,0,0,74,120);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-461,494,Setup.iAspectRatioWidth/2-461+74,494+120);
	int MouseX, MouseY;
	vw_GetMousePos(&MouseX, &MouseY);
	if  (((DstRect.right-8  >= MouseX)&
		(DstRect.left+8<= MouseX)&
		(DstRect.bottom-10 >= MouseY)&
		(DstRect.top+10<= MouseY))  && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			Audio_PlaySound2D(2,1.0f);
			CurrentSystemStockNum = GetPrevSystemStockNum();
		}

		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/arrows_on.tga"), true, MenuContentTransp);
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}

		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/arrows_off.tga"), true, MenuContentTransp);
	}

	SetRect(&SrcRect,74,0,148,120);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-461+74,494,Setup.iAspectRatioWidth/2-461+148,494+120);
	if  (((DstRect.right-8  >= MouseX)&
		(DstRect.left+8<= MouseX)&
		(DstRect.bottom-10 >= MouseY)&
		(DstRect.top+10<= MouseY))  && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			Audio_PlaySound2D(2,1.0f);
			CurrentSystemStockNum = GetNextSystemStockNum();
		}

		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/arrows_on.tga"), true, MenuContentTransp);
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}

		vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/arrows_off.tga"), true, MenuContentTransp);
	}





	// выводим иконки систем в магазине, по которым тоже можно кликать

	SetRect(&SrcRect,0,0,128,128);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-436,50+20+5-5,Setup.iAspectRatioWidth/2-338,50+128-20+5+5);
	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			CurrentSystemStockNum = GetPrevSystemStockNum();
			Audio_PlaySound2D(2,1.0f);
		}
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(GetPrevSystemStockNum()), true, MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(GetPrevSystemStockNum())));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText(GetSystemName(GetPrevSystemStockNum())));
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}

		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(GetPrevSystemStockNum()), true, 0.35f*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(GetPrevSystemStockNum())));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, 1.0f,1.0f,1.0f, 0.35f*MenuContentTransp, vw_GetText(GetSystemName(GetPrevSystemStockNum())));
	}



	SetRect(&SrcRect,0,0,128,128);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-451,55+128+20,Setup.iAspectRatioWidth/2-451+128,55+128+128+20);
	vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(CurrentSystemStockNum), true, MenuContentTransp);
		int Size = vw_FontSize(vw_GetText(GetSystemName(CurrentSystemStockNum)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText(GetSystemName(CurrentSystemStockNum)));
	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing()) CurrentCursorStatus = 1;




	SetRect(&SrcRect,0,0,128,128);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-451+20-5,60+20+256+40-5-5,Setup.iAspectRatioWidth/2-451+128-20+5,60-20+128+256+40-5 +5);
	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			Audio_PlaySound2D(2,1.0f);
			CurrentSystemStockNum = GetNextSystemStockNum();
		}
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(GetNextSystemStockNum()), true, MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(GetNextSystemStockNum())));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText(GetSystemName(GetNextSystemStockNum())));
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}

		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(GetNextSystemStockNum()), true, 0.35f*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(GetNextSystemStockNum())));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, 1.0f,1.0f,1.0f, 0.35f*MenuContentTransp, vw_GetText(GetSystemName(GetNextSystemStockNum())));
	}

	vw_DrawFont(Setup.iAspectRatioWidth/2-475, 630, 0, 0, 1.5f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_System_Stock"));













	SetRect(&SrcRect,0,0,210,600);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+282,50-10,Setup.iAspectRatioWidth/2+492,50+600-10);
	vw_DrawTransparent(&DstRect, &SrcRect, vw_FindTextureByName("DATA/MENU/workshop_panel2+.tga"), true, MenuContentTransp);



	// проверяем, а все ли нормально с энергией... если не нормально, будем моргать и выведем соотв. надпись
	bool NeedMoreEnergy = false;

	if (Setup.Profile[CurrentProfile].PowerSystem != 0)
	{

		float Have = GetShipRechargeEnergy(Setup.Profile[CurrentProfile].PowerSystem);

		float Need = 0.0f;

		// если это не аркадный режим, нужно учитывать двигатель
		if (Setup.Profile[CurrentProfile].SpaceShipControlMode != 1)
			if (Setup.Profile[CurrentProfile].EngineSystem != 0)
				Need += GetShipEngineSystemEnergyUse(Setup.Profile[CurrentProfile].EngineSystem);
		// если есть спец система, ее нужно тоже учитывать
		if (Setup.Profile[CurrentProfile].AdvancedProtectionSystem != 0)
			Need += GetShipProtectionSystemEnergyUse(Setup.Profile[CurrentProfile].AdvancedProtectionSystem);

		// слабый реактор
		if (Need >= Have) NeedMoreEnergy = true;

	}
	else
	{
		// у нас вообще нет реактора... караул!!!
		NeedMoreEnergy = true;
	}

	// выводим информационную надпись + голосовое сообщение
	if (NeedMoreEnergy)
	{
		// запускаем голос...
		if (vw_FindSoundByNum(VoiceNeedMoreEnergy) == 0)
		{
			// уже не играем, нужно запустить опять
			VoiceNeedMoreEnergy = Audio_PlayVoice(6, 1.0f);
		}

		// вывод текста
		int SizeI = (Setup.iAspectRatioWidth-vw_FontSize(vw_GetText("9_14Line1")))/2;
		vw_DrawFont(SizeI, 60, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, vw_GetText("9_14Line1"));

		SizeI = (Setup.iAspectRatioWidth-vw_FontSize(vw_GetText("9_14Line2")))/2;
		vw_DrawFont(SizeI, 80, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, vw_GetText("9_14Line2"));

		SizeI = (Setup.iAspectRatioWidth-vw_FontSize(vw_GetText("9_14Line3")))/2;
		vw_DrawFont(SizeI, 100, 0, 0, 1.0f, 1.0f,0.0f,0.0f, CurrentAlert3*MenuContentTransp, vw_GetText("9_14Line3"));
	}




	// сбор данных
	float Current = 0.5f;
	int Cost = 0;
	bool CanSell = false;
	bool CanBuy = true;

	// Engine
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,70,Setup.iAspectRatioWidth/2+437,70+100);

	if (CurrentSystemStockNum>=1 && CurrentSystemStockNum<=4)
	{
		if (Setup.Profile[CurrentProfile].EngineSystem != 0)
		{
			CanSell = true;
			Cost = GetSystemCost(Setup.Profile[CurrentProfile].EngineSystem);
			if (Cost + Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
		else
		{
			if (Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
	}


	// Power
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,180,Setup.iAspectRatioWidth/2+437,180+100);

	if (CurrentSystemStockNum>=5 && CurrentSystemStockNum<=8)
	{
		if (Setup.Profile[CurrentProfile].PowerSystem != 0)
		{
			CanSell = true;
			Cost = GetSystemCost(Setup.Profile[CurrentProfile].PowerSystem+4);
			if (Cost + Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
		else
		{
			if (Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
	}

	// Target
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,290,Setup.iAspectRatioWidth/2+437,290+100);

	if (CurrentSystemStockNum>=9 && CurrentSystemStockNum<=12)
	{
		if (Setup.Profile[CurrentProfile].TargetingSystem != 0)
		{
			CanSell = true;
			Cost = GetSystemCost(Setup.Profile[CurrentProfile].TargetingSystem+8);
			if (Cost + Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
		else
		{
			if (Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
	}


	// Mech
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,400,Setup.iAspectRatioWidth/2+437,400+100);
	if (CurrentSystemStockNum>=13 && CurrentSystemStockNum<=16)
	{
		if (Setup.Profile[CurrentProfile].TargetingMechanicSystem != 0)
		{
			CanSell = true;
			Cost = GetSystemCost(Setup.Profile[CurrentProfile].TargetingMechanicSystem+12);
			if (Cost + Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
		else
		{
			if (Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
	}

	// Protect
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,510,Setup.iAspectRatioWidth/2+437,510+100);
	if (CurrentSystemStockNum>=17 && CurrentSystemStockNum<=20)
	{
		if (Setup.Profile[CurrentProfile].AdvancedProtectionSystem != 0)
		{
			CanSell = true;
			Cost = GetSystemCost(Setup.Profile[CurrentProfile].AdvancedProtectionSystem+16);
			if (Cost + Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
		else
		{
			if (Setup.Profile[CurrentProfile].Money < GetSystemCost(CurrentSystemStockNum))
				CanBuy = false;
		}
	}



	// прорисовка


	// Engine
	SetRect(&SrcRect,0,0,128,128);
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,70,Setup.iAspectRatioWidth/2+437,70+100);
	Current = 0.5f;
	float ColorR, ColorG, ColorB;
	ColorR = ColorG = ColorB = 1.0f;

	if (NeedMoreEnergy &&
			Setup.Profile[CurrentProfile].EngineSystem != 0 &&
			Setup.Profile[CurrentProfile].SpaceShipControlMode != 1)
	{
		ColorR = 1.0f; ColorG = 0.0f; ColorB = 0.0f;
	}


	if (CurrentSystemStockNum>=1 && CurrentSystemStockNum<=4)
	{
		if (!NeedMoreEnergy || Setup.Profile[CurrentProfile].EngineSystem == 0 ||
			Setup.Profile[CurrentProfile].SpaceShipControlMode == 1)
		{
			if (CanBuy)
				{ColorR = 0.0f; ColorG = 0.8f; ColorB = 0.0f;}
			else
				{ColorR = 1.0f; ColorG = 0.5f; ColorB = 0.0f;}
		}
		Current = 1.0f;
	}

	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		Current = 1.0f;
		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			CurrentSystemStockNum = 1;
			Audio_PlaySound2D(2,1.0f);
		}
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}
	}
	if (Setup.Profile[CurrentProfile].EngineSystem <= 0)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(-4), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText("3_empty"));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.top-4, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("3_empty"));

		Size = vw_FontSize(vw_GetText("4_Spaceship_Engine"));
		WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("4_Spaceship_Engine"));
	}
	else
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(Setup.Profile[CurrentProfile].EngineSystem), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].EngineSystem)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-70, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].EngineSystem)));
	}


	// Power
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,180,Setup.iAspectRatioWidth/2+437,180+100);
	ColorR = ColorG = ColorB = 1.0f;

	if (NeedMoreEnergy)
	{
		ColorR = 1.0f; ColorG = 0.0f; ColorB = 0.0f;
	}

	Current = 0.5f;
	if (CurrentSystemStockNum>=5 && CurrentSystemStockNum<=8)
	{
		if (!NeedMoreEnergy)
		{
			if (CanBuy)
				{ColorR = 0.0f; ColorG = 0.8f; ColorB = 0.0f;}
			else
				{ColorR = 1.0f; ColorG = 0.5f; ColorB = 0.0f;}
		}
		Current = 1.0f;
	}

	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		Current = 1.0f;
		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			CurrentSystemStockNum = 5;
			Audio_PlaySound2D(2,1.0f);
		}
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}
	}

	if (Setup.Profile[CurrentProfile].PowerSystem <= 0)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(-2), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText("3_empty"));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.top-4, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("3_empty"));

		Size = vw_FontSize(vw_GetText("4_Power_Source"));
		WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("4_Power_Source"));
	}
	else
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(Setup.Profile[CurrentProfile].PowerSystem+4), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].PowerSystem+4)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-70, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].PowerSystem+4)));
	}



	// Target
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,290,Setup.iAspectRatioWidth/2+437,290+100);
	ColorR = ColorG = ColorB = 1.0f;

	Current = 0.5f;
	if (CurrentSystemStockNum>=9 && CurrentSystemStockNum<=12)
	{
		if (CanBuy)
				{ColorR = 0.0f; ColorG = 0.8f; ColorB = 0.0f;}
			else
				{ColorR = 1.0f; ColorG = 0.5f; ColorB = 0.0f;}
		Current = 1.0f;
	}

	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		Current = 1.0f;
		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			CurrentSystemStockNum = 9;
			Audio_PlaySound2D(2,1.0f);
		}
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}
	}

	if (Setup.Profile[CurrentProfile].TargetingSystem <= 0)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(-1), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText("3_empty"));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.top-4, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("3_empty"));

		Size = vw_FontSize(vw_GetText("4_Optical_Computer"));
		WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("4_Optical_Computer"));
	}
	else
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(Setup.Profile[CurrentProfile].TargetingSystem+8), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].TargetingSystem+8)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-70, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].TargetingSystem+8)));
	}



	// Mech
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,400,Setup.iAspectRatioWidth/2+437,400+100);
	ColorR = ColorG = ColorB = 1.0f;

	Current = 0.5f;
	if (CurrentSystemStockNum>=13 && CurrentSystemStockNum<=16)
	{
		if (CanBuy)
			{ColorR = 0.0f; ColorG = 0.8f; ColorB = 0.0f;}
		else
			{ColorR = 1.0f; ColorG = 0.5f; ColorB = 0.0f;}
		Current = 1.0f;
	}

	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		Current = 1.0f;
		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			Audio_PlaySound2D(2,1.0f);
			CurrentSystemStockNum = 13;
		}
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}
	}

	if (Setup.Profile[CurrentProfile].TargetingMechanicSystem <= 0)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(-3), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText("3_empty"));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.top-4, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("3_empty"));

		Size = vw_FontSize(vw_GetText("4_Targeting_System"));
		WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("4_Targeting_System"));
	}
	else
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(Setup.Profile[CurrentProfile].TargetingMechanicSystem+12), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].TargetingMechanicSystem+12)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-70, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].TargetingMechanicSystem+12)));
	}



	// Protect
	SetRect(&DstRect,Setup.iAspectRatioWidth/2+337,510,Setup.iAspectRatioWidth/2+437,510+100);
	ColorR = ColorG = ColorB = 1.0f;

	if (NeedMoreEnergy && Setup.Profile[CurrentProfile].AdvancedProtectionSystem != 0)
	{
		ColorR = 1.0f; ColorG = 0.0f; ColorB = 0.0f;
	}

	Current = 0.5f;
	if (CurrentSystemStockNum>=17 && CurrentSystemStockNum<=20)
	{
		if (!NeedMoreEnergy || Setup.Profile[CurrentProfile].AdvancedProtectionSystem == 0)
		{
			if (CanBuy)
				{ColorR = 0.0f; ColorG = 0.8f; ColorB = 0.0f;}
			else
				{ColorR = 1.0f; ColorG = 0.5f; ColorB = 0.0f;}
		}
		Current = 1.0f;
	}

	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing())
	{
		if (NeedPlayWorkshopOnButtonSoundX != DstRect.left || NeedPlayWorkshopOnButtonSoundY != DstRect.top)
		{
			Audio_PlaySound2D(1,1.0f);
			NeedPlayWorkshopOnButtonSoundX = DstRect.left;
			NeedPlayWorkshopOnButtonSoundY = DstRect.top;
		}

		Current = 1.0f;
		CurrentCursorStatus = 1;
		if (vw_GetWindowLBMouse(true))
		{
			Audio_PlaySound2D(2,1.0f);
			CurrentSystemStockNum = 17;
		}
	}
	else
	{
		if (NeedPlayWorkshopOnButtonSoundX == DstRect.left && NeedPlayWorkshopOnButtonSoundY == DstRect.top)
		{
			NeedPlayWorkshopOnButtonSoundX = 0;
			NeedPlayWorkshopOnButtonSoundY = 0;
		}
	}

	if (Setup.Profile[CurrentProfile].AdvancedProtectionSystem <= 0)
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(0), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText("3_empty"));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.top-4, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("3_empty"));

		Size = vw_FontSize(vw_GetText("4_Advanced_System"));
		WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-20, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText("4_Advanced_System"));

	}
	else
	{
		vw_DrawTransparent(&DstRect, &SrcRect, GetSystemIcon(Setup.Profile[CurrentProfile].AdvancedProtectionSystem+16), true, Current*MenuContentTransp);

		int Size = vw_FontSize(vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].AdvancedProtectionSystem+16)));
		float WScale = 0;
		if (Size > 128)
		{
			Size = 128;
			WScale = -128;
		}
		vw_DrawFont(DstRect.left+(DstRect.right-DstRect.left-Size)/2, DstRect.bottom-70, WScale, 0, 1.0f, ColorR,ColorG,ColorB, Current*MenuContentTransp, vw_GetText(GetSystemName(Setup.Profile[CurrentProfile].AdvancedProtectionSystem+16)));
	}




	vw_DrawFont(Setup.iAspectRatioWidth/2+475-vw_FontSize(vw_GetText("7_Installed_Systems"))*1.5f, 630, 0, 0, 1.5f, 1.0f,1.0f,1.0f, MenuContentTransp, vw_GetText("7_Installed_Systems"));

	// текущая система
	vw_DrawFont(Setup.iAspectRatioWidth/2-250, 430, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_Selected_System"));
	vw_DrawFont(Setup.iAspectRatioWidth/2+250-vw_FontSize(vw_GetText("7_Installed_System")), 430, 0, 0, 1.0f, 1.0f,1.0f,0.0f, MenuContentTransp, vw_GetText("7_Installed_System"));

	if (CanBuy)
		vw_DrawFont(Setup.iAspectRatioWidth/2-250, 485, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Cost"), GetSystemCost(CurrentSystemStockNum));
	else
		vw_DrawFont(Setup.iAspectRatioWidth/2-250, 485, 0, 0, 1.0f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("7_Cost"), GetSystemCost(CurrentSystemStockNum));

	vw_DrawFont(Setup.iAspectRatioWidth/2+250-vw_FontSize("%s: %i", vw_GetText("7_Cost"), Cost), 485, 0, 0, 1.0f, 1.0f,1.0f,1.0f, MenuContentTransp, "%s: %i", vw_GetText("7_Cost"), Cost);


	if (DrawButton128_2(Setup.iAspectRatioWidth/2-250,580-55, vw_GetText("1_Info"), MenuContentTransp, false))
	{
		SetCurrentDialogBox(8);
		DialogSystem = CurrentSystemStockNum;
	}

	if (DrawButton128_2(Setup.iAspectRatioWidth/2+250-128,580-55, vw_GetText("1_Info"), MenuContentTransp, !CanSell))
	{
		SetCurrentDialogBox(8);

		NeedMoreEnergyDialog = NeedMoreEnergy;

		if (CurrentSystemStockNum>=1 && CurrentSystemStockNum<=4)
			DialogSystem = Setup.Profile[CurrentProfile].EngineSystem;
		if (CurrentSystemStockNum>=5 && CurrentSystemStockNum<=8)
			DialogSystem = Setup.Profile[CurrentProfile].PowerSystem+4;
		if (CurrentSystemStockNum>=9 && CurrentSystemStockNum<=12)
			DialogSystem = Setup.Profile[CurrentProfile].TargetingSystem+8;
		if (CurrentSystemStockNum>=13 && CurrentSystemStockNum<=16)
			DialogSystem = Setup.Profile[CurrentProfile].TargetingMechanicSystem+12;
		if (CurrentSystemStockNum>=17 && CurrentSystemStockNum<=20)
			DialogSystem = Setup.Profile[CurrentProfile].AdvancedProtectionSystem+16;
	}


	if (DrawButton128_2(Setup.iAspectRatioWidth/2-250,50+580-55, vw_GetText("1_Buy"), MenuContentTransp, !CanBuy))
	{
		BuyCurrentSystem();
	}
	// покупка, если 2 раза кликнули на иконку текущей системы
	SetRect(&DstRect,Setup.iAspectRatioWidth/2-451,55+128+20,Setup.iAspectRatioWidth/2-451+128,55+128+128+20);
	if (vw_OnRect(&DstRect) && !isDialogBoxDrawing() && CanBuy)
		if (vw_GetWindowLBDoubleMouse(true))
			BuyCurrentSystem();



	if (DrawButton128_2(Setup.iAspectRatioWidth/2+250-128,50+580-55, vw_GetText("1_Sell"), MenuContentTransp, !CanSell))
	{
		SellCurrentSystem();
	}


	// вывод информации
	int SizeI = (Setup.iAspectRatioWidth-vw_FontSize("%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money)*1.25f)/2;
	if (CanBuy)
		vw_DrawFont(SizeI, 630, 0, 0, 1.25f, 1.0f,1.0f,0.0f, MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);
	else
		vw_DrawFont(SizeI, 630, 0, 0, 1.25f, 1.0f,0.5f,0.0f, CurrentAlert3*MenuContentTransp, "%s: %i", vw_GetText("3_Money"), Setup.Profile[CurrentProfile].Money);

}