Esempio n. 1
0
void war_SetDefaultStates(void)//Sets all states
{
	//set those here and reset in clParse or loadConfig
	war_SetFog(false);
	war_setFSAA(0);
	war_setSoundEnabled( true );
	war_SetPauseOnFocusLoss(false);
	war_SetMusicEnabled(true);
	war_SetSPcolor(0);		//default color is green
}
Esempio n. 2
0
void war_SetDefaultStates(void)//Sets all states
{
	//set those here and reset in clParse or loadConfig
	war_setFSAA(0);
	war_SetVsync(true);
	war_setSoundEnabled(true);
	war_SetPauseOnFocusLoss(false);
	war_SetColouredCursor(true);
	war_SetMusicEnabled(true);
	war_SetSPcolor(0);		//default color is green
	war_setMPcolour(-1);            // Default color is random.
}
Esempio n. 3
0
void war_SetDefaultStates(void)//Sets all states
{
	//set those here and reset in clParse or loadConfig
	war_SetFog(false);
	war_setFSAA(0);
	war_setSoundEnabled( true );
	war_SetPauseOnFocusLoss(false);
#ifdef WZ_OS_MAC
	war_SetColouredCursor(true); // Mac OS X doesn't support uncolored cursors
#else
	// Colored cursors aren't enabled by default for other OSes
	// because they carry a performance penalty
	war_SetColouredCursor(false);
#endif
	war_SetMusicEnabled(true);
}
Esempio n. 4
0
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig()
{
	QSettings ini(PHYSFS_getWriteDir() + QString("/") + fileName, QSettings::IniFormat);
	if (ini.status() != QSettings::NoError)
	{
		debug(LOG_ERROR, "Could not open configuration file \"%s\"", fileName);
		return false;
	}
	debug(LOG_WZ, "Reading configuration from %s", ini.fileName().toUtf8().constData());
	if (ini.contains("voicevol")) sound_SetUIVolume(ini.value("voicevol").toDouble() / 100.0);
	if (ini.contains("fxvol")) sound_SetEffectsVolume(ini.value("fxvol").toDouble() / 100.0);
	if (ini.contains("cdvol")) sound_SetMusicVolume(ini.value("cdvol").toDouble() / 100.0);
	if (ini.contains("music_enabled")) war_SetMusicEnabled(ini.value("music_enabled").toBool());
	if (ini.contains("language")) setLanguage(ini.value("language").toString().toUtf8().constData());
	if (ini.contains("nomousewarp")) setMouseWarp(ini.value("nomousewarp").toBool());
	if (ini.contains("notexturecompression")) wz_texture_compression = GL_RGBA;
	showFPS = ini.value("showFPS", false).toBool();
	scroll_speed_accel = ini.value("scroll", DEFAULTSCROLL).toInt();
	setShakeStatus(ini.value("shake", false).toBool());
	setDrawShadows(ini.value("shadows", true).toBool());
	war_setSoundEnabled(ini.value("sound", true).toBool());
	setInvertMouseStatus(ini.value("mouseflip", true).toBool());
	setRightClickOrders(ini.value("RightClickOrders", false).toBool());
	setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool());
	rotateRadar = ini.value("rotateRadar", true).toBool();
	war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool());
	NETsetMasterserverName(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData());
	iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(),
		ini.value("fontface", "Book").toString().toUtf8().constData(),
		ini.value("fontfacebold", "Bold").toString().toUtf8().constData());
	NETsetMasterserverPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
	NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt());
	war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt());
	war_setScanlineMode((SCANLINE_MODE)ini.value("scanlines", SCANLINES_OFF).toInt());
	seq_SetSubtitles(ini.value("subtitles", true).toBool());
	setDifficultyLevel((DIFFICULTY_LEVEL)ini.value("difficulty", DL_NORMAL).toInt());
	war_SetSPcolor(ini.value("colour", 0).toInt());	// default is green (0)
	war_setMPcolour(ini.value("colourMP", -1).toInt());  // default is random (-1)
	sstrcpy(game.name, ini.value("gameName", _("My Game")).toString().toUtf8().constData());
	sstrcpy(sPlayer, ini.value("playerName", _("Player")).toString().toUtf8().constData());

	// Set a default map to prevent hosting games without a map.
	sstrcpy(game.map, "Sk-Rush");
	game.hash.setZero();
	game.maxPlayers = 4;

	game.power = ini.value("power", LEV_MED).toInt();
	game.base = ini.value("base", CAMP_BASE).toInt();
	game.alliance = ini.value("alliance", NO_ALLIANCES).toInt();
	game.scavengers = ini.value("scavengers", false).toBool();
	memset(&ingame.phrases, 0, sizeof(ingame.phrases));
	for (int i = 1; i < 5; i++)
	{
		QString key("phrase" + QString::number(i));
		if (ini.contains(key)) sstrcpy(ingame.phrases[i], ini.value(key).toString().toUtf8().constData());
	}
	bEnemyAllyRadarColor = ini.value("radarObjectMode").toBool();
	radarDrawMode = (RADAR_DRAW_MODE)ini.value("radarTerrainMode", RADAR_MODE_DEFAULT).toInt();
	radarDrawMode = (RADAR_DRAW_MODE)MIN(NUM_RADAR_MODES - 1, radarDrawMode); // restrict to allowed values
	if (ini.contains("textureSize")) setTextureSize(ini.value("textureSize").toInt());
	NetPlay.isUPNP = ini.value("UPnP", true).toBool();
	if (ini.contains("FSAA")) war_setFSAA(ini.value("FSAA").toInt());
	// Leave this to false, some system will fail and they can't see the system popup dialog!
	war_setFullscreen(ini.value("fullscreen", false).toBool());
	war_SetTrapCursor(ini.value("trapCursor", false).toBool());
	// this should be enabled on all systems by default
	war_SetVsync(ini.value("vsync", true).toBool());
	// 640x480 is minimum that we will support
	int width = ini.value("width", 640).toInt();
	int height = ini.value("height", 480).toInt();
	if (width < 640 || height < 480)	// sanity check
	{
		width = 640;
		height = 480;
	}
	pie_SetVideoBufferWidth(width);
	pie_SetVideoBufferHeight(height);
	war_SetWidth(width);
	war_SetHeight(height);

	if (ini.contains("bpp")) pie_SetVideoBufferDepth(ini.value("bpp").toInt());
	return true;
}
Esempio n. 5
0
bool runVideoOptionsMenu(void)
{
	//SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
	HACK modes[] = {{1920, 1200}, {1920, 1080}, {1680, 1050}, {1600, 1200}, {1440, 900}, {1280, 1024}, {1280, 960}, {1280, 800}, {1280, 720}, {1024, 768}, {800, 600}, {720, 576}, {720, 480}, {640, 480}, {0, 0}};
	UDWORD id = widgRunScreen(psWScreen);
	int level;

	switch (id)
	{
		case FRONTEND_WINDOWMODE:
		case FRONTEND_WINDOWMODE_R:
			if (war_getFullscreen())
			{
				war_setFullscreen(false);
				widgSetString(psWScreen, FRONTEND_WINDOWMODE_R, _("Windowed"));
			}
			else
			{
				war_setFullscreen(true);
				widgSetString(psWScreen, FRONTEND_WINDOWMODE_R, _("Fullscreen"));
			}
			break;

		case FRONTEND_FSAA:
		case FRONTEND_FSAA_R:
			switch (level = war_getFSAA())
			{
				case FSAA_OFF:
					war_setFSAA((FSAA_LEVEL)(level + 1));
					widgSetString(psWScreen, FRONTEND_FSAA_R, "2X");
					break;
				case FSAA_2X:
					war_setFSAA((FSAA_LEVEL)(level + 1));
					widgSetString(psWScreen, FRONTEND_FSAA_R, "4X");
					break;

				case FSAA_4X:
					war_setFSAA((FSAA_LEVEL)(level + 1));
					widgSetString(psWScreen, FRONTEND_FSAA_R, "8X");
					break;

				case FSAA_8X:
					war_setFSAA((FSAA_LEVEL)(level + 1));
					widgSetString(psWScreen, FRONTEND_FSAA_R, _("Off"));
					break;

				default:
					// we can't check what the max level the card is capable of, without first creating that level, and testing.
					ASSERT(!"invalid FSAA level ?", "Invalid FSAA level: %u", (unsigned int)level);
					addTextButton(FRONTEND_FSAA_R, FRONTEND_POS5M-55, FRONTEND_POS6Y, _("Unsupported"), 0);
					break;
			}
			break;

		case FRONTEND_RESOLUTION:
		case FRONTEND_RESOLUTION_R:
		{
			int current, count, oldcurrent;

			// Get the current mode offset
			for (count = 0, current = 0; modes[count]; count++)
			{
				if (war_GetWidth() == modes[count]->w
				 && war_GetHeight() == modes[count]->h)
				{
					current = count;
				}
			}

			// Increment and clip if required
			// Hide resolutions lower than Warzone can support
			oldcurrent = current;
			do
			{
				if (!mouseReleased(MOUSE_RMB))
				{
					if (--current < 0)
						current = count - 1;
				}
				else
				{
					if (++current == count)
						current = 0;
				}	
			} while ((modes[current]->w < 640 || modes[current]->h < 480)
				&& current != oldcurrent);

			// Set the new width and height (takes effect on restart)
			war_SetWidth(modes[current]->w);
			war_SetHeight(modes[current]->h);

			// Generate the textual representation of the new width and height
			snprintf(resolution, WIDG_MAXSTR, "%d x %d", modes[current]->w,
			         modes[current]->h);

			// Update the widget
			widgSetString(psWScreen, FRONTEND_RESOLUTION_R, resolution);

			break;
		}

		case FRONTEND_TRAP:
		case FRONTEND_TRAP_R:
			if (war_GetTrapCursor())
			{
				war_SetTrapCursor(false);
				widgSetString(psWScreen, FRONTEND_TRAP_R, _("Off"));
			}
			else
			{
				war_SetTrapCursor(true);
				widgSetString(psWScreen, FRONTEND_TRAP_R, _("On"));
			}
			break;

		case FRONTEND_TEXTURESZ:
		case FRONTEND_TEXTURESZ_R:
		{
			int newTexSize = getTextureSize() * 2;

			// Clip such that 128 <= size <= 2048
			if (newTexSize > 2048)
			{
				newTexSize = 128;
			}

			// Set the new size
			setTextureSize(newTexSize);

			// Generate the string representation of the new size
			snprintf(textureSize, WIDG_MAXSTR, "%d", newTexSize);

			// Update the widget
			widgSetString(psWScreen, FRONTEND_TEXTURESZ_R, textureSize);

			break;
		}

		case FRONTEND_VSYNC:
		case FRONTEND_VSYNC_R:
		{
			if (war_GetVsync())
			{
				war_SetVsync(false);
				widgSetString(psWScreen, FRONTEND_VSYNC_R, _("Off"));
			}
			else
			{
				war_SetVsync(true);
				widgSetString(psWScreen, FRONTEND_VSYNC_R, _("On"));
			}
			break;
		}

		case FRONTEND_QUIT:
			changeTitleMode(OPTIONS);
			break;

		default:
			break;
	}

	if (CancelPressed())
	{
		changeTitleMode(OPTIONS);
	}

	widgDisplayScreen(psWScreen);

	return true;
}
Esempio n. 6
0
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig()
{
	WzConfig ini(fileName);
	if (ini.status() != QSettings::NoError)
	{
		debug(LOG_ERROR, "Could not open configuration file \"%s\"", fileName);
		return false;
	}
	debug(LOG_WZ, "Reading configuration from %s", ini.fileName().toUtf8().constData());
	if (ini.contains("voicevol")) sound_SetUIVolume(ini.value("voicevol").toDouble() / 100.0);
	if (ini.contains("fxvol")) sound_SetEffectsVolume(ini.value("fxvol").toDouble() / 100.0);
	if (ini.contains("cdvol")) sound_SetMusicVolume(ini.value("cdvol").toDouble() / 100.0);
	if (ini.contains("music_enabled")) war_SetMusicEnabled(ini.value("music_enabled").toBool());
	if (ini.contains("language")) setLanguage(ini.value("language").toString().toUtf8().constData());
	if (ini.contains("nomousewarp")) setMouseWarp(ini.value("nomousewarp").toBool());
	showFPS = ini.value("showFPS", false).toBool();
	scroll_speed_accel = ini.value("scroll", DEFAULTSCROLL).toInt();
	setShakeStatus(ini.value("shake", false).toBool());
	setDrawShadows(ini.value("shadows", true).toBool());
	war_setSoundEnabled(ini.value("sound", true).toBool());
	setInvertMouseStatus(ini.value("mouseflip", true).toBool());
	setRightClickOrders(ini.value("RightClickOrders", false).toBool());
	setMiddleClickRotate(ini.value("MiddleClickRotate", false).toBool());
	rotateRadar = ini.value("rotateRadar", true).toBool();
	war_SetPauseOnFocusLoss(ini.value("PauseOnFocusLoss", false).toBool());
	NETsetMasterserverName(ini.value("masterserver_name", "lobby.wz2100.net").toString().toUtf8().constData());
	iV_font(ini.value("fontname", "DejaVu Sans").toString().toUtf8().constData(),
		ini.value("fontface", "Book").toString().toUtf8().constData(),
		ini.value("fontfacebold", "Bold").toString().toUtf8().constData());
	NETsetMasterserverPort(ini.value("masterserver_port", MASTERSERVERPORT).toInt());
	NETsetGameserverPort(ini.value("gameserver_port", GAMESERVERPORT).toInt());
	war_SetFMVmode((FMV_MODE)ini.value("FMVmode", FMV_FULLSCREEN).toInt());
	war_setScanlineMode((SCANLINE_MODE)ini.value("scanlines", SCANLINES_OFF).toInt());
	seq_SetSubtitles(ini.value("subtitles", true).toBool());
	setDifficultyLevel((DIFFICULTY_LEVEL)ini.value("difficulty", DL_NORMAL).toInt());
	war_SetFog(ini.value("visfog", true).toBool());
	war_SetSPcolor(ini.value("colour", 0).toInt());	// default is green (0)
	sstrcpy(game.name, ini.value("gameName", _("My Game")).toString().toUtf8().constData());
	sstrcpy(sPlayer, ini.value("playerName", _("Player")).toString().toUtf8().constData());
	if (ini.contains("mapName") && ini.contains("maxPlayers"))
	{
		sstrcpy(game.map, ini.value("mapName").toString().toUtf8().constData());
		game.maxPlayers = ini.value("maxPlayers").toInt();	// FIXME: horrible kluge, MUST match map above
	}
	else
	{
		// Set a default map to prevent hosting games without a map.
		sstrcpy(game.map, "Sk-Rush");
		game.maxPlayers = 4;
	}
	game.power = ini.value("power", LEV_MED).toInt();
	game.fog = ini.value("fog").toBool();
	game.base = ini.value("base", CAMP_BASE).toInt();
	game.alliance = ini.value("alliance", NO_ALLIANCES).toInt();
	memset(&ingame.phrases, 0, sizeof(ingame.phrases));
	for (int i = 1; i < 5; i++)
	{
		QString key("phrase" + QString::number(i));
		if (ini.contains(key)) sstrcpy(ingame.phrases[i], ini.value(key).toString().toUtf8().constData());
	}
	bEnemyAllyRadarColor = ini.value("radarObjectMode").toBool();
	radarDrawMode = (RADAR_DRAW_MODE)ini.value("radarTerrainMode", RADAR_MODE_DEFAULT).toInt();
	if (ini.contains("textureSize")) setTextureSize(ini.value("textureSize").toInt());
	NetPlay.isUPNP = ini.value("UPnP", true).toBool();
	if (ini.contains("FSAA")) war_setFSAA(ini.value("FSAA").toInt());
	war_setFullscreen(ini.value("fullscreen", true).toBool());
	war_SetTrapCursor(ini.value("trapCursor", false).toBool());
	war_SetVsync(ini.value("vsync", true).toBool());

	int width = ini.value("width", 0).toInt();
	int height = ini.value("height", 0).toInt();
	if (width < 640 || height < 480)	// sanity check
	{
		height = width = 0;
	}
	pie_SetVideoBufferWidth(width);
	pie_SetVideoBufferHeight(height);
	war_SetWidth(width);
	war_SetHeight(height);

	if (ini.contains("bpp")) pie_SetVideoBufferDepth(ini.value("bpp").toInt());
	setFramerateLimit(ini.value("framerate", 60).toInt());
	return true;
}
Esempio n. 7
0
// ////////////////////////////////////////////////////////////////////////////
bool loadConfig(void)
{
	int val;
	char	sBuf[255];
	bool bad_resolution = false;

	if (!openWarzoneKey())
	{
		return false;
	}

	//  options screens.
	// //////////////////////////

	// //////////////////////////
	// voice vol
	if(getWarzoneKeyNumeric("voicevol", &val))
	{
		sound_SetUIVolume((float)val / 100.0);//was val
	}

	// //////////////////////////
	// fx vol
	if(getWarzoneKeyNumeric("fxvol", &val))
	{
		sound_SetEffectsVolume((float)val / 100.0);//was val
	}

	// //////////////////////////
	// cdvol
	if(getWarzoneKeyNumeric("cdvol", &val))
	{
		sound_SetMusicVolume((float)val / 100.0);
	}

	if (getWarzoneKeyNumeric("debugmode", &val))
	{
		bAllowDebugMode = val;
	}
	else
	{
#ifdef DEBUG
		bAllowDebugMode = true;
#else
		bAllowDebugMode = false;
#endif
		setWarzoneKeyNumeric("debugmode", bAllowDebugMode);
	}

	if (getWarzoneKeyNumeric("music_enabled", &val))
	{
		war_SetMusicEnabled(val);
	}

	if (getWarzoneKeyString("language", sBuf))
	{
		setLanguage(sBuf);
	}

	if (getWarzoneKeyNumeric("showFPS", &val))
	{
		showFPS = val;
	}
	else
	{
		showFPS = false;
		setWarzoneKeyNumeric("showFPS", false);
	}

	// //////////////////////////
	// scroll
	if(getWarzoneKeyNumeric("scroll", &val))
	{
		scroll_speed_accel = val;
	}
	else
	{
		scroll_speed_accel = DEFAULTSCROLL;
		setWarzoneKeyNumeric("scroll", DEFAULTSCROLL);
	}

	// //////////////////////////
	// screen shake
	if(getWarzoneKeyNumeric("shake", &val))
	{
		setShakeStatus(val);
	}
	else
	{
		setShakeStatus(false);
		setWarzoneKeyNumeric("shake", false);
	}

	// //////////////////////////
	// draw shadows
	if(getWarzoneKeyNumeric("shadows", &val))
	{
		setDrawShadows(val);
	}
	else
	{
		setDrawShadows(true);
		setWarzoneKeyNumeric("shadows", true);
	}

	// //////////////////////////
	// enable sound
	if(getWarzoneKeyNumeric("sound", &val))
	{
		war_setSoundEnabled( val );
	}
	else
	{
		war_setSoundEnabled( true );
		setWarzoneKeyNumeric( "sound", true );
	}

	// //////////////////////////
	// invert mouse
	if(getWarzoneKeyNumeric("mouseflip", &val))
	{
		setInvertMouseStatus(val);
	}
	else
	{
		setInvertMouseStatus(true);
		setWarzoneKeyNumeric("mouseflip", true);
	}

	// //////////////////////////
	// mouse buttons
	if (getWarzoneKeyNumeric("RightClickOrders", &val))
	{
		setRightClickOrders(val);
	}
	else
	{
		setRightClickOrders(false);
		setWarzoneKeyNumeric("RightClickOrders", false);
	}
	if (getWarzoneKeyNumeric("MiddleClickRotate", &val))
	{
		setMiddleClickRotate(val);
	}
	else
	{
		setMiddleClickRotate(false);
		setWarzoneKeyNumeric("MiddleClickRotate", false);
	}
	
	// //////////////////////////
	// rotate radar
	if(getWarzoneKeyNumeric("rotateRadar", &val))
	{
		rotateRadar = val;
	}
	else
	{
		rotateRadar = true;
		setWarzoneKeyNumeric("rotateRadar", rotateRadar);
	}

	if (getWarzoneKeyNumeric("PauseOnFocusLoss", &val))
	{
		war_SetPauseOnFocusLoss(val);
	}
	else
	{
		war_SetPauseOnFocusLoss(false);
		setWarzoneKeyNumeric("PauseOnFocusLoss", false);
	}

	if (getWarzoneKeyString("masterserver_name", sBuf))
	{
		NETsetMasterserverName(sBuf);
		if (strcasecmp(sBuf, "lobby.wz2100.net") != 0)
		{
			debug(LOG_ERROR, "We are not using lobby.wz2100.net, for the master server name, we are using %s instead?", sBuf);
		}
	}
	else
	{
		NETsetMasterserverName("lobby.wz2100.net");
		setWarzoneKeyString("masterserver_name", NETgetMasterserverName());
	}

	if (getWarzoneKeyString("fontname", sBuf) && strcmp(sBuf,"Lucida Grande"))
	{
		iV_font(sBuf, NULL, NULL);
	}
	else
	{
		iV_font("DejaVu Sans", NULL, NULL);
		setWarzoneKeyString("fontname", "DejaVu Sans");
	}

	if (getWarzoneKeyString("fontface", sBuf) && strcmp(sBuf,"Normal"))
	{
		iV_font(NULL, sBuf, NULL);
	}
	else
	{
		iV_font(NULL, "Book", NULL);
		setWarzoneKeyString("fontface", "Book");
	}

	if (getWarzoneKeyString("fontfacebold", sBuf))
	{
		iV_font(NULL, NULL, sBuf);
	}
	else
	{
		iV_font(NULL, NULL, "Bold");
		setWarzoneKeyString("fontfacebold", "Bold");
	}

	if (getWarzoneKeyNumeric("masterserver_port", &val))
	{
		NETsetMasterserverPort(val);
		if (val != MASTERSERVERPORT)
		{
			debug(LOG_ERROR, "We are not using port %d (which is the default Master server port), we are using %d?", MASTERSERVERPORT, val);
		}
	}
	else
	{
		NETsetMasterserverPort(MASTERSERVERPORT);
		setWarzoneKeyNumeric("masterserver_port", NETgetMasterserverPort());
	}

	if (getWarzoneKeyNumeric("gameserver_port", &val))
	{
		NETsetGameserverPort(val);
		if (val != GAMESERVERPORT)
		{
			debug(LOG_ERROR, "We are not using port %d (which is the default Game server port), we are using %d?", GAMESERVERPORT, val);
		}
	}
	else
	{
		NETsetGameserverPort(GAMESERVERPORT);
		setWarzoneKeyNumeric("gameserver_port", NETgetGameserverPort());
	}

	// //////////////////////////
	// sequences
	if (getWarzoneKeyNumeric("FMVmode", &val))
	{
		war_SetFMVmode((FMV_MODE)val);
	}
	else
	{
		war_SetFMVmode(FMV_FULLSCREEN);
	}

	// //////////////////////////
	// subtitles
	if(getWarzoneKeyNumeric("subtitles", &val))
	{
		seq_SetSubtitles(val);
	}
	else
	{
		seq_SetSubtitles(true);
	}

	// //////////////////////////
	// difficulty

	if(getWarzoneKeyNumeric("difficulty", &val))
	{
		setDifficultyLevel((DIFFICULTY_LEVEL)val);
	}
	else
	{
		setDifficultyLevel(DL_NORMAL);
		setWarzoneKeyNumeric("difficulty", DL_NORMAL);
	}

	// //////////////////////////
	// use vis fog
	if(getWarzoneKeyNumeric("visfog", &val))
	{
		if(val)
		{
			war_SetFog(false);
		}
		else
		{
			war_SetFog(true);
		}
	}
	else
	{
		war_SetFog(true);
		setWarzoneKeyNumeric("visfog", 0);
	}

	// //////////////////////////
	// favourite colour
	if(!bMultiPlayer)
	{
		if(getWarzoneKeyNumeric("colour", &val))
		{
			war_SetSPcolor(val);
		}
		else
		{
			war_SetSPcolor(0);	//default is green (0)
			setWarzoneKeyNumeric("colour", 0);
		}
	}


	// /////////////////////////
	//  multiplayer stuff.
	// /////////////////////////

	// game name
	if (getWarzoneKeyString("gameName", sBuf))
	{
		sstrcpy(game.name, sBuf);
	}
	else
	{
		setWarzoneKeyString("gameName", "My Game");
	}

	// player name
	// must _not_ be an empty string
	if (getWarzoneKeyString("playerName", sBuf)
	 && *sBuf != '\0')
	{
		sstrcpy(sPlayer, sBuf);
	}
	else
	{
		setWarzoneKeyString("playerName", _("Player"));
		sstrcpy(sPlayer, _("Player"));
	}

	// map name
	if(getWarzoneKeyString("mapName", sBuf))
	{
		/* FIXME: Get rid of storing the max-player count in the config
		 *        file. Instead we should parse the map *before*
		 *        showing the skirmish/multiplayer setup screen.
		 */
		if (getWarzoneKeyNumeric("maxPlayers", &val))
		{
			sstrcpy(game.map, sBuf);
			game.maxPlayers = val;
		}
		else
		{
			debug(LOG_WARNING, "Invalid or not found maxPlayers parameter for map %s", game.map);
			debug(LOG_WARNING, "Reseting map to default parameters.");
			// we don't have maxPlayers set, so fall back to defaults.
			game.maxPlayers = 4;	//4 is for the DEFAULTSKIRMISHMAP map (rush)
			sstrcpy(game.map, DEFAULTSKIRMISHMAP);
			setWarzoneKeyString("mapName", game.map);
			setWarzoneKeyNumeric("maxPlayers",game.maxPlayers);
		}
	}
	else
	{
		sstrcpy(game.map, DEFAULTSKIRMISHMAP);
		setWarzoneKeyString("mapName", game.map);
	}

	// power
	if(getWarzoneKeyNumeric("power", &val))
	{
		game.power = val;
	}
	else
	{
		game.power = LEV_MED;
		setWarzoneKeyNumeric("power", game.power);
	}

	// fog
	if(getWarzoneKeyNumeric("fog", &val))
	{
		game.fog= val;
	}
	else
	{
		game.fog= true;
		setWarzoneKeyNumeric("fog", game.fog);
	}

	//base
	if(getWarzoneKeyNumeric("base", &val))
	{
		game.base =(UBYTE)val;
	}
	else
	{
		game.base = CAMP_BASE;
		setWarzoneKeyNumeric("base", game.base);
	}

	//alliance
	if(getWarzoneKeyNumeric("alliance", &val))
	{
		game.alliance =(UBYTE)val;
	}
	else
	{
		game.alliance = NO_ALLIANCES;
		setWarzoneKeyNumeric("alliance", game.alliance);
	}

	// favourite phrases
	if(getWarzoneKeyString("phrase0", ingame.phrases[0]))
	{
		getWarzoneKeyString("phrase1", ingame.phrases[1]);
		getWarzoneKeyString("phrase2", ingame.phrases[2]);
		getWarzoneKeyString("phrase3", ingame.phrases[3]);
		getWarzoneKeyString("phrase4", ingame.phrases[4]);
	}
	else
	{
		memset(&ingame.phrases, 0, sizeof(ingame.phrases));
		setWarzoneKeyString("phrase0", ingame.phrases[0]);
		setWarzoneKeyString("phrase1", ingame.phrases[1]);
		setWarzoneKeyString("phrase2", ingame.phrases[2]);
		setWarzoneKeyString("phrase3", ingame.phrases[3]);
		setWarzoneKeyString("phrase4", ingame.phrases[4]);
	}

	// enemy/allies radar view
	if(getWarzoneKeyNumeric("radarObjectMode", &val))
	{
		bEnemyAllyRadarColor =(bool)val;
	} else {
		bEnemyAllyRadarColor = false;
		setWarzoneKeyNumeric("radarObjectMode", (SDWORD)bEnemyAllyRadarColor);
	}

	// mini-map terrain mode
	if(getWarzoneKeyNumeric("radarTerrainMode", &val))
	{
		radarDrawMode = (RADAR_DRAW_MODE)val;

		if(radarDrawMode >= NUM_RADAR_MODES)
		{
			ASSERT(!"wrong mini-map mode", "loadConfig: wrong mini-map mode: %d", radarDrawMode);
			radarDrawMode = RADAR_MODE_DEFAULT;
		}
	} else {
		radarDrawMode = RADAR_MODE_DEFAULT;
		setWarzoneKeyNumeric("radarTerrainMode", radarDrawMode);
	}

	// texture size
	if (getWarzoneKeyNumeric("textureSize", &val))
	{
		setTextureSize(val);
	} else {
		setWarzoneKeyNumeric("textureSize", getTextureSize());
	}

	// UPnP detection
	if (getWarzoneKeyNumeric("UPnP", &val))
	{
		NetPlay.isUPNP = val;
	}
	else
	{
		setWarzoneKeyNumeric("UPnP", 1);
		NetPlay.isUPNP = 1;
	}

	if (getWarzoneKeyNumeric("FSAA", &val))
	{
		war_setFSAA(val);
	}
	else
	{
		setWarzoneKeyNumeric("FSAA", war_getFSAA());
	}

	if( getWarzoneKeyNumeric("fullscreen", &val) ) {
		war_setFullscreen(val);
	} else {
		// If no setting is found go to fullscreen by default
		setWarzoneKeyNumeric("fullscreen", true);
		war_setFullscreen(true);
	}

	if (getWarzoneKeyNumeric("ColouredCursor", &val))
	{
		war_SetColouredCursor(val);
	}
	else
	{
#ifdef WZ_OS_MAC
		// Mac OS X doesn't support normal cursors
		war_SetColouredCursor(true);
		setWarzoneKeyNumeric("ColouredCursor", true);
#else
		war_SetColouredCursor(false);
		setWarzoneKeyNumeric("ColouredCursor", false);
#endif
	}

	if (getWarzoneKeyNumeric("trapCursor", &val))
	{
		war_SetTrapCursor(val);
	}
	else
	{
		war_SetTrapCursor(false);
	}

	if (getWarzoneKeyNumeric("vsync", &val))
	{
		war_SetVsync(val);
	}
	else
	{
		war_SetVsync(true);
	}

	// now load the desired res..
	// note that we only do this if we havent changed renderer..
	if (getWarzoneKeyNumeric("width", &val)
	 && val >= 640)
	{
		pie_SetVideoBufferWidth(val);
		war_SetWidth(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (getWarzoneKeyNumeric("height", &val)
	 && val >= 400)
	{
		pie_SetVideoBufferHeight(val);
		war_SetHeight(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (bad_resolution)
	{
		// If we have an invalid or incomplete resolution specified
		// fall back to the defaults.
		war_SetWidth(0);
		war_SetHeight(0);
	}

	if (getWarzoneKeyNumeric("bpp", &val))
	{
		pie_SetVideoBufferDepth(val);
	}

	if (getWarzoneKeyNumeric("framerate", &val))
	{
		setFramerateLimit(val);
	}

	return closeWarzoneKey();
}
Esempio n. 8
0
BOOL loadRenderMode(void)
{
	SDWORD val;
	bool bad_resolution = false;

	if( !openWarzoneKey() ) {
		return false;
	}

	if (getWarzoneKeyNumeric("FSAA", &val))
	{
		war_setFSAA(val);
	}
	else
	{
		setWarzoneKeyNumeric("FSAA", war_getFSAA());
	}

	if( getWarzoneKeyNumeric("fullscreen", &val) ) {
		war_setFullscreen(val);
	} else {
		// If no setting is found go to fullscreen by default
		setWarzoneKeyNumeric("fullscreen", true);
		war_setFullscreen(true);
	}

	if (getWarzoneKeyNumeric("ColouredCursor", &val))
	{
		war_SetColouredCursor(val);
	}
	else
	{
#ifdef WZ_OS_MAC
		// Mac OS X doesn't support normal cursors
		war_SetColouredCursor(true);
		setWarzoneKeyNumeric("ColouredCursor", true);
#else
		war_SetColouredCursor(false);
		setWarzoneKeyNumeric("ColouredCursor", false);
#endif
	}

	if (getWarzoneKeyNumeric("trapCursor", &val))
	{
		war_SetTrapCursor(val);
	}
	else
	{
		war_SetTrapCursor(false);
	}

	if (getWarzoneKeyNumeric("vsync", &val))
	{
		war_SetVsync(val);
	}
	else
	{
		war_SetVsync(true);
	}

	// now load the desired res..
	// note that we only do this if we havent changed renderer..
	if (getWarzoneKeyNumeric("width", &val)
	 && val >= 640)
	{
		pie_SetVideoBufferWidth(val);
		war_SetWidth(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (getWarzoneKeyNumeric("height", &val)
	 && val >= 400)
	{
		pie_SetVideoBufferHeight(val);
		war_SetHeight(val);
	}
	else
	{
		bad_resolution = true;
	}

	if (bad_resolution)
	{
		// If we have an invalid or incomplete resolution specified
		// fall back to the defaults.
		war_SetWidth(0);
		war_SetHeight(0);
	}

	if (getWarzoneKeyNumeric("bpp", &val))
	{
		pie_SetVideoBufferDepth(val);
	}

	return closeWarzoneKey();
}