Esempio n. 1
0
void DisplayTopBar(int ypos, int ttexcol, int backcol, char *title, char*texx, ...) {

    strcpy(topBar.text, get_translation(title));

    char displbuf[3001];
    va_list ap;
    va_start(ap,texx);
    my_sprintf(displbuf, get_translation(texx), ap);
    va_end(ap);

    if (ypos > 0)
        play.top_bar_ypos = ypos;
    if (ttexcol > 0)
        play.top_bar_textcolor = ttexcol;
    if (backcol > 0)
        play.top_bar_backcolor = backcol;

    topBar.wantIt = 1;
    topBar.font = FONT_NORMAL;
    topBar.height = wgetfontheight(topBar.font);
    topBar.height += multiply_up_coordinate(play.top_bar_borderwidth) * 2 + get_fixed_pixel_size(1);

    // they want to customize the font
    if (play.top_bar_font >= 0)
        topBar.font = play.top_bar_font;

    // DisplaySpeech normally sets this up, but since we're not going via it...
    if (play.cant_skip_speech & SKIP_AUTOTIMER)
        play.messagetime = GetTextDisplayTime(texx);

    DisplayAtY(play.top_bar_ypos, displbuf);
}
Esempio n. 2
0
void IAGSEngine::DrawTextWrapped (int32 xx, int32 yy, int32 wid, int32 font, int32 color, const char*text) {
  int texthit = wgetfontheight(font);

  break_up_text_into_lines (wid, font, (char*)text);

  wtextcolor(color);
  wtexttransparent(TEXTFG);
  multiply_up_coordinates(&xx, &yy);
  for (int i = 0; i < numlines; i++)
    draw_and_invalidate_text(xx, yy + texthit*i, font, lines[i]);
}
Esempio n. 3
0
int GetTextHeight(char *text, int fontnum, int width) {
  VALIDATE_STRING(text);
  if ((fontnum < 0) || (fontnum >= game.numfonts))
    quit("!GetTextHeight: invalid font number.");

  int texthit = wgetfontheight(fontnum);

  break_up_text_into_lines(multiply_up_coordinate(width), fontnum, text);

  return divide_down_coordinate(texthit * numlines);
}