Esempio n. 1
0
static bool GLimp_SetPixelFormat()
{
	static const PIXELFORMATDESCRIPTOR pfdBase =
	{
		sizeof(PIXELFORMATDESCRIPTOR),
		1,								// version number
		PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
		PFD_TYPE_RGBA,					// RGBA type
		24,								// 24-bit color depth
		0, 0, 0, 0, 0, 0,				// color bits ignored
		0,								// no alpha buffer
		0,								// shift bit ignored
		0,								// no accumulation buffer
		0, 0, 0, 0, 					// accum bits ignored
		32,								// 32-bit z-buffer
		0,								// no stencil buffer
		0,								// no auxiliary buffer
		PFD_MAIN_PLANE,					// main layer
		0,								// reserved
		0, 0, 0							// layer masks ignored
	};
	int pixelformat;
	if ((pixelformat = wglChoosePixelFormat(gl_hDC, &pfdBase)) == 0)
	{
		ErrFail("(wgl)ChoosePixelFormat()");
		return false;
	}
	if (wglSetPixelFormat(gl_hDC, pixelformat, &pfdBase) == FALSE)
	{
		ErrFail("(wgl)SetPixelFormat()");
		return false;
	}
	PIXELFORMATDESCRIPTOR pfd;
	wglDescribePixelFormat(gl_hDC, pixelformat, sizeof(pfd), &pfd);

	// startup the OpenGL subsystem by creating a context and making it current
	if (!CreateGLcontext()) return false;
	if (!ActivateGLcontext()) return false;

	if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
	{
		appWPrintf("...no hardware acceleration detected\n");
		return false;
	}

	// print PFD info
	appPrintf("Pixelformat %d: color:%d depth:%d\n", pixelformat, pfd.cColorBits, pfd.cDepthBits);
	return true;
}
Esempio n. 2
0
WINGDIAPI int WINAPI DrvDescribePixelFormat(HDC hdc, int pixelFormat, UINT numBytes, LPPIXELFORMATDESCRIPTOR ppFD)
{
    return wglDescribePixelFormat(hdc, pixelFormat, numBytes, ppFD);
}
Esempio n. 3
0
File: wgl.c Progetto: GYGit/reactos
INT WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd)
{
    PIXELFORMATDESCRIPTOR format, best;
    int i, count, best_format;
    int bestDBuffer = -1, bestStereo = -1;

    TRACE_(wgl)( "%p %p: size %u version %u flags %u type %u color %u %u,%u,%u,%u "
                 "accum %u depth %u stencil %u aux %u\n",
                 hdc, ppfd, ppfd->nSize, ppfd->nVersion, ppfd->dwFlags, ppfd->iPixelType,
                 ppfd->cColorBits, ppfd->cRedBits, ppfd->cGreenBits, ppfd->cBlueBits, ppfd->cAlphaBits,
                 ppfd->cAccumBits, ppfd->cDepthBits, ppfd->cStencilBits, ppfd->cAuxBuffers );

    count = wglDescribePixelFormat( hdc, 0, 0, NULL );
    if (!count) return 0;

    best_format = 0;
    best.dwFlags = PFD_GENERIC_FORMAT;
    best.cAlphaBits = -1;
    best.cColorBits = -1;
    best.cDepthBits = -1;
    best.cStencilBits = -1;
    best.cAuxBuffers = -1;

    for (i = 1; i <= count; i++)
    {
        if (!wglDescribePixelFormat( hdc, i, sizeof(format), &format )) continue;

        if (ppfd->iPixelType != format.iPixelType)
        {
            TRACE( "pixel type mismatch for iPixelFormat=%d\n", i );
            continue;
        }

        /* only use bitmap capable formats for bitmap rendering */
        if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (format.dwFlags & PFD_DRAW_TO_BITMAP))
        {
            TRACE( "PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i );
            continue;
        }

        /* only use window capable formats for window rendering */
        if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) != (format.dwFlags & PFD_DRAW_TO_WINDOW))
        {
            TRACE( "PFD_DRAW_TO_WINDOW mismatch for iPixelFormat=%d\n", i );
            continue;
        }

        /* only use opengl capable formats for opengl rendering */
        if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL) != (format.dwFlags & PFD_SUPPORT_OPENGL))
        {
            TRACE( "PFD_SUPPORT_OPENGL mismatch for iPixelFormat=%d\n", i );
            continue;
        }

        /* only use GDI capable formats for GDI rendering */
        if ((ppfd->dwFlags & PFD_SUPPORT_GDI) != (format.dwFlags & PFD_SUPPORT_GDI))
        {
            TRACE( "PFD_SUPPORT_GDI mismatch for iPixelFormat=%d\n", i );
            continue;
        }

        /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
         * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
         * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
         * formats without the given flag set.
         * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
         * has indicated that a format without stereo is returned when stereo is unavailable.
         * So in case PFD_STEREO is set, formats that support it should have priority above formats
         * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
         *
         * To summarize the following is most likely the correct behavior:
         * stereo not set -> prefer non-stereo formats, but also accept stereo formats
         * stereo set -> prefer stereo formats, but also accept non-stereo formats
         * stereo don't care -> it doesn't matter whether we get stereo or not
         *
         * In Wine we will treat non-stereo the same way as don't care because it makes
         * format selection even more complicated and second drivers with Stereo advertise
         * each format twice anyway.
         */

        /* Doublebuffer, see the comments above */
        if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE))
        {
            if (((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
                ((format.dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)))
                goto found;

            if (bestDBuffer != -1 && (format.dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) continue;
        }

        /* Stereo, see the comments above. */
        if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE))
        {
            if (((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
                ((format.dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)))
                goto found;

            if (bestStereo != -1 && (format.dwFlags & PFD_STEREO) != bestStereo) continue;
        }

        /* Below we will do a number of checks to select the 'best' pixelformat.
         * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
         * The code works by trying to match the most important options as close as possible.
         * When a reasonable format is found, we will try to match more options.
         * It appears (see the opengl32 test) that Windows opengl drivers ignore options
         * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
         * as DONTCARE. At least Serious Sam TSE relies on this behavior. */

        if (ppfd->cColorBits)
        {
            if (((ppfd->cColorBits > best.cColorBits) && (format.cColorBits > best.cColorBits)) ||
                ((format.cColorBits >= ppfd->cColorBits) && (format.cColorBits < best.cColorBits)))
                goto found;

            if (best.cColorBits != format.cColorBits)  /* Do further checks if the format is compatible */
            {
                TRACE( "color mismatch for iPixelFormat=%d\n", i );
                continue;
            }
        }
        if (ppfd->cAlphaBits)
        {
            if (((ppfd->cAlphaBits > best.cAlphaBits) && (format.cAlphaBits > best.cAlphaBits)) ||
                ((format.cAlphaBits >= ppfd->cAlphaBits) && (format.cAlphaBits < best.cAlphaBits)))
                goto found;

            if (best.cAlphaBits != format.cAlphaBits)
            {
                TRACE( "alpha mismatch for iPixelFormat=%d\n", i );
                continue;
            }
        }
        if (ppfd->cDepthBits)
        {
            if (((ppfd->cDepthBits > best.cDepthBits) && (format.cDepthBits > best.cDepthBits)) ||
                ((format.cDepthBits >= ppfd->cDepthBits) && (format.cDepthBits < best.cDepthBits)))
                goto found;

            if (best.cDepthBits != format.cDepthBits)
            {
                TRACE( "depth mismatch for iPixelFormat=%d\n", i );
                continue;
            }
        }
        if (ppfd->cStencilBits)
        {
            if (((ppfd->cStencilBits > best.cStencilBits) && (format.cStencilBits > best.cStencilBits)) ||
                ((format.cStencilBits >= ppfd->cStencilBits) && (format.cStencilBits < best.cStencilBits)))
                goto found;

            if (best.cStencilBits != format.cStencilBits)
            {
                TRACE( "stencil mismatch for iPixelFormat=%d\n", i );
                continue;
            }
        }
        if (ppfd->cAuxBuffers)
        {
            if (((ppfd->cAuxBuffers > best.cAuxBuffers) && (format.cAuxBuffers > best.cAuxBuffers)) ||
                ((format.cAuxBuffers >= ppfd->cAuxBuffers) && (format.cAuxBuffers < best.cAuxBuffers)))
                goto found;

            if (best.cAuxBuffers != format.cAuxBuffers)
            {
                TRACE( "aux mismatch for iPixelFormat=%d\n", i );
                continue;
            }
        }
        continue;

    found:
        /* Prefer HW accelerated formats */
        if ((format.dwFlags & PFD_GENERIC_FORMAT) && !(best.dwFlags & PFD_GENERIC_FORMAT))
            continue;
        best_format = i;
        best = format;
        bestDBuffer = format.dwFlags & PFD_DOUBLEBUFFER;
        bestStereo = format.dwFlags & PFD_STEREO;
    }

    TRACE( "returning %u\n", best_format );
    return best_format;
}