void WKCACFLayerRenderer::didFlushContext(CACFContextRef context) { WKCACFLayerRenderer* window = windowsForContexts().get(context); if (!window) return; window->renderSoon(); }
void WKCACFLayerRenderer::createRenderer() { if (m_triedToCreateD3DRenderer) return; m_triedToCreateD3DRenderer = true; D3DPRESENT_PARAMETERS parameters = initialPresentationParameters(); if (!d3d() || !::IsWindow(m_hostWindow)) return; // D3D doesn't like to make back buffers for 0 size windows. We skirt this problem if we make the // passed backbuffer width and height non-zero. The window will necessarily get set to a non-zero // size eventually, and then the backbuffer size will get reset. RECT rect; GetClientRect(m_hostWindow, &rect); if (rect.left-rect.right == 0 || rect.bottom-rect.top == 0) { parameters.BackBufferWidth = 1; parameters.BackBufferHeight = 1; } if (FAILED(d3d()->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hostWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, ¶meters, &m_d3dDevice))) return; D3DXMATRIXA16 projection; D3DXMatrixOrthoOffCenterRH(&projection, rect.left, rect.right, rect.top, rect.bottom, -1.0f, 1.0f); m_d3dDevice->SetTransform(D3DTS_PROJECTION, &projection); m_context.adoptCF(CACFContextCreate(0)); windowsForContexts().set(m_context.get(), this); m_renderContext = static_cast<CARenderContext*>(CACFContextGetRenderContext(m_context.get())); m_renderer = CARenderOGLNew(wkqcCARenderOGLCallbacks(wkqckCARenderDX9Callbacks), m_d3dDevice.get(), 0); // Create the root hierarchy m_rootLayer = WKCACFLayer::create(WKCACFLayer::Layer); m_rootLayer->setName("WKCACFLayerRenderer rootLayer"); m_scrollLayer = WKCACFLayer::create(WKCACFLayer::Layer); m_scrollLayer->setName("WKCACFLayerRenderer scrollLayer"); m_rootLayer->addSublayer(m_scrollLayer); m_scrollLayer->setMasksToBounds(true); m_scrollLayer->setAnchorPoint(CGPointMake(0, 1)); #ifndef NDEBUG CGColorRef debugColor = createCGColor(Color(255, 0, 0, 204)); m_rootLayer->setBackgroundColor(debugColor); CGColorRelease(debugColor); #endif if (IsWindow(m_hostWindow)) m_rootLayer->setFrame(bounds()); if (m_context) m_rootLayer->becomeRootLayerForContext(m_context.get()); }
WKCACFLayerRenderer::WKCACFLayerRenderer(WKCACFLayerRendererClient* client) : m_client(client) , m_mightBeAbleToCreateDeviceLater(true) , m_rootLayer(WKCACFRootLayer::create(this)) , m_scrollLayer(WKCACFLayer::create(WKCACFLayer::Layer)) , m_clipLayer(WKCACFLayer::create(WKCACFLayer::Layer)) , m_context(AdoptCF, CACFContextCreate(0)) , m_renderContext(static_cast<CARenderContext*>(CACFContextGetRenderContext(m_context.get()))) , m_renderer(0) , m_hostWindow(0) , m_renderTimer(this, &WKCACFLayerRenderer::renderTimerFired) , m_scrollPosition(0, 0) , m_scrollSize(1, 1) , m_backingStoreDirty(false) , m_mustResetLostDeviceBeforeRendering(false) { windowsForContexts().set(m_context.get(), this); // Under the root layer, we have a clipping layer to clip the content, // that contains a scroll layer that we use for scrolling the content. // The root layer is the size of the client area of the window. // The clipping layer is the size of the WebView client area (window less the scrollbars). // The scroll layer is the size of the root child layer. // Resizing the window will change the bounds of the rootLayer and the clip layer and will not // cause any repositioning. // Scrolling will affect only the position of the scroll layer without affecting the bounds. m_rootLayer->setName("WKCACFLayerRenderer rootLayer"); m_clipLayer->setName("WKCACFLayerRenderer clipLayer"); m_scrollLayer->setName("WKCACFLayerRenderer scrollLayer"); m_rootLayer->addSublayer(m_clipLayer); m_clipLayer->addSublayer(m_scrollLayer); m_clipLayer->setMasksToBounds(true); m_rootLayer->setAnchorPoint(CGPointMake(0, 0)); m_scrollLayer->setAnchorPoint(CGPointMake(0, 1)); m_clipLayer->setAnchorPoint(CGPointMake(0, 1)); #ifndef NDEBUG CGColorRef debugColor = createCGColor(Color(255, 0, 0, 204)); m_rootLayer->setBackgroundColor(debugColor); CGColorRelease(debugColor); #endif if (m_context) m_rootLayer->becomeRootLayerForContext(m_context.get()); #ifndef NDEBUG char* printTreeFlag = getenv("CA_PRINT_TREE"); m_printTree = printTreeFlag && atoi(printTreeFlag); #endif }
void WKCACFLayerRenderer::destroyRenderer() { if (m_context) { CACFContextSetLayer(m_context.get(), 0); windowsForContexts().remove(m_context.get()); WKCACFContextFlusher::shared().removeContext(m_context.get()); } if (m_renderer) CARenderOGLDestroy(m_renderer); m_renderer = 0; m_d3dDevice = 0; if (s_d3d) s_d3d->Release(); s_d3d = 0; m_rootLayer = 0; m_rootChildLayer = 0; m_mightBeAbleToCreateDeviceLater = true; }
void WKCACFLayerRenderer::destroyRenderer() { if (m_context) { windowsForContexts().remove(m_context.get()); WKCACFContextFlusher::shared().removeContext(m_context.get()); } if (m_renderer) CARenderOGLDestroy(m_renderer); m_renderer = 0; m_d3dDevice = 0; if (s_d3d) s_d3d->Release(); s_d3d = 0; m_rootLayer = 0; m_scrollLayer = 0; m_rootChildLayer = 0; m_triedToCreateD3DRenderer = false; }