static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(surface->wined3d_texture); wined3d_mutex_unlock(); }