Esempio n. 1
0
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(This->wined3d_texture);
    wined3d_mutex_unlock();
}
Esempio n. 2
0
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Esempio n. 3
0
static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
{
    struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(texture->wined3d_texture);
    wined3d_mutex_unlock();
}
Esempio n. 4
0
static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
{
    struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_texture_preload(surface->wined3d_texture);
    wined3d_mutex_unlock();
}