void LocalPlayer::nextStep() { if (mPath.empty()) { if (mPickUpTarget) pickUp(mPickUpTarget); if (mWalkingDir) walk(mWalkingDir); } if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) { mAction = Being::STAND; attack(mTarget, true); mGoingToTarget = false; mPath.clear(); return; } else if (mGoingToTarget && !mTarget) { mGoingToTarget = false; mPath.clear(); } Player::nextStep(); }
void LocalPlayer::nextStep() { // TODO: Fix picking up when reaching target (this method is obsolete) // TODO: Fix holding walking button to keep walking smoothly if (mPath.empty()) { if (mPickUpTarget) pickUp(mPickUpTarget); if (mWalkingDir) walk(mWalkingDir); } // TODO: Fix automatically walking within range of target, when wanted if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) { mAction = Being::STAND; attack(mTarget, true); mGoingToTarget = false; mPath.clear(); return; } else if (mGoingToTarget && !mTarget) { mGoingToTarget = false; mPath.clear(); } #ifdef EATHENA_SUPPORT Player::nextStep(); #endif }