Esempio n. 1
0
void SimplexDemo::displayCallback()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glDisable(GL_LIGHTING);

    GL_ShapeDrawer::drawCoordSystem();

    btScalar m[16];
    int i;

    btVector3 worldBoundsMin(-1000,-1000,-1000);
    btVector3 worldBoundsMax(1000,1000,1000);

    for (i=0; i<numObjects; i++)
    {
        btTransform transA;
        transA.setIdentity();
        btVector3	dpos(0.f,5.f,0.f);
        transA.setOrigin( dpos );
        btQuaternion orn;
        orn.setEuler(yaw,pitch,roll);
        transA.setRotation(orn);
        transA.getOpenGLMatrix( m );

        /// draw the simplex
        m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);

        /// calculate closest point from simplex to the origin, and draw this vector
        simplex.calcClosest(m);

    }
    pitch += 0.005f;
    yaw += 0.01f;

    glFlush();
    glutSwapBuffers();
}
Esempio n. 2
0
void btContinuousConvexCollisionDemo::displayCallback(void) {

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
	glDisable(GL_LIGHTING);

	//GL_ShapeDrawer::drawCoordSystem();

	btScalar m[16];
	int i;

	btVector3 worldBoundsMin(-1000,-1000,-1000);
	btVector3 worldBoundsMax(1000,1000,1000);


	/*for (i=0;i<numObjects;i++)
	{
		fromTrans[i].getOpenGLMatrix( m );
		m_shapeDrawer.drawOpenGL(m,shapePtr[i]);
	}
*/

	if (getDebugMode()==btIDebugDraw::DBG_DrawAabb)
	{
		i=0;//for (i=1;i<numObjects;i++)
		{
			//for each object, subdivide the from/to transform in 10 equal steps

			int numSubSteps = 10;
			for (int s=0;s<10;s++)
			{
				btScalar subStep = s * 1.f/(float)numSubSteps;
				btTransform interpolatedTrans;
				
				btTransformUtil::integrateTransform(fromTrans[i],linVels[i],angVels[i],subStep,interpolatedTrans);

				//fromTrans[i].getOpenGLMatrix(m);
				//m_shapeDrawer.drawOpenGL(m,shapePtr[i]);

				//toTrans[i].getOpenGLMatrix(m);
				//m_shapeDrawer.drawOpenGL(m,shapePtr[i]);

				interpolatedTrans.getOpenGLMatrix( m );
				m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,0,1),getDebugMode(),worldBoundsMin,worldBoundsMax);
			}
		}
	}

	
	btMatrix3x3 mat;
	mat.setEulerZYX(yaw,pitch,roll);
	btQuaternion orn;
	mat.getRotation(orn);
	orn.setEuler(yaw,pitch,roll);
	fromTrans[1].setRotation(orn);
	toTrans[1].setRotation(orn);
	

	if (m_stepping || m_singleStep)
	{
		m_singleStep = false;
		pitch += 0.005f;
//		yaw += 0.01f;
	}
//	btVector3 fromA(-25,11,0);
//	btVector3 toA(-15,11,0);

//	btQuaternion ornFromA(0.f,0.f,0.f,1.f);
//	btQuaternion ornToA(0.f,0.f,0.f,1.f);

//	btTransform	rayFromWorld(ornFromA,fromA);
//	btTransform	rayToWorld(ornToA,toA);

	btTransform	rayFromWorld = fromTrans[0];
	btTransform	rayToWorld = toTrans[0];
	

	if (drawLine)
	{
		glBegin(GL_LINES);
		glColor3f(0, 0, 1);
		glVertex3d(rayFromWorld.getOrigin().x(), rayFromWorld.getOrigin().y(),rayFromWorld.getOrigin().z());
		glVertex3d(rayToWorld.getOrigin().x(),rayToWorld.getOrigin().y(),rayToWorld.getOrigin().z());
		glEnd();
	}

	//now perform a raycast on the shapes, in local (shape) space
	gGjkSimplexSolver.reset();
	
	//choose one of the following lines


	for (i=0;i<numObjects;i++)
	{	
		fromTrans[i].getOpenGLMatrix(m);
		m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);
	}

	btDebugCastResult	rayResult1(fromTrans[0],shapePtr[0],linVels[0],angVels[0],&m_shapeDrawer);
	

	for (i=1;i<numObjects;i++)
	{
		btConvexCast::CastResult	rayResult2;
		btConvexCast::CastResult*	rayResultPtr;
		if (btIDebugDraw::DBG_DrawAabb)
		{
			rayResultPtr = &rayResult1;
		} else
		{
			rayResultPtr = &rayResult2;
		}

		//GjkConvexCast	convexCaster(&gGjkSimplexSolver);
		//SubsimplexConvexCast convexCaster(&gGjkSimplexSolver);

		//optional
		btConvexPenetrationDepthSolver* penetrationDepthSolver = 0;
		btContinuousConvexCollision convexCaster(shapePtr[0],shapePtr[i],&gGjkSimplexSolver,penetrationDepthSolver );

		gGjkSimplexSolver.reset();
	
		
	
		if (convexCaster.calcTimeOfImpact(fromTrans[0],toTrans[0],fromTrans[i] ,toTrans[i] ,*rayResultPtr))
		{

			glDisable(GL_DEPTH_TEST);

			btTransform hitTrans;
			btTransformUtil::integrateTransform(fromTrans[0],linVels[0],angVels[0],rayResultPtr->m_fraction,hitTrans);

			hitTrans.getOpenGLMatrix(m);
			m_shapeDrawer.drawOpenGL(m,shapePtr[0],btVector3(0,1,0),getDebugMode(),worldBoundsMin,worldBoundsMax);

			btTransformUtil::integrateTransform(fromTrans[i],linVels[i],angVels[i],rayResultPtr->m_fraction,hitTrans);

			hitTrans.getOpenGLMatrix(m);
			m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(0,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);
	

		}
	}

	glFlush();
    glutSwapBuffers();
}
Esempio n. 3
0
void LinearConvexCastDemo::displayCallback(void)
{
	updateCamera();

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glDisable(GL_LIGHTING);

	GL_ShapeDrawer::drawCoordSystem();

	

	static btScalar angle = 0.f;
	angle+=getDeltaTimeMicroseconds()/1000000.0;

	tr[1].setRotation(btQuaternion(btVector3(1,0,0),angle));

	btTransform toA, toB;
	toA = tr[0];
	toA.setOrigin( btVector3( 0.0f, 0.f, 0.0f  ) );
	toB = tr[1];
	toB.setOrigin( btVector3( 0.0f, 0.0f, 0.0f  ) );


	gGjkSimplexSolver.reset();
	
	
	btVector3 worldBoundsMin(-1000,-1000,-1000);
	btVector3 worldBoundsMax(1000,1000,1000);


	//btGjkConvexCast convexCaster(shapePtr[ 0 ], shapePtr[ 1 ], &gGjkSimplexSolver );
	btSubsimplexConvexCast convexCaster( shapePtr[ 0 ], shapePtr[ 1 ], &gGjkSimplexSolver );

	btConvexCast::CastResult result;

	result.m_hitPoint.setValue(0,0,0);

	convexCaster.calcTimeOfImpact( tr[ 0 ], toA, tr[ 1 ], toB, result );

	btScalar m1[16], m2[16],m3[16];
	tr[ 0 ].getOpenGLMatrix( m1 );
	tr[ 1 ].getOpenGLMatrix( m2 );

	btSphereShape	sphere(0.2);

	btTransform tmp = tr[0];
	tmp.setOrigin(result.m_hitPoint);
	tmp.getOpenGLMatrix(m3);
	m_shapeDrawer.drawOpenGL( m3, &sphere, btVector3( 1, 0, 1 ), getDebugMode() ,worldBoundsMin,worldBoundsMax);


	m_shapeDrawer.drawOpenGL( m1, shapePtr[ 0 ], btVector3( 1, 0, 0 ), getDebugMode() ,worldBoundsMin,worldBoundsMax);
	m_shapeDrawer.drawOpenGL( m2, shapePtr[ 1 ], btVector3( 1, 0, 0 ), getDebugMode() ,worldBoundsMin,worldBoundsMax);

	btVector3 originA, originB;
	originA.setInterpolate3( tr[ 0 ].getOrigin(), toA.getOrigin(), result.m_fraction );
	originB.setInterpolate3( tr[ 1 ].getOrigin(), toB.getOrigin(), result.m_fraction );

	btTransform A = tr[ 0 ];
	A.setOrigin( originA );

	btTransform B = tr[ 1 ];
	B.setOrigin( originB );

	A.getOpenGLMatrix( m1 );
	B.getOpenGLMatrix( m2 );

	m_shapeDrawer.drawOpenGL( m1, shapePtr[ 0 ], btVector3( 1, 1, 0 ), getDebugMode() ,worldBoundsMin,worldBoundsMax);
	m_shapeDrawer.drawOpenGL( m2, shapePtr[ 1 ], btVector3( 1, 1, 0 ), getDebugMode() ,worldBoundsMin,worldBoundsMax);

	glFlush();
    glutSwapBuffers();
}
Esempio n. 4
0
void CollisionDemo::displayCallback(void) {

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
	glDisable(GL_LIGHTING);


   
    
   btVoronoiSimplexSolver sGjkSimplexSolver;    
    
   btGjkPairDetector convexConvex(shapePtr[0],shapePtr[1],&sGjkSimplexSolver,0); 
   btPointCollector gjkOutput; 
   btGjkPairDetector::ClosestPointInput input; 
    

    
   input.m_transformA = tr[0]; 
   input.m_transformB = tr[1]; 
    
   convexConvex.getClosestPoints(input, gjkOutput, 0); 
    
   if (gjkOutput.m_hasResult) 
   { 
      //VECCOPY(pa, gjkOutput.m_pointInWorld); 
      //VECCOPY(pb, gjkOutput.m_pointInWorld); 
      //VECADDFAC(pb, pb, gjkOutput.m_normalOnBInWorld, gjkOutput.m_distance); 
             printf("bullet: %10.10f\n", gjkOutput.m_distance); // = 0.24 => that's absolutely wrong! 
	 		btVector3 endPt = gjkOutput.m_pointInWorld +
			gjkOutput.m_normalOnBInWorld*gjkOutput.m_distance;

			 glBegin(GL_LINES);
			glColor3f(1, 0, 0);
			glVertex3d(gjkOutput.m_pointInWorld.x(), gjkOutput.m_pointInWorld.y(),gjkOutput.m_pointInWorld.z());
			glVertex3d(endPt.x(),endPt.y(),endPt.z());
			//glVertex3d(gjkOutputm_pointInWorld.x(), gjkOutputm_pointInWorld.y(),gjkOutputm_pointInWorld.z());
			//glVertex3d(gjkOutputm_pointInWorld.x(), gjkOutputm_pointInWorld.y(),gjkOutputm_pointInWorld.z());
			glEnd();
   } 

   //GL_ShapeDrawer::drawCoordSystem();

	btScalar m[16];
	int i;

//	btGjkPairDetector	convexConvex(shapePtr[0],shapePtr[1],&sGjkSimplexSolver,0);

	convexConvex.getClosestPoints(input ,gjkOutput,0);

	btVector3 worldBoundsMin(-1000,-1000,-1000);
	btVector3 worldBoundsMax(1000,1000,1000);


	for (i=0;i<numObjects;i++)
	{
		
		tr[i].getOpenGLMatrix( m );

		m_shapeDrawer.drawOpenGL(m,shapePtr[i],btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);


	}

	simplex.setSimplexSolver(&sGjkSimplexSolver);
	btVector3 ybuf[4],pbuf[4],qbuf[4];
	int numpoints = sGjkSimplexSolver.getSimplex(pbuf,qbuf,ybuf);
	simplex.reset();
	
	for (i=0;i<numpoints;i++)
		simplex.addVertex(ybuf[i]);

	btTransform ident;
	ident.setIdentity();
	ident.getOpenGLMatrix(m);
	m_shapeDrawer.drawOpenGL(m,&simplex,btVector3(1,1,1),getDebugMode(),worldBoundsMin,worldBoundsMax);


	btQuaternion orn;
	orn.setEuler(yaw,pitch,roll);
	//let it rotate
	//tr[0].setRotation(orn);

	pitch += 0.005f;
	yaw += 0.01f;

	glFlush();
    glutSwapBuffers();
}