void GuildMgr::worldGuildList(const uint8_t* data, size_t len) { const worldGuildListStruct* gls = (const worldGuildListStruct*)data; writeGuildList(gls, len); readGuildList(); }
void GuildMgr::worldGuildList(const uint8_t* data, size_t len) { writeGuildList(data, len); readGuildList(); }