static void xdk_d3d_init_textures(void *data, const video_info_t *video) { HRESULT ret; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; D3DPRESENT_PARAMETERS d3dpp; D3DVIEWPORT vp = {0}; xdk_d3d_generate_pp(&d3dpp, video); d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); if (d3d->lpTexture) { d3d->lpTexture->Release(); d3d->lpTexture = NULL; } ret = d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, d3d->texture_fmt, 0, &d3d->lpTexture #ifdef _XBOX360 , NULL #endif ); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init_textures::] failed at CreateTexture.\n"); return; } D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch); d3d->last_width = d3d->tex_w; d3d->last_height = d3d->tex_h; #if defined(_XBOX1) d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); #elif defined(_XBOX360) RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); #endif vp.Width = d3d->win_width; vp.Height = d3d->win_height; d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); vp.MinZ = 0.0f; vp.MaxZ = 1.0f; RD3DDevice_SetViewport(d3d->d3d_render_device, &vp); if (g_extern.console.screen.viewports.custom_vp.width == 0) g_extern.console.screen.viewports.custom_vp.width = vp.Width; if (g_extern.console.screen.viewports.custom_vp.height == 0) g_extern.console.screen.viewports.custom_vp.height = vp.Height; }
void menu_init (void) { HRESULT hr; xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable; D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; xdk_d3d_generate_pp(&d3dpp, &video_info); hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader); if (hr < 0) { RARCH_ERR("Failed initializing XUI application.\n"); return; } /* Register font */ hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" ); if (hr < 0) { RARCH_ERR("Failed to register default typeface.\n"); return; } hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur"); if (hr < 0) { RARCH_ERR("Failed to load skin.\n"); return; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene); if (hr < 0) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); return; } hCur = app.hMainScene; XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS); filebrowser_new(&browser, g_extern.console.main_wrap.paths.default_rom_startup_dir, rarch_console_get_rom_ext()); }
static void xdk_d3d_restart(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->d3d_render_device; if (!d3d) return; D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = (d3d->base_size == sizeof(uint32_t)) ? true : false; xdk_d3d_generate_pp(&d3dpp, &video_info); d3dr->Reset(&d3dpp); }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { HRESULT ret; if (driver.video_data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; // Reinitialize textures as we might have changed pixel formats. xdk_d3d_reinit_textures(d3d, video); return driver.video_data; } //we'll just use driver.video_data throughout here because it needs to //exist when we delegate initing to the context file driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!driver.video_data) return NULL; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->vsync = video->vsync; d3d->tex_w = RARCH_SCALE_BASE * video->input_scale; d3d->tex_h = RARCH_SCALE_BASE * video->input_scale; #if defined(_XBOX1) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API, 8, 0); #elif defined(_XBOX360) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API, 9, 0); #endif if (d3d->ctx_driver) { D3DPRESENT_PARAMETERS d3dpp; xdk_d3d_generate_pp(&d3dpp, video); ret = d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3d->d3d_render_device); if (ret != S_OK) RARCH_ERR("Failed at CreateDevice.\n"); RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); } else { free(d3d); return NULL; } RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident); xdk_d3d_init_textures(d3d, video); #if defined(_XBOX1) // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->win_width , d3d->win_height , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1); #elif defined(_XBOX360) ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &d3d->vertex_buf, NULL); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); static const D3DVERTEXELEMENT VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; ret = d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexDeclaration.\n"); } #endif d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height); RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height); d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0); #ifdef HAVE_HLSL if (!hlsl_shader_init()) { RARCH_ERR("Shader init failed.\n"); d3d->ctx_driver->destroy(); free(d3d); return NULL; } RARCH_LOG("D3D: Loaded %u program(s).\n", d3d->shader->num_shaders()); #endif #if 0 /* ifdef HAVE_FBO */ xdk_d3d_init_fbo(d3d); #endif xdk_d3d_set_rotation(d3d, g_settings.video.rotation); //really returns driver.video_data to driver.video_data - see comment above return d3d; }
static void* rgui_init (void) { HRESULT hr; rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); if (rgui == NULL) { RARCH_ERR("Could not allocate RGUI handle.\n"); return NULL; } xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; bool hdmenus_allowed = (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_HD)); if (hdmenus_allowed) RARCH_LOG("HD menus enabled.\n"); D3DPRESENT_PARAMETERS d3dpp; video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; video_info.fullscreen = true; video_info.rgb32 = false; xdk_d3d_generate_pp(&d3dpp, &video_info); hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader); if (hr != S_OK) { RARCH_ERR("Failed initializing XUI application.\n"); free(rgui); return NULL; } /* Register font */ TypefaceDescriptor typeface = {0}; typeface.szTypeface = L"Arial Unicode MS"; typeface.szLocator = L"file://game:/media/rarch.ttf"; typeface.szReserved1 = NULL; hr = XuiRegisterTypeface( &typeface, TRUE ); if (hr != S_OK) { RARCH_ERR("Failed to register default typeface.\n"); free(rgui); return NULL; } hr = XuiLoadVisualFromBinary( L"file://game:/media/rarch_scene_skin.xur", NULL); if (hr != S_OK) { RARCH_ERR("Failed to load skin.\n"); free(rgui); return NULL; } hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &root_menu); if (hr != S_OK) { RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n"); free(rgui); return NULL; } current_menu = root_menu; hr = XuiSceneNavigateFirst(app.GetRootObj(), current_menu, XUSER_INDEX_FOCUS); if (hr != S_OK) { RARCH_ERR("XuiSceneNavigateFirst failed.\n"); free(rgui); return NULL; } if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, NULL, true, 0, 0, 1.0f); return rgui; }