/** * Copy the contents between the attachments. */ static void xmesa_st_framebuffer_copy_textures(struct st_framebuffer_iface *stfbi, enum st_attachment_type src_statt, enum st_attachment_type dst_statt, unsigned x, unsigned y, unsigned width, unsigned height) { struct xmesa_st_framebuffer *xstfb = xmesa_st_framebuffer(stfbi); struct pipe_resource *src_ptex = xstfb->textures[src_statt]; struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; struct pipe_box src_box; struct pipe_context *pipe; if (!src_ptex || !dst_ptex) return; pipe = xmesa_get_context(stfbi); u_box_2d(x, y, width, height, &src_box); if (src_ptex && dst_ptex) pipe->resource_copy_region(pipe, dst_ptex, 0, x, y, 0, src_ptex, 0, &src_box); }
PUBLIC void XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, const int *attrib_list) { struct st_context_iface *st = stapi->get_current(stapi); struct st_framebuffer_iface* stfbi = drawable->stfb; struct pipe_resource *res; int x, y, w, h; enum st_attachment_type st_attachment = xmesa_attachment_type(buffer); x = 0; y = 0; w = drawable->width; h = drawable->height; /* We need to validate our attachments before using them, * in case the texture doesn't exist yet. */ xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment); res = xmesa_get_attachment(stfbi, st_attachment); if (res) { struct pipe_context* pipe = xmesa_get_context(stfbi); enum pipe_format internal_format = res->format; struct pipe_transfer *tex_xfer; char *map; int line, ximage_stride; XImage *img; internal_format = choose_pixel_format(drawable->xm_visual); tex_xfer = pipe_get_transfer(pipe, res, 0, 0, /* level, layer */ PIPE_TRANSFER_WRITE, x, y, w, h); if (!tex_xfer) return; /* Grab the XImage that we want to turn into a texture. */ img = XGetImage(dpy, drawable->ws.drawable, x, y, w, h, AllPlanes, ZPixmap); if (!img) { pipe_transfer_destroy(pipe, tex_xfer); return; } map = pipe_transfer_map(pipe, tex_xfer); if (!map) { pipe_transfer_destroy(pipe, tex_xfer); return; } /* The pipe transfer has a pitch rounded up to the nearest 64 pixels. We assume 32 bit pixels. */ ximage_stride = w * 4; for (line = 0; line < h; line++) memcpy(&map[line * tex_xfer->stride], &img->data[line * ximage_stride], ximage_stride); pipe_transfer_unmap(pipe, tex_xfer); pipe_transfer_destroy(pipe, tex_xfer); st->teximage(st, ST_TEXTURE_2D, 0, /* level */ internal_format, res, FALSE /* no mipmap */); } }