XnStatus xnConfigureAddNodeToRecording(XnNodeHandle hNode, const TiXmlElement* pOpcode) { XnStatus nRetVal = XN_STATUS_OK; const XnChar* strName; nRetVal = xnXmlReadStringAttribute(pOpcode, "name", &strName); XN_IS_STATUS_OK(nRetVal); const XnChar* strCodec; nRetVal = xnXmlReadStringAttribute(pOpcode, "codec", &strCodec); XN_IS_STATUS_OK(nRetVal); // find node XnContext* pContext = hNode->pContext; XnNodeHandle hOther = NULL; nRetVal = xnGetRefNodeHandleByName(pContext, strName, &hOther); XN_IS_STATUS_OK(nRetVal); // find codec if (strlen(strCodec) != sizeof(XnCodecID)) { xnProductionNodeRelease(hOther); XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "'%s' is not a valid codec ID!", strCodec); } XnCodecID codecID; xnOSMemCopy(&codecID, strCodec, sizeof(codecID)); nRetVal = xnAddNodeToRecording(hNode, hOther, codecID); xnProductionNodeRelease(hOther); XN_IS_STATUS_OK(nRetVal); return (XN_STATUS_OK); }
XnStatus xnConfigureFrameSync(XnNodeHandle hNode, const TiXmlElement* pOpcode) { XnStatus nRetVal = XN_STATUS_OK; XnContext* pContext = hNode->pContext; XnNodeHandle hOther = NULL; nRetVal = xnGetRefNodeHandleByName(pContext, pOpcode->GetText(), &hOther); XN_IS_STATUS_OK(nRetVal); nRetVal = xnFrameSyncWith(hNode, hOther); xnProductionNodeRelease(hOther); XN_IS_STATUS_OK(nRetVal); return (XN_STATUS_OK); }
XnStatus PlayerImpl::AddNode(const XnChar* strNodeName, XnProductionNodeType type, XnCodecID compression) { XnStatus nRetVal = XN_STATUS_OK; PlayedNodeInfo playedNodeInfo = {0}; if (m_playedNodes.Get(strNodeName, playedNodeInfo) == XN_STATUS_OK) { // already in the list, just return OK. return (XN_STATUS_OK); } // check if we need to create it (maybe it's a rewind...) if (xnGetRefNodeHandleByName(m_hPlayer->pContext, strNodeName, &playedNodeInfo.hNode) != XN_STATUS_OK) { XnStatus nRetVal = xnCreateMockNode(m_hPlayer->pContext, type, strNodeName, &playedNodeInfo.hNode); XN_IS_STATUS_OK(nRetVal); // mark this node as needed node. We need this in order to make sure if xnForceShutdown() is called, // the player will be destroyed *before* mock node is (so we can release it). nRetVal = xnAddNeededNode(m_hPlayer, playedNodeInfo.hNode); if (nRetVal != XN_STATUS_OK) { xnProductionNodeRelease(playedNodeInfo.hNode); return (nRetVal); } } // lock it, so no one can change configuration (this is a file recording) nRetVal = xnLockNodeForChanges(playedNodeInfo.hNode, &playedNodeInfo.hLock); if (nRetVal != XN_STATUS_OK) { xnProductionNodeRelease(playedNodeInfo.hNode); return (nRetVal); } nRetVal = m_playedNodes.Set(strNodeName, playedNodeInfo); if (nRetVal != XN_STATUS_OK) { xnProductionNodeRelease(playedNodeInfo.hNode); return (nRetVal); } return XN_STATUS_OK; }
XnStatus xnConfigureAlternativeViewPoint(XnNodeHandle hNode, const TiXmlElement* pOpcode) { XnStatus nRetVal = XN_STATUS_OK; if (!xnIsCapabilitySupported(hNode, XN_CAPABILITY_ALTERNATIVE_VIEW_POINT)) { return XN_STATUS_INVALID_OPERATION; } XnContext* pContext = hNode->pContext; XnNodeHandle hOther = NULL; nRetVal = xnGetRefNodeHandleByName(pContext, pOpcode->GetText(), &hOther); XN_IS_STATUS_OK(nRetVal); nRetVal = xnSetViewPoint(hNode, hOther); xnProductionNodeRelease(hOther); XN_IS_STATUS_OK(nRetVal); return (XN_STATUS_OK); }