Esempio n. 1
0
/*
 * Restores the previously remembered visual settings
 */
static void fghRestoreState( void )
{
#if TARGET_HOST_POSIX_X11
    /* Restore the remembered pointer position: */
    XWarpPointer(
        fgDisplay.Display, None, fgDisplay.RootWindow, 0, 0, 0, 0,
        fgDisplay.DisplayPointerX, fgDisplay.DisplayPointerY
    );


#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
    if(fgDisplay.prev_size_valid) {
        if(xrandr_resize(fgDisplay.prev_xsz, fgDisplay.prev_ysz, fgDisplay.prev_refresh, 0) != -1) {
            fgDisplay.prev_size_valid = 0;
#       ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
            fgDisplay.DisplayModeValid = 0;
#       endif
            return;
        }
    }
#   endif



#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
    /*
     * This highly depends on the XFree86 extensions,
     * not approved as X Consortium standards
     */

    if( fgDisplay.DisplayModeValid )
    {
        XF86VidModeModeInfo** displayModes;
        int i, displayModesCount;

        if( !XF86VidModeGetAllModeLines(
                 fgDisplay.Display,
                 fgDisplay.Screen,
                 &displayModesCount,
                 &displayModes ) )
        {
            fgWarning( "XF86VidModeGetAllModeLines failed" );
            return;
        }


        /*
         * Check every of the modes looking for one that matches our demands.
         * If we find one, switch to it and restore the remembered viewport.
         */
        for( i = 0; i < displayModesCount; i++ )
        {
            if(displayModes[ i ]->hdisplay == fgDisplay.DisplayMode.hdisplay &&
               displayModes[ i ]->vdisplay == fgDisplay.DisplayMode.vdisplay &&
               displayModes[ i ]->dotclock == fgDisplay.DisplayModeClock )
            {
                if( !XF86VidModeSwitchToMode(
                         fgDisplay.Display,
                         fgDisplay.Screen,
                         displayModes[ i ] ) )
                {
                    fgWarning( "XF86VidModeSwitchToMode failed" );
                    break;
                }

                if( !XF86VidModeSetViewPort(
                         fgDisplay.Display,
                         fgDisplay.Screen,
                         fgDisplay.DisplayViewPortX,
                         fgDisplay.DisplayViewPortY ) )
                    fgWarning( "XF86VidModeSetViewPort failed" );


                /*
                 * For the case this would be the last X11 call the application
                 * calls exit() we've to flush the X11 output queue to have the
                 * commands sent to the X server before the application exits.
                 */
                XFlush( fgDisplay.Display );

                fgDisplay.DisplayModeValid = 0;
#       ifdef HAVE_X11_EXTENSIONS_XRANDR_H
                fgDisplay.prev_size_valid = 0;
#       endif

                break;
            }
        }
        XFree( displayModes );
    }

#   endif

#elif TARGET_HOST_MS_WINDOWS

    /* Restore the previously remembered desktop display settings */
    ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );

#endif
}
Esempio n. 2
0
/*
 * Changes the current display mode to match user's settings
 */
static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
{
    GLboolean success = GL_FALSE;
#if TARGET_HOST_POSIX_X11

    /* first try to use XRandR, then fallback to XF86VidMode */
#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
    if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,
                fgState.GameModeRefresh, haveToTest) != -1) {
        return GL_TRUE;
    }
#   endif


    /*
     * This highly depends on the XFree86 extensions,
     * not approved as X Consortium standards
     */
#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H

    /*
     * This is also used by applications which check modes by calling
     * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
     */
    if( haveToTest || fgDisplay.DisplayModeValid )
    {
        XF86VidModeModeInfo** displayModes;
        int i, displayModesCount;

        /* If we don't have a valid modeline in the display structure, which
         * can happen if this is called from glutGameModeGet instead of
         * glutEnterGameMode, then we need to query the current mode, to make
         * unspecified settings to default to their current values.
         */
        if(!fgDisplay.DisplayModeValid) {
            if(!XF86VidModeGetModeLine(fgDisplay.Display, fgDisplay.Screen,
                    &fgDisplay.DisplayModeClock, &fgDisplay.DisplayMode)) {
                return success;
            }
        }

        if (fgState.GameModeSize.X == -1)
        {
            fgState.GameModeSize.X = fgDisplay.DisplayMode.hdisplay;
        }
        if (fgState.GameModeSize.Y == -1)
        {
            fgState.GameModeSize.Y = fgDisplay.DisplayMode.vdisplay;
        }
        if (fgState.GameModeDepth == -1)
        {
            /* can't get color depth from this, nor can we change it, do nothing
             * TODO: get with XGetVisualInfo()? but then how to set?
             */
        }
        if (fgState.GameModeRefresh == -1)
        {
            /* Compute the displays refresh rate, dotclock comes in kHz. */
            int refresh = ( fgDisplay.DisplayModeClock * 1000 ) /
                ( fgDisplay.DisplayMode.htotal * fgDisplay.DisplayMode.vtotal );

            fgState.GameModeRefresh = refresh;
        }

        /* query all possible display modes */
        if( !XF86VidModeGetAllModeLines(
                 fgDisplay.Display,
                 fgDisplay.Screen,
                 &displayModesCount,
                 &displayModes ) )
        {
            fgWarning( "XF86VidModeGetAllModeLines failed" );
            return success;
        }


        /*
         * Check every of the modes looking for one that matches our demands,
         * ignoring the refresh rate if no exact match could be found.
         */
        i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes );
        if( i < 0 ) {
            i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes );
        }
        success = ( i < 0 ) ? GL_FALSE : GL_TRUE;

        if( !haveToTest && success ) {
            if( !XF86VidModeSwitchToMode(
                     fgDisplay.Display,
                     fgDisplay.Screen,
                     displayModes[ i ] ) )
                fgWarning( "XF86VidModeSwitchToMode failed" );
        }

        XFree( displayModes );
    }

#   endif


#elif TARGET_HOST_MS_WINDOWS

    DEVMODE  devMode;
    char *fggmstr = NULL;
    char displayMode[300];

    success = GL_FALSE;

    EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); 
    devMode.dmFields = 0;

    if (fgState.GameModeSize.X!=-1)
    {
        devMode.dmPelsWidth  = fgState.GameModeSize.X;
        devMode.dmFields |= DM_PELSWIDTH;
    }
    if (fgState.GameModeSize.Y!=-1)
    {
        devMode.dmPelsHeight  = fgState.GameModeSize.Y;
        devMode.dmFields |= DM_PELSHEIGHT;
    }
    if (fgState.GameModeDepth!=-1)
    {
        devMode.dmBitsPerPel  = fgState.GameModeDepth;
        devMode.dmFields |= DM_BITSPERPEL;
    }
    if (fgState.GameModeRefresh!=-1)
    {
        devMode.dmDisplayFrequency  = fgState.GameModeRefresh;
        devMode.dmFields |= DM_DISPLAYFREQUENCY;
    }

    switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
    {
    case DISP_CHANGE_SUCCESSFUL:
        success = GL_TRUE;

        if (!haveToTest)
        {
            /* update vars in case if windows switched to proper mode */
            EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
            fgState.GameModeSize.X  = devMode.dmPelsWidth;        
            fgState.GameModeSize.Y  = devMode.dmPelsHeight;
            fgState.GameModeDepth   = devMode.dmBitsPerPel;
            fgState.GameModeRefresh = devMode.dmDisplayFrequency;
        }
		break;
    case DISP_CHANGE_RESTART:
        fggmstr = "The computer must be restarted for the graphics mode to work.";
        break;
    case DISP_CHANGE_BADFLAGS:
        fggmstr = "An invalid set of flags was passed in.";
        break;
    case DISP_CHANGE_BADPARAM:
        fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags.";
        break;
    case DISP_CHANGE_FAILED:
        fggmstr = "The display driver failed the specified graphics mode.";
        break;
    case DISP_CHANGE_BADMODE:
        fggmstr = "The graphics mode is not supported.";
        break;
    default:
        fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */
        break;
    }

    if ( !success )
    {
        /* I'd rather get info whats going on in my program than wonder about */
        /* magic happenings behind my back, its lib for devels at last ;) */
        
        /* append display mode to error to make things more informative */
        sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);
        fgWarning(displayMode);
    }
#endif

    return success;
}
Esempio n. 3
0
/*
 * Changes the current display mode to match user's settings
 */
GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
{
    GLboolean success = GL_FALSE;
    /* first try to use XRandR, then fallback to XF86VidMode */
#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
    if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,
                fgState.GameModeRefresh, haveToTest) != -1) {
        return GL_TRUE;
    }
#   endif


    /*
     * This highly depends on the XFree86 extensions,
     * not approved as X Consortium standards
     */
#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H

    /*
     * This is also used by applications which check modes by calling
     * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
     */
    if( haveToTest || fgDisplay.pDisplay.DisplayModeValid )
    {
        XF86VidModeModeInfo** displayModes;
        int i, displayModesCount;

        /* If we don't have a valid modeline in the display structure, which
         * can happen if this is called from glutGameModeGet instead of
         * glutEnterGameMode, then we need to query the current mode, to make
         * unspecified settings to default to their current values.
         */
        if(!fgDisplay.pDisplay.DisplayModeValid) {
            if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen,
                    &fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) {
                return success;
            }
        }

        if (fgState.GameModeSize.X == -1)
        {
            fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay;
        }
        if (fgState.GameModeSize.Y == -1)
        {
            fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay;
        }
        if (fgState.GameModeDepth == -1)
        {
            /* can't get color depth from this, nor can we change it, do nothing
             * TODO: get with XGetVisualInfo()? but then how to set?
             */
        }
        if (fgState.GameModeRefresh == -1)
        {
            /* Compute the displays refresh rate, dotclock comes in kHz. */
            int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) /
                ( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal );

            fgState.GameModeRefresh = refresh;
        }

        /* query all possible display modes */
        if( !XF86VidModeGetAllModeLines(
                 fgDisplay.pDisplay.Display,
                 fgDisplay.pDisplay.Screen,
                 &displayModesCount,
                 &displayModes ) )
        {
            fgWarning( "XF86VidModeGetAllModeLines failed" );
            return success;
        }


        /*
         * Check every of the modes looking for one that matches our demands,
         * ignoring the refresh rate if no exact match could be found.
         */
        i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes );
        if( i < 0 ) {
            i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes );
        }
        success = ( i < 0 ) ? GL_FALSE : GL_TRUE;

        if( !haveToTest && success ) {
            if( !XF86VidModeSwitchToMode(
                     fgDisplay.pDisplay.Display,
                     fgDisplay.pDisplay.Screen,
                     displayModes[ i ] ) )
                fgWarning( "XF86VidModeSwitchToMode failed" );
        }

        XFree( displayModes );
    }

#   endif

    return success;
}