// return the center of the key over the point p. // Vec2 TouchTracker::getKeyCenterAtPoint(const Vec2 p) { float x = p.x(); float y = p.y(); int ix, iy; float fx, fy; switch (mKeyboardType) { case(rectangularA): default: MLRange xRange(3.5f, 59.5f); xRange.convertTo(MLRange(1.f, 29.f)); float kx = xRange(x); kx = clamp(kx, 0.f, 30.f); ix = kx; MLRange yRange(1.25, 5.75); // Soundplane A as measured yRange.convertTo(MLRange(1.f, 4.f)); float ky = yRange(y); ky = clamp(ky, 0.f, 5.f); iy = ky; MLRange xRangeInv(1.f, 29.f); xRangeInv.convertTo(MLRange(3.5f, 59.5f)); fx = xRangeInv(ix + 0.5f); MLRange yRangeInv(1.f, 4.f); yRangeInv.convertTo(MLRange(1.25, 5.75)); fy = yRangeInv(iy + 0.5f); break; } return Vec2(fx, fy); }
// return the index of the key over the point p. // int TouchTracker::getKeyIndexAtPoint(const Vec2 p) { int k = -1; float x = p.x(); float y = p.y(); int ix, iy; switch (mKeyboardType) { case(rectangularA): default: MLRange xRange(3.5f, 59.5f); xRange.convertTo(MLRange(1.f, 29.f)); float kx = xRange(x); kx = clamp(kx, 0.f, 29.f); ix = kx; MLRange yRange(1.25, 5.75); // Soundplane A as measured yRange.convertTo(MLRange(1.f, 4.f)); float ky = yRange(y); ky = clamp(ky, 0.f, 4.f); iy = ky; k = iy*30 + ix; break; } return k; }
void CCombinedLoopFunctions::AddOneFood(){ /*bool added = false; for(UInt32 j = 0; j < foodPatches.size(); j++){ while(foodPatches[j].size() < NbFoodItems && !added){ CRange<Real> xRange((foodPatchCenters[j].GetX() - (foodPatchSizes[j].GetX()/2)), (foodPatchCenters[j].GetX() + (foodPatchSizes[j].GetX()/2))); CRange<Real> yRange((foodPatchCenters[j].GetY() - (foodPatchSizes[j].GetY()/2)), (foodPatchCenters[j].GetY() + (foodPatchSizes[j].GetY()/2)));CVector2 pos(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); if(!InNest(pos)){ foodPatches[j].push_back(pos); added = true; } } added = false; }*/ bool added = false; for(UInt32 j = 0; j < foodPatches.size(); j++){ while(foodPatches[j].size() < NbFoodItems && !added){ CRange<Real> xRange((foodPatchCenters[j].GetX() - (foodPatchSizes[j].GetX()/2)), (foodPatchCenters[j].GetX() + (foodPatchSizes[j].GetX()/2))); CRange<Real> yRange((foodPatchCenters[j].GetY() - (foodPatchSizes[j].GetY()/2)), (foodPatchCenters[j].GetY() + (foodPatchSizes[j].GetY()/2))); CVector2 pos(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); if(!CloseToNest(pos) && !CloseToArenaEnd(pos)){ foodPatches[j].push_back(pos); added = true; } } added = false; } }
void HexMap::generateMountainRange(mt19937& urng) { static sf::Color mt(128, 88, 44); static vector<VectorSet> splat = { { { 1, -1 }, { 2, -1 }, { 0, 0 }, { 1, 0 }, { -1, 1 }, { 0, 1 }, { -2, 2 }, { -1, 2 }, { 0, 2 } }, { { 1, -2 }, { 0, -1 }, { 1, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { -1, 1 }, { 0, 1 }, { -1, 2 }, { 0, 2 } }, { { 0, -1 }, { 1, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { -1, 1 }, { 0, 1 } }, { { 0, -1 }, { 1, -1 }, { 2, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 } }, { { 0, -2 }, { 1, -2 }, { -1, -1 }, { 0, -1 }, { 1, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { -1, 1 } }, { { -1, -1 }, { 0, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { -2, 1 }, { -1, 1 }, { 0, 1 } }, { { -1, 0 }, { 1, 0 }, { 0, 0 }, { -2, 1 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { -2, 2 }, { -1, 2 }, { 0, 2 } }, { { 0, -2 }, { 1, -2 }, { 0, -1 }, { 1, -1 }, { 2, -1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } } }; sf::VertexArray va; static sf::Vector2f w[4]; sf::Vector2f offset = { (float)rng::getInt(2, 85, urng), (float)rng::getInt(2, 85, urng) }; for (int a = 0; a < 100; a++) { w[0] = { (float)xRange(urng), (float)yRange(urng) }; if (isAxialInBounds((sf::Vector2i)w[0]) && getAxial((int)w[0].x, (int)w[0].y).hts->FLAGS[HexTileS::WALKABLE]) { break; } } w[3] = { (float)rng::radians(urng), (float)rng::getInt(10, 40, urng) }; polarToCartesian(w[3]); w[3] = roundvf(w[0] + w[3]); sf::Vector2f avg = { (w[3] + w[0]) / 2.0f }; // sqrt(a^2 + b^2) int dist = (int)sqrtf(powf(abs(w[3].x - w[0].x), 2.0f) + powf(abs(w[3].x - w[0].x), 2.0f)); for (int a = 1; a < 3; a++) { // Distance between the middle points and the endpoint average cannot be greater // than the distance between the endpoints, to prevent any super-sharp curves w[a] = { (float)rng::radians(urng), (float)rng::getInt(10, clamp(dist, 10, 40), urng) }; polarToCartesian(w[a]); w[a] = roundvf(w[a] + avg); } float advance = 1.0f / Bezier::lengthCubic(w); VectorSet h; sf::Vector2f p; for (float f = 0.0f; f < 1.0f; f += advance) { Bezier::curveCubic(p, f, w); if (!isAxialInBounds((sf::Vector2i)p) || !getAxial((int)p.x, (int)p.y).hts->FLAGS[HexTileS::WALKABLE]) { break; } VectorSet& s = splat[rng::getInt(0, splat.size() - 1, urng)]; for (auto r : s) { h.insert((sf::Vector2i)axialToOffset(roundHex((sf::Vector2f)r + p))); } p = { 0.0f, 0.0f }; } HexTile* cTile = nullptr; for (auto& l : h) { cTile = &getOffset(l.x, l.y); if (!isOffsetInBounds((sf::Vector2i)l) || !cTile->hts->FLAGS[HexTileS::WALKABLE]) { continue; } //pushTileColor((sf::Vector2i)l, sf::Color::White); setTileFeature((sf::Vector2i)l, TileFeatureS::get(TileFeatureS::MOUNTAIN), urng); cTile->FLAGS[HexTile::MOUNTAINS] = true; } }
void MotionSystem::noiseShiftWithOdo(Particle* particle, float dX, float dY, float dH) { // How x,y,h factors when deciding ranges float xF = 5.f; float yF = 5.f; float hF = 5.f; float xL, xU, yL, yU, hL, hU; if ((std::fabs(dX * xF) - .2f) < 0.001f) { xL = -.2f; xU = .2f; } else if (dX >0) { xL = -1.f * dX * xF; xU = dX * xF; } else {//dX <0 xL = dX * xF; xU = -1.f * dX * xF; } if ((std::fabs(dY * yF) - .2f) < 0.001f) { yL = -.2f; yU = .2f; } else if (dY >0) { yL = -1.f * dY * yF; yU = dY * yF; } else { //dY <0 yL = dY * yF; yU = -1.f * dY * yF; } if ((std::fabs(dH * hF) - .025f) < 0.001f) { hL = -.025f; hU = .025f; } else if (dH >0) { hL = -1.f * dH * hF; hU = dH * hF; } else { //dH <0 hL = dH * hF; hU = -1.f * dH * hF; } boost::uniform_real<float> xRange(xL, xU); boost::uniform_real<float> yRange(yL, yU); boost::uniform_real<float> hRange(hL, hU); boost::variate_generator<boost::mt19937&, boost::uniform_real<float> > xShift(rng, xRange); boost::variate_generator<boost::mt19937&, boost::uniform_real<float> > yShift(rng, yRange); boost::variate_generator<boost::mt19937&, boost::uniform_real<float> > hShift(rng, hRange); particle->shift(xShift(), yShift(), hShift()); }
void CCombinedLoopFunctions::FillFood(){ /*for(UInt32 j = 0; j < foodPatches.size(); j++) while(foodPatches[j].size() < NbFoodItems){ CRange<Real> xRange((foodPatchCenters[j].GetX() - (foodPatchSizes[j].GetX()/2)), (foodPatchCenters[j].GetX() + (foodPatchSizes[j].GetX()/2))); CRange<Real> yRange((foodPatchCenters[j].GetY() - (foodPatchSizes[j].GetY()/2)), (foodPatchCenters[j].GetY() + (foodPatchSizes[j].GetY()/2))); CVector2 pos(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); //if(!InNest(pos)) foodPatches[j].push_back(pos); }*/ for(UInt32 j = 0; j < foodPatches.size(); j++) while(foodPatches[j].size() < NbFoodItems){ CRange<Real> xRange((foodPatchCenters[j].GetX() - (foodPatchSizes[j].GetX()/2)), (foodPatchCenters[j].GetX() + (foodPatchSizes[j].GetX()/2))); CRange<Real> yRange((foodPatchCenters[j].GetY() - (foodPatchSizes[j].GetY()/2)), (foodPatchCenters[j].GetY() + (foodPatchSizes[j].GetY()/2))); CVector2 pos(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); if(!CloseToNest(pos) && !CloseToArenaEnd(pos)) foodPatches[j].push_back(pos); } }
CVector2 CCombinedLoopFunctions::GenerateFoodPatchPosition(){ /*CRange<Real> xRange(-(arenaSize.GetX()/2)+foodPatchSize/2, arenaSize.GetX()/2-foodPatchSize/2); CRange<Real> yRange(-(arenaSize.GetY()/2)+foodPatchSize/2, arenaSize.GetY()/2-foodPatchSize/2); m_pcRNG->Uniform(xRange);m_pcRNG->Uniform(xRange); m_pcRNG->Uniform(xRange); CVector2 tmp(0,0); while(CloseToNest(tmp)){ tmp.Set(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); } return tmp;*/ CRange<Real> xRange(-(arenaSize.GetX()/2), arenaSize.GetX()/2); CRange<Real> yRange(-(arenaSize.GetY()/2), arenaSize.GetY()/2); m_pcRNG->Uniform(xRange);m_pcRNG->Uniform(xRange); m_pcRNG->Uniform(xRange); CVector2 tmp(0,0); while(CloseToNest(tmp) || CloseToArenaEnd(tmp)){ tmp.Set(m_pcRNG->Uniform(xRange), m_pcRNG->Uniform(yRange)); } return tmp; }
void SoundplaneZoneView::renderZones() { if (!mpModel) return; const ScopedLock lock(*(mpModel->getZoneLock())); const std::vector<ZonePtr>& zoneList = mpModel->getZones(); int viewW = getBackingLayerWidth(); int viewH = getBackingLayerHeight(); int viewScale = getRenderingScale(); // float viewAspect = (float)viewW / (float)viewH; int gridWidth = 30; // Soundplane A TODO get from tracker int gridHeight = 5; int lineWidth = viewW / 200; int thinLineWidth = viewW / 400; // int margin = lineWidth*2; // put origin in lower left. MLGL::orthoView2(viewW, viewH); MLRange xRange(0, gridWidth, 1, viewW); MLRange yRange(0, gridHeight, 1, viewH); Vec4 lineColor; Vec4 darkBlue(0.3f, 0.3f, 0.5f, 1.f); Vec4 gray(0.6f, 0.6f, 0.6f, 1.f); Vec4 lightGray(0.9f, 0.9f, 0.9f, 1.f); Vec4 blue2(0.1f, 0.1f, 0.5f, 1.f); float smallDotSize = xRange(1.f); // float strokeWidth = viewW / 100; std::vector<ZonePtr>::const_iterator it; for(it = zoneList.begin(); it != zoneList.end(); ++it) { const Zone& zone = **it; int t = zone.getType(); MLRect zr = zone.getBounds(); const char * name = zone.getName().c_str(); int offset = zone.getOffset(); // affine transforms TODO for better syntax: MLRect zrd = zr.xform(gridToView); MLRect zoneRectInView(xRange.convert(zr.x()), yRange.convert(zr.y()), xRange.convert(zr.width()), yRange.convert(zr.height())); zoneRectInView.shrink(lineWidth); // color idx = type + port offset. Vec4 zoneStroke(MLGL::getIndicatorColor(t + offset)); Vec4 zoneFill(zoneStroke); zoneFill[3] = 0.1f; Vec4 activeFill(zoneStroke); activeFill[3] = 0.25f; Vec4 dotFill(zoneStroke); dotFill[3] = 0.5f; // draw box common to all kinds of zones glColor4fv(&zoneFill[0]); MLGL::fillRect(zoneRectInView); glColor4fv(&zoneStroke[0]); glLineWidth(lineWidth); MLGL::strokeRect(zoneRectInView, 2.0f*viewScale); glLineWidth(1); // draw name // all these rect calculations read upside-down here because view origin is at bottom MLGL::drawTextAt(zoneRectInView.left() + lineWidth, zoneRectInView.top() + lineWidth, 0.f, 0.1f, viewScale, name); // draw any zone-specific things float x, y; int toggle; switch(t) { case kNoteRow: for(int i = 0; i < kSoundplaneMaxTouches; ++i) { const ZoneTouch& uTouch = zone.getTouch(i); const ZoneTouch& touch = zone.touchToKeyPos(uTouch); if(touch.isActive()) { glColor4fv(&dotFill[0]); float dx = xRange(touch.pos.x()); float dy = yRange(touch.pos.y()); float dz = touch.pos.z(); MLGL::drawDot(Vec2(dx, dy), dz*smallDotSize); } } break; case kControllerX: x = xRange(zone.getXKeyPos()); glColor4fv(&zoneStroke[0]); glLineWidth(thinLineWidth); MLGL::strokeRect(MLRect(x, zoneRectInView.top(), 0., zoneRectInView.height()), viewScale); glColor4fv(&activeFill[0]); MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), x - zoneRectInView.left(), zoneRectInView.height())); break; case kControllerY: y = yRange(zone.getYKeyPos()); glColor4fv(&zoneStroke[0]); glLineWidth(thinLineWidth); MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale); glColor4fv(&activeFill[0]); MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), zoneRectInView.width(), y - zoneRectInView.top())); break; case kControllerXY: x = xRange(zone.getXKeyPos()); y = yRange(zone.getYKeyPos()); glColor4fv(&zoneStroke[0]); glLineWidth(thinLineWidth); // cross-hairs centered on dot MLGL::strokeRect(MLRect(x, zoneRectInView.top(), 0., zoneRectInView.height()), viewScale); MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale); glColor4fv(&dotFill[0]); MLGL::drawDot(Vec2(x, y), smallDotSize*0.25f); break; case kControllerZ: y = yRange(zone.mYRange(zone.getValue(0))); // look at z value over y range glColor4fv(&zoneStroke[0]); glLineWidth(thinLineWidth); MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale); glColor4fv(&activeFill[0]); MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), zoneRectInView.width(), y - zoneRectInView.top())); break; case kToggle: toggle = zone.getToggleValue(); glColor4fv(&zoneStroke[0]); glLineWidth(thinLineWidth); if(toggle) { MLRect toggleFill = zoneRectInView; Vec2 zoneCenter = zoneRectInView.getCenter(); glColor4fv(&activeFill[0]); MLGL::fillRect(zoneRectInView); glColor4fv(&dotFill[0]); MLGL::drawDot(zoneCenter, smallDotSize*0.25f); } break; } } }
void SoundplaneZoneView::renderGrid() { int viewW = getBackingLayerWidth(); int viewH = getBackingLayerHeight(); MLGL::orthoView2(viewW, viewH); int gridWidth = 30; // Soundplane A TODO get from tracker int gridHeight = 5; // int margin = viewW / 50; MLRange xRange(0, gridWidth, 1, viewW); MLRange yRange(0, gridHeight, 1, viewH); // draw thin lines at key grid Vec4 lineColor; Vec4 darkBlue(0.3f, 0.3f, 0.5f, 1.f); Vec4 gray(0.6f, 0.6f, 0.6f, 1.f); lineColor = gray; // horiz lines glColor4fv(&lineColor[0]); for(int j=0; j<=gridHeight; ++j) { glBegin(GL_LINE_STRIP); for(int i=0; i<=gridWidth; ++i) { float x = xRange.convert(i); float y = yRange.convert(j); glVertex2f(x, y); } glEnd(); } // vert lines for(int i=0; i<=gridWidth; ++i) { glBegin(GL_LINE_STRIP); for(int j=0; j<=gridHeight; ++j) { float x = xRange.convert(i); float y = yRange.convert(j); glVertex2f(x, y); } glEnd(); } // draw dots float r = viewH / 80.; for(int i=0; i<=gridWidth; ++i) { float x = xRange.convert(i + 0.5); float y = yRange.convert(2.5); int k = i%12; if(k == 0) { float d = viewH / 50; Vec4 dotColor(0.6f, 0.6f, 0.6f, 1.f); glColor4fv(&dotColor[0]); MLGL::drawDot(Vec2(x, y - d), r); MLGL::drawDot(Vec2(x, y + d), r); } if((k == 3)||(k == 5)||(k == 7)||(k == 9)) { Vec4 dotColor(0.6f, 0.6f, 0.6f, 1.f); glColor4fv(&dotColor[0]); MLGL::drawDot(Vec2(x, y), r); } } }
void CalibrationDialog::processImages(const cv::Mat & imageLeft, const cv::Mat & imageRight, const QString & cameraName) { processingData_ = true; if(cameraName_.isEmpty()) { cameraName_ = "0000"; if(!cameraName.isEmpty()) { cameraName_ = cameraName; } } if(ui_->label_serial->text().isEmpty()) { ui_->label_serial->setText(cameraName_); } std::vector<cv::Mat> inputRawImages(2); if(ui_->checkBox_switchImages->isChecked()) { inputRawImages[0] = imageRight; inputRawImages[1] = imageLeft; } else { inputRawImages[0] = imageLeft; inputRawImages[1] = imageRight; } std::vector<cv::Mat> images(2); images[0] = inputRawImages[0]; images[1] = inputRawImages[1]; imageSize_[0] = images[0].size(); imageSize_[1] = images[1].size(); bool boardFound[2] = {false}; bool boardAccepted[2] = {false}; bool readyToCalibrate[2] = {false}; std::vector<std::vector<cv::Point2f> > pointBuf(2); bool depthDetected = false; for(int id=0; id<(stereo_?2:1); ++id) { cv::Mat viewGray; if(!images[id].empty()) { if(images[id].type() == CV_16UC1) { depthDetected = true; //assume IR image: convert to gray scaled const float factor = 255.0f / float((maxIrs_[id] - minIrs_[id])); viewGray = cv::Mat(images[id].rows, images[id].cols, CV_8UC1); for(int i=0; i<images[id].rows; ++i) { for(int j=0; j<images[id].cols; ++j) { viewGray.at<unsigned char>(i, j) = (unsigned char)std::min(float(std::max(images[id].at<unsigned short>(i,j) - minIrs_[id], 0)) * factor, 255.0f); } } cvtColor(viewGray, images[id], cv::COLOR_GRAY2BGR); // convert to show detected points in color } else if(images[id].channels() == 3) { cvtColor(images[id], viewGray, cv::COLOR_BGR2GRAY); } else { viewGray = images[id]; cvtColor(viewGray, images[id], cv::COLOR_GRAY2BGR); // convert to show detected points in color } } else { UERROR("Image %d is empty!! Should not!", id); } minIrs_[id] = 0; maxIrs_[id] = 0x7FFF; //Dot it only if not yet calibrated if(!ui_->pushButton_save->isEnabled()) { cv::Size boardSize(ui_->spinBox_boardWidth->value(), ui_->spinBox_boardHeight->value()); if(!viewGray.empty()) { int flags = CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_NORMALIZE_IMAGE; if(!viewGray.empty()) { int maxScale = viewGray.cols < 640?2:1; for( int scale = 1; scale <= maxScale; scale++ ) { cv::Mat timg; if( scale == 1 ) timg = viewGray; else cv::resize(viewGray, timg, cv::Size(), scale, scale, CV_INTER_CUBIC); boardFound[id] = cv::findChessboardCorners(timg, boardSize, pointBuf[id], flags); if(boardFound[id]) { if( scale > 1 ) { cv::Mat cornersMat(pointBuf[id]); cornersMat *= 1./scale; } break; } } } } if(boardFound[id]) // If done with success, { // improve the found corners' coordinate accuracy for chessboard float minSquareDistance = -1.0f; for(unsigned int i=0; i<pointBuf[id].size()-1; ++i) { float d = cv::norm(pointBuf[id][i] - pointBuf[id][i+1]); if(minSquareDistance == -1.0f || minSquareDistance > d) { minSquareDistance = d; } } float radius = minSquareDistance/2.0f +0.5f; cv::cornerSubPix( viewGray, pointBuf[id], cv::Size(radius, radius), cv::Size(-1,-1), cv::TermCriteria( CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1 )); // Draw the corners. cv::drawChessboardCorners(images[id], boardSize, cv::Mat(pointBuf[id]), boardFound[id]); std::vector<float> params(4,0); getParams(pointBuf[id], boardSize, imageSize_[id], params[0], params[1], params[2], params[3]); bool addSample = true; for(unsigned int i=0; i<imageParams_[id].size(); ++i) { if(fabs(params[0] - imageParams_[id][i].at(0)) < 0.1 && // x fabs(params[1] - imageParams_[id][i].at(1)) < 0.1 && // y fabs(params[2] - imageParams_[id][i].at(2)) < 0.05 && // size fabs(params[3] - imageParams_[id][i].at(3)) < 0.1) // skew { addSample = false; } } if(addSample) { boardAccepted[id] = true; imagePoints_[id].push_back(pointBuf[id]); imageParams_[id].push_back(params); UINFO("[%d] Added board, total=%d. (x=%f, y=%f, size=%f, skew=%f)", id, (int)imagePoints_[id].size(), params[0], params[1], params[2], params[3]); } // update statistics std::vector<float> xRange(2, imageParams_[id][0].at(0)); std::vector<float> yRange(2, imageParams_[id][0].at(1)); std::vector<float> sizeRange(2, imageParams_[id][0].at(2)); std::vector<float> skewRange(2, imageParams_[id][0].at(3)); for(unsigned int i=1; i<imageParams_[id].size(); ++i) { xRange[0] = imageParams_[id][i].at(0) < xRange[0] ? imageParams_[id][i].at(0) : xRange[0]; xRange[1] = imageParams_[id][i].at(0) > xRange[1] ? imageParams_[id][i].at(0) : xRange[1]; yRange[0] = imageParams_[id][i].at(1) < yRange[0] ? imageParams_[id][i].at(1) : yRange[0]; yRange[1] = imageParams_[id][i].at(1) > yRange[1] ? imageParams_[id][i].at(1) : yRange[1]; sizeRange[0] = imageParams_[id][i].at(2) < sizeRange[0] ? imageParams_[id][i].at(2) : sizeRange[0]; sizeRange[1] = imageParams_[id][i].at(2) > sizeRange[1] ? imageParams_[id][i].at(2) : sizeRange[1]; skewRange[0] = imageParams_[id][i].at(3) < skewRange[0] ? imageParams_[id][i].at(3) : skewRange[0]; skewRange[1] = imageParams_[id][i].at(3) > skewRange[1] ? imageParams_[id][i].at(3) : skewRange[1]; } //UINFO("Stats [%d]:", id); //UINFO(" Count = %d", (int)imagePoints_[id].size()); //UINFO(" x = [%f -> %f]", xRange[0], xRange[1]); //UINFO(" y = [%f -> %f]", yRange[0], yRange[1]); //UINFO(" size = [%f -> %f]", sizeRange[0], sizeRange[1]); //UINFO(" skew = [%f -> %f]", skewRange[0], skewRange[1]); float xGood = xRange[1] - xRange[0]; float yGood = yRange[1] - yRange[0]; float sizeGood = sizeRange[1] - sizeRange[0]; float skewGood = skewRange[1] - skewRange[0]; if(id == 0) { ui_->progressBar_x->setValue(xGood*100); ui_->progressBar_y->setValue(yGood*100); ui_->progressBar_size->setValue(sizeGood*100); ui_->progressBar_skew->setValue(skewGood*100); if((int)imagePoints_[id].size() > ui_->progressBar_count->maximum()) { ui_->progressBar_count->setMaximum((int)imagePoints_[id].size()); } ui_->progressBar_count->setValue((int)imagePoints_[id].size()); } else { ui_->progressBar_x_2->setValue(xGood*100); ui_->progressBar_y_2->setValue(yGood*100); ui_->progressBar_size_2->setValue(sizeGood*100); ui_->progressBar_skew_2->setValue(skewGood*100); if((int)imagePoints_[id].size() > ui_->progressBar_count_2->maximum()) { ui_->progressBar_count_2->setMaximum((int)imagePoints_[id].size()); } ui_->progressBar_count_2->setValue((int)imagePoints_[id].size()); } if(imagePoints_[id].size() >= COUNT_MIN && xGood > 0.5 && yGood > 0.5 && sizeGood > 0.4 && skewGood > 0.5) { readyToCalibrate[id] = true; } //update IR values if(inputRawImages[id].type() == CV_16UC1) { //update min max IR if the chessboard was found minIrs_[id] = 0xFFFF; maxIrs_[id] = 0; for(size_t i = 0; i < pointBuf[id].size(); ++i) { const cv::Point2f &p = pointBuf[id][i]; cv::Rect roi(std::max(0, (int)p.x - 3), std::max(0, (int)p.y - 3), 6, 6); roi.width = std::min(roi.width, inputRawImages[id].cols - roi.x); roi.height = std::min(roi.height, inputRawImages[id].rows - roi.y); //find minMax in the roi double min, max; cv::minMaxLoc(inputRawImages[id](roi), &min, &max); if(min < minIrs_[id]) { minIrs_[id] = min; } if(max > maxIrs_[id]) { maxIrs_[id] = max; } } } } } } ui_->label_baseline->setVisible(!depthDetected); ui_->label_baseline_name->setVisible(!depthDetected); if(stereo_ && ((boardAccepted[0] && boardFound[1]) || (boardAccepted[1] && boardFound[0]))) { stereoImagePoints_[0].push_back(pointBuf[0]); stereoImagePoints_[1].push_back(pointBuf[1]); UINFO("Add stereo image points (size=%d)", (int)stereoImagePoints_[0].size()); } if(!stereo_ && readyToCalibrate[0]) { ui_->pushButton_calibrate->setEnabled(true); } else if(stereo_ && readyToCalibrate[0] && readyToCalibrate[1] && stereoImagePoints_[0].size()) { ui_->pushButton_calibrate->setEnabled(true); } if(ui_->radioButton_rectified->isChecked()) { if(models_[0].isValid()) { images[0] = models_[0].rectifyImage(images[0]); } if(models_[1].isValid()) { images[1] = models_[1].rectifyImage(images[1]); } } else if(ui_->radioButton_stereoRectified->isChecked() && (stereoModel_.left().isValid() && stereoModel_.right().isValid()&& (!ui_->label_baseline->isVisible() || stereoModel_.baseline() > 0.0))) { images[0] = stereoModel_.left().rectifyImage(images[0]); images[1] = stereoModel_.right().rectifyImage(images[1]); } if(ui_->checkBox_showHorizontalLines->isChecked()) { for(int id=0; id<(stereo_?2:1); ++id) { int step = imageSize_[id].height/16; for(int i=step; i<imageSize_[id].height; i+=step) { cv::line(images[id], cv::Point(0, i), cv::Point(imageSize_[id].width, i), CV_RGB(0,255,0)); } } } ui_->label_left->setText(tr("%1x%2").arg(images[0].cols).arg(images[0].rows)); //show frame ui_->image_view->setImage(uCvMat2QImage(images[0]).mirrored(ui_->checkBox_mirror->isChecked(), false)); if(stereo_) { ui_->label_right->setText(tr("%1x%2").arg(images[1].cols).arg(images[1].rows)); ui_->image_view_2->setImage(uCvMat2QImage(images[1]).mirrored(ui_->checkBox_mirror->isChecked(), false)); } processingData_ = false; }
void SSTimeSeriesPlot::setYRange(const Vec2 &range) { if ((yRange().x!=range.x)||(yRange().y!=range.y)) { SSAbstractPlot::setYRange(range); d->m_plot_area.setYRange(range.x,range.y); } }