Esempio n. 1
0
void CAESinkPi::Drain()
{
  AEDelayStatus status;
  GetDelay(status);
  int delay = (int)(status.GetDelay() * 1000.0);
  if (delay)
    Sleep(delay);
  CLog::Log(LOGDEBUG, "%s:%s delay:%dms now:%dms", CLASSNAME, __func__, delay, (int)(status.GetDelay() * 1000.0));
}
Esempio n. 2
0
unsigned int CAESinkPi::AddPackets(uint8_t **data, unsigned int frames, unsigned int offset)
{
  if (!m_Initialized || !m_omx_output || !frames)
  {
    Sleep(10);
    return frames;
  }
  OMX_ERRORTYPE omx_err   = OMX_ErrorNone;
  OMX_BUFFERHEADERTYPE *omx_buffer = NULL;

  unsigned int channels    = m_format.m_channelLayout.Count();
  unsigned int sample_size = CAEUtil::DataFormatToBits(m_format.m_dataFormat) >> 3;
  const int planes = AE_IS_PLANAR(m_format.m_dataFormat) ? channels : 1;
  const int chans  = AE_IS_PLANAR(m_format.m_dataFormat) ? 1 : channels;
  const int pitch  = chans * sample_size;

  AEDelayStatus status;
  GetDelay(status);
  double delay = status.GetDelay();
  if (delay <= 0.0 && m_submitted)
    CLog::Log(LOGNOTICE, "%s:%s Underrun (delay:%.2f frames:%d)", CLASSNAME, __func__, delay, frames);

  omx_buffer = m_omx_output->GetInputBuffer(1000);
  if (omx_buffer == NULL)
  {
    CLog::Log(LOGERROR, "CAESinkPi::AddPackets timeout");
    return 0;
  }

  omx_buffer->nFilledLen = frames * m_format.m_frameSize;
  // must be true
  assert(omx_buffer->nFilledLen <= omx_buffer->nAllocLen);
  omx_buffer->nTimeStamp = ToOMXTime(0);
  omx_buffer->nFlags = OMX_BUFFERFLAG_ENDOFFRAME;

  if (omx_buffer->nFilledLen)
  {
    int planesize = omx_buffer->nFilledLen / planes;
    for (int i=0; i < planes; i++)
      memcpy((uint8_t *)omx_buffer->pBuffer + i * planesize, data[i] + offset * pitch, planesize);
  }
  omx_err = m_omx_output->EmptyThisBuffer(omx_buffer);
  if (omx_err != OMX_ErrorNone)
  {
    CLog::Log(LOGERROR, "%s:%s frames=%d err=%x", CLASSNAME, __func__, frames, omx_err);
    m_omx_output->DecoderEmptyBufferDone(m_omx_output->GetComponent(), omx_buffer);
  }
  m_submitted++;
  GetDelay(status);
  delay = status.GetDelay();
  if (delay > m_latency)
    Sleep((int)(1000.0f * (delay - m_latency)));
  return frames;
}
Esempio n. 3
0
double CActiveAEStream::GetDelay()
{
  AEDelayStatus status;
  AE.GetDelay(status, this);
  return status.GetDelay();
}