FSlateColor HLODOutliner::FLODActorItem::GetTint() const { ALODActor* LODActorPtr = LODActor.Get(); if (LODActorPtr) { return LODActorPtr->IsDirty() ? FSlateColor::UseSubduedForeground() : FLinearColor(1.0f, 1.0f, 1.0f); } return FLinearColor(1.0f, 1.0f, 1.0f); }