Esempio n. 1
0
void AOnlineBeaconHost::RegisterHost(AOnlineBeaconHostObject* NewHostObject)
{
	const FString& BeaconType = NewHostObject->GetBeaconType();

	bool bFound = false;
	for (int32 HostIdx=0; HostIdx < Children.Num(); HostIdx++)
	{
		AOnlineBeaconHostObject* HostObject = Cast<AOnlineBeaconHostObject>(Children[HostIdx]);
		if (HostObject && HostObject->GetBeaconType() == BeaconType)
		{
			bFound = true;
			break;
		}
	}

	if (!bFound)
	{
		NewHostObject->SetOwner(this);
		OnBeaconSpawned(BeaconType).BindUObject(NewHostObject, &AOnlineBeaconHostObject::SpawnBeaconActor);
		OnBeaconConnected(BeaconType).BindUObject(NewHostObject, &AOnlineBeaconHostObject::ClientConnected);
	}
	else
	{
		UE_LOG(LogBeacon, Warning, TEXT("Beacon host type %s already exists"), *BeaconType);
	}
}
Esempio n. 2
0
AOnlineBeaconHostObject* AOnlineBeaconHost::GetHost(const FString& BeaconType)
{
	for (int32 HostIdx=0; HostIdx < Children.Num(); HostIdx++)
	{
		AOnlineBeaconHostObject* HostObject = Cast<AOnlineBeaconHostObject>(Children[HostIdx]);
		if (HostObject && HostObject->GetBeaconType() == BeaconType)
		{
			return HostObject;
		}
	}

	return NULL;
}