Esempio n. 1
0
void AClient::StartOperation()
{
	if (bOperationInProgress) return;

	int32 Index = FMath::RandRange(0, Peers.Num() - 1);

	const FVector MyLocation = GetActorLocation();
	APacket* Packet = GetWorld()->SpawnActor<APacket>(PacketBP, MyLocation, FRotator(0));

	// Create the start opeation pakcet
	FPacketData Data;
	Data.Client = this;
	Data.Peer = Peers[Index];
	Data.DestinationPeer = Peers[Index];
	Data.SendTo = EPacketSendTo::PEER;
	Data.Type = FPacketType::START_OPERATION;

	Packet->Send(Data);
	bOperationInProgress = true;
}