Esempio n. 1
0
void Decl::Destroy(ASTContext &C) {
  // Free attributes for this decl.
  if (HasAttrs) {
    C.getDeclAttrs(this)->Destroy(C);
    invalidateAttrs();
    HasAttrs = false;
  }

#if 0
  // FIXME: Once ownership is fully understood, we can enable this code
  if (DeclContext *DC = dyn_cast<DeclContext>(this))
    DC->decls_begin()->Destroy(C);

  // Observe the unrolled recursion.  By setting N->NextDeclInContext = 0x0
  // within the loop, only the Destroy method for the first Decl
  // will deallocate all of the Decls in a chain.

  Decl* N = getNextDeclInContext();

  while (N) {
    Decl* Tmp = N->getNextDeclInContext();
    N->NextDeclInContext = 0;
    N->Destroy(C);
    N = Tmp;
  }

  this->~Decl();
  C.Deallocate((void *)this);
#endif
}
Esempio n. 2
0
void Decl::setAttrsImpl(const AttrVec &attrs, ASTContext &Ctx) {
  assert(!HasAttrs && "Decl already contains attrs.");

  AttrVec &AttrBlank = Ctx.getDeclAttrs(this);
  assert(AttrBlank.empty() && "HasAttrs was wrong?");

  AttrBlank = attrs;
  HasAttrs = true;
}