Esempio n. 1
0
void AUD_SoftwareDevice::mix(data_t* buffer, int length)
{
	m_buffer.assureSize(length * AUD_SAMPLE_SIZE(m_specs));

	lock();

	{
		AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> sound;
		int len;
		int pos;
		bool eos;
		std::list<AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> > stopSounds;
		std::list<AUD_Reference<AUD_SoftwareDevice::AUD_SoftwareHandle> > pauseSounds;
		sample_t* buf = m_buffer.getBuffer();

		m_mixer->clear(length);

		// for all sounds
		AUD_HandleIterator it = m_playingSounds.begin();
		while(it != m_playingSounds.end())
		{
			sound = *it;
			// increment the iterator to make sure it's valid,
			// in case the sound gets deleted after stopping
			++it;

			// get the buffer from the source
			pos = 0;
			len = length;

			// update 3D Info
			sound->update();

			sound->m_reader->read(len, eos, buf);

			// in case of looping
			while(pos + len < length && sound->m_loopcount && eos)
			{
				m_mixer->mix(buf, pos, len, sound->m_volume);

				pos += len;

				if(sound->m_loopcount > 0)
					sound->m_loopcount--;

				sound->m_reader->seek(0);

				len = length - pos;
				sound->m_reader->read(len, eos, buf);

				// prevent endless loop
				if(!len)
					break;
			}

			m_mixer->mix(buf, pos, len, sound->m_volume);

			// in case the end of the sound is reached
			if(eos && !sound->m_loopcount)
			{
				if(sound->m_stop)
					sound->m_stop(sound->m_stop_data);

				if(sound->m_keep)
					pauseSounds.push_back(sound);
				else
					stopSounds.push_back(sound);
			}
		}

		// superpose
		m_mixer->read(buffer, m_volume);

		// cleanup
		while(!stopSounds.empty())
		{
			sound = stopSounds.front();
			stopSounds.pop_front();
			sound->stop();
		}

		while(!pauseSounds.empty())
		{
			sound = pauseSounds.front();
			pauseSounds.pop_front();
			sound->pause();
		}
	}

	unlock();
}
Esempio n. 2
0
void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
{
	m_factory->lock();

	if(m_factory->m_status != m_status)
	{
		m_device.changeSpecs(m_factory->m_specs);
		m_device.setSpeedOfSound(m_factory->m_speed_of_sound);
		m_device.setDistanceModel(m_factory->m_distance_model);
		m_device.setDopplerFactor(m_factory->m_doppler_factor);

		m_status = m_factory->m_status;
	}

	if(m_factory->m_entry_status != m_entry_status)
	{
		std::list<AUD_Reference<AUD_SequencerHandle> > handles;

		AUD_HandleIterator hit = m_handles.begin();
		AUD_EntryIterator  eit = m_factory->m_entries.begin();

		int result;
		AUD_Reference<AUD_SequencerHandle> handle;

		while(hit != m_handles.end() && eit != m_factory->m_entries.end())
		{
			handle = *hit;
			AUD_Reference<AUD_SequencerEntry> entry = *eit;

			result = handle->compare(entry);

			if(result < 0)
			{
				handle = new AUD_SequencerHandle(entry, m_device);
				handles.push_front(handle);
				eit++;
			}
			else if(result == 0)
			{
				handles.push_back(handle);
				hit++;
				eit++;
			}
			else
			{
				handle->stop();
				hit++;
			}
		}

		while(hit != m_handles.end())
		{
			(*hit)->stop();
			hit++;
		}

		while(eit != m_factory->m_entries.end())
		{
			handle = new AUD_SequencerHandle(*eit, m_device);
			handles.push_front(handle);
			eit++;
		}

		m_handles = handles;

		m_entry_status = m_factory->m_entry_status;
	}

	AUD_Specs specs = m_factory->m_specs;
	int pos = 0;
	float time = float(m_position) / float(specs.rate);
	float volume, frame;
	int len, cfra;
	AUD_Vector3 v, v2;
	AUD_Quaternion q;


	while(pos < length)
	{
		frame = time * m_factory->m_fps;
		cfra = int(floor(frame));

		len = int(ceil((cfra + 1) / m_factory->m_fps * specs.rate)) - m_position;
		len = AUD_MIN(length - pos, len);
		len = AUD_MAX(len, 1);

		for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++)
		{
			(*it)->update(time, frame);
		}

		m_factory->m_volume.read(frame, &volume);
		m_device.setVolume(volume);

		m_factory->m_orientation.read(frame, q.get());
		m_device.setListenerOrientation(q);
		m_factory->m_location.read(frame, v.get());
		m_device.setListenerLocation(v);
		m_factory->m_location.read(frame + 1, v2.get());
		v2 -= v;
		m_device.setListenerVelocity(v2);

		m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);

		pos += len;
		time += float(len) / float(specs.rate);
	}

	m_factory->unlock();

	m_position += length;

	eos = false;
}