Esempio n. 1
0
void CryptProjectionForce::UpdateNode3dLocationMap(AbstractCellPopulation<2>& rCellPopulation)
{
    mNode3dLocationMap.clear();

    c_vector<double, 2> node_location_2d;
    c_vector<double, 3> node_location_3d;

    // Only consider nodes corresponding to real cells
    for (AbstractCellPopulation<2>::Iterator cell_iter = rCellPopulation.Begin();
         cell_iter != rCellPopulation.End();
         ++cell_iter)
    {
        // Get node index
        unsigned node_index = rCellPopulation.GetLocationIndexUsingCell(*cell_iter);

        // Get 3D location
        node_location_2d = rCellPopulation.GetLocationOfCellCentre(*cell_iter);

        node_location_3d[0] = node_location_2d[0];
        node_location_3d[1] = node_location_2d[1];
        node_location_3d[2] = CalculateCryptSurfaceHeightAtPoint(node_location_2d);

        // Add to map
        mNode3dLocationMap[node_index] = node_location_3d;
    }
}
Esempio n. 2
0
void CryptProjectionForce::AddForceContribution(AbstractCellPopulation<2>& rCellPopulation)
{
    // First work out the 3D location of each cell
    UpdateNode3dLocationMap(rCellPopulation);

    // Throw an exception message if not using a MeshBasedCellPopulation
    if (dynamic_cast<MeshBasedCellPopulation<2>*>(&rCellPopulation) == NULL)
    {
        EXCEPTION("CryptProjectionForce is to be used with a subclass of MeshBasedCellPopulation only");
    }

    MeshBasedCellPopulation<2>* p_static_cast_cell_population = static_cast<MeshBasedCellPopulation<2>*>(&rCellPopulation);

    for (MeshBasedCellPopulation<2>::SpringIterator spring_iterator = p_static_cast_cell_population->SpringsBegin();
         spring_iterator != p_static_cast_cell_population->SpringsEnd();
         ++spring_iterator)
    {
        unsigned nodeA_global_index = spring_iterator.GetNodeA()->GetIndex();
        unsigned nodeB_global_index = spring_iterator.GetNodeB()->GetIndex();

        c_vector<double, 2> force = CalculateForceBetweenNodes(nodeA_global_index, nodeB_global_index, rCellPopulation);
        c_vector<double, 2> negative_force = -1.0 * force;
        spring_iterator.GetNodeB()->AddAppliedForceContribution(negative_force);
        spring_iterator.GetNodeA()->AddAppliedForceContribution(force);
    }

    if (mIncludeWntChemotaxis)
    {
        assert(WntConcentration<2>::Instance()->IsWntSetUp());

        for (AbstractCellPopulation<2>::Iterator cell_iter = rCellPopulation.Begin();
             cell_iter != rCellPopulation.End();
             ++cell_iter)
        {
            if (cell_iter->GetCellProliferativeType()->IsType<StemCellProliferativeType>())
            {
                c_vector<double, 2> wnt_chemotactic_force = mWntChemotaxisStrength*WntConcentration<2>::Instance()->GetWntGradient(*cell_iter);
                unsigned index = rCellPopulation.GetLocationIndexUsingCell(*cell_iter);

                rCellPopulation.GetNode(index)->AddAppliedForceContribution(wnt_chemotactic_force);
            }
        }
    }
}
    /* The second public method overrides {{{AddForceContribution()}}}.
     * This method takes in one argument, a reference to the cell population itself.
     */
    void AddForceContribution(AbstractCellPopulation<2>& rCellPopulation)
    {
        /* Inside the method, we loop over cells, and add a vector to
         * each node associated with cells with the {{{MotileCellProperty}}}, which is proportional (with constant {{{mStrength}}}) to the negative of the position. Causing
         * cells to move inwards towards the origin. Note that this will currently only work with subclasses of {{{AbstractCentreBasedCellPopulation}}}s as
         * we associate cells with nodes in the force calculation. However, this could easily be modified to make it work for {{{VertexBasedCellPopulation}}}s.
         */
        for (AbstractCellPopulation<2>::Iterator cell_iter = rCellPopulation.Begin();
             cell_iter != rCellPopulation.End();
             ++cell_iter)
        {
            if (cell_iter->HasCellProperty<MotileCellProperty>())
            {
                unsigned node_index = rCellPopulation.GetLocationIndexUsingCell(*cell_iter);

                c_vector<double, 2> location = rCellPopulation.GetLocationOfCellCentre(*cell_iter);
                c_vector<double, 2> force = -1.0 * mStrength * location;
                rCellPopulation.GetNode(node_index)->AddAppliedForceContribution(force);
            }
        }
    }
Esempio n. 4
0
void BuskeCompressionForce<DIM>::AddForceContribution(AbstractCellPopulation<DIM>& rCellPopulation)
{
    // This force class is defined for NodeBasedCellPopulations only
    assert(dynamic_cast<NodeBasedCellPopulation<DIM>*>(&rCellPopulation) != NULL);

    NodeBasedCellPopulation<DIM>* p_static_cast_cell_population = static_cast<NodeBasedCellPopulation<DIM>*>(&rCellPopulation);

    c_vector<double, DIM> unit_vector;

    // Loop over cells in the population
    for (typename AbstractCellPopulation<DIM>::Iterator cell_iter = rCellPopulation.Begin();
         cell_iter != rCellPopulation.End();
         ++cell_iter)
    {
        // Get the node index corresponding to this cell
        unsigned node_index = rCellPopulation.GetLocationIndexUsingCell(*cell_iter);

        Node<DIM>* p_node_i = rCellPopulation.GetNode(node_index);

        // Get the location of this node
        c_vector<double, DIM> node_i_location = p_node_i->rGetLocation();

        // Get the radius of this cell
        double radius_of_cell_i = p_node_i->GetRadius();

        double delta_V_c = 0.0;
        c_vector<double, DIM> dVAdd_vector = zero_vector<double>(DIM);

        // Get the set of node indices corresponding to this cell's neighbours
        std::set<unsigned> neighbouring_node_indices = p_static_cast_cell_population->GetNeighbouringNodeIndices(node_index);

        // Loop over this set
        for (std::set<unsigned>::iterator iter = neighbouring_node_indices.begin();
             iter != neighbouring_node_indices.end();
             ++iter)
        {
            Node<DIM>* p_node_j = rCellPopulation.GetNode(*iter);

            // Get the location of this node
            c_vector<double, DIM> node_j_location = p_node_j->rGetLocation();

            // Get the unit vector parallel to the line joining the two nodes (assuming no periodicities etc.)
            unit_vector = node_j_location - node_i_location;

            // Calculate the distance between the two nodes
            double dij = norm_2(unit_vector);

            unit_vector /= dij;

            // Get the radius of the cell corresponding to this node
            double radius_of_cell_j = p_node_j->GetRadius();

            // If the cells are close enough to exert a force on each other...
            if (dij < radius_of_cell_i + radius_of_cell_j)
            {
                // ...then compute the adhesion force and add it to the vector of forces...
                double xij = 0.5*(radius_of_cell_i*radius_of_cell_i - radius_of_cell_j*radius_of_cell_j + dij*dij)/dij;
                double dxijdd = 1.0 - xij/dij;
                double dVAdd = M_PI*dxijdd*(5.0*pow(radius_of_cell_i,2.0) + 3.0*pow(xij,2.0) - 8.0*radius_of_cell_i*xij)/3.0;

                dVAdd_vector += dVAdd*unit_vector;

                // ...and add the contribution to the compression force acting on cell i
                delta_V_c += M_PI*pow(radius_of_cell_i - xij,2.0)*(2*radius_of_cell_i - xij)/3.0;
            }
        }

        double V_A = 4.0/3.0*M_PI*pow(radius_of_cell_i,3.0) - delta_V_c;

        /**
         * Target volume of the cell
         * \todo Doesn't say in the Buske paper how they calculate this, so
         * we need to look at this to be sure it's what we want (#1764)
         */
        double V_T = 5.0;

        // Note: the sign in force_magnitude is different from the one in equation (A3) in the Buske paper
        c_vector<double, DIM> applied_force = -mCompressionEnergyParameter/V_T*(V_T - V_A)*dVAdd_vector;
        p_node_i->AddAppliedForceContribution(applied_force);
    }
}